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Victor Bayon

dblp:08/1998 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Collaborative and social computing · 73% Personal fabrication and tangible interfaces · 24% User interface design and tools · 3%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
co-located collaboration
0.112006
Multiple decoupled interaction: An interaction design approach for groupware interaction in co-located virtual environments · Int. J. Hum. Comput. Stud. 2006
Collaborative and social computing
groupware
0.112006
Multiple decoupled interaction: An interaction design approach for groupware interaction in co-located virtual environments · Int. J. Hum. Comput. Stud. 2006
Collaborative and social computing › collaborative learning
classroom collaboration
0.012001
Classroom collaboration in the design of tangible interfaces for storytelling · CHI 2001
Personal fabrication and tangible interfaces
tangible interaction
0.012001
Classroom collaboration in the design of tangible interfaces for storytelling · CHI 2001
Personal fabrication and tangible interfaces › tangible interaction
tangible interaction design
0.012001
Classroom collaboration in the design of tangible interfaces for storytelling · CHI 2001
Collaborative and social computing › creative collaboration
collaborative storytelling
0.012000
Designing storytelling technologies to encouraging collaboration between young children · CHI 2000
Virtual and augmented reality › immersive interaction
collaborative virtual environments
0.012006
Multiple decoupled interaction: An interaction design approach for groupware interaction in co-located virtual environments · Int. J. Hum. Comput. Stud. 2006
Collaborative and social computing › collaborative design
collaborative drawing
0.012001
Classroom collaboration in the design of tangible interfaces for storytelling · CHI 2001

Methods — techniques the papers use, named apart from their topics

interaction design · 0.1iterative design · 0.1classroom study · 0.0field study · 0.0
YearPublicationVenuePosition
2006 Multiple decoupled interaction: An interaction design approach for groupware interaction in co-located virtual environments
Victor Bayon, Gareth Griffiths 0002, John R. Wilson
Int. J. Hum. Comput. Stud.1
2004 Exploiting Films and Multiple Subtitles Interaction for Casual Foreign Language Learning in the Living Room
Victor Bayon
ICEC1
2001 Classroom collaboration in the design of tangible interfaces for storytelling
abstract
We describe the design of tangible interfaces to the KidPad collaborative drawing tool. Our aims are to support the re-enactment of stories to audiences, and integration within real classroom environments. A six-month iterative design process, working with children and teachers in school, has produced the “magic carpet”, an interface that uses pressure mats and video-tracked and barcoded physical props to navigate a story in KidPad. Reflecting on this process, we propose four guidelines for the design of tangible interfaces for the classroom. (1) Use physical size and shysical props to encourage collaboration. (2) Be aware of how different interfaces emphasize different actions. (3) Be aware that superficial changes to the design can produce very different physical interactions. (4) Focus on open low-tech technologies rather than (over) polished products.
Danaë Emma Beckford Stanton Fraser, Victor Bayon, Helen Neale, Ahmed Ghali, Steve Benford, Sue Cobb, Rob Ingram, John R. Wilson, Tony P. Pridmore, Claire O'Malley
CHI2
2000 Designing storytelling technologies to encouraging collaboration between young children
abstract
We describe the iterative design of two collaborative storytelling technologies for young children, KidPad and the Klump. We focus on the idea of designing interfaces to subtly encourage collaboration so that children are invited to discover the added benefits of working together. This idea has been motivated by our experiences of using early versions of our technologies in schools in Sweden and the UK. We compare the approach of encouraging collaboration with other approaches to synchronizing shared interfaces. We describe how we have revised the technologies to encourage collaboration and to reflect design suggestions made by the children themselves.
Steve Benford, Benjamin B. Bederson, Karl-Petter Åkesson, Victor Bayon, Allison Druin, Pär Hansson, Juan Pablo Hourcade, Rob Ingram, Helen Neale, Claire O'Malley, Kristian T. Simsarian, Danaë Emma Beckford Stanton Fraser, Yngve Sundblad, Gustav Taxén
CHI4