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Shijie Wang 0006

dblp:07/6102-6 · DBLP profile ↗
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6ranked-venue papers
3as first author
6since 2021 · last 2025
0000-0001-8429-9449ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-author · 6 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 64% Autonomous driving · 32% Vision and language · 5%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.912025
Vision-Based Generic Potential Function for Policy Alignment in Multi-Agent Reinforcement Learning · AAAI 2025
Machine learning › Reinforcement learning
policy alignment
0.912025
Vision-Based Generic Potential Function for Policy Alignment in Multi-Agent Reinforcement Learning · AAAI 2025
Machine learning › Reinforcement learning › reward design › reward shaping
potential-based reward shaping
0.912025
Vision-Based Generic Potential Function for Policy Alignment in Multi-Agent Reinforcement Learning · AAAI 2025
Machine learning › Reinforcement learning › reward design
reward shaping
0.912025
Vision-Based Generic Potential Function for Policy Alignment in Multi-Agent Reinforcement Learning · AAAI 2025
Robotics › Autonomous driving › trajectory prediction
stochastic trajectory prediction
0.912025
Stochastic Trajectory Prediction Under Unstructured Constraints · ICRA 2025
Robotics › Autonomous driving
trajectory prediction
0.912025
Stochastic Trajectory Prediction Under Unstructured Constraints · ICRA 2025
Computer vision › Vision and language
vision-language model
0.312025
Vision-Based Generic Potential Function for Policy Alignment in Multi-Agent Reinforcement Learning · AAAI 2025

