Demo Data from EDBT 2026 / reviewers in the wild / expert
Hitoshi Ueda
dblp:07/5338
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › haptic interface
force display |
0.0 | 1 | 1996 | Construction of virtual world using dynamics modules and interaction modules · ICRA 1996 |
Haptics and multimodal interaction
tactile display |
0.0 | 1 | 1996 | Construction of virtual world using dynamics modules and interaction modules · ICRA 1996 |
Virtual and augmented reality › virtual environment
virtual world construction |
0.0 | 1 | 1996 | Construction of virtual world using dynamics modules and interaction modules · ICRA 1996 |
Methods — techniques the papers use, named apart from their topics
interaction modules · 0.0dynamics modules · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Improving Japanese semantic-role-labeling performance with transfer learning as case for limited resources of tagged corpora on aggregated language
Takuya Okamura, Koichi Takeuchi, Yasuhiro Ishihara, Masahiro Taguchi, Yoshihiko Inada, Masaya Iizuka, Tatsuhiko Abo, Hitoshi Ueda |
PACLIC | 8 |
| 1996 | Construction of virtual world using dynamics modules and interaction modulesabstractRecently force-feedback has been recognized to be important for virtual reality systems, and many studies have been done in this field. Although we have proposed several methods for displaying the operating feel of a virtual object by considering its dynamics, we have not dealt with cases of multiple objects or operators. In more advanced applications of haptic virtual reality, however, multiple operators and multiple objects will generally exist in the virtual world. In this paper, we propose a systematic method of constructing a virtual world by combining the dynamics modules and interaction modules, the former denoting elements of the virtual world (virtual objects or operators) and the latter denoting interactions between them. Since this method makes it possible to regard those elements as equal, we can construct a flexible and extendable virtual world to which we can easily add new elements or remove some of its elements. An experimental result using a prototype force display system shows the validity of the proposed method. Tsuneo Yoshikawa, Hitoshi Ueda |
ICRA | 2 |