Hawoong Jeong

dblp:07/3681 · DBLP profile ↗
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7ranked-venue papers
0as first author
3since 2021 · last 2024
0000-0002-2491-8620ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Computer networks · 2Applied, interdisciplinary, general and emerging computing · 2Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Graph learning · 28% Multi-agent systems · 26% Reinforcement learning · 17%
Databases, data mining, and information retrieval
3 papers
Data mining · 43% Web and social media mining · 35% Transaction processing and concurrency control · 22%

Topics — the 14 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Graph learning
graph neural network
1.422024
Towards Cross Domain Generalization of Hamiltonian Representation via Meta Learning · ICLR 2024
Learning Heterogeneous Interaction Strengths by Trajectory Prediction with Graph Neural Network · ICLR 2023
Machine learning › Transfer learning and domain adaptation
domain generalization
0.812024
Towards Cross Domain Generalization of Hamiltonian Representation via Meta Learning · ICLR 2024
Knowledge, reasoning and agents › Multi-agent systems › game theory
cooperative game
0.712023
Social learning spontaneously emerges by searching optimal heuristics with deep reinforcement learning · ICML 2023
Machine learning › Reinforcement learning
deep reinforcement learning
0.712023
Social learning spontaneously emerges by searching optimal heuristics with deep reinforcement learning · ICML 2023
Knowledge, reasoning and agents › Multi-agent systems › multi-agent learning
social learning
0.712023
Social learning spontaneously emerges by searching optimal heuristics with deep reinforcement learning · ICML 2023
Robotics › Autonomous driving
trajectory prediction
0.712023
Learning Heterogeneous Interaction Strengths by Trajectory Prediction with Graph Neural Network · ICLR 2023
Data mining › structured data mining › graph mining
community detection
0.112009
Mining communities in networks: a solution for consistency and its evaluation · Internet Measurement Conference 2009
Transaction processing and concurrency control
consistency
0.112009
Mining communities in networks: a solution for consistency and its evaluation · Internet Measurement Conference 2009
Data mining › structured data mining › graph mining › community detection
modularity maximization
0.112009
Mining communities in networks: a solution for consistency and its evaluation · Internet Measurement Conference 2009
Web and social media mining
social network analysis
0.112008
Comparison of online social relations in volume vs interaction: a case study of cyworld · Internet Measurement Conference 2008
Web and social media mining
online social networks
0.112007
Analysis of topological characteristics of huge online social networking services · WWW 2007
Bioinformatics and computational biology › network bioinformatics › biological network analysis › molecular network analysis
biochemical network analysis
0.012003
Subnetwork hierarchies of biochemical pathways · Bioinform. 2003
Bioinformatics and computational biology › systems biology
metabolic network analysis
0.012003
Subnetwork hierarchies of biochemical pathways · Bioinform. 2003
Graph algorithms and graph theory › graph clustering
community structure
0.012009
Mining communities in networks: a solution for consistency and its evaluation · Internet Measurement Conference 2009

