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Hiroshi Tezuka

dblp:08/4413 · DBLP profile ↗
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12ranked-venue papers
1as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 6 · 1 first-authorComputer networks · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
3 papers
Embedded and real-time systems · 39% High-performance computing · 29% Storage systems · 17%
Software engineering, system software, and programming languages
2 papers
Operating systems · 100%
Computer networks
1 paper
Internet architecture and protocols · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
High-performance computing
cluster computing
0.012000
High Performance Communication using a Commodity Network for Cluster Systems · HPDC 2000
Embedded and real-time systems › real-time scheduling › multiprocessor scheduling
gang scheduling
0.011998
Highly Efficient Gang Scheduling Implementation · SC 1998
Storage systems › multimedia storage
continuous media storage
0.011996
Simple Continuous Media Storage Server on Real-Time Mach · USENIX ATC 1996
Embedded and real-time systems
real-time operating systems
0.011996
Simple Continuous Media Storage Server on Real-Time Mach · USENIX ATC 1996
Parallel and multicore computing › parallel programming models › message passing
MPI communication
0.012000
High Performance Communication using a Commodity Network for Cluster Systems · HPDC 2000
Parallel and multicore computing › parallel computing › parallel communication
user-level communication
0.011998
Highly Efficient Gang Scheduling Implementation · SC 1998
Multimedia systems and quality of experience › video streaming
video-on-demand
0.011994
A Continuous Media Application Supporting Dynamic QOS Control on Real-Time Mach · ACM Multimedia 1994

