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Albert T. Corbett

dblp:08/1128 · DBLP profile ↗
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44ranked-venue papers
12as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 36 · 10 first-authorApplied, interdisciplinary, general and emerging computing · 30 · 8 first-authorArtificial intelligence and machine learning · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
6 papers
Learning and educational technologies · 89% User interface design and tools · 9% Usability and user experience research · 3%
Artificial intelligence
1 paper
Knowledge representation and reasoning · 100%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Learning and educational technologies
intelligent tutoring systems
0.142004
Off-task behavior in the cognitive tutor classroom: when students "game the system" · CHI 2004
Locus of feedback control in computer-based tutoring: impact on learning rate, achievement and attitudes · CHI 2001
Instructional interventions in computer-based tutoring: differential impact on learning time and accuracy · CHI 2000
User interface design and tools › end-user programming
programming by demonstration
0.011997
Graphical Representation of Programs in a Demonstrational Visual Shell - An Empirical Evaluation · ACM Trans. Comput. Hum. Interact. 1997
Learning and educational technologies
computer-assisted instruction
0.011996
Assessing Dynamics in Computer-Based Instruction · CHI 1996
Learning and educational technologies › active learning
exploratory learning
0.011996
Assessing Dynamics in Computer-Based Instruction · CHI 1996
Learning and educational technologies
instructional design
0.012001
Locus of feedback control in computer-based tutoring: impact on learning rate, achievement and attitudes · CHI 2001
Knowledge, reasoning and agents › Knowledge representation and reasoning
cognitive modeling
0.011990
Cognitive Modeling and Intelligent Tutoring · Artif. Intell. 1990

Methods — techniques the papers use, named apart from their topics

controlled experiment · 0.1correlation analysis · 0.0classroom study · 0.0questionnaire · 0.0user study · 0.0paper-and-pencil evaluation · 0.0
YearPublicationVenuePosition
2018 Predicting Individualized Learner Models Across Tutor Lessons
Michael Eagle, Albert T. Corbett, John C. Stamper, Bruce M. McLaren
EDM2
2017 Exploring Learner Model Differences Between Students
Michael Eagle, Albert T. Corbett, John C. Stamper, Bruce M. McLaren, Ryan Baker 0001, Angela Z. Wagner, Benjamin A. MacLaren, Aaron P. Mitchell
AIED2
2017 Preface to the UMUAI special issue on the impact of learner modeling
Jack Mostow, Albert T. Corbett
User Model. User Adapt. Interact.2
2016 Estimating Individual Differences for Student Modeling in Intelligent Tutors from Reading and Pretest Data
Michael Eagle, Albert T. Corbett, John C. Stamper, Bruce M. McLaren, Angela Z. Wagner, Benjamin A. MacLaren, Aaron P. Mitchell
ITS2
2016 Predicting Individual Differences for Learner Modeling in Intelligent Tutors from Previous Learner Activities
abstract
This study examines how accurately individual student differences in learning can be predicted from prior student learning activities. Bayesian Knowledge Tracing (BKT) predicts learner performance well and has often been employed to implement cognitive mastery. Standard BKT individualizes parameter estimates for knowledge components, but not for learners. Studies have shown that individualizing parameters for learners improves the quality of BKT fits and can lead to very different (and potentially better) practice recommendations. These studies typically derive best-fitting individualized learner parameters from learner performance in existing data logs, making the methods difficult to deploy in actual tutor use. In this work, we examine how well BKT parameters in a tutor lesson can be individualized based on learners' prior performance in reading instructional text, taking a pretest, and completing an earlier tutor lesson. We find that best-fitting individual difference estimates do not directly transfer well from one tutor lesson to another, but that predictive models incorporating variables extracted from prior reading, pretest and tutor activities perform well, when compared to a standard BKT model and a model with best-fitting individualized parameter estimates.
