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Lin Guan 0003

dblp:07/52-3 · DBLP profile ↗
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10ranked-venue papers
4as first author
8since 2021 · last 2024
0009-0002-8281-8932ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 4 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
9 papers
Reinforcement learning · 48% Planning, search and constraint satisfaction · 23% Knowledge representation and reasoning · 14%
Human-computer interaction and pervasive computing
2 papers
Human-AI interaction · 82% Wearable and physiological sensing · 18%

Topics — the 20 heaviest of 24, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning
neuro-symbolic reasoning
1.322024
Position: LLMs Can't Plan, But Can Help Planning in LLM-Modulo Frameworks · ICML 2024
Symbols as a Lingua Franca for Bridging Human-AI Chasm for Explainable and Advisable AI Systems · AAAI 2022
Machine learning › Reinforcement learning
imitation learning
0.822020
Atari-HEAD: Atari Human Eye-Tracking and Demonstration Dataset · AAAI 2020
Leveraging Human Guidance for Deep Reinforcement Learning Tasks · IJCAI 2019
Robotics › Robot manipulation
learning from demonstration
0.812024
Learning from Ambiguous Demonstrations with Self-Explanation Guided Reinforcement Learning · AAAI 2024
Machine learning › Reinforcement learning › reward design
reward shaping
0.812024
Learning from Ambiguous Demonstrations with Self-Explanation Guided Reinforcement Learning · AAAI 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
domain model learning
0.712023
Leveraging Pre-trained Large Language Models to Construct and Utilize World Models for Model-based Task Planning · NeurIPS 2023
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › goal reasoning
goal specification
0.712023
Relative Behavioral Attributes: Filling the Gap between Symbolic Goal Specification and Reward Learning from Human Preferences · ICLR 2023
Machine learning › Reinforcement learning › preference learning
human preference learning
0.712023
Relative Behavioral Attributes: Filling the Gap between Symbolic Goal Specification and Reward Learning from Human Preferences · ICLR 2023
Machine learning › Reinforcement learning
reward learning
0.712023
Relative Behavioral Attributes: Filling the Gap between Symbolic Goal Specification and Reward Learning from Human Preferences · ICLR 2023
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.612022
Leveraging Approximate Symbolic Models for Reinforcement Learning via Skill Diversity · ICML 2022
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › hierarchical problem solving
task decomposition
0.612022
Leveraging Approximate Symbolic Models for Reinforcement Learning via Skill Diversity · ICML 2022
Human-AI interaction
explainable AI
0.612022
Symbols as a Lingua Franca for Bridging Human-AI Chasm for Explainable and Advisable AI Systems · AAAI 2022
Machine learning › Reinforcement learning
human-in-the-loop reinforcement learning
0.512021
Widening the Pipeline in Human-Guided Reinforcement Learning with Explanation and Context-Aware Data Augmentation · NeurIPS 2021
Machine learning › Reinforcement learning › reinforcement learning from human feedback
learning from human feedback
0.512021
Widening the Pipeline in Human-Guided Reinforcement Learning with Explanation and Context-Aware Data Augmentation · NeurIPS 2021
Machine learning › Trustworthy machine learning › interpretability
visual explanation
0.512021
Widening the Pipeline in Human-Guided Reinforcement Learning with Explanation and Context-Aware Data Augmentation · NeurIPS 2021
Robotics › Motion planning and robot control
robot learning
0.212024
Learning from Ambiguous Demonstrations with Self-Explanation Guided Reinforcement Learning · AAAI 2024
Knowledge, reasoning and agents › Knowledge representation and reasoning
commonsense reasoning
0.212023
Leveraging Pre-trained Large Language Models to Construct and Utilize World Models for Model-based Task Planning · NeurIPS 2023
Machine learning › Reinforcement learning › policy optimization
diverse policy learning
0.212022
Leveraging Approximate Symbolic Models for Reinforcement Learning via Skill Diversity · ICML 2022
Machine learning › Reinforcement learning
deep reinforcement learning
0.112021
Widening the Pipeline in Human-Guided Reinforcement Learning with Explanation and Context-Aware Data Augmentation · NeurIPS 2021
Machine learning › Reinforcement learning
sample efficiency
0.112021
Widening the Pipeline in Human-Guided Reinforcement Learning with Explanation and Context-Aware Data Augmentation · NeurIPS 2021
Wearable and physiological sensing
eye tracking
0.112020
Atari-HEAD: Atari Human Eye-Tracking and Demonstration Dataset · AAAI 2020

Methods — techniques the papers use, named apart from their topics

self-explanation · 0.8relational feature extraction · 0.8neuro-symbolic integration · 0.8model-based verification · 0.8large language model · 0.7PDDL validator · 0.7policy stitching · 0.6approximate symbolic models · 0.6visual explanation · 0.5context-aware data augmentation · 0.5gaze prediction · 0.4
