Demo Data from EDBT 2026 / reviewers in the wild / expert
Victor Bayon
dblp:08/1998
· DBLP profile ↗
4ranked-venue papers
2as first author
0since 2021 · last 2006
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Collaborative and social computing · 73% Personal fabrication and tangible interfaces · 24% User interface design and tools · 3% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
co-located collaboration |
0.1 | 1 | 2006 | Multiple decoupled interaction: An interaction design approach for groupware interaction in co-located virtual environments · Int. J. Hum. Comput. Stud. 2006 |
Collaborative and social computing
groupware |
0.1 | 1 | 2006 | Multiple decoupled interaction: An interaction design approach for groupware interaction in co-located virtual environments · Int. J. Hum. Comput. Stud. 2006 |
Collaborative and social computing › collaborative learning
classroom collaboration |
0.0 | 1 | 2001 | Classroom collaboration in the design of tangible interfaces for storytelling · CHI 2001 |
Personal fabrication and tangible interfaces
tangible interaction |
0.0 | 1 | 2001 | Classroom collaboration in the design of tangible interfaces for storytelling · CHI 2001 |
Personal fabrication and tangible interfaces › tangible interaction
tangible interaction design |
0.0 | 1 | 2001 | Classroom collaboration in the design of tangible interfaces for storytelling · CHI 2001 |
Collaborative and social computing › creative collaboration
collaborative storytelling |
0.0 | 1 | 2000 | Designing storytelling technologies to encouraging collaboration between young children · CHI 2000 |
Virtual and augmented reality › immersive interaction
collaborative virtual environments |
0.0 | 1 | 2006 | Multiple decoupled interaction: An interaction design approach for groupware interaction in co-located virtual environments · Int. J. Hum. Comput. Stud. 2006 |
Collaborative and social computing › collaborative design
collaborative drawing |
0.0 | 1 | 2001 | Classroom collaboration in the design of tangible interfaces for storytelling · CHI 2001 |
Methods — techniques the papers use, named apart from their topics
interaction design · 0.1iterative design · 0.1classroom study · 0.0field study · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2006 | Multiple decoupled interaction: An interaction design approach for groupware interaction in co-located virtual environments
Victor Bayon, Gareth Griffiths 0002, John R. Wilson |
Int. J. Hum. Comput. Stud. | 1 |
| 2004 | Exploiting Films and Multiple Subtitles Interaction for Casual Foreign Language Learning in the Living Room
Victor Bayon |
ICEC | 1 |
| 2001 | Classroom collaboration in the design of tangible interfaces for storytellingabstractWe describe the design of tangible interfaces to the KidPad collaborative drawing tool. Our aims are to support the re-enactment of stories to audiences, and integration within real classroom environments. A six-month iterative design process, working with children and teachers in school, has produced the “magic carpet”, an interface that uses pressure mats and video-tracked and barcoded physical props to navigate a story in KidPad. Reflecting on this process, we propose four guidelines for the design of tangible interfaces for the classroom. (1) Use physical size and shysical props to encourage collaboration. (2) Be aware of how different interfaces emphasize different actions. (3) Be aware that superficial changes to the design can produce very different physical interactions. (4) Focus on open low-tech technologies rather than (over) polished products. Danaë Emma Beckford Stanton Fraser, Victor Bayon, Helen Neale, Ahmed Ghali, Steve Benford, Sue Cobb, Rob Ingram, John R. Wilson, Tony P. Pridmore, Claire O'Malley |
CHI | 2 |
| 2000 | Designing storytelling technologies to encouraging collaboration between young childrenabstractWe describe the iterative design of two collaborative storytelling technologies for young children, KidPad and the Klump. We focus on the idea of designing interfaces to subtly encourage collaboration so that children are invited to discover the added benefits of working together. This idea has been motivated by our experiences of using early versions of our technologies in schools in Sweden and the UK. We compare the approach of encouraging collaboration with other approaches to synchronizing shared interfaces. We describe how we have revised the technologies to encourage collaboration and to reflect design suggestions made by the children themselves. Steve Benford, Benjamin B. Bederson, Karl-Petter Åkesson, Victor Bayon, Allison Druin, Pär Hansson, Juan Pablo Hourcade, Rob Ingram, Helen Neale, Claire O'Malley, Kristian T. Simsarian, Danaë Emma Beckford Stanton Fraser, Yngve Sundblad, Gustav Taxén |
CHI | 4 |