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Guy L. Curry

dblp:07/3430 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 1997
0000-0002-5801-1947ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1Theory of computation · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
2 papers
Performance modeling and evaluation · 100%
Theoretical computer science
1 paper
Distributed computing theory · 77% Graph algorithms and graph theory · 23%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Distributed computing theory › predicate detection › stable property detection
deadlock detection
0.011994
Deadlock Properties in Discrete Simulation Systems · ICRA 1994
Performance modeling and evaluation › queueing models › queueing discipline
feedback queues
0.011981
Measurement Bias in Feedback Queues · J. ACM 1981
Performance modeling and evaluation
queueing models
0.011981
Measurement Bias in Feedback Queues · J. ACM 1981
Performance modeling and evaluation
workload characterization
0.011981
Measurement Bias in Feedback Queues · J. ACM 1981

Methods — techniques the papers use, named apart from their topics

graph-theoretic model · 0.0queueing theory · 0.0poisson arrival modeling · 0.0
YearPublicationVenuePosition
1997 An Automatic Approach to Deadlock Detection and Resolution in Discrete Simulation Systems
abstract
In this article we develop an automatic deadlock detection scheme for general purpose simulation systems and offer deadlock-resolution algorithms for grouped resources and overlapping resources. Our intent is to provide capabilities that can be incorporated in professional simulation systems to facilitate modeling situations where deadlocking is a problem. Two general modeling situations are analyzed. In grouped-resources models, a set of resources is required to complete a task, whereas in overlapping-resources models, movement to the next process requires first gaining control of the next resource. Deadlocks occurring in these two different situations require different resolution algorithms. We develop a graph-theoretic description of the simulation over time and define deadlocks in terms of strongly connected components of this graph. We make a distinction between transient deadlocks and permanent deadlocks. A prototype implementation of the detection and resolution algorithms was incorporated in a simulation system to provide information concerning the computational requirements and performance of these algorithms. We demonstrate that resolving a possible transient deadlock before it becomes permanent is worthwhile in conjunction with overlapping resources, and that the computational performance of the approach is reasonable except for situations with frequent occurrences of overlapping-resources deadlocks.
Bryan L. Deuermeyer, Guy L. Curry, Andrew T. Duchowski, Srilakshmi Venkatesh
INFORMS J. Comput.2
1994 Deadlock Properties in Discrete Simulation Systems
abstract
Deadlock is a situation when a set of entities, holding some resource(s), all request access to resource(s) held by other entities in the same set. Due to the stochastic nature of simulation and a lack of information of the chronology of events a priori, predicting deadlocks in simulation is a difficult task. In this paper, we present a graph theoretic model to capture the deadlock characteristics, and some deadlock properties of a general discrete simulation system. Finally, we suggest deadlock detection and resolution as an appropriate strategy in simulation systems.>
Srilakshmi Venkatesh, Bryan L. Deuermeyer, Guy L. Curry
ICRA4
1981 Measurement Bias in Feedback Queues
abstract
A classical method of measunng the number of lobs m a trine-shared computer system ,s to collect statistics at the epochs of quantum completions.A computer system utilizing round-robin quantum allocations ~s modeled as a feedback queue with Poisson amvals and exponential service times, and the bias in the stausuc taken at the quantum compleuons is quant,fied.The difference botween this statistic and the true Ume-average system size is given for such a system including quanta and overhead.
Richard M. Feldman, Gerald W. Adkins, Guy L. Curry, Udo W. Pooch
J. ACM3