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Ziv Freund

dblp:07/8654 · DBLP profile ↗
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3ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Software engineering, systems software and programming languages · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1Theory of computation · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Program verification · 100%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 50% Virtual and augmented reality · 25% Multimedia systems and quality of experience · 25%
Artificial intelligence
1 paper
Trustworthy machine learning · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Trustworthy machine learning
robustness
0.212023
veriFIRE: Verifying an Industrial, Learning-Based Wildfire Detection System · FM 2023
Visual content generation and editing › portrait editing
gaze correction
0.112010
An eye for an eye: A single camera gaze-replacement method · CVPR 2010
Visual content generation and editing
image editing
0.112010
An eye for an eye: A single camera gaze-replacement method · CVPR 2010
Virtual and augmented reality
immersive interaction
0.112010
An eye for an eye: A single camera gaze-replacement method · CVPR 2010
Multimedia systems and quality of experience
video conferencing
0.112010
An eye for an eye: A single camera gaze-replacement method · CVPR 2010

Methods — techniques the papers use, named apart from their topics

image inpainting · 0.1eye tracking · 0.1
YearPublicationVenuePosition
2023 veriFIRE: Verifying an Industrial, Learning-Based Wildfire Detection System
Guy Amir, Ziv Freund, Guy Katz, Elad Mandelbaum, Idan Refaeli
FM2
2017 Motion parameter estimation of a thrusting/ballistic object from a single fixed passive sensor with delayed acquisition
abstract
In previous works, it has been shown that the estimation problem of a thrusting/ballistic object in the three-dimensional space can be solved with two-dimensional measurements (azimuth and elevation angles starting from the launch time) assuming the launch point is perfectly known. In this paper, the problem is extended to estimate the target's trajectory with measurements starting after the launch time, i.e., delayed acquisition. Compared to the situation of acquisition at launch time, one has an additional unknown speed (magnitude of the velocity vector) and the unknown acquisition location. The 2D angle measurements are all obtained from a single fixed passive sensor. The parameter vector, in this case, has dimension 8 (velocity vector azimuth angle and elevation angle, drag coefficient, specific thrust, target speed and 3D acquisition position). The invertibility of the Fisher Information Matrix (FIM) of the parameter vector is investigated to test the observability (estimability) of the system. The simulation results prove the statistical efficiency and unbiasedness of the Maximum Likelihood estimator, that is, the Cramer-Rao lower bound (the inverse of the FIM if it is invertible) can be used as the actual covariance.
Kaipei Yang, Qin Lu 0002, Yaakov Bar-Shalom, Peter Willett 0001, Ziv Freund, Ronen Ben-Dov
FUSION5
2010 An eye for an eye: A single camera gaze-replacement method
abstract
The camera in video conference systems is typically positioned above, or below, the screen, causing the gaze of the users to appear misplaced. We propose an effective solution to this problem that is based on replacing the eyes of the user. This replacement, when done accurately, is enough to achieve a natural looking video. At an initialization stage the user is asked to look straight at the camera. We store these frames, then track the eyes accurately in the video sequence and replace the eyes, taking care of illumination and ghosting artifacts. We have tested the system on a large number of videos demonstrating the effectiveness of the proposed solution.
Lior Wolf, Ziv Freund, Shai Avidan
CVPR2