Methods — techniques the papers use, named apart from their topics

kernel modification · 0.1interrupt reaping · 0.1performance evaluation · 0.0network context switching · 0.0real-time scheduling · 0.0
YearPublicationVenuePosition
2008 Effect of Parallel TCP Stream Equalizer on Real Long Fat-pipe Network
abstract
With the rapid progress of high-performance cluster applications, data transfer between clusters in distant locations becomes more important. But, it is difficult to transfer data using parallel TCP streams on long distance high bandwidth network. In this paper, we microscopically observe parallel TCP streams on 10 Gbps network using our network analyzer, propose, implement, and evaluate "Stream Equalizer'' which relaxes self-congestion and balances throughput among streams.We evaluate it using a real wide-area network over the Pacific Ocean.The network analyzer and the Stream Equalizer are implemented on FPGA-based programmable high-speed network testbed TGNLE-1.
Yutaka Sugawara, Takeshi Yoshino, Hiroshi Tezuka, Mary Inaba, Kei Hiraki
NCA3
2000 High Performance Communication using a Commodity Network for Cluster Systems
abstract
Proposes a scheme to realize a high-performance communication facility using a commodity network. This scheme does not require any special hardware or hardware-specific device drivers in order to adapt to many kinds of network interface cards (NICs). In this scheme, a reliable lightweight network protocol is handled directly on a data link layer called by a network device driver. An interrupt reaping technique is proposed to eliminate the hardware interrupt overhead when an application waits for a message. PM/Ethernet, an instance of the scheme, is implemented on Linux with minimal modification to the Linux kernel, and existing network device drivers are used without any modification. Using Pentium III 500-MHz PCs on Packet Engine's G-NIC II Gigabit Ethernet NIC, it achieves 77.5 MB/s bandwidth and 37.6 /spl mu/s round-trip time latency compared to that of TCP/IP, which achieves 46.7 MB/s bandwidth and 89.6 /spl mu/s round-trip time latency. The NAS parallel benchmark IS results show that MPI on PM/Ethernet achieves 75% better performance than MPI on TCP/IP and is 7.8% slower than that of MPI on Myrinet PM.
Shinji Sumimoto, Hiroshi Tezuka, Atsushi Hori, Hiroshi Harada, Toshiyuki Takahashi, Yutaka Ishikawa
HPDC2
1999 The design and evaluation of high performance communication using a Gigabit Ethernet
abstract
A high performance communication facility, called the GigaE PM, has been designed and implemented for parallel applications on clusters of computers using a Gigabit Ethernet. The GigaE PM provides not only a reliable high bandwidth and low latency communication function, but also supports existing network protocols such as TCP/IP. In the design of the GigaE PM, it is assumed that the Gigabit Ethernet card used has a dedicated processor and its program can be modied. A reliable communication mechanism for a parallel application is implemented on the rmware while existing network protocols are handled by an operating system kernel. A prototype system has been implemented using an Essential Communications Gigabit Ethernet card. The performance results show that a 48.3 s round trip time for a four byte user message, and 56.7 MBytes/sec bandwidth for a 1,468 byte message have been achieved on Intel Pentium II 400 MHz PCs. We have implemented MPICH-PM on top of the GigaE PM, and evaluat...
Shinji Sumimoto, Hiroshi Tezuka, Atsushi Hori, Hiroshi Harada, Toshiyuki Takahashi, Yutaka Ishikawa
International Conference on Supercomputing2
1998 The Design and Implementation of Zero Copy MPI Using Commodity Hardware with a High Performance Network
abstract
This paper designs an implementation of the MPI message passing interface using a zero copy message transfer primitive supported by a lower communication layer to realize a high performance communication library.The zero copy message transfer primitive requires a memory area pinned down to physical memory, which is a restricted quantity resource under a paging memory system.Allocation of pinned down memory by multiple simultaneous requests for sending and receiving without any control can cause deadlock.To avoid this deadlock, we have introduced: i) separate of control of send/receive pin-down memory areas to ensure that at least one send and receive may be processed concurrently, and ii) delayed queues to handle the postponed message passing operations which could not be pinned-down.
Francis O'Carroll, Hiroshi Tezuka, Atsushi Hori, Yutaka Ishikawa
International Conference on Supercomputing2
1998 Overhead Analysis of Preemptive Gang Scheduling
Atsushi Hori, Hiroshi Tezuka, Yutaka Ishikawa
JSSPP2
1998 Highly Efficient Gang Scheduling Implementation
abstract
A new and more highly efficient gang scheduling implementation technique is the basis for this paper. Network preemption, in which network interface contexts are saved and restored, has already been proposed to enable parallel applications to perform efficent user-level communication. This network preemption technique can be used to for detecting global state, such as deadlock, of a parallel program execution. A gang scheduler, SCore-D, using the network preemption technique is implemented with PM, a user-level communication library. This paper evaluates network preemption gang scheduling overhead using eight NAS parallel benchmark programs. The results of this evaluation illustrate that the saving and restoring network contexts occupies almost half of the total gang scheduling overhead. A new mechanism, having multiple network contexts and merely switching the context pointers without saving and restoring the network contexts, is proposed. The NAS parallel benchmark evaluation shows that gang scheduling overhead is almost halved. The maximum gang scheduling overhead among benchmark programs is less than 10%, with a 40msec time slice on 64 single-way PentiumPros, connected by Myrinet to form a PC cluster. The numbers of secondary cache misses are counted, and it is found that network preemption with multiple network contexts is more cache-effective than a single network context. The observed scheduling overhead for applications running on 64 nodes can only be a small percent of the execution time. The gang scheduling overheads of switching two NAS parallel benchmark programs are also evaluated. The additional overheads are less than 2% in most cases, with a 100msec time slice on 64 nodes. This slightly higher scheduling overheads than for switching a single parallel process comes from more frequent cache misses. This paper contributes the following findings; i) gang scheduling overhead with network preemption can be sufficiently low, ii) proposed network preemption with multiple network contexts is more cache-effective than a single network context, and, iii) network preemption can be applied to detect global states of user parallel processes. SCore-D gang scheduler realized by network preemption can utilize processor resources by the detecting the global state of user parallel processes. Network preemption with multiple contexts exhibits highly efficient gang scheduling. The combination of low scheduling overhead and the global state detection mechanism achieves an interactive parallel programming where parallel program development and the production run of parallel programs can be mixed freely.
Atsushi Hori, Hiroshi Tezuka, Yutaka Ishikawa
SC2
1998 Ninf and PM: Communication libraries for global computing and high-performance cluster computing
Mitsuhisa Sato, Hiroshi Tezuka, Atsushi Hori, Yutaka Ishikawa, Satoshi Sekiguchi, Hidemoto Nakada, Satoshi Matsuoka, Umpei Nagashima
Future Gener. Comput. Syst.2
1997 A Gigabit-to-the-Home (GTTH) System for Future Broadband Access Infrastructure
abstract
A gigabit-to-the-home (GTTH) system is proposed as a future ultra-broadband access network and its feasibility is investigated. GTTH is based on PON architecture and offers a very large downstream capacity of 2.5 Gb/s. Thus, various broadband communication services and digital video broadcasting services with a great many channels can be simultaneously provided. GTTH also has high flexibility due to its multiple-interface architecture, which enables multiple systems to be integrated regardless of their signal formats, protocols and transfer modes. In order to reduce the cost of GTTH-ONU, a high-speed CMOS DMUX IC, a waveguide PIN-PD and a one-chip receiver are developed. The service integration capability of GTTH is shown through a GTTH demonstration system.
Makoto Shibutani, H. Ishikawa, Hiroshi Tezuka, Watani Domon, Masaaki Soda, Katsumi Emura
ICC (2)3
1997 Global State Detection Using Network Preemption
Atsushi Hori, Hiroshi Tezuka, Yutaka Ishikawa
JSSPP2
1996 Implementation of Gang-Scheduling on Workstation Cluster
Atsushi Hori, Hiroshi Tezuka, Yutaka Ishikawa, Noriyuki Soda, Hiroki Konaka, Munenori Maeda
JSSPP2
1996 Simple Continuous Media Storage Server on Real-Time Mach
Hiroshi Tezuka, Tatsuo Nakajima
USENIX ATC1
1994 A Continuous Media Application Supporting Dynamic QOS Control on Real-Time Mach
abstract
A QOS control is one of the most important factors in continuous media applications. The QOS levels of the applications should be maintained even if several continuous media applications are running concurrently. Also, the QOS levels should be changed according to a number of applications and their respective importances when a system is overloaded. This paper presents our experience with a video-on-demand system that supports a dynamic QOS control scheme on Real-Time Mach, and shows the necessity of a real-time resource management for building such applications.
Tatsuo Nakajima, Hiroshi Tezuka
ACM Multimedia2