Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Hitoshi Ueda

dblp:07/5338 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic interface
force display
0.011996
Construction of virtual world using dynamics modules and interaction modules · ICRA 1996
Haptics and multimodal interaction
tactile display
0.011996
Construction of virtual world using dynamics modules and interaction modules · ICRA 1996
Virtual and augmented reality › virtual environment
virtual world construction
0.011996
Construction of virtual world using dynamics modules and interaction modules · ICRA 1996

Methods — techniques the papers use, named apart from their topics

interaction modules · 0.0dynamics modules · 0.0
YearPublicationVenuePosition
2018 Improving Japanese semantic-role-labeling performance with transfer learning as case for limited resources of tagged corpora on aggregated language
Takuya Okamura, Koichi Takeuchi, Yasuhiro Ishihara, Masahiro Taguchi, Yoshihiko Inada, Masaya Iizuka, Tatsuhiko Abo, Hitoshi Ueda
PACLIC8
1996 Construction of virtual world using dynamics modules and interaction modules
abstract
Recently force-feedback has been recognized to be important for virtual reality systems, and many studies have been done in this field. Although we have proposed several methods for displaying the operating feel of a virtual object by considering its dynamics, we have not dealt with cases of multiple objects or operators. In more advanced applications of haptic virtual reality, however, multiple operators and multiple objects will generally exist in the virtual world. In this paper, we propose a systematic method of constructing a virtual world by combining the dynamics modules and interaction modules, the former denoting elements of the virtual world (virtual objects or operators) and the latter denoting interactions between them. Since this method makes it possible to regard those elements as equal, we can construct a flexible and extendable virtual world to which we can easily add new elements or remove some of its elements. An experimental result using a prototype force display system shows the validity of the proposed method.
Tsuneo Yoshikawa, Hitoshi Ueda
ICRA2