EDBT 2026 Demo / reviewers in the wild / expert
Chris Scharver
dblp:08/4217
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2004
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
2 papers |
Medical and health informatics · 100% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 50% Geometric modeling and processing · 50% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Medical and health informatics › computer-assisted surgery
surgical planning |
0.0 | 1 | 2004 | Pre-surgical Cranial Implant Design using the PARISTM Prototype · VR 2004 |
Virtual and augmented reality
medical virtual reality |
0.0 | 1 | 2004 | Pre-surgical Cranial Implant Design using the PARISTM Prototype · VR 2004 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2004 | Pre-surgical Cranial Implant Design using the PARISTM Prototype
Chris Scharver, Ray Evenhouse, Andrew E. Johnson 0001, Jason Leigh |
VR | 1 |
| 2004 | Colorplate: Pre-surgical Cranial Implant Design using the PARISTM Prototype
Chris Scharver, Ray Evenhouse, Andrew E. Johnson 0001, Jason Leigh |
VR | 1 |
| 2000 | CAVERNsoft G2: a toolkit for high performance tele-immersive collaborationabstractThis paper describes the design and implementation of CAVERNsoft G2, a toolkit for building collaborative virtual reality applications. G2's special emphasis is on providing the tools to support high-performance computing and data intensive systems that are coupled to collaborative, immersive environments.This paper describes G2's broad range of services, and demonstrates how they are currently being used in a collaborative volume visualization application. Kyoung Shin Park, Yongjoo Cho, Naveen K. Krishnaprasad, Chris Scharver, Michael J. Lewis, Jason Leigh, Andrew E. Johnson 0001 |
VRST | 4 |