Demo Data from EDBT 2026 / reviewers in the wild / expert
Cong Shi 0001
dblp:07/6946-1
· DBLP profile ↗
6ranked-venue papers
0as first author
5since 2021 · last 2024
0000-0003-3564-3391ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 5 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Theory of computation · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Reinforcement learning · 88% Learning theory · 12% | |
| Theoretical computer science
3 papers |
Algorithmic game theory and mechanism design · 66% Approximation and online algorithms · 16% Mathematical optimization · 16% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% |
Topics — the 16 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
bandit |
1.8 | 3 | 2023 | PASTA: Pessimistic Assortment Optimization · ICML 2023 Online Learning and Pricing for Network Revenue Management with Reusable Resources · NeurIPS 2022 Online Learning and Pricing with Reusable Resources: Linear Bandits with Sub-Exponential Rewards · ICML 2022 |
Algorithmic game theory and mechanism design
dynamic pricing |
0.9 | 2 | 2022 | Online Learning and Pricing with Reusable Resources: Linear Bandits with Sub-Exponential Rewards · ICML 2022 Joint Pricing and Inventory Management with Strategic Customers · EC 2017 |
Algorithmic game theory and mechanism design
revenue management |
0.9 | 2 | 2022 | Online Learning and Pricing with Reusable Resources: Linear Bandits with Sub-Exponential Rewards · ICML 2022 Joint Pricing and Inventory Management with Strategic Customers · EC 2017 |
Human-robot interaction
trust in robots |
0.8 | 1 | 2024 | Evaluating the Impact of Personalized Value Alignment in Human-Robot Interaction: Insights into Trust and Team Performance Outcomes · HRI 2024 |
Machine learning › Reinforcement learning › online decision making
assortment optimization |
0.7 | 1 | 2023 | PASTA: Pessimistic Assortment Optimization · ICML 2023 |
Machine learning › Reinforcement learning
offline learning |
0.7 | 1 | 2023 | PASTA: Pessimistic Assortment Optimization · ICML 2023 |
Machine learning › Reinforcement learning › bandit
linear bandits |
0.6 | 1 | 2022 | Online Learning and Pricing with Reusable Resources: Linear Bandits with Sub-Exponential Rewards · ICML 2022 |
Machine learning › Learning theory
online learning |
0.6 | 1 | 2022 | Online Learning and Pricing for Network Revenue Management with Reusable Resources · NeurIPS 2022 |
Approximation and online algorithms
online learning |
0.6 | 1 | 2022 | Online Learning and Pricing with Reusable Resources: Linear Bandits with Sub-Exponential Rewards · ICML 2022 |
Mathematical optimization › online optimization
regret bounds |
0.6 | 1 | 2022 | Online Learning and Pricing with Reusable Resources: Linear Bandits with Sub-Exponential Rewards · ICML 2022 |
Algorithmic game theory and mechanism design
mechanism design |
0.3 | 1 | 2017 | Joint Pricing and Inventory Management with Strategic Customers · EC 2017 |
Machine learning › Reinforcement learning › imitation learning › inverse reinforcement learning
bayesian inverse reinforcement learning |
0.2 | 1 | 2024 | Evaluating the Impact of Personalized Value Alignment in Human-Robot Interaction: Insights into Trust and Team Performance Outcomes · HRI 2024 |
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning |
0.2 | 1 | 2024 | Evaluating the Impact of Personalized Value Alignment in Human-Robot Interaction: Insights into Trust and Team Performance Outcomes · HRI 2024 |
Algorithmic game theory and mechanism design › revenue management
network revenue management |
0.2 | 1 | 2022 | Online Learning and Pricing for Network Revenue Management with Reusable Resources · NeurIPS 2022 |
Algorithmic game theory and mechanism design
resource allocation |
0.2 | 1 | 2022 | Online Learning and Pricing for Network Revenue Management with Reusable Resources · NeurIPS 2022 |
Algorithms and data structures
dynamic programming |
0.1 | 1 | 2017 | Joint Pricing and Inventory Management with Strategic Customers · EC 2017 |
Methods — techniques the papers use, named apart from their topics
trust-aware markov decision process · 1.5bayesian inverse reinforcement learning · 1.5upper confidence bound · 1.1regret analysis · 1.1queueing theory · 1.1coupling argument · 1.1batched bandit · 1.1pessimism principle · 0.7multinomial logit model · 0.7linear bandits · 0.6linear bandit · 0.6mechanism design · 0.3dynamic programming · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Evaluating the Impact of Personalized Value Alignment in Human-Robot Interaction: Insights into Trust and Team Performance OutcomesabstractThis paper examines the effect of real-time, personalized alignment of a robot's reward function to the human's values on trust and team performance. We present and compare three distinct robot interaction strategies: a non-learner strategy where the robot presumes the human's reward function mirrors its own; a non-adaptive-learner strategy in which the robot learns the human's reward function for trust estimation and human behavior modeling, but still optimizes its own reward function; and an adaptive-learner strategy in which the robot learns the human's reward function and adopts it as its own. Two human-subject experiments with a total number of N=54 participants were conducted. In both experiments, the human-robot team searches for potential threats in a town. The team sequentially goes through search sites to look for threats. We model the interaction between the human and the robot as a trust-aware Markov Decision Process (trust-aware MDP) and use Bayesian Inverse Reinforcement Learning (IRL) to estimate the reward weights of the human as they interact with the robot. In Experiment 1, we start our learning algorithm with an informed prior of the human's values/goals. In Experiment 2, we start the learning algorithm with an uninformed prior. Results indicate that when starting with a good informed prior, personalized value alignment does not seem to benefit trust or team performance. On the other hand, when an informed prior is unavailable, alignment to the human's values leads to high trust and higher perceived performance while maintaining the same objective team performance. Shreyas Bhat, Joseph B. Lyons, Cong Shi 0001, Xi Jessie Yang |
HRI | 3 |