Methods — techniques the papers use, named apart from their topics

visual large language model · 0.9vision-language model · 0.9scoring model · 0.9hierarchical reward shaping · 0.9conditional generative modeling · 0.9conditional diffusion model · 0.9
YearPublicationVenuePosition
2025 Vision-Based Generic Potential Function for Policy Alignment in Multi-Agent Reinforcement Learning
abstract
Guiding the policy of multi-agent reinforcement learning to align with human common sense is a difficult problem, largely due to the complexity of modeling common sense as a reward, especially in complex and long-horizon multi-agent tasks. Recent works have shown the effectiveness of reward shaping, such as potential-based rewards, to enhance policy alignment. The existing works, however, primarily rely on experts to design rule-based rewards, which are often labor-intensive and lack a high-level semantic understanding of common sense. To solve this problem, we propose a hierarchical vision-based reward shaping method. At the bottom layer, a visual-language model (VLM) serves as a generic potential function, guiding the policy to align with human common sense through its intrinsic semantic understanding. To help the policy adapts to uncertainty and changes in long-horizon tasks, the top layer features an adaptive skill selection module based on a visual large language model (vLLM). The module uses instructions, video replays, and training records to dynamically select suitable potential function from a pre-designed pool. Besides, our method is theoretically proven to preserve the optimal policy. Extensive experiments conducted in the Google Research Football environment demonstrate that our method not only achieves a higher win rate but also effectively aligns the policy with human common sense.
Shijie Wang 0006, Zhiqiang Pu, Siyao Zhao, Xiaolin Ai
AAAI2
2025 Stochastic Trajectory Prediction Under Unstructured Constraints
abstract
Trajectory prediction facilitates effective planning and decision-making, while constrained trajectory prediction integrates regulation into prediction. Recent advances in constrained trajectory prediction focus on structured constraints by constructing optimization objectives. However, handling unstructured constraints is challenging due to the lack of differentiable formal definitions. To address this, we propose a novel method for constrained trajectory prediction using a conditional generative paradigm, named Controllable Trajectory Diffusion (CTD). The key idea is that any trajectory corresponds to a degree of conformity to a constraint. By quantifying this degree and treating it as a condition, a model can implicitly learn to predict trajectories under unstructured constraints. CTD employs a pre-trained scoring model to predict the degree of conformity (i.e., a score), and uses this score as a condition for a conditional diffusion model to generate trajectories. Experimental results demonstrate that CTD achieves high accuracy on the ETH/UCY and SDD benchmarks. Qualitative analysis confirms that CTD ensures adherence to unstructured constraints and can predict trajectories that satisfy combinatorial constraints.
Zhiqiang Pu, Shijie Wang 0006, Boyin Liu, Huimu Wang, Yanyan Liang 0001, Jianqiang Yi
ICRA3
2025 Diversity-Driven Offline-to-Online Multi-Player Policy Learning for Football Matches
abstract
Due to the complexity of football matches, high-quality player policies must exhibit diverse behaviors for effective collaboration. However, in football tasks where online interactions are time-consuming and costly, it is difficult to balance training efficiency and the emergence of diversity when learning policies from scratch. Therefore, this paper proposes a novel diversity-driven offline-to-online (DOTO) multi-player policy learning method for football matches. Specifically, we design a transformer-actor-critic module that is universally applicable to both offline and online stages, enabling seamless adaptation. This module utilizes expert data for offline pre-training, which serves as the initialization for online fine-tuning. Subsequently, we introduce an across offline and online adaptive intention clustering guidance module, which learns intention representations of agents and performs intention-based clustering to construct adaptive loss functions to guide policy diversity. Besides, to mitigate the bootstrapping errors of distribution shift from offline to online, we implement an online partial random initialization mechanism, balancing the inherent conservativeness of offline learning with the flexible exploration of online learning. Extensive experiments in Google Research Football environment show that DOTO not only increases win rate to 50% which surpasses all state-of-the-art methods in the hardest 11 vs. 11 task, but also generates richer policy diversity.
Shijie Wang 0006, Zhiqiang Pu, Huimu Wang, Jianqiang Yi
IJCNN1
2024 Extraction and Transfer of General Deep Feature in Reinforcement Learning
abstract
Knowledge transfer from teacher agent to student agent in reinforcement learning addresses the issue of sample inefficiency resulting from random exploration. However, existing approaches usually assume that the policy or state-action pairs (demonstrations) of teacher is accessible, which may not be met in reality due to privacy and other limitations. This paper proposes a novel knowledge transfer method based solely on the state sequences of teacher. Specifically, We encode raw state into general deep feature through learning state evaluation and domain discrimination tasks based on teachers’ experience, and share the encoder among different student agents in various scenarios. We validate our method in Starcraft II and Google Research Football environment. The experimental results show that our method significantly accelerates the learning process of agents and improves their convergence performance, showcasing the "depth" of the feature. Additionally, the feature successfully generalize to teachers’ unseen scenarios and unfamiliar roles, demonstrating the "generality" of the feature.
Min Chen 0038, Yi Pan 0009, Zhiqiang Pu, Jianqiang Yi, Shijie Wang 0006, Boyin Liu
IJCNN5
2023 Heterogeneous-graph Attention Reinforcement Learning for Football Matches
abstract
Football player's decision-making problem is quite challenging because of the essential feature of football matches: many players with different and complex cooperative or competitive relationships. To better leverage these relationships, this paper proposes a player-policy learning method with heterogeneous-graph attention reinforcement learning (PPL-HGARL) to enable an active player closest to the ball to learn effective policies for playing football matches. Specifically, a multi-head feature representation module is designed to reconstruct raw observations using prior expert knowledge. Furthermore, a heterogeneous-graph player-relation attention network is designed by use of graph among different roles, in order to model cooperative and competitive relations among players. The network learns proper state representation for the active player, making the player pay attention to other important players. Besides, an actor-critic algorithm is adopted to train the policies efficiently. Competing with rule-based opponents of different difficulty levels in the Google Research Football environment, the active player achieves excellent results, which validates the effectiveness and superiority of the proposed method.
Shijie Wang 0006, Yi Pan 0009, Zhiqiang Pu, Jianqiang Yi, Yanyan Liang 0001
IJCNN1
2023 Deconfounded Opponent Intention Inference for Football Multi-Player Policy Learning
abstract
Due to the high complexity of a football match, the opponents' strategies are variable and unknown. Thus predicting the opponents' future intentions accurately based on current situation is crucial for football players' decision-making. To better anticipate the opponents and learn more effective strategies, a deconfounded opponent intention inference (DOII) method for football multi-player policy learning is proposed in this paper. Specifically, opponents' intentions are inferred by an opponent intention supervising module. Furthermore, for some confounders which affect the causal relationship among the players and the opponents, a decon-founded trajectory graph module is designed to mitigate the influence of these confounders and increase the accuracy of the inferences about opponents' intentions. Besides, an opponent-based incentive module is designed to improve the players' sensitivity to the opponents' intentions and further to train reasonable players' strategies. Representative results indicate that DOII can effectively improve the performance of players' strategies in the Google Research Football environment, which validates the superiority of the proposed method.
Shijie Wang 0006, Yi Pan 0009, Zhiqiang Pu, Boyin Liu, Jianqiang Yi
IROS1