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Pierre W. Ferrez

dblp:07/6764 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Wearable and physiological sensing · 80% Interaction techniques and input · 20%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing
brain-computer interface
0.122007
EEG-Based Brain-Computer Interaction: Improved Accuracy by Automatic Single-Trial Error Detection · NIPS 2007
You Are Wrong! - Automatic Detection of Interaction Errors from Brain Waves · IJCAI 2005
Wearable and physiological sensing › electroencephalography
error-related potentials
0.112007
EEG-Based Brain-Computer Interaction: Improved Accuracy by Automatic Single-Trial Error Detection · NIPS 2007
Wearable and physiological sensing › electroencephalography
EEG signal processing
0.012007
EEG-Based Brain-Computer Interaction: Improved Accuracy by Automatic Single-Trial Error Detection · NIPS 2007

Methods — techniques the papers use, named apart from their topics

single-trial error detection · 0.1sLORETA · 0.1machine learning · 0.1electroencephalography · 0.1
YearPublicationVenuePosition
2008 Non-Invasive Brain-Machine Interaction
abstract
The promise of Brain-Computer Interfaces (BCI) technology is to augment human capabilities by enabling interaction with computers through a conscious and spontaneous modulation of the brainwaves after a short training period. Indeed, by analyzing brain electrical activity online, several groups have designed brain-actuated devices that provide alternative channels for communication, entertainment and control. Thus, a person can write messages using a virtual keyboard on a computer screen and also browse the internet. Alternatively, subjects can operate simple computer games, or brain games, and interact with educational software. Work with humans has shown that it is possible for them to move a cursor and even to drive a wheelchair. This paper briefly reviews the field of BCI, with a focus on noninvasive systems based on electroencephalogram (EEG) signals. It also describes three brain-actuated devices we have developed: a virtual keyboard, a brain game, and a wheelchair. Finally, it shortly discusses current research directions we are pursuing in order to improve the performance and robustness of our BCI system, especially for real-time control of brain-actuated robots.
José del R. Millán, Pierre W. Ferrez, Ferran Galán, Eileen Lew, Ricardo Chavarriaga
Int. J. Pattern Recognit. Artif. Intell.2
2007 EEG-Based Brain-Computer Interaction: Improved Accuracy by Automatic Single-Trial Error Detection
abstract
Brain-computer interfaces (BCIs), as any other interaction modality based on physiological signals and body channels (e.g., muscular activity, speech and gestures), are prone to errors in the recognition of subject's intent. An elegant approach to improve the accuracy of BCIs consists in a verification procedure directly based on the presence of error-related potentials (ErrP) in the EEG recorded right after the occurrence of an error. Six healthy volunteer subjects with no prior BCI experience participated in a new human-robot interaction experiment where they were asked to mentally move a cursor towards a target that can be reached within a few steps using motor imagination. This experiment confirms the previously reported presence of a new kind of ErrP. These Interaction ErrP" exhibit a first sharp negative peak followed by a positive peak and a second broader negative peak (~290, ~350 and ~470 ms after the feedback, respectively). But in order to exploit these ErrP we need to detect them in each single trial using a short window following the feedback associated to the response of the classifier embedded in the BCI. We have achieved an average recognition rate of correct and erroneous single trials of 81.8% and 76.2%, respectively. Furthermore, we have achieved an average recognition rate of the subject's intent while trying to mentally drive the cursor of 73.1%. These results show that it's possible to simultaneously extract useful information for mental control to operate a brain-actuated device as well as cognitive states such as error potentials to improve the quality of the brain-computer interaction. Finally, using a well-known inverse model (sLORETA), we show that the main focus of activity at the occurrence of the ErrP are, as expected, in the pre-supplementary motor area and in the anterior cingulate cortex."
Pierre W. Ferrez, José del R. Millán
NIPS1
2005 You Are Wrong! - Automatic Detection of Interaction Errors from Brain Waves
Pierre W. Ferrez, José del R. Millán
IJCAI1