| 2023 | PASTA: Pessimistic Assortment OptimizationabstractWe consider a fundamental class of assortment optimization problems in an offline data-driven setting. The firm does not know the underlying customer choice model but has access to an offline dataset consisting of the historically offered assortment set, customer choice, and revenue. The objective is to use the offline dataset to find an optimal assortment. Due to the combinatorial nature of assortment optimization, the problem of insufficient data coverage is likely to occur in the offline dataset. Therefore, designing a provably efficient offline learning algorithm becomes a significant challenge. To this end, based on the principle of pessimism, we propose a novel algorithm called Pessimistic ASsortment opTimizAtion (PASTA for short), which can correctly identify the optimal assortment by only requiring the offline data to cover the optimal assortment under general settings. In particular, we establish the first regret bound for the offline assortment optimization problem under the celebrated multinomial logit model (MNL). We also propose an efficient computational procedure to solve our pessimistic assortment optimization problem. Our numerical studies demonstrate the superiority of the proposed method over the existing baseline method. Juncheng Dong, Weibin Mo, Zhengling Qi, Cong Shi 0001, Ethan X. Fang, Vahid Tarokh |
ICML | 4 |
| 2023 | Reward Shaping for Building Trustworthy Robots in Sequential Human-Robot InteractionabstractTrust-aware human-robot interaction (HRI) has received increasing research attention, as trust has been shown to be a crucial factor for effective HRI. Research in trust-aware HRI discovered a dilemma - maximizing task rewards often leads to decreased human trust, while maximizing human trust would compromise task performance. In this work, we address this dilemma by formulating the HRI process as a two-player Markov game and utilizing the reward-shaping technique to improve human trust while limiting performance loss. Specifically, we show that when the shaping reward is potential-based, the performance loss can be bounded by the potential functions evaluated at the final states of the Markov game. We apply the proposed framework to the experience-based trust model, resulting in a linear program that can be efficiently solved and deployed in real-world applications. We evaluate the proposed framework in a simulation scenario where a human-robot team performs a search-and-rescue mission. The results demonstrate that the proposed framework successfully modifies the robot's optimal policy, enabling it to increase human trust at a minimal task performance cost. Yaohui Guo, Xi Jessie Yang, Cong Shi 0001 |
IROS | 3 |
| 2022 | Online Learning and Pricing with Reusable Resources: Linear Bandits with Sub-Exponential RewardsabstractWe consider a price-based revenue management problem with reusable resources over a finite time horizon $T$. The problem finds important applications in car/bicycle rental, ridesharing, cloud computing, and hospitality management. Customers arrive following a price-dependent Poisson process and each customer requests one unit of $c$ homogeneous reusable resources. If there is an available unit, the customer gets served within a price-dependent exponentially distributed service time; otherwise, she waits in a queue until the next available unit. The decision maker assumes that the inter-arrival and service intervals have an unknown linear dependence on a $d_f$-dimensional feature vector associated with the posted price. We propose a rate-optimal online learning and pricing algorithm, termed Batch Linear Confidence Bound (BLinUCB), and prove that the cumulative regret is $\tilde{O}( d_f \sqrt{T } )$. In establishing the regret, we bound the transient system performance upon price changes via a coupling argument, and also generalize linear bandits to accommodate sub-exponential rewards. Huiwen Jia, Cong Shi 0001, Siqian Shen |
ICML | 2 |
| 2022 | Online Learning and Pricing for Network Revenue Management with Reusable ResourcesabstractWe consider a price-based network revenue management problem with multiple products and multiple reusable resources. Each randomly arriving customer requests a product (service) that needs to occupy a sequence of reusable resources (servers). We adopt an incomplete information setting where the firm does not know the price-demand function for each product and the goal is to dynamically set prices of all products to maximize the total expected revenue of serving customers. We propose novel batched bandit learning algorithms for finding near-optimal pricing policies, and show that they admit a near-optimal cumulative regret bound of $\tilde{O}(J\sqrt{XT})$, where $J$, $X$, and $T$ are the numbers of products, candidate prices, and service periods, respectively. As part of our regret analysis, we develop the first finite-time mixing time analysis of an open network queueing system (i.e., the celebrated Jackson Network), which could be of independent interest. Our numerical studies show that the proposed approaches perform consistently well. Huiwen Jia, Cong Shi 0001, Siqian Shen |
NeurIPS | 2 |
| 2017 | Joint Pricing and Inventory Management with Strategic CustomersabstractWe consider a joint pricing and inventory management problem wherein a seller sells a single product over an infinite horizon via dynamically determining anonymous posted prices and inventory replenishment quantities. Customers arrive over time with a deterministic arrival rate but heterogeneous product valuations. A customer's arrival time and product valuation are his private information. Customers are forward-looking, who can strategize their times of purchases. Customer unsatisfied demand is backlogged. A customer incurs disutility from delaying making the purchasing decision and incurring product delivery delay. The seller incurs fixed ordering cost and inventory holding cost. The seller seeks a joint pricing and inventory policy that maximizes her long-run average profit. We show that the optimal policy is cyclic, i.e., the seller repeats the pricing and ordering decisions over cycles of the same length. Under the optimal policy, strategic customer equilibrium behaviors are proven to be myopic. The seller's optimal long-run average profit in the presence of strategic customers is the same as her optimal profit in an auxiliary classical backlogging model wherein customers are myopic that they make their purchasing decisions immediately upon their arrivals. We adopt a mechanism design approach to prove the optimality of our proposed policy in the presence of strategic customers. Cong Shi 0001 |
EC | 2 |