Methods — techniques the papers use, named apart from their topics

graph neural network · 1.4meta-learning · 0.8hamiltonian dynamics · 0.8payoff maximization · 0.7deep reinforcement learning · 0.7modularity optimization · 0.2case study · 0.2snowball sampling · 0.1crawling · 0.1network geometry analysis · 0.0graph decomposition · 0.0
YearPublicationVenuePosition
2024 Towards Cross Domain Generalization of Hamiltonian Representation via Meta Learning
abstract
Recent advances in deep learning for physics have focused on discovering shared representations of target systems by incorporating physics priors or inductive biases into neural networks. While effective, these methods are limited to the system domain, where the type of system remains consistent and thus cannot ensure the adaptation to new, or unseen physical systems governed by different laws. For instance, a neural network trained on a mass-spring system cannot guarantee accurate predictions for the behavior of a two-body system or any other system with different physical laws. In this work, we take a significant leap forward by targeting cross domain generalization within the field of Hamiltonian dynamics. We model our system with a graph neural network (GNN) and employ a meta learning algorithm to enable the model to gain experience over a distribution of systems and make it adapt to new physics. Our approach aims to learn a unified Hamiltonian representation that is generalizable across multiple system domains, thereby overcoming the limitations of system-specific models. We demonstrate that the meta-trained model captures the generalized Hamiltonian representation that is consistent across different physical domains. Overall, through the use of meta learning, we offer a framework that achieves cross domain generalization, providing a step towards a unified model for understanding a wide array of dynamical systems via deep learning.
Yeongwoo Song, Hawoong Jeong
ICLR2
2023 Learning Heterogeneous Interaction Strengths by Trajectory Prediction with Graph Neural Network
Seungwoong Ha, Hawoong Jeong
ICLR2
2023 Social learning spontaneously emerges by searching optimal heuristics with deep reinforcement learning
abstract
How have individuals of social animals in nature evolved to learn from each other, and what would be the optimal strategy for such learning in a specific environment? Here, we address both problems by employing a deep reinforcement learning model to optimize the social learning strategies (SLSs) of agents in a cooperative game in a multi-dimensional landscape. Throughout the training for maximizing the overall payoff, we find that the agent spontaneously learns various concepts of social learning, such as copying, focusing on frequent and well-performing neighbors, self-comparison, long-term cooperation between agents, and the importance of balancing between individual and social learning, without any explicit guidance or prior knowledge about the system. The SLS from a fully trained agent outperforms all of the traditional, baseline SLSs in terms of mean payoff. We demonstrate the superior performance of the reinforcement learning agent in various environments, including temporally changing environments and real social networks, which also verifies the adaptability of our framework to different social settings.
Seungwoong Ha, Hawoong Jeong
ICML2
2009 Mining communities in networks: a solution for consistency and its evaluation
abstract
Online social networks pose significant challenges to computer scientists, physicists, and sociologists alike, for their massive size, fast evolution, and uncharted potential for social computing. One particular problem that has interested us is community identification. Many algorithms based on various metrics have been proposed for communities in networks [18, 24], but a few algorithms scale to very large networks. Three recent community identification algorithms, namely CNM [16], Wakita [59], and Louvain [10], stand out for their scalability to a few millions of nodes. All of them use modularity as the metric of optimization. However, all three algorithms produce inconsistent communities every time the ordering of nodes to the algorithms changes.
Haewoon Kwak, Yoonchan Choi, Young-Ho Eom, Hawoong Jeong, Sue B. Moon
Internet Measurement Conference4
2008 Comparison of online social relations in volume vs interaction: a case study of cyworld
abstract
Online social networking services are among the most popular Internet services according to Alexa.com and have become a key feature in many Internet services. Users interact through various features of online social networking services: making friend relationships, sharing their photos, and writing comments. These friend relationships are expected to become a key to many other features in web services, such as recommendation engines, security measures, online search, and personalization issues. However, we have very limited knowledge on how much interaction actually takes place over friend relationships declared online. A friend relationship only marks the beginning of online interaction.
Hyunwoo Chun, Haewoon Kwak, Young-Ho Eom, Yong-Yeol Ahn, Sue B. Moon, Hawoong Jeong
Internet Measurement Conference6
2007 Analysis of topological characteristics of huge online social networking services
abstract
Social networking services are a fast-growing business in the Internet. However, it is unknown if online relationships and their growth patterns are the same as in real-life social networks. In this paper, we compare the structures of three online social networking services: Cyworld, MySpace, and orkut, each with more than 10 million users, respectively. We have access to complete data of Cyworld's ilchon (friend) relationships and analyze its degree distribution, clustering property, degree correlation, and evolution over time. We also use Cyworld data to evaluate the validity of snowball sampling method, which we use to crawl and obtain partial network topologies of MySpace and orkut. Cyworld, the oldest of the three, demonstrates a changing scaling behavior over time in degree distribution. The latest Cyworld data's degree distribution exhibits a multi-scaling behavior, while those of MySpace and orkut have simple scaling behaviors with different exponents. Very interestingly, each of the two e ponents corresponds to the different segments in Cyworld's degree distribution. Certain online social networking services encourage online activities that cannot be easily copied in real life; we show that they deviate from close-knit online social networks which show a similar degree correlation pattern to real-life social networks.
Yong-Yeol Ahn, Seungyeop Han, Haewoon Kwak, Sue B. Moon, Hawoong Jeong
WWW5
2003 Subnetwork hierarchies of biochemical pathways
abstract
MOTIVATION: The vastness and complexity of the biochemical networks that have been mapped out by modern genomics calls for decomposition into subnetworks. Such networks can have inherent non-local features that require the global structure to be taken into account in the decomposition procedure. Furthermore, basic questions such as to what extent the network (graph theoretically) can be said to be built by distinct subnetworks are little studied. RESULTS: We present a method to decompose biochemical networks into subnetworks based on the global geometry of the network. This method enables us to analyze the full hierarchical organization of biochemical networks and is applied to 43 organisms from the WIT database. Two types of biochemical networks are considered: metabolic networks and whole-cellular networks (also including for example information processes). Conceptual and quantitative ways of describing the hierarchical ordering are discussed. The general picture of the metabolic networks arising from our study is that of a few core-clusters centred around the most highly connected substances enclosed by other substances in outer shells, and a few other well-defined subnetworks. AVAILABILITY: An implementation of our algorithm and other programs for analyzing the data is available from http://www.tp.umu.se/forskning/networks/meta/ SUPPLEMENTARY INFORMATION: Supplementary material is available at http://www.tp.umu.se/forskning/networks/meta/
Petter Holme, Mikael Huss, Hawoong Jeong
Bioinform.3