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Yu-Chun Chen

dblp:07/607 · DBLP profile ↗
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11ranked-venue papers
5as first author
4since 2021 · last 2025
0000-0002-9484-986XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1Computer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Ubiquitous computing and smart environments · 57% Haptics and multimodal interaction · 18% Interaction techniques and input · 14%
Computer networks
1 paper
Cellular and mobile networks · 75% Content delivery and video streaming · 25%

Topics — the 9 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments
mobile sensing
0.712023
Are You Killing Time? Predicting Smartphone Users' Time-killing Moments via Fusion of Smartphone Sensor Data and Screenshots · CHI 2023
Ubiquitous computing and smart environments
mobile crowdsourcing
0.512021
"I Got Some Free Time": Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks · CHI 2021
Haptics and multimodal interaction
haptic feedback
0.412020
Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input · CHI 2020
Interaction techniques and input
pen input
0.412020
Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input · CHI 2020
Cellular and mobile networks › multi-connectivity
carrier aggregation
0.312018
Efficient Multi-View 3D Video Multicast with Depth-Image-Based Rendering in LTE-Advanced Networks with Carrier Aggregation · IEEE Trans. Mob. Comput. 2018
Cellular and mobile networks › LTE
LTE-Advanced
0.312018
Efficient Multi-View 3D Video Multicast with Depth-Image-Based Rendering in LTE-Advanced Networks with Carrier Aggregation · IEEE Trans. Mob. Comput. 2018
Cellular and mobile networks
radio access networks
0.312018
Efficient Multi-View 3D Video Multicast with Depth-Image-Based Rendering in LTE-Advanced Networks with Carrier Aggregation · IEEE Trans. Mob. Comput. 2018
Haptics and multimodal interaction › haptic feedback
force feedback
0.112020
Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input · CHI 2020
Rendering › image-based rendering
depth-image-based rendering
0.112018
Efficient Multi-View 3D Video Multicast with Depth-Image-Based Rendering in LTE-Advanced Networks with Carrier Aggregation · IEEE Trans. Mob. Comput. 2018

Methods — techniques the papers use, named apart from their topics

dynamic programming · 0.7deep learning fusion model · 0.7clustering · 0.7approximation algorithm · 0.7mixed-methods study · 0.5experience sampling · 0.5prototype design · 0.4controlled experiment · 0.4
YearPublicationVenuePosition
2025 On Defending against Label Flipping Poisoning Attack for Personalized Federated Learning
abstract
Personalized Federated Learning (PFL) enhances traditional Federated Learning (FL) by addressing the challenges associated with non-independent and identically distributed (non-IID) data and retains FL’s privacy-preserving feature. However, this decentralized architecture still presents security challenges. This study focuses on data poisoning attacks, particularly label flipping attacks in PFL, where some malicious clients upload poisoned model parameters to the server, which could then compromise the personalized models of honest clients during the server’s aggregation process. Moreover, we discovered that even with a small number of attackers, targeted data poisoning attacks are feasible and can significantly affect the model’s performance on specific labels. Finally, we propose four defensive strategies that have proven effective in identifying malicious clients. Additionally, we provide a framework that assists users in selecting the most suitable defense strategy based on their specific circumstances, thereby enhancing the robustness of the PFL architecture.
Yu-Chun Chen, Hui-Nien Hung, Shun-Ren Yang, Yu-Chen Chou, Phone Lin
IWCMC1
2023 Are You Killing Time? Predicting Smartphone Users' Time-killing Moments via Fusion of Smartphone Sensor Data and Screenshots
abstract
Time-killing on smartphones has become a pervasive activity, and could be opportune for delivering content to their users. This research is believed to be the first attempt at time-killing detection, which leverages the fusion of phone-sensor and screenshot data. We collected nearly one million user-annotated screenshots from 36 Android users. Using this dataset, we built a deep-learning fusion model, which achieved a precision of 0.83 and an AUROC of 0.72. We further employed a two-stage clustering approach to separate users into four groups according to the patterns of their phone-usage behaviors, and then built a fusion model for each group. The performance of the four models, though diverse, yielded better average precision of 0.87 and AUROC of 0.76, and was superior to that of the general/unified model shared among all users. We investigated and discussed the features of the four time-killing behavior clusters that explain why the models’ performance differ.