Michael Eagle, Albert T. Corbett, John C. Stamper, Bruce M. McLaren, Ryan Baker 0001, Angela Z. Wagner, Benjamin A. MacLaren, Aaron P. Mitchell
UMAP2
2014 Evaluation of Guided-Planning and Assisted-Coding with Task Relevant Dynamic Hinting
Wei Jin 0007, Albert T. Corbett, Will Lloyd, Lewis Baumstark, Christine Rolka
Intelligent Tutoring Systems2
2013 Differential Impact of Learning Activities Designed to Support Robust Learning in the Genetics Cognitive Tutor
Albert T. Corbett, Benjamin A. MacLaren, Angela Z. Wagner, Linda R. Kauffman, Aaron P. Mitchell, Ryan Baker 0001
AIED1
2013 Enhancing Robust Learning Through Problem Solving in the Genetics Cognitive Tutor
Albert T. Corbett, Benjamin A. MacLaren, Angela Z. Wagner, Linda R. Kauffman, Aaron P. Mitchell, Ryan Baker 0001
CogSci1
2013 Predicting Future Learning Better Using Quantitative Analysis of Moment-by-Moment Learning
Arnon Hershkovitz, Ryan Baker 0001, Sujith M. Gowda, Albert T. Corbett
EDM4
2012 Towards Automatically Detecting Whether Student Learning Is Shallow
Ryan Baker 0001, Sujith M. Gowda, Albert T. Corbett, Jaclyn Ocumpaugh
ITS3
2011 Towards Predicting Future Transfer of Learning
Ryan Baker 0001, Sujith M. Gowda, Albert T. Corbett
AIED3
2011 Preparing Students for Effective Explaining of Worked Examples in the Genetics Cognitive Tutor
Albert T. Corbett, Benjamin A. MacLaren, Angela Z. Wagner, Linda R. Kauffman, Aaron P. Mitchell, Ryan Baker 0001, Sujith M. Gowda
CogSci1
2011 Automatically Detecting a Student's Preparation for Future Learning: Help Use is Key
Ryan Baker 0001, Sujith M. Gowda, Albert T. Corbett
EDM3
2011 CAL programming tutors that guide students in solving problems and help students building skills
abstract
This paper has been removed because it is redundant with a work the authors presented at an earlier conference whose proceedings ACM had already published. See: http://doi.acm.org/10.1145/1953163.1953254
Wei Jin 0007, Albert T. Corbett
ICER2
2011 Effectiveness of cognitive apprenticeship learning (CAL) and cognitive tutors (CT) for problem solving using fundamental programming concepts
abstract
In this paper, we describe our approach in addressing learning challenges students experience in introductory programming courses. We combine two effective instructional methodologies to help students learn to plan programs prior to writing code: Cognitive Apprenticeship Learning (CAL) and Cognitive Tutors (CT). In the CAL component, the instructor models program planning in class and paper handouts are used to scaffold program planning in homework assignments. In CAL-CT, the program-planning process is also supported by a computer tutor which provides step-by-step feedback and advice. The results show that the combined CAL-CT approach yielded substantial gains over traditional instruction. Its advantage over the CAL-Only approach is also significant.
Wei Jin 0007, Albert T. Corbett
SIGCSE2
2010 A Better Reading Tutor That Listens
Jack Mostow, Gregory Aist, Juliet Bey, Wei Chen 0019, Albert T. Corbett, Weisi Duan, Nell Duke, Minh Duong, Donna Gates, José P. González, Octavio Juarez, Martin Kantorzyk, Yuanpeng Li 0001, Margaret McKeown, Christina Trotochaud, Joseph Valeri, Anders Weinstein, David Yen
Intelligent Tutoring Systems (2)5
2010 Contextual Slip and Prediction of Student Performance after Use of an Intelligent Tutor
Ryan Baker 0001, Albert T. Corbett, Sujith M. Gowda, Angela Z. Wagner, Benjamin A. MacLaren, Linda R. Kauffman, Aaron P. Mitchell
UMAP2
2009 Educational Software Features that Encourage and Discourage "Gaming the System"
abstract
Gaming the system, attempting to succeed in an interactive learning environment by exploiting properties of the system rather than by learning the material (for example, by systematically guessing or abusing hints), is prevalent across many types of educational software. Past research on why students choose to game has focused on student individual differences. Many student individual differences, including attitudes towards mathematics, have been shown to be associated with gaming, but generally with low correlation. In this paper, we investigate how individual differences between learning environments can increase or decrease the probability of gaming. We enumerate ways intelligent tutor lessons vary from each other, and use data mining to discover hypotheses about how differences in software design and content influence the choice to game the system. We discover a set of tutor features that explain 56% of the variance in gaming, over five times the degree of variance explained in any prior study of student individual differences and gaming. These results provide an important step towards developing prescriptions for designing intelligent tutor software that students game significantly less.
