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Scott D. Wood

dblp:07/4035 · DBLP profile ↗
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6ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
5 papers
Usability and user experience research · 50% User interface design and tools · 22% Interaction techniques and input · 14%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › human performance modeling
predictive human performance modeling
0.011997
Predictive Engineering Models Based on the EPIC Architecture for a Multimodal High-Performance Human-Computer Interaction Task · ACM Trans. Comput. Hum. Interact. 1997
Usability and user experience research
cognitive modeling
0.011995
Predictive Engineering Models Using the EPIC Architecture for a High-Performance Task · CHI 1995
Collaborative and social computing › computer-supported cooperative work › coordination mechanisms
command and control
0.011995
Speech versus keying in command and control applications · Int. J. Hum. Comput. Stud. 1995
Interaction techniques and input › voice interaction
speech input
0.011995
Speech versus keying in command and control applications · Int. J. Hum. Comput. Stud. 1995
Usability and user experience research
usability evaluation
0.011995
GLEAN: A Computer-Based Tool for Rapid GOMS Model Usability Evaluation of User Interface Designs · ACM Symposium on User Interface Software and Technology 1995
Usability and user experience research › human performance modeling
GOMS modeling
0.011994
Automating interface evaluation · CHI 1994
Haptics and multimodal interaction
multimodal interaction
0.011997
Predictive Engineering Models Based on the EPIC Architecture for a Multimodal High-Performance Human-Computer Interaction Task · ACM Trans. Comput. Hum. Interact. 1997
Usability and user experience research
human performance modeling
0.011995
GLEAN: A Computer-Based Tool for Rapid GOMS Model Usability Evaluation of User Interface Designs · ACM Symposium on User Interface Software and Technology 1995
Interaction techniques and input
text entry
0.011995
Speech versus keying in command and control applications · Int. J. Hum. Comput. Stud. 1995
User interface design and tools › programming environments
interface design environments
0.011994
Automating interface evaluation · CHI 1994

Methods — techniques the papers use, named apart from their topics

EPIC cognitive architecture · 0.0GOMS analysis · 0.0benchmark tasks · 0.0GOMS model · 0.0formal interface analysis · 0.0NGOMSL · 0.0
YearPublicationVenuePosition
2015 Electronic Health Management Platform (eHMP): The Next Phase of VA's EHR
Jonathan R. Nebeker, Walter P. Nichol, Shane McNamee, Jessica Murphy, James L. Hellewell, Reese Omizo, Kristian Johnson, Margaret V. McDonald, Kensaku Kawamoto, Guilherme Del Fiol, Emory Fry, Elaine Hunolt, Theresa A. Cullen, Scott D. Wood, Jennifer Herout, Charlene R. Weir
AMIA14
1997 Predictive Engineering Models Based on the EPIC Architecture for a Multimodal High-Performance Human-Computer Interaction Task
abstract
Engineering models of human performance permit some aspects of usability of interface designs to be predicted from an analysis of the task, and thus they can replace to some extent expensive user-testing data. We successfully predicted human performance in telephone operator tasks with engineering models constructed in the EPIC ( E xecutive P rocess- I nteractive C ontrol) architecture for human information processing, which is especially suited for modeling multimodal, complex tasks, and has demonstrated success in other task domains. Several models were constructed on an a priori basis to represent different hypotheses about how operators coordinate their activities to produce rapid task performance. The models predicted the total time with useful accuracy and clarified some important properties of the task. The best model was based directly on the GOMS analysis of the task and made simple assumptions about the operator's task strategy, suggesting that EPIC models are a feasible approach to predicting performance in multimodal high-performance tasks.
David E. Kieras, Scott D. Wood, David E. Meyer
ACM Trans. Comput. Hum. Interact.2
1995 Predictive Engineering Models Using the EPIC Architecture for a High-Performance Task
abstract
Engineering models of human performance permit some aspects of usability of interface designs to be predicted from an analysis of the task, and thus can replace to some extent expensive user testing data. 5/22/13 4:56 PM Predictive Engineering Models Using the EPIC Architecture for a High-Performance Task Page 2 of 10 http://www.sigchi.org/chi95/proceedings/papers/dek_bdy.htm Human performance in telephone operator tasks was successfully predicted using engineering models constructed in the EPIC (Executive Process-Interactive Control) architecture for human informationprocessing, which is especially suited for modeling multimodal, complex tasks. Several models were constructed on an a priori basis to represent different hypotheses about how users coordinate their activities to produce rapid task performance. All of the models predicted the total task time with useful accuracy, and clarified some important properties of the task.
David E. Kieras, Scott D. Wood, David E. Meyer
CHI2
1995 GLEAN: A Computer-Based Tool for Rapid GOMS Model Usability Evaluation of User Interface Designs
abstract
Engineering models of human performance permit some aspects of usability of interface designs to be predicted from an analysis of the task, and thus can replace to some extent expensive user testing data.The best developed such tools are GOMS models, which have been shown to be accurate and effective in predicting usability of the procedural aspects of interface designs.This paper describes a computer-based tool, GLEAN, that generates quantitative predictions from a supplied GOMS model and a set of benchmark tasks.GLEAN is demonstrated to reproduce the results of a case study of GOMS model application with considerable time savings over both manual modeling as well as empirical testing.
David E. Kieras, Scott D. Wood, Kasem Abotel, Anthony J. Hornof
ACM Symposium on User Interface Software and Technology2
1995 Speech versus keying in command and control applications
Robert I. Damper, Scott D. Wood
Int. J. Hum. Comput. Stud.2
1994 Automating interface evaluation
abstract
One method for user interface analysis that has proven successful is formal interface analysis, such as GOMSbased analysis. Such methods are often criticized for being difficult to learn, or at the very least an additional burden for the system designer. However, if the process of constructing and using formal models could be automated as part of the interface design environment, such models could be of even greater value. This paper describes an early version of such a system, called USAGE (the UIDE System for semi-Automated GOMS Evaluation). Given the application model necessary to drive the UIDE system, USAGE generates an NGOMSL model of the interface which can be “run ” on a typical set of user tasks and provide execution and learning time estimates.
Michael D. Byrne, Scott D. Wood, James D. Foley, David E. Kieras, Noi Sukaviriya
CHI2