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Richard Shoup

dblp:07/4343 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 1980
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visual content generation and editing · 32% Computer animation and physical simulation · 28% Image and video processing · 21%

Topics — the 2 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
real-time animation
0.011979
Color table animation · SIGGRAPH 1979
Rendering
raster graphics
0.011979
Color table animation · SIGGRAPH 1979

Methods — techniques the papers use, named apart from their topics

color table RAM manipulation · 0.0
YearPublicationVenuePosition
1980 Computer graphics in television (Panel Session)
abstract
Our society is increasingly relying on symbolic and imaginal communication to augment written and spoken language (advertising graphics, logos and corporate I.D.s, satellite weather maps, international traffic, dashboard symbols, etc.). Nowhere are graphics and sophisticated imagery being more widely and innovatively used than in television production. Greater availability of computer graphics and a strong trend in television technology towards digital electronics makes this an application of high synergy and potential.
Richard Shoup, Tom Klimek, Larry Evans, Peter Black, H. Bley, D. Weise
SIGGRAPH1
1979 Color table animation
abstract
Even a small amount of animation can greatly enhance graphic communication—particularly when it is desired to show change, movement, or a complex idea or relationship. In raster scan display systems, however, the cost of providing animation has usually been prohibitively high due to the large bandwidths involved in changing a picture rapidly. This paper describes a simple method for providing a limited but very useful real-time interactive animation capability on many existing frame buffer systems. Color table animation relies on changing only the colors of objects and areas present within a single, static picture via the frame buffer's color table RAM. Several variations of this technique are discussed and examples are given of such a capability in use for illustration, educational animation, and television graphics.
Richard Shoup
SIGGRAPH1
1977 Towards a unified approach to 2-D picture manipulation
abstract
No abstract available.
Richard Shoup
SIGGRAPH1