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Ikushi Yoda

dblp:08/4532 · DBLP profile ↗
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14ranked-venue papers
6as first author
0since 2021 · last 2020
0000-0002-4789-5273ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-authorArtificial intelligence and machine learning · 6 · 4 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 first-authorComputer networks · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Internet of things and sensor networks · 100%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Internet of things and sensor networks › sensor data management
sensor data streams
0.212013
A sensor data streaming service for visualizing urban public spaces · SenSys 2013
Internet of things and sensor networks › mobile sensing
urban sensing
0.212013
A sensor data streaming service for visualizing urban public spaces · SenSys 2013
Visualization and visual analytics › geospatial visualization
urban data visualization
0.012013
A sensor data streaming service for visualizing urban public spaces · SenSys 2013
Interaction techniques and input › input sensing
gesture recognition
0.011998
Utilization of Stereo Disparity and Optical Flow Information for Human Interaction · ICCV 1998
Computer vision › 3D vision › motion estimation
optical flow
0.011998
Utilization of Stereo Disparity and Optical Flow Information for Human Interaction · ICCV 1998
Computer vision › 3D vision › stereo vision
stereo matching
0.011998
Utilization of Stereo Disparity and Optical Flow Information for Human Interaction · ICCV 1998
Computer vision › 3D vision
stereo vision
0.011998
Utilization of Stereo Disparity and Optical Flow Information for Human Interaction · ICCV 1998

