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Junji Kinoshita

dblp:07/6851 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2001
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 50% Human-robot interaction · 50%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic interface
encountered-type haptic device
0.012001
Path Planning for Encountered-Type Haptic Devices that Render Multiple Objects in 3D Space · VR 2001
Human-robot interaction › robot navigation
path planning
0.012001
Path Planning for Encountered-Type Haptic Devices that Render Multiple Objects in 3D Space · VR 2001

Methods — techniques the papers use, named apart from their topics

hand tracking · 0.1convex polyhedron optimization · 0.1
YearPublicationVenuePosition
2001 Mechano-Media that Transmit Kinesthetic Knowledge from a Human to Other Humans
Yasuyoshi Yokokohji, Yoshihiko Sugawara, Junji Kinoshita, Tsuneo Yoshikawa
ISRR3
2001 Path Planning for Encountered-Type Haptic Devices that Render Multiple Objects in 3D Space
abstract
A path-planning algorithm for encountered-type haptic devices that render multiple virtual objects in 3D space is proposed. To render multiple virtual objects with a single haptic device, the following two behaviors must be realized: (i) the device should move to the target object location in advance of the user's hand so that the user can encounter it; (ii) otherwise, the device should keep away from the user's hand, avoiding an unexpected collision. To realize such a consistent encounter, the user's hand motion must be tracked. The proposed algorithm determines the device location based on the minimum distance problem between a point (the user's hand) and a convex polyhedron constructed from the reference points of multiple objects. An automobile virtual control panel was constructed using an encountered-type haptic device in which the proposed path-planning algorithm was implemented. The validity of the proposed algorithm was confirmed and the required performances, such as the device speed and the accuracy of hand tracking were evaluated.
Yasuyoshi Yokokohji, Junji Kinoshita, Tsuneo Yoshikawa
VR2