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Harish Katti

dblp:08/1710 · DBLP profile ↗
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15ranked-venue papers
5as first author
2since 2021 · last 2025
0000-0003-4223-0325ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 12 · 5 first-author · 1 since 2021Artificial intelligence and machine learning · 3 · 1 since 2021Human-computer interaction and ubiquitous computing · 2Computer networks · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
7 papers
Multimedia analysis and retrieval · 54% Image and video processing · 18% Multimedia systems and quality of experience · 16%
Artificial intelligence
4 papers
Face, body and person analysis · 76% Image recognition and object detection · 14% 3D vision · 6%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Human-computer interaction and pervasive computing
2 papers
Wearable and physiological sensing · 100%
Theoretical computer science
1 paper
Mathematical optimization · 100%

Topics — the 13 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
affective computing
0.312017
Affect Recognition in Ads with Application to Computational Advertising · ACM Multimedia 2017
Computer vision › Face, body and person analysis
affect recognition
0.312017
Affect Recognition in Ads with Application to Computational Advertising · ACM Multimedia 2017
Multimedia analysis and retrieval
advertisement analysis
0.312017
Affect Recognition in Ads with Application to Computational Advertising · ACM Multimedia 2017
Multimedia analysis and retrieval › affective computing
affective video content analysis
0.212014
CAVVA: Computational Affective Video-in-Video Advertising · IEEE Trans. Multim. 2014
Multimedia systems and quality of experience
video advertising
0.212014
CAVVA: Computational Affective Video-in-Video Advertising · IEEE Trans. Multim. 2014
Visualization and visual analytics
visual saliency
0.112012
Depth Matters: Influence of Depth Cues on Visual Saliency · ECCV (2) 2012
Image and video processing
saliency detection
0.112010
An Eye Fixation Database for Saliency Detection in Images · ECCV (4) 2010
Multimedia analysis and retrieval › affective computing
affective image analysis
0.112009
Automated localization of affective objects and actions in images via caption text-cum-eye gaze analysis · ACM Multimedia 2009
Information retrieval › online advertising
ad selection
0.112017
Affect Recognition in Ads with Application to Computational Advertising · ACM Multimedia 2017
Information retrieval
online advertising
0.112017
Affect Recognition in Ads with Application to Computational Advertising · ACM Multimedia 2017
Mathematical optimization › integer programming › binary optimization
0-1 integer programming
0.112014
CAVVA: Computational Affective Video-in-Video Advertising · IEEE Trans. Multim. 2014
Mathematical optimization
integer programming
0.112014
CAVVA: Computational Affective Video-in-Video Advertising · IEEE Trans. Multim. 2014
Wearable and physiological sensing › eye tracking
gaze analysis
0.012009
Automated localization of affective objects and actions in images via caption text-cum-eye gaze analysis · ACM Multimedia 2009

Methods — techniques the papers use, named apart from their topics

multimodal feature fusion · 0.9convolutional neural network · 0.9eye tracking · 0.5subjective user study · 0.4genetic algorithm · 0.4depth cue analysis · 0.3gaze-based analysis · 0.3pupillary dilation analysis · 0.2fixation information · 0.2automated concept detectors · 0.2statistical affect model · 0.2eye-tracking · 0.2
YearPublicationVenuePosition
2025 L3D-Pose: Lifting Pose for 3D Avatars from a Single Camera in the Wild
abstract
While 2D pose estimation has advanced our ability to interpret body movements in animals and primates, it is limited by the lack of depth information, constraining its application range. 3D pose estimation provides a more comprehensive solution by incorporating spatial depth, yet creating extensive 3D pose datasets for animals is challenging due to their dynamic and unpredictable behaviours in natural settings. To address this, we propose a hybrid approach that utilizes rigged avatars and the pipeline to generate synthetic datasets to acquire the necessary 3D annotations for training. Our method introduces a simple attention-based MLP network for converting 2D poses to 3D, designed to be independent of the input image to ensure scalability for poses in natural environments. Additionally, we identify that existing anatomical keypoint detectors are insufficient for accurate pose retargeting onto arbitrary avatars. To overcome this, we present a lookup table based on a deep pose estimation method using a synthetic collection of diverse actions rigged avatars perform. Our experiments demonstrate the effectiveness and efficiency of this lookup table-based retargeting approach. Overall, we propose a comprehensive framework with systematically synthesized datasets for lifting poses from 2D to 3D and then utilize this to re-target motion from wild settings onto arbitrary avatars. The L3D-Pose dataset can be found at https://soumyaratnadebnath.github.io/L3D-Pose