Ryan Baker 0001, Adriana M. J. B. de Carvalho, Jay Raspat, Vincent Aleven, Albert T. Corbett, Kenneth R. Koedinger
AIED5
2008 Improving Contextual Models of Guessing and Slipping with a Trucated Training Set
Ryan Baker 0001, Albert T. Corbett, Vincent Aleven
EDM2
2008 Mining Free-form Spoken Responses to Tutor Prompts
Xiaonang Zhang, Jack Mostow, Nell Duke, Christina Trotochaud, Joseph Valeri, Albert T. Corbett
EDM6
2008 More Accurate Student Modeling through Contextual Estimation of Slip and Guess Probabilities in Bayesian Knowledge Tracing
Ryan Baker 0001, Albert T. Corbett, Vincent Aleven
Intelligent Tutoring Systems2
2008 Does Help Help? Introducing the Bayesian Evaluation and Assessment Methodology
Joseph E. Beck, Kai-min Chang, Jack Mostow, Albert T. Corbett
Intelligent Tutoring Systems4
2008 Developing a generalizable detector of when students game the system
Ryan Baker 0001, Albert T. Corbett, Ido Roll, Kenneth R. Koedinger
User Model. User Adapt. Interact.2
2006 Adapting to When Students Game an Intelligent Tutoring System
Ryan Baker 0001, Albert T. Corbett, Kenneth R. Koedinger, Shelley Evenson, Ido Roll, Angela Z. Wagner, Meghan Naim, Jay Raspat, Daniel J. Baker, Joseph E. Beck
Intelligent Tutoring Systems2
2006 Generalizing Detection of Gaming the System Across a Tutoring Curriculum
Ryan Baker 0001, Albert T. Corbett, Kenneth R. Koedinger, Ido Roll
Intelligent Tutoring Systems2
2006 A Bayes Net Toolkit for Student Modeling in Intelligent Tutoring Systems
Kai-min Chang, Joseph E. Beck, Jack Mostow, Albert T. Corbett
Intelligent Tutoring Systems4
2005 Do Performance Goals Lead Students to Game the System?
Ryan Baker 0001, Ido Roll, Albert T. Corbett, Kenneth R. Koedinger
AIED3
2005 Student Questions in a Classroom Evaluation of the ALPS Learning Environment
Albert T. Corbett, Angela Z. Wagner, Chih-Yu Chao, Sharon Lesgold, Scott M. Stevens, Harry Ulrich
AIED1
2004 Off-task behavior in the cognitive tutor classroom: when students "game the system"
abstract
We investigate the prevalence and learning impact of different types of off-task behavior in classrooms where students are using intelligent tutoring software. We find that within the classrooms studied, no other type of off-task behavior is associated nearly so strongly with reduced learning as "gaming the system": behavior aimed at obtaining correct answers and advancing within the tutoring curriculum by systematically taking advantage of regularities in the software's feedback and help. A student's frequency of gaming the system correlates as strongly to post-test score as the student's prior domain knowledge and general academic achievement. Controlling for prior domain knowledge, students who frequently game the system score substantially lower on a post-test than students who never game the system. Analysis of students who choose to game the system suggests that learned helplessness or performance orientation might be better accounts for why students choose this behavior than lack of interest in the material. This analysis will inform the future re-design of tutors to respond appropriately when students game the system.
Ryan Baker 0001, Albert T. Corbett, Kenneth R. Koedinger, Angela Z. Wagner
CHI2
2004 Student Question-Asking Patterns in an Intelligent Algebra Tutor
Lisa Anthony, Albert T. Corbett, Angela Z. Wagner, Scott M. Stevens, Kenneth R. Koedinger
Intelligent Tutoring Systems2
2004 Detecting Student Misuse of Intelligent Tutoring Systems
Ryan Baker 0001, Albert T. Corbett, Kenneth R. Koedinger
Intelligent Tutoring Systems2
2004 The Social Role of Technical Personnel in the Deployment of Intelligent Tutoring Systems
Ryan Baker 0001, Angela Z. Wagner, Albert T. Corbett, Kenneth R. Koedinger
Intelligent Tutoring Systems3
2004 Workshop on Analyzing Student-Tutor Interaction Logs to Improve Educational Outcomes
Joseph E. Beck, Ryan Baker 0001, Albert T. Corbett, Judy Kay, Diane J. Litman, Antonija Mitrovic, Steven Ritter 0001
Intelligent Tutoring Systems3
2001 Locus of feedback control in computer-based tutoring: impact on learning rate, achievement and attitudes
abstract
The advent of second-generation intelligent computer tutors raises an important instructional design question: when should tutorial advice be presented in problem solving? This paper examines four feedback conditions in the ACT Programming Tutor. Three versions offer the student different levels of control over error feedback and correction: (a) immediate feedback and immediate error correction; (b) immediate error flagging and student control of error correction; (c) feedback on demand and student control of error correction. A fourth, No-tutor condition offers no stepby-step problem solving support. The immediate feedback group with greatest tutor control of problem solving yielded the most efficient learning. These students completed the tutor problems fastest, and the three tutor-supported groups performed equivalently on tests. Questionnaires revealed little student preference among the four conditions. These results suggest that students will need explicit guidance to benefit from learning opportunities that arise when they have greater control over tutorial assistance.
