EDBT 2026 Demo / reviewers in the wild / expert
Bunyo Okumura
dblp:07/898
· DBLP profile ↗
5ranked-venue papers
2as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 3 · 2 first-authorArtificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Virtual and augmented reality · 74% Geometric modeling and processing · 14% Image and video processing · 7% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
augmented reality |
0.2 | 3 | 2008 | Precise Geometric Registration by Blur Estimation for Vision-based Augmented Reality · ISMAR 2007 Augmented reality based on estimation of defocusing and motion blurring from captured images · ISMAR 2006 Photometric registration by adaptive high dynamic range image generation for augmented reality · ISMAR 2008 |
Virtual and augmented reality › tracking and registration
photometric registration |
0.1 | 2 | 2008 | Photometric registration by adaptive high dynamic range image generation for augmented reality · ISMAR 2008 Augmented reality based on estimation of defocusing and motion blurring from captured images · ISMAR 2006 |
Virtual and augmented reality › tracking
camera pose estimation |
0.1 | 1 | 2007 | Precise Geometric Registration by Blur Estimation for Vision-based Augmented Reality · ISMAR 2007 |
Geometric modeling and processing › registration
geometric registration |
0.1 | 1 | 2007 | Precise Geometric Registration by Blur Estimation for Vision-based Augmented Reality · ISMAR 2007 |
Computational photography and imaging
high dynamic range imaging |
0.0 | 1 | 2008 | Photometric registration by adaptive high dynamic range image generation for augmented reality · ISMAR 2008 |
Image and video processing › image restoration
image deblurring |
0.0 | 1 | 2006 | Augmented reality based on estimation of defocusing and motion blurring from captured images · ISMAR 2006 |
Image and video processing
image restoration |
0.0 | 1 | 2006 | Augmented reality based on estimation of defocusing and motion blurring from captured images · ISMAR 2006 |
Methods — techniques the papers use, named apart from their topics
tone mapping · 0.1HDR environment map · 0.1blur estimation · 0.1image composition · 0.1blur rendering · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Detection and motion planning for roadside parked vehicles at long distanceabstractReliable long distance obstacle detection and motion planning is a key issue for modern intelligent vehicles, since it can help to make the decision early and design proper driving trajectory to avoid discomfort for the passengers caused by hard brake or sudden large lateral movement. Specifically, when there is vehicle parked on the roadside, we need to detect its position and pass it safely with proper distance without causing much disruption during driving. In this paper, we propose a method to detect roadside parked vehicles robustly and design a trajectory with proper lateral offset from the lane center for the host vehicle to safely pass by it. To successfully detect the roadside parked vehicles, we fuse the output from a long range lidar and radar. We pre-compute multiple path candidates with different lateral offset, and the path planner selects the most proper one based on the distance of the parked vehicle to the lane center. To deal with false alarms and missing detections, we apply temporal filtering to the detection output and history of the decision making. The speed control is carefully designed to ensure that the host vehicle passes the parked vehicle with a safe and comfortable speed. The implemented system was evaluated in numerous scenarios with vehicles parked on the roadside. The results show that the system effectively commands the host vehicle to pass by the parked vehicle safely and comfortably with proper distance and smooth trajectory. Xue Mei, Naoki Nagasaka, Bunyo Okumura, Danil V. Prokhorov |
Intelligent Vehicles Symposium | 3 |
| 2008 | Real-time outdoor pre-visualization method for videographers - real-time geometric registration using point-based model - abstractThis paper describes a real-time pre-visualization method using augmented reality techniques for videographers. It enables them to test camera work without real actors in a real environment. As a substitute for real actors, virtual ones are superimposed on a live video in real-time according to a real camera motion and an illumination condition. The key technique of this method is real-time motion estimation of a camera, which can be applied to unknown complex environments including natural objects. In our method, geometric and photometric registration problems for such unknown environments are solved to realize the above visualization. A prototype system demonstrates availability of the pre-visualization method. Sei Ikeda, Takafumi Taketomi, Bunyo Okumura, Tomokazu Sato, Masayuki Kanbara, Naokazu Yokoya, Kunihiro Chihara |
ICME | 3 |
| 2008 | Photometric registration by adaptive high dynamic range image generation for augmented realityabstractThis paper describes photometric registration for augmented reality (AR) using a high-dynamic-range (HDR) image. In photorealistic AR, estimating the lighting environment of virtual objects is difficult because of low dynamic range cameras. In order to overcome this problem, we propose a method that estimates the lighting environment from an HDR image and renders virtual objects using an HDR environment map. Virtual objects are overlaid in real-time by adjusting the dynamic range of the rendered image with tone mapping according to the exposure time of the camera. The HDR image is generated from multiple images captured with various exposure times. We have found through experimentation that the updating rate is improved by effectively limiting the dynamic range, depending on the exposure time. We have verified the effect of limiting the dynamic range on the reality of virtual objects. Yusaku Nishina, Bunyo Okumura, Masayuki Kanbara, Naokazu Yokoya |
ISMAR | 2 |
| 2007 | Precise Geometric Registration by Blur Estimation for Vision-based Augmented RealityabstractThis paper proposes an accurate geometric registration method by estimating blur effects from a degraded image with image markers for augmented reality. A small and inexpensive camera used in augmented reality systems sometimes captures degraded images because its focus and/or iris are fixed. This degradation of a captured image affects the accuracy of the detected positions of feature points in the image. The proposed method improves the accuracy of the estimated camera position and posture by estimating blur effects from the captured image, and by correcting the detected positions of feature points through the results. The effectiveness of the method is confirmed through experiments of corner estimation from simulated images and extrinsic camera parameter estimation from real images. Bunyo Okumura, Masayuki Kanbara, Naokazu Yokoya |
ISMAR | 1 |
| 2006 | Augmented reality based on estimation of defocusing and motion blurring from captured imagesabstractPhotometric registration is as important as geometric registration to generate a seamless augmented reality scene. Especially the difference in image quality between a real image and virtual objects caused by defocusing and motion blurring in capturing a real scene image easily exhibits the seam between real and virtual worlds. To avoid this problem in video see-through augmented reality, it is necessary to simulate the optical system of camera when virtual objects are rendered. This paper proposes an image composition method for video see-through augmented reality, which is based on defocusing and motion blurring estimation from the captured real image and rendering of virtual objects with blur effects. In experiments, the effectiveness of the proposed method is confirmed by comparing a real image with virtual objects rendered by the proposed method. Bunyo Okumura, Masayuki Kanbara, Naokazu Yokoya |
ISMAR | 1 |