Soumyaratna Debnath, Harish Katti, Shashikant Verma, Shanmuganathan Raman
ICASSP2
2022 Recognition of Advertisement Emotions With Application to Computational Advertising
abstract
Advertisements (ads) often contain strong emotions to capture audience attention and convey an effective message. Still, little work has focused on affect recognition (AR) from ads employing audiovisual or user cues. This work (1) compiles an affective video ad dataset which evokes coherent emotions across users; (2) explores the efficacy of content-centric convolutional neural network (CNN) features for ad AR vis-ã-vis handcrafted audio-visual descriptors; (3) examines user-centric ad AR from Electroencephalogram (EEG) signals, and (4) demonstrates how better affect predictions facilitate effective computational advertising via a study involving 18 users. Experiments reveal that (a) CNN features outperform handcrafted audiovisual descriptors for content-centric AR; (b) EEG features encode ad-induced emotions better than content-based features; (c) Multi-task learning achieves optimal ad AR among a slew of classifiers and (d) Pursuant to (b), EEG features enable optimized ad insertion onto streamed video compared to content-based or manual insertion, maximizing ad recall and viewing experience.
Abhinav Shukla, Shruti Shriya Gullapuram, Harish Katti, Mohan Kankanhalli, Stefan Winkler 0001, Subramanian Ramanathan
IEEE Trans. Affect. Comput.3
2018 Looking Beyond a Clever Narrative: Visual Context and Attention are Primary Drivers of Affect in Video Advertisements
abstract
Emotion evoked by an advertisement plays a key role in influencing brand recall and eventual consumer choices. Automatic ad affect recognition has several useful applications. However, the use of content-based feature representations does not give insights into how affect is modulated by aspects such as the ad scene setting, salient object attributes and their interactions. Neither do such approaches inform us on how humans prioritize visual information for ad understanding. Our work addresses these lacunae by decomposing video content into detected objects, coarse scene structure, object statistics and actively attended objects identified via eye-gaze. We measure the importance of each of these information channels by systematically incorporating related information into ad affect prediction models. Contrary to the popular notion that ad affect hinges on the narrative and the clever use of linguistic and social cues, we find that actively attended objects and the coarse scene structure better encode affective information as compared to individual scene objects or conspicuous background elements.
Abhinav Shukla, Harish Katti, Mohan Kankanhalli, Subramanian Ramanathan
ICMI2
2017 Evaluating content-centric vs. user-centric ad affect recognition
abstract
Despite the fact that advertisements (ads) often include strongly emotional content, very little work has been devoted to affect recognition (AR) from ads. This work explicitly compares content-centric and user-centric ad AR methodologies, and evaluates the impact of enhanced AR on computational advertising via a user study. Specifically, we (1) compile an affective ad dataset capable of evoking coherent emotions across users; (2) explore the efficacy of content-centric convolutional neural network (CNN) features for encoding emotions, and show that CNN features outperform low-level emotion descriptors; (3) examine user-centered ad AR by analyzing Electroencephalogram (EEG) responses acquired from eleven viewers, and find that EEG signals encode emotional information better than content descriptors; (4) investigate the relationship between objective AR and subjective viewer experience while watching an ad-embedded online video stream based on a study involving 12 users. To our knowledge, this is the first work to (a) expressly compare user vs content-centered AR for ads, and (b) study the relationship between modeling of ad emotions and its impact on a real-life advertising application.
Abhinav Shukla, Shruti Shriya Gullapuram, Harish Katti, Karthik Yadati, Mohan Kankanhalli, Subramanian Ramanathan
ICMI3
2017 Affect Recognition in Ads with Application to Computational Advertising
abstract
Advertisements (ads) often include strongly emotional content to leave a lasting impression on the viewer. This work (i) compiles an affective ad dataset capable of evoking coherent emotions across users, as determined from the affective opinions of five experts and 14 annotators; (ii) explores the efficacy of convolutional neural network (CNN) features for encoding emotions, and observes that CNN features outperform low-level audio-visual emotion descriptors[9] upon extensive experimentation; and (iii) demonstrates how enhanced affect prediction facilitates computational advertising, and leads to better viewing experience while watching an online video stream embedded with ads based on a study involving 17 users. We model ad emotions based on subjective human opinions as well as objective multimodal features, and show how effectively modeling ad emotions can positively impact a real-life application.