Albert T. Corbett, John R. Anderson
CHI1
2000 Instructional interventions in computer-based tutoring: differential impact on learning time and accuracy
abstract
We can reliably build “second generation” intelligent computer tutors that are approximately half as effective as human tutors. This paper evaluates two interface enhancements designed to improve the effectiveness of one successful second generation tutor, the ACT Programming Tutor. One enhancement employs animated feedback to make key data structure relationships salient. The second enhancement employs subgoal scaffolding to support students in developing simple programming plans. Both interventions were successful, but had very different impacts on student effort required to achieve mastery in the tutor environment and on subsequent posttest accuracy. These results represent a step forward in closing the gap between computer tutors and human tutors.
Albert T. Corbett, Holly J. Trask
CHI1
2000 Analyzing and Generating Mathematical Models: An Algebra II Cognitive Tutor Design Study
Albert T. Corbett, Megan McLaughlin, K. Christine Scarpinatto, William S. Hadley
Intelligent Tutoring Systems1
2000 Modeling Student Knowledge: Cognitive Tutors in High School and College
Albert T. Corbett, Megan McLaughlin, K. Christine Scarpinatto
User Model. User Adapt. Interact.1
1998 A Formative Evaluation of the PACT Algebra II Tutor: Support for Simple Hierarchical Reasoning
Albert T. Corbett, Holly J. Trask, K. Christine Scarpinatto, William S. Hadley
Intelligent Tutoring Systems1
1997 Graphical Representation of Programs in a Demonstrational Visual Shell - An Empirical Evaluation
abstract
An open question in the area of Programming by Demonstration (PBD) is how to best represent the inferred program. Without a way to view, edit, and share programs, PBD systems will never reach their full potential. We designed and implemented two graphical representation languages for a PBD desktop similar to the Apple Macintosh Finder. Although a user study showed that both languages enabled nonprogrammers to generate and comprehend programs, the study also revealed that the language that more closely reflected the desktop domain doubled users' abilities to accurately generate programs. Trends suggest that the same language was easier for users to comprehend. These findings suggest that it is possible for a PBD system to enable nonprogrammers to construct programs and that the form of the representation can impact the PBD system's effectiveness. A paper-and-pencil evaluation of the two versions of the PBD desktop prior to the study supported these finding and provided interesting feedback on the interaction between usability evaluations and user studies. In particular, the comparison of the paper-and-pencil evaluation with the empirical evaluation suggested that nonempirical evaluation techniques can provide guidance into how to interpret empirical data and, in particular, that PBD systems need to provide support for programming-strategy selection in order to be successful.
Francesmary Modugno, Albert T. Corbett, Brad A. Myers
ACM Trans. Comput. Hum. Interact.2
1996 Assessing Dynamics in Computer-Based Instruction
abstract
We present an evaluation of a multimedia educational software system that includes text, graphics, animations, and simulations.When compared with an informationally equivalent control environment that used text and carefully selected still images, we found little evidence that the dynamic presentations enhanced student understanding of the declarative information in this lesson.Furthermore, students cannot be relied on to take fllll advantage of exploratory opportunities in computer-based instruction.These results prescribe further investigation of whether and how computer-based multimedia can be used effectively in education and training.
John F. Pane, Albert T. Corbett, Bonnie E. John
CHI2
1996 Plan Scaffolding: Impact on the Process and Product of Learning
Albert T. Corbett, Stefanie Knapp
Intelligent Tutoring Systems1
1995 Knowledge Tracing: Modelling the Acquisition of Procedural Knowledge
Albert T. Corbett, John R. Anderson
User Model. User Adapt. Interact.1
1992 Student Modeling and Mastery Learning in a Computer-Based Proramming Tutor
Albert T. Corbett, John R. Anderson
Intelligent Tutoring Systems1
1990 Cognitive Modeling and Intelligent Tutoring
John R. Anderson, C. Franklin Boyle, Albert T. Corbett, Matthew W. Lewis
Artif. Intell.3