YearPublicationVenuePosition
2024 Learning from Ambiguous Demonstrations with Self-Explanation Guided Reinforcement Learning
abstract
Our work aims at efficiently leveraging ambiguous demonstrations for the training of a reinforcement learning (RL) agent. An ambiguous demonstration can usually be interpreted in multiple ways, which severely hinders the RL agent from learning stably and efficiently. Since an optimal demonstration may also suffer from being ambiguous, previous works that combine RL and learning from demonstration (RLfD works) may not work well. Inspired by how humans handle such situations, we propose to use self-explanation (an agent generates explanations for itself) to recognize valuable high-level relational features as an interpretation of why a successful trajectory is successful. This way, the agent can leverage the explained important relations as guidance for its RL learning. Our main contribution is to propose the Self-Explanation for RL from Demonstrations (SERLfD) framework, which can overcome the limitations of existing RLfD works. Our experimental results show that an RLfD model can be improved by using our SERLfD framework in terms of training stability and performance. To foster further research in self-explanation-guided robot learning, we have made our demonstrations and code publicly accessible at https://github.com/YantianZha/SERLfD. For a deeper understanding of our work, interested readers can refer to our arXiv version at https://arxiv.org/pdf/2110.05286.pdf, including an accompanying appendix.
Yantian Zha, Lin Guan 0003, Subbarao Kambhampati
AAAI2
2024 Position: LLMs Can't Plan, But Can Help Planning in LLM-Modulo Frameworks
abstract
We argue that auto-regressive LLMs cannot, by themselves, do planning or self-verification (which is after all a form of reasoning), and shed some light on the reasons for misunderstandings in the literature. We will also argue that LLMs should be viewed as universal approximate knowledge sources that have much more meaningful roles to play in planning/reasoning tasks beyond simple front-end/back-end format translators. We present a vision of LLM-Modulo Frameworks that combine the strengths of LLMs with external model-based verifiers in a tighter bi-directional interaction regime. We will show how the models driving the external verifiers themselves can be acquired with the help of LLMs. We will also argue that rather than simply pipelining LLMs and symbolic components, this LLM-Modulo Framework provides a better neuro-symbolic approach that offers tighter integration between LLMs and symbolic components, and allows extending the scope of model-based planning/reasoning regimes towards more flexible knowledge, problem and preference specifications.
Subbarao Kambhampati, Karthik Valmeekam, Lin Guan 0003, Mudit Verma, Kaya Stechly, Siddhant Bhambri, Lucas Saldyt, Anil Murthy
ICML3
2023 Relative Behavioral Attributes: Filling the Gap between Symbolic Goal Specification and Reward Learning from Human Preferences
Lin Guan 0003, Karthik Valmeekam, Subbarao Kambhampati
ICLR1
2023 Leveraging Pre-trained Large Language Models to Construct and Utilize World Models for Model-based Task Planning
abstract
There is a growing interest in applying pre-trained large language models (LLMs) to planning problems. However, methods that use LLMs directly as planners are currently impractical due to several factors, including limited correctness of plans, strong reliance on feedback from interactions with simulators or even the actual environment, and the inefficiency in utilizing human feedback. In this work, we introduce a novel alternative paradigm that constructs an explicit world (domain) model in planning domain definition language (PDDL) and then uses it to plan with sound domain-independent planners. To address the fact that LLMs may not generate a fully functional PDDL model initially, we employ LLMs as an interface between PDDL and sources of corrective feedback, such as PDDL validators and humans. For users who lack a background in PDDL, we show that LLMs can translate PDDL into natural language and effectively encode corrective feedback back to the underlying domain model. Our framework not only enjoys the correctness guarantee offered by the external planners but also reduces human involvement by allowing users to correct domain models at the beginning, rather than inspecting and correcting (through interactive prompting) every generated plan as in previous work. On two IPC domains and a Household domain that is more complicated than commonly used benchmarks such as ALFWorld, we demonstrate that GPT-4 can be leveraged to produce high-quality PDDL models for over 40 actions, and the corrected PDDL models are then used to successfully solve 48 challenging planning tasks. Resources, including the source code, are released at: https://guansuns.github.io/pages/llm-dm.