Abhinav Shukla, Shruti Shriya Gullapuram, Harish Katti, Karthik Yadati, Mohan Kankanhalli, Subramanian Ramanathan
ACM Multimedia3
2014 CAVVA: Computational Affective Video-in-Video Advertising
abstract
Advertising is ubiquitous in the online community and more so in the ever-growing and popular online video delivery websites (e.g., YouTube). Video advertising is becoming increasingly popular on these websites. In addition to the existing pre-roll/post-roll advertising and contextual advertising, this paper proposes an in-stream video advertising strategy-Computational Affective Video-in-Video Advertising (CAVVA). Humans being emotional creatures are driven by emotions as well as rational thought. We believe that emotions play a major role in influencing the buying behavior of users and hence propose a video advertising strategy which takes into account the emotional impact of the videos as well as advertisements. Given a video and a set of advertisements, we identify candidate advertisement insertion points (step 1) and also identify the suitable advertisements (step 2) according to theories from marketing and consumer psychology. We formulate this two part problem as a single optimization function in a non-linear 0-1 integer programming framework and provide a genetic algorithm based solution. We evaluate CAVVA using a subjective user-study and eye-tracking experiment. Through these experiments, we demonstrate that CAVVA achieves a good balance between the following seemingly conflicting goals of (a) minimizing the user disturbance because of advertisement insertion while (b) enhancing the user engagement with the advertising content. We compare our method with existing advertising strategies and show that CAVVA can enhance the user's experience and also help increase the monetization potential of the advertising content.
Karthik Yadati, Harish Katti, Mohan Kankanhalli
IEEE Trans. Multim.2
2014 Online Estimation of Evolving Human Visual Interest
abstract
Regions in video streams attracting human interest contribute significantly to human understanding of the video. Being able to predict salient and informative Regions of Interest (ROIs) through a sequence of eye movements is a challenging problem. Applications such as content-aware retargeting of videos to different aspect ratios while preserving informative regions and smart insertion of dialog (closed-caption text) 1 into the video stream can significantly be improved using the predicted ROIs. We propose an interactive human-in-the-loop framework to model eye movements and predict visual saliency into yet-unseen frames. Eye tracking and video content are used to model visual attention in a manner that accounts for important eye-gaze characteristics such as temporal discontinuities due to sudden eye movements, noise, and behavioral artifacts. A novel statistical- and algorithm-based method gaze buffering is proposed for eye-gaze analysis and its fusion with content-based features. Our robust saliency prediction is instantiated for two challenging and exciting applications. The first application alters video aspect ratios on-the-fly using content-aware video retargeting, thus making them suitable for a variety of display sizes. The second application dynamically localizes active speakers and places dialog captions on-the-fly in the video stream. Our method ensures that dialogs are faithful to active speaker locations and do not interfere with salient content in the video stream. Our framework naturally accommodates personalisation of the application to suit biases and preferences of individual users.
Harish Katti, Anoop Kolar Rajagopal, Mohan Kankanhalli, Kalpathi Ramakrishnan
ACM Trans. Multim. Comput. Commun. Appl.1
2013 Interactive Video Advertising: A Multimodal Affective Approach
Karthik Yadati, Harish Katti, Mohan Kankanhalli
MMM (1)2
2012 Depth Matters: Influence of Depth Cues on Visual Saliency
Congyan Lang, Tam V. Nguyen 0002, Harish Katti, Karthik Yadati, Mohan Kankanhalli, Shuicheng Yan
ECCV (2)3
2011 Affective Video Summarization and Story Board Generation Using Pupillary Dilation and Eye Gaze
abstract
We propose a semi-automated, eye-gaze based method for affective analysis of videos. Pupillary Dilation (PD) is introduced as a valuable behavioural signal for assessment of subject arousal and engagement. We use PD information for computationally inexpensive, arousal based composition of video summaries and descriptive story-boards. Video summarization and story-board generation is done offline, subsequent to a subject viewing the video. The method also includes novel eye-gaze analysis and fusion with content based features to discover affective segments of videos and Regions of interest (ROIs) contained therein. Effectiveness of the framework is evaluated using experiments over a diverse set of clips, significant pool of subjects and comparison with a fully automated state-of-art affective video summarization algorithm. Acquisition and analysis of PD information is demonstrated and used as a proxy for human visual attention and arousal based video summarization and story-board generation. An important contribution is to demonstrate usefulness of PD information in identifying affective video segments with abstract semantics or affective elements of discourse and story-telling, that are likely to be missed by automated methods. Another contribution is the use of eye-fixations in the close temporal proximity of PD based events for key frame extraction and subsequent story board generation. We also show how PD based video summarization can to generate either a personalized video summary or to represent a consensus over affective preferences of a larger group or community.
