Demo Data from EDBT 2026 / reviewers in the wild / expert
Junji Kinoshita
dblp:07/6851
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2001
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 50% Human-robot interaction · 50% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › haptic interface
encountered-type haptic device |
0.0 | 1 | 2001 | Path Planning for Encountered-Type Haptic Devices that Render Multiple Objects in 3D Space · VR 2001 |
Human-robot interaction › robot navigation
path planning |
0.0 | 1 | 2001 | Path Planning for Encountered-Type Haptic Devices that Render Multiple Objects in 3D Space · VR 2001 |
Methods — techniques the papers use, named apart from their topics
hand tracking · 0.1convex polyhedron optimization · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2001 | Mechano-Media that Transmit Kinesthetic Knowledge from a Human to Other Humans
Yasuyoshi Yokokohji, Yoshihiko Sugawara, Junji Kinoshita, Tsuneo Yoshikawa |
ISRR | 3 |
| 2001 | Path Planning for Encountered-Type Haptic Devices that Render Multiple Objects in 3D SpaceabstractA path-planning algorithm for encountered-type haptic devices that render multiple virtual objects in 3D space is proposed. To render multiple virtual objects with a single haptic device, the following two behaviors must be realized: (i) the device should move to the target object location in advance of the user's hand so that the user can encounter it; (ii) otherwise, the device should keep away from the user's hand, avoiding an unexpected collision. To realize such a consistent encounter, the user's hand motion must be tracked. The proposed algorithm determines the device location based on the minimum distance problem between a point (the user's hand) and a convex polyhedron constructed from the reference points of multiple objects. An automobile virtual control panel was constructed using an encountered-type haptic device in which the proposed path-planning algorithm was implemented. The validity of the proposed algorithm was confirmed and the required performances, such as the device speed and the accuracy of hand tracking were evaluated. Yasuyoshi Yokokohji, Junji Kinoshita, Tsuneo Yoshikawa |
VR | 2 |