Methods — techniques the papers use, named apart from their topics

linear discriminant analysis · 0.0higher order local autocorrelation · 0.0gaussian pyramid · 0.0
YearPublicationVenuePosition
2020 Application of Gesture Interface to Transcription for People with Motor Dysfunction
Ikushi Yoda, Tsuyoshi Nakayama, Kazuyuki Itoh, Daisuke Nishida, Katsuhiro Mizuno
ICCHP (2)1
2013 A sensor data streaming service for visualizing urban public spaces
abstract
For understanding human activities in urban public spaces, we have been developing a sensing platform for visualizing data derived from sensor devices in the spaces. The platform collects sensing data from sensor devices installed in public spaces, and provide a simple communication interface to access the sensor data for client systems. In this demo abstract, we describe a working prototype of a sensor data streaming service for visualizing urban public spaces. The streaming data includes the number of pedestrians, pedestrian flows, and sound pressures of the human activities in the sensing area. As an application of the streaming service, we will show a client system that visualizes the current pedestrian flows in the sensing area with very little delay. The flows are visualized like a view of live camera without pedestrians' appearances. The system has a search interface to retrieve the sensing data in a past period and also visualizes them.
Akio Sashima, Ikushi Yoda, Mitsuru Kawamoto, Koichi Kurumatani
SenSys2
2010 Real-time 3D head pose estimation using both geometry and learning
abstract
In this paper we propose a very efficient and low-cost method for real-time 3D object pose estimation, suitable for operation under severe changes in the illumination conditions. The method consists of a geometry-based and learning-based stage: first a geometry-based pose estimation algorithm is used to obtain pose parameter values, which are utilized as supervised information during a following learning-based stage. The efficacy of the proposed approach is illustrated on a real-world application in a head pose based facial-gesture interface for automatic wheelchair navigation.
Bisser Raytchev, Yusuke Kimura, Ikushi Yoda, Katsuhiko Sakaue
ICIP3
2010 Visualization of Customer Flow in an Office Complex over a Long Period
abstract
In facility management, analysis of customer trajectories in office complexes is considered critical. In this paper, we propose a novel approach for the visualization of customer flow in an office complex over a long period of time. We expressed the variation in the trajectories with respect to time by using a mixture model; this was used for the visualization of the trajectory flows. The effectiveness of our approach was evaluated from the results of the customer flow analysis experiments that were conducted in an office complex.
Masaki Onishi, Ikushi Yoda
ICPR2
2009 Development and Long-Term Verification of Stereo Vision Sensor System for Controlling Safety at Railroad Crossing
Daisuke Hosotani, Ikushi Yoda, Katsuhiko Sakaue
ICVS2
2009 Vibrotactile Rendering of Head Gestures for Controlling Electric Wheelchair
abstract
We have developed a head gesture controlled electric wheelchair system to aid persons with severe disabilities. Realtime range information obtained from a stereo camera is used to locate and segment the face images of the user from the sensed video. We use an Isomap based nonlinear manifold learning map of facial textures for head pose estimation. Our system is a non-contact vision system, making it much more convenient to use. The user is only required to gesture his/her head to command the wheelchair. To overcome problems with a non responding system, it is necessary to notify the user of the exact system state while the system is in use. In this paper, we explore the use of vibrotactile rendering of head gestures as feedback. Three different feedback systems are developed and tested, audio stimuli, vibrotactile stimuli and audio plus vibrotactile stimuli. We have performed user tests to study the usability of these three display methods. The usability studies show that the method using both audio plus vibrotactile response outperforms the other methods (i.e. audio stimuli, vibrotactile stimuli response).
Shafiq ur Réhman 0002, Bisser Raytchev, Ikushi Yoda, Li Liu 0003
SMC3
2009 Wheelchair recognition by using stereo vision and histogram of oriented gradients (HOG) in real environments
abstract
We propose a method of identifying persons who are using wheelchairs in real environments on the basis of HOG features extracted from disparity images. First, we use USV, which is a stereo vision system for detecting humans, to determine the 3-D location of the humans moving within the monitored area, and cut out the corresponding regions in the disparity image. Then, we compute a HOG feature vector from those cut-out images, divide the results into the two classes of persons in wheelchairs and pedestrians and perform training and distinguishing by SVM. The data dealt with here involved people moving around without restriction in real environments. Also, there was no guarantee that the photographed environment was the same at the time of training data acquisition and at the time of recognition processing. We conducted training and recognition experiments on this method using video data acquired in the laboratory that confirmed a per-frame recognition rate of 99% or higher. Furthermore, after training with the same laboratory data and application to video data of visitors to an assistive products exhibition, a per-frame correct recognition rate of 80% was confirmed.
Daisuke Hosotani, Ikushi Yoda, Katsuhiko Sakaue
WACV2
2007 Application of the Unusual Motion Detection Using CHLAC to the Video Surveillance
Kenji Iwata, Yutaka Satoh, Takumi Kobayashi 0001, Ikushi Yoda, Nobuyuki Otsu
ICONIP (2)4
2006 Multi-point Stereo Camera System for Controlling Safety at Railroad Crossings
abstract
Dozens of people are killed every year at railroad crossings, a situation that requires urgent action by railroad companies, especially in major cities. We are therefore developing a ubiquitous stereo vision based system for ensuring safety at railroad crossings. In this system, stereo cameras are installed at four corners and are pointed toward the center of the railroad crossing to monitor the passage of people. The system determines automatically and in real-time whether anyone or anything is inside the railroad crossing, and whether anyone remains in the crossing. The system can be configured to automatically switch over to a surveillance monitor or automatically connect to an emergency brake system in the event of trouble.
Ikushi Yoda, Katsuhiko Sakaue, Daisuke Hosotani
ICVS1
2006 Hybrid Camera Surveillance System by Using Stereo Omni-directional System and Robust Human Detection
Kenji Iwata, Yutaka Satoh, Ikushi Yoda, Katsuhiko Sakaue
PSIVT3
2003 Utilization of stereo disparity and optical flow information for the computer analysis of human interactions
Ikushi Yoda, Katsuhiko Sakaue
Mach. Vis. Appl.1
1999 Automatic acquisition of hierarchical mathematical morphology procedures by genetic algorithms
Ikushi Yoda, Kazuhiko Yamamoto, Hiromitsu Yamada
Image Vis. Comput.1
1998 Utilization of Stereo Disparity and Optical Flow Information for Human Interaction
abstract
To attain smooth human interaction we propose a system which simultaneously utilizes the stereo disparity and optical flow information of real-time stereo gray and multi resolution images to recognize objects and gestures. For real-time calculation of the disparity and optical flow information of a stereo image the system first creates pyramid images by utilizing a Gaussian filter. The system then determines the disparity and optical flow of a low density image and extracts regions in front of a certain depth. The three foremost regions are recognized by higher order local autocorrelation features and a linear discriminant analysis. With this process the system recognizes the face and hand signs of users which are displayed foremost, and roughly recognizes movements within the region in real-time. With this framework, the system can discriminate, the face of a user, can monitor the basic movements of the user, can smoothly learn a presented object by users and can communicate with users from hand signs learned in advance.
Ikushi Yoda, Katsuhiko Sakaue
ICCV1
1994 An automatic acquisition of hierarchical mathematical morphology procedures by GA
abstract
This paper presents a method to obtain an image processing procedure by showing an original image and a target image. There are some preceding works concerns with automatic acquisition of image processing procedures by combining subroutine packages. In our approach, we only use the hierarchical mathematical morphology procedures, i.e., erosion and dilation operations. Since the subroutine packages are macro procedures, we use micro operations for constructing more flexible visual procedures. We use genetic algorithms (GA) to search procedures. Utilizing a parallel searching function of GA and introducing a concept of era, we construct hierarchical procedures of mathematical morphology.
Ikushi Yoda, Kazuhiko Yamamoto, Hiromitsu Yamada
ICPR (2)1