Yu-Chun Chen, Yu-Jen Lee, Kuei-Chun Kao, Jie Tsai, En-Chi Liang, Walon Wei-Chen Chiu, Faye Shih, Yung-Ju Chang
CHI1
2022 Predicting Infection Area of Dengue Fever for Next Week Through Multiple Factors
Cong-Han Zheng, Ping-Yu Hsu 0001, Ming-Shien Cheng, Ni Xu, Yu-Chun Chen
IEA/AIE5
2021 "I Got Some Free Time": Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks
abstract
Using a mixed-methods approach over six weeks, we studied 30 smartphone users’ task choices, task execution and effort devoted to two commercial mobile crowdsourcing platforms in the wild. We focused on the influence of activity contexts, characterized by breakpoint situations and activity attributes. In line with their stated preferences, the participants were more likely to proactively perform mobile crowdsourcing tasks during transitions between activities than during an ongoing activity and during long breaks, respectively. Their task choices were influenced by various activity attributes, and more impacted by their current and preceding activities than their upcoming ones. Two of our three target outcomes, task execution and task choice, were also influenced by individuals’ stress and energy levels. Our qualitative data provide further insights into participants’ decisions about which crowdsourcing tasks to perform and when; and our results’ implications for the design of future mobile crowdsourcing task-prompting mechanisms are also discussed.
Chia-En Chiang, Yu-Chun Chen, Felicia Feng, Hao-An Wu, Hao-Ping Lee, Chang-Hsuan Yang, Yung-Ju Chang
CHI2
2020 Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input
abstract
This paper introduces Glissade, a digital pen that generates balance shifting feedback by changing the weight distribution of the pen. A pulley system shifts a brass mass inside the pen to change the pen's center of mass and moment of inertia. When the mass is stationary, the pen delivers a constant yet natural sensation of weight, which can be used to convey a status. The pen can also generate a variety of haptic clues by actuating the mass according to the tilt or rotation of the pen, two commonly-used auxiliary pen input channels. Glissade demonstrates new possibilities that balance shifting feedback can bring to digital pen interactions. We validated the usability of this feedback by determining the recognizability of six balance patterns – a mix of static and dynamic patterns chosen based on our design considerations – in two controlled experiments. The results show that, on average, the participants could distinguish between the patterns with a 94.25% accuracy. At the end, we demonstrate a set of novel interactions enabled by Glissade and discuss the directions for future research.
Kai-Chieh Huang, Chen-Kuo Sun, Da-Yuan Huang, Yu-Chun Chen, Ruei-Che Chang, Shuo-Wen Hsu, Chih-Yun Yang, Bing-Yu Chen 0004
CHI4
2020 Revisiting 3D Context Modeling with Supervised Pre-training for Universal Lesion Detection in CT Slices
Shu Zhang 0001, Jincheng Xu, Yu-Chun Chen, Jiechao Ma, Yizhou Wang 0001, Yizhou Yu
MICCAI (4)3
2020 Exploring User Defined Gestures for Ear-Based Interactions
abstract
The human ear is highly sensitive and accessible, making it especially suitable for being used as an interface for interacting with smart earpieces or augmented glasses. However, previous works on ear-based input mainly address gesture sensing technology and researcher-designed gestures. This paper aims to bring more understandings of gesture design. Thus, for a user elicitation study, we recruited 28 participants, each of whom designed gestures for 31 smart device-related tasks. This resulted in a total of 868 gestures generated. Upon the basis of these gestures, we compiled a taxonomy and concluded the considerations underlying the participants' designs that also offer insights into their design rationales and preferences. Thereafter, based on these study results, we propose a set of user-defined gestures and share interesting findings. We hope this work can shed some light on not only sensing technologies of ear-based input, but also the interface design of future wearable interfaces.