Harish Katti, Karthik Yadati, Mohan Kankanhalli, Tat-Seng Chua
ISM1
2011 Eye-tracking methodology and applications to images and video
abstract
Our tutorial introduces eye-tracking as an exciting, non-intrusive method of capturing user attention during human interaction with digital images and videos. We believe eye-gaze can play a valuable role in understanding and processing (a) huge volumes of image and video content generated as a result of human experiences and interaction with the environment (b) Personalization and in human-media interaction, having access to individual preferences and behavioral patterns would be a key component of such a system. Recent possibilities to seamlessly integrate eye-tracking into laptops and mobile devices opens up a plethora of possibilities for applications that can respond to user's visual attention strategies. (c) Visual content design such as in advertising often employs techniques that guide user attention to produce visual impact and elements of surprise and emotion. Eye-gaze has been used as a tool to evaluate different choices of visual elements and their placement. (d) Affective analysis of images and videos is an ongoing and challenging area in multimedia research, show recent results on how eye-gaze and accompanying pupillary dilation information can aid affective analysis.
Harish Katti, Mohan Kankanhalli
ACM Multimedia1
2010 An Eye Fixation Database for Saliency Detection in Images
Subramanian Ramanathan, Harish Katti, Nicu Sebe, Mohan Kankanhalli, Tat-Seng Chua
ECCV (4)2
2010 Making computers look the way we look: exploiting visual attention for image understanding
abstract
Human Visual attention (HVA) is an important strategy to focus on specific information while observing and understanding visual stimuli. HVA involves making a series of fixations on select locations while performing tasks such as object recognition, scene understanding, etc. We present one of the first works that combines fixation information with automated concept detectors to (i) infer abstract image semantics, and (ii) enhance performance of object detectors.
Harish Katti, Subramanian Ramanathan, Mohan Kankanhalli, Nicu Sebe, Tat-Seng Chua, K. R. Ramakrishnan
ACM Multimedia1
2009 Automated localization of affective objects and actions in images via caption text-cum-eye gaze analysis
abstract
We propose a novel framework to localize and label affective objects and actions in images through a combination of text, visual and gaze-based analysis. Human gaze provides useful cues to infer locations and interactions of affective objects. While concepts (labels) associated with an image can be determined from its caption, we demonstrate localization of these concepts upon learning from a statistical affect model for world concepts. The affect model is derived from non-invasively acquired fixation patterns on labeled images, and guides localization of affective objects (faces, reptiles) and actions (look, read) from fixations in unlabeled images. Experimental results obtained on a database of 500 images confirm the effectiveness and promise of the proposed approach.
Subramanian Ramanathan, Harish Katti, Raymond Huang, Tat-Seng Chua, Mohan Kankanhalli
ACM Multimedia2
2008 Pre-attentive discrimination of interestingness in images
abstract
Interestingness is an important aesthetic property, which literally means something that arouses curiosity and is a precursor to attention. Aesthetics is becoming more important as multimedia systems become more human and content centric as opposed to technology centric. In this paper, we use insights from cognitive science, neurophysiology of the early visual system and a mix of human experiments and computational modeling for the purpose of investigating interestingness. Categories in image interestingness and their computational realization are explored through a nontrivial dataset and a real-world problem.
Harish Katti, Kwok Yang Bin, Tat-Seng Chua, Mohan Kankanhalli
ICME1