Lin Guan 0003, Karthik Valmeekam, Sarath Sreedharan, Subbarao Kambhampati
NeurIPS1
2022 Symbols as a Lingua Franca for Bridging Human-AI Chasm for Explainable and Advisable AI Systems
abstract
Despite the surprising power of many modern AI systems that often learn their own representations, there is significant discontent about their inscrutability and the attendant problems in their ability to interact with humans. While alternatives such as neuro-symbolic approaches have been proposed, there is a lack of consensus on what they are about. There are often two independent motivations (i) symbols as a lingua franca for human-AI interaction and (ii) symbols as (system-produced) abstractions use in its internal reasoning. The jury is still out on whether AI systems will need to use symbols in their internal reasoning to achieve general intelligence capabilities. Whatever the answer there is, the need for (human-understandable) symbols in human-AI interaction seems quite compelling. Symbols, like emotions, may well not be sine qua non for intelligence per se, but they will be crucial for AI systems to interact with us humans--as we can neither turn off our emotions not get by without our symbols. In particular, in many human-designed domains, humans would be interested in providing explicit (symbolic) knowledge and advice--and expect machine explanations in kind. This alone requires AI systems to at least do their I/O in symbolic terms. In this blue sky paper, we argue this point of view, and discuss research directions that need to be pursued to allow for this type of human-AI interaction.
Subbarao Kambhampati, Sarath Sreedharan, Mudit Verma, Yantian Zha, Lin Guan 0003
AAAI5
2022 Leveraging Approximate Symbolic Models for Reinforcement Learning via Skill Diversity
abstract
Creating reinforcement learning (RL) agents that are capable of accepting and leveraging task-specific knowledge from humans has been long identified as a possible strategy for developing scalable approaches for solving long-horizon problems. While previous works have looked at the possibility of using symbolic models along with RL approaches, they tend to assume that the high-level action models are executable at low level and the fluents can exclusively characterize all desirable MDP states. Symbolic models of real world tasks are however often incomplete. To this end, we introduce Approximate Symbolic-Model Guided Reinforcement Learning, wherein we will formalize the relationship between the symbolic model and the underlying MDP that will allow us to characterize the incompleteness of the symbolic model. We will use these models to extract high-level landmarks that will be used to decompose the task. At the low level, we learn a set of diverse policies for each possible task subgoal identified by the landmark, which are then stitched together. We evaluate our system by testing on three different benchmark domains and show how even with incomplete symbolic model information, our approach is able to discover the task structure and efficiently guide the RL agent towards the goal.
Lin Guan 0003, Sarath Sreedharan, Subbarao Kambhampati
ICML1
2021 Contrastively Learning Visual Attention as Affordance Cues from Demonstrations for Robotic Grasping
abstract
Conventional works that learn grasping affordance from demonstrations need to explicitly predict grasping configurations, such as gripper approaching angles or grasping preshapes. Classic motion planners could then sample trajectories by using such predicted configurations. In this work, our goal is instead to fill the gap between affordance discovery and affordance-based policy learning by integrating the two objectives in an end-to-end imitation learning framework based on deep neural networks. From a psychological perspective, there is a close association between attention and affordance. Therefore, with an end-to-end neural network, we propose to learn affordance cues as visual attention that serves as a useful indicating signal of how a demonstrator accomplishes tasks, instead of explicitly modeling affordances. To achieve this, we propose a contrastive learning framework that consists of a Siamese encoder and a trajectory decoder. We further introduce a coupled triplet loss to encourage the discovered affordance cues to be more affordance-relevant. Our experimental results demonstrate that our model with the coupled triplet loss achieves the highest grasping success rate in a simulated robot environment. Our project website can be accessed at1.
