EDBT 2026 Demo / reviewers in the wild / expert
Volker Settgast
dblp:08/1594
· DBLP profile ↗
8ranked-venue papers
2as first author
2since 2021 · last 2024
0000-0003-3842-5349ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
3d visualization |
0.4 | 1 | 2020 | Design and Evaluation of a Tool to Support Air Traffic Control with 2D and 3D Visualizations · VR 2020 |
Human-robot interaction › cognitive human-robot interaction
situational awareness |
0.1 | 1 | 2020 | Design and Evaluation of a Tool to Support Air Traffic Control with 2D and 3D Visualizations · VR 2020 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Combining Stable Diffusion and Object Detection for Semi-automatic Environment Decoration
Philipp Drescher, Irena Ruprecht, Volker Settgast |
CGI (3) | 3 |
| 2021 | A System for Collaborative Assembly Simulation and User Performance AnalysisabstractThe increasing popularity of Virtual Reality for serious applications has raised the need for collaborative applications in virtual environments. In industry, Virtual Reality solutions are well-suited, e.g., for assembly design and assembly training scenarios. However, assessing the quality of assembly designs and the performance of assemblers is a nontrivial task and typically requires the collaboration of multiple agents in a virtual environment. In this paper, we present a concept and implementation of a comprehensive system for the design, training, and analysis of assembly sequences. The system allows experts to collaboratively review and analyse an assembly sequence and gives assemblers an environment to train and analyse their performance in collaboration with their trainer. The analysis is fostered by providing spatial and time-dependent metrics assessing the quality of an assembly performance. We devise and investigate different metrics and evaluate their suitability for reflecting training progress and performance. Simon Kloiber, Volker Settgast, Christoph Schinko, Martin Weinzerl, Tobias Schreck, Reinhold Preiner |
CW | 2 |
| 2020 | Immersive Analytics of Anomalies in Multivariate Time Series Data with Proxy InteractionabstractIn industry and science, sensor data play a vital role in research, optimisation, monitoring, testing and many other use cases. When performing tests with repeated cycles of similar behaviour, e.g., durability tests, it is often important to find anomalous sensor behaviour that deviates from regular patterns in the data. We here explore the design space of VRbased immersive analytics for time series data, for use e.g., in engineering contexts where an underlying application is also given in VR. The use of 3D visualisation for time series exploration is a much-discussed topic and careful consideration for its use must be taken. With the rise of immersive environments, we re-visit the classic problem of 3D time series visualisation and introduce an immersive walk-up usable interaction proxy that supports efficient navigation of otherwise possibly occluded time series views. The proxy indicates anomalies in the data for easy access and provides efficient zooming and filtering controls, among other effective interaction possibilities. This approach is combined with suitable data analysis techniques, providing an environment for effective and efficient immersive anomaly detection and comparative data analysis that we call WaveCharts. We demonstrate the applicability of our approach by two real-world use cases, and we discuss the necessary tools it provides to aid the analysis process of large sensor data. Simon Kloiber, Josef Suschnigg, Volker Settgast, Christoph Schinko, Martin Weinzerl, Tobias Schreck, Reinhold Preiner |
CW | 3 |
| 2020 | Design and Evaluation of a Tool to Support Air Traffic Control with 2D and 3D VisualizationsabstractAir traffic control officers (ATCOs) are specialized workers responsible to monitor and guide airplanes in their assigned airspace. Such a task is highly visual and mainly supported by 2D visualizations. In this paper, we designed and assessed an application for visualizing air traffic in both orthographic (2D) and perspective (3D) views. A user study was then performed to compare these two types of representations in terms of situation awareness, workload, performance, and user acceptance. Results show that the 3D view yielded both higher situation awareness and less workload than the 2D view condition. However, such a performance does not match the opinion of the ATCOs about the 3D representation. Gernot Rottermanner, Victor Adriel de J. Oliveira, Patrik Lechner, Philipp Graf, Mylene Kreiger, Markus Wagner 0008, Michael Iber, Carl-Herbert Rokitansky, Kurt Eschbacher, Volker Grantz, Volker Settgast, Peter Judmaier |
VR | 11 |
| 2020 | Immersive analysis of user motion in VR applicationsabstractAbstract With the rise of virtual reality experiences for applications in entertainment, industry, science and medicine, the evaluation of human motion in immersive environments is becoming more important. By analysing the motion of virtual reality users, design choices and training progress in the virtual environment can be understood and improved. Since the motion is captured in a virtual environment, performing the analysis in the same environment provides a valuable context and guidance for the analysis. We have created a visual analysis system that is designed for immersive visualisation and exploration of human motion data. By combining suitable data mining algorithms with immersive visualisation techniques, we facilitate the reasoning and understanding of the underlying motion. We apply and evaluate this novel approach on a relevant VR application domain to identify and interpret motion patterns in a meaningful way. Simon Kloiber, Volker Settgast, Christoph Schinko, Martin Weinzerl, Johannes Fritz, Tobias Schreck, Reinhold Preiner |
Vis. Comput. | 2 |
| 2016 | Evaluating Experiences in Different Virtual Reality Setups
Volker Settgast, Johanna Pirker, Stefan Lontschar, Stefan Maggale, Christian Gütl |
ICEC | 1 |
| 2011 | Next-generation 3D visualization for visual surveillanceabstractExisting visual surveillance systems typically require that human operators observe video streams from different cameras, which becomes infeasible if the number of observed cameras is ever increasing. In this paper, we present a new surveillance system that combines automatic video analysis (i.e., single person tracking and crowd analysis) and interactive visualization. Our novel visualization takes advantage of a high resolution display and given 3D information to focus the operator's attention to interesting/ critical areas of the observed area. This is realized by embedding the results of automatic scene analysis techniques into the visualization. By providing different visualization modes, the user can easily switch between the different modes and can select the mode which provides most information. The system is demonstrated for a real setup on a university campus. Peter M. Roth, Volker Settgast, Peter Widhalm, Marcel Lancelle, Josef A. Birchbauer, Norbert Brändle, Sven Havemann, Horst Bischof |
AVSS | 2 |
| 2004 | Adaptive tesselation of subdivision surfaces
Volker Settgast, Kerstin Müller 0001, Christoph Fünfzig, Dieter W. Fellner |
Comput. Graph. | 1 |