Yu-Chun Chen, Chia-Ying Liao, Shuo-Wen Hsu, Da-Yuan Huang, Bing-Yu Chen 0004
Proc. ACM Hum. Comput. Interact.1
2018 Efficient Multi-View 3D Video Multicast with Depth-Image-Based Rendering in LTE-Advanced Networks with Carrier Aggregation
abstract
With the recent emergence of naked-eye 3D mobile devices and various 3D-enabled laptops, service providers now afford the opportunity to provide mobile 3D video streaming in LTE-Advanced networks. Differing from traditional single-view 3D videos, multi-view 3D videos allow users to choose preferred view angles and thus are promising for new applications, such as free-viewpoint television (FTV). Nevertheless, enabling multi-view 3D video services may overwhelm the network resource when transmitting all views of every video. Fortunately, Depth-Image-Based Rendering (DIBR) allows each mobile client to synthesize the desired view from a nearby left view and right view, so that not all views of a video are necessarily transmitted. A new challenge with DIBR, however, is to carefully choose the transmitted views to limit the video distortion and minimize the bandwidth consumption. In this paper, therefore, we first formulate a new optimization problem, called View and MCS Selection (VMS) Problem, to minimize the bandwidth consumption for multi-view 3D video multicast in LTE networks. An algorithm, called View and MCS Aggregation (VMAG) is proposed to find the optimal solution to VMS. For Carrier Aggregation (CA) in LTE-Advanced networks, we formulate a new View, MCS and Carrier Selection (VMCS) Problem and prove that the problem is NP-Hard. We first design a dynamic programming algorithm, called the View Assignment with MCS and Carrier (VAMC) algorithm, to find the optimal solution for small instances. We then propose the View and MCS Aggregation with Carrier (VMAGC) algorithm based on VMAG to effectively find the near-optimal solution to VMCS. The simulation results show that bandwidth consumption can be effectively reduced by over 30 percent in VMS and VMCS.
Ji-Tang Lee, De-Nian Yang, Yu-Chun Chen, Wanjiun Liao
IEEE Trans. Mob. Comput.3
2013 Efficient vehicle detection with adaptive scan based on perspective geometry
abstract
Vehicle detection is an important research problem for Advanced Driver Assistance Systems to improve driving safety. Most existing methods are based on the sliding window search framework to locate vehicles in an image. However, such methods usually produce large numbers of false positives and are computationally intensive. In this paper, we propose an efficient vehicle detection algorithm that dramatically reduces the search space based on the perspective geometry of the road. In the training phase, we search a few images to locate all possible vehicle regions by using the standard HOG-based vehicle detector. Pairs of vehicle candidates that satisfy the projective geometry constraints are used to estimate the linear vehicle width model with respect to y coordinates in the image. Then an adaptive scan strategy based on the estimated vehicle width model is proposed to efficiently detect vehicles in an image. Experimental results show that the proposed algorithm provides improved performance in terms of both speed and accuracy compared to standard sliding-windows search strategy.
Yu-Chun Chen, Te-Feng Su, Shang-Hong Lai
ICIP1
2011 Adaptive Packet Aggregation for Header Compression in Vehicular Wireless Networks
abstract
Generally, header compression can be used with packet aggregation to make more efficient use of wireless bandwidth. Header compression reduces the waste of the header size, while packet aggregation reduces the number of packets. Unfortunately, packet aggregation might increase the end-to-end delay in multi-hop vehicular environment. The goal of this paper focuses on header compression and packet aggregation in vehicular networks. We propose an adaptive packet aggregation mechanism for header compression. The proposed mechanism will make a tradeoff between delay time and compression efficiency. Finally, we used the ns-2 simulator to perform the simulation experiments. Simulation results showed that our proposed mechanism performs better than the existing schemes which did not aggregate packets adaptively for data transmission in terms of the average end to end delay and packet arrival rate.
Tsan-Pin Wang, Yu-Chun Chen
HPCC2
2003 Exploring Out-Patient Behaviors in Claim Database: A Case Study Using Association Rules
Yu-Chun Chen, Shiao-Chi Wu
AMIA1