Yantian Zha, Siddhant Bhambri, Lin Guan 0003
IROS3
2021 Widening the Pipeline in Human-Guided Reinforcement Learning with Explanation and Context-Aware Data Augmentation
abstract
Human explanation (e.g., in terms of feature importance) has been recently used to extend the communication channel between human and agent in interactive machine learning. Under this setting, human trainers provide not only the ground truth but also some form of explanation. However, this kind of human guidance was only investigated in supervised learning tasks, and it remains unclear how to best incorporate this type of human knowledge into deep reinforcement learning. In this paper, we present the first study of using human visual explanations in human-in-the-loop reinforcement learning (HIRL). We focus on the task of learning from feedback, in which the human trainer not only gives binary evaluative "good" or "bad" feedback for queried state-action pairs, but also provides a visual explanation by annotating relevant features in images. We propose EXPAND (EXPlanation AugmeNted feeDback) to encourage the model to encode task-relevant features through a context-aware data augmentation that only perturbs irrelevant features in human salient information. We choose five tasks, namely Pixel-Taxi and four Atari games, to evaluate the performance and sample efficiency of this approach. We show that our method significantly outperforms methods leveraging human explanation that are adapted from supervised learning, and Human-in-the-loop RL baselines that only utilize evaluative feedback.
Lin Guan 0003, Mudit Verma, Sihang Guo, Subbarao Kambhampati
NeurIPS1
2020 Atari-HEAD: Atari Human Eye-Tracking and Demonstration Dataset
abstract
Large-scale public datasets have been shown to benefit research in multiple areas of modern artificial intelligence. For decision-making research that requires human data, high-quality datasets serve as important benchmarks to facilitate the development of new methods by providing a common reproducible standard. Many human decision-making tasks require visual attention to obtain high levels of performance. Therefore, measuring eye movements can provide a rich source of information about the strategies that humans use to solve decision-making tasks. Here, we provide a large-scale, high-quality dataset of human actions with simultaneously recorded eye movements while humans play Atari video games. The dataset consists of 117 hours of gameplay data from a diverse set of 20 games, with 8 million action demonstrations and 328 million gaze samples. We introduce a novel form of gameplay, in which the human plays in a semi-frame-by-frame manner. This leads to near-optimal game decisions and game scores that are comparable or better than known human records. We demonstrate the usefulness of the dataset through two simple applications: predicting human gaze and imitating human demonstrated actions. The quality of the data leads to promising results in both tasks. Moreover, using a learned human gaze model to inform imitation learning leads to an 115% increase in game performance. We interpret these results as highlighting the importance of incorporating human visual attention in models of decision making and demonstrating the value of the current dataset to the research community. We hope that the scale and quality of this dataset can provide more opportunities to researchers in the areas of visual attention, imitation learning, and reinforcement learning.
Calen Walshe, Zhuode Liu, Lin Guan 0003, Karl S. Muller, Jake Alden Whritner, Luxin Zhang, Mary M. Hayhoe, Dana H. Ballard
AAAI4
2019 Leveraging Human Guidance for Deep Reinforcement Learning Tasks
abstract
Reinforcement learning agents can learn to solve sequential decision tasks by interacting with the environment. Human knowledge of how to solve these tasks can be incorporated using imitation learning, where the agent learns to imitate human demonstrated decisions. However, human guidance is not limited to the demonstrations. Other types of guidance could be more suitable for certain tasks and require less human effort. This survey provides a high-level overview of five recent learning frameworks that primarily rely on human guidance other than conventional, step-by-step action demonstrations. We review the motivation, assumption, and implementation of each framework. We then discuss possible future research directions.
Faraz Torabi, Lin Guan 0003, Dana H. Ballard, Peter Stone 0001
IJCAI3