Demo Data from EDBT 2026 / reviewers in the wild / expert
Julian Krolik
dblp:07/5711
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2007
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
flow visualization |
0.1 | 1 | 2007 | Similarity-Guided Streamline Placement with Error Evaluation · IEEE Trans. Vis. Comput. Graph. 2007 |
Visualization and visual analytics › flow visualization
streamline placement |
0.1 | 1 | 2007 | Similarity-Guided Streamline Placement with Error Evaluation · IEEE Trans. Vis. Comput. Graph. 2007 |
Visualization and visual analytics › scientific visualization › field visualization
vector field visualization |
0.1 | 1 | 2007 | Similarity-Guided Streamline Placement with Error Evaluation · IEEE Trans. Vis. Comput. Graph. 2007 |
Methods — techniques the papers use, named apart from their topics
similarity metric · 0.1error metric · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2007 | Similarity-Guided Streamline Placement with Error EvaluationabstractMost streamline generation algorithms either provide a particular density of streamlines across the domain or explicitly detect features, such as critical points, and follow customized rules to emphasize those features. However, the former generally includes many redundant streamlines, and the latter requires Boolean decisions on which points are features (and may thus suffer from robustness problems for real-world data). We take a new approach to adaptive streamline placement for steady vector fields in 2D and 3D. We define a metric for local similarity among streamlines and use this metric to grow streamlines from a dense set of candidate seed points. The metric considers not only Euclidean distance, but also a simple statistical measure of shape and directional similarity. Without explicit feature detection, our method produces streamlines that naturally accentuate regions of geometric interest. In conjunction with this method, we also propose a quantitative error metric for evaluating a streamline representation based on how well it preserves the information from the original vector field. This error metric reconstructs a vector field from points on the streamline representation and computes a difference of the reconstruction from the original vector field. Jonathan D. Cohen 0001, Julian Krolik |
IEEE Trans. Vis. Comput. Graph. | 3 |