Sanja Fidler

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207ranked-venue papers
10as first author
98since 2021 · last 2025
0000-0003-1040-3260ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 193 · 10 first-author · 88 since 2021Graphics, computer vision, multimedia, augmented reality and games · 140 · 7 first-author · 58 since 2021Human-computer interaction and ubiquitous computing · 4 · 3 since 2021Systems, architecture and hardware · 2Applied, interdisciplinary, general and emerging computing · 2
YearPublicationVenuePosition
2025 Diffusion Renderer: Neural Inverse and Forward Rendering with Video Diffusion Models
abstract
Understanding and modeling lighting effects are fundamental tasks in computer vision and graphics. Classic physically-based rendering (PBR) accurately simulates the light transport, but relies on precise scene representations–explicit 3D geometry, high-quality material properties, and lighting conditions–that are often impractical to obtain in real-world scenarios. Therefore, we introduce DiffusionRenderer, a neural approach that addresses the dual problem of inverse and forward rendering within a holistic framework. Leveraging powerful video diffusion model priors, the inverse rendering model accurately estimates G-buffers from real-world videos, providing an interface for image editing tasks, and training data for the rendering model. Conversely, our rendering model generates photorealistic images from G-buffers without explicit light transport simulation. Specifically, we first train a video diffusion model for inverse rendering on synthetic data, which generalizes well to real-world videos and allows us to auto-label diverse real-world videos. We then co-train our rendering model using both synthetic and auto-labeled real-world data. Experiments demonstrate that DiffusionRenderer effectively approximates inverse and forwards rendering, consistently outperforming the state-of-the-art. Our model enables practical applications from a single video input—including relighting, material editing, and realistic object insertion.
Ruofan Liang, Zan Gojcic, Huan Ling, Jacob Munkberg, Jon Hasselgren, Chih-Hao Lin, Jun Gao 0004, Alexander Keller 0001, Nandita Vijaykumar, Sanja Fidler
CVPR10
2025 Can Large Vision-Language Models Correct Semantic Grounding Errors By Themselves?
abstract
Improving semantic grounding in Vision-Language Models (VLMs) often involves collecting domain-specific training data, refining the network architectures, or modifying the training recipes. In this work, we venture into an orthogonal direction and explore self-correction in VLMs focusing on semantic grounding. We find that VLMs can correct their own semantic grounding mistakes when properly prompted and framed for the task, without any fine-tuning or even access to oracle feedback. We also introduce a self-correction framework in an iterative setting which consistently improves performance across all models investigated. Overall, we show that iterative self-correction consistently improves VLM performance in semantic grounding by up to 8.4 accuracy points across all models investigated, without requiring fine-tuning, additional architectural changes, or external data. Our exploration of self-correction also reveals that, even after several rounds of feedback, strong models like GPT-4V and GPT-4o retain limited capability in leveraging oracle feedback, suggesting promising directions for further research.
Yuan-Hong Liao, Rafid Mahmood, Sanja Fidler, David Acuna
CVPR3
2025 GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control
abstract
We present Gen3C, a generative video model with precise Camera Control and temporal 3D Consistency. Prior video models already generate realistic videos, but they tend to leverage little 3D information, leading to inconsistencies, such as objects popping in and out of existence. Camera control, if implemented at all, is imprecise, because camera parameters are mere inputs to the neural network which must then infer how the video depends on the camera. In contrast, Gen3C is guided by a 3D cache: point clouds obtained by predicting the pixel-wise depth of seed images or previously generated frames. When generating the next frames, Gen3C is conditioned on the 2D renderings of the 3D cache with the new camera trajectory provided by the user. Crucially, this means that Gen3C neither has to remember what it previously generated nor does it have to infer the image structure from the camera pose. The model, instead, can focus all its generative power on previously unobserved regions, as well as advancing the scene state to the next frame. Our results demonstrate more precise camera control than prior work, as well as state-of-the-art results in sparse-view novel view synthesis, even in challenging settings such as driving scenes and monocular dynamic video. Results are best viewed in videos. Check out our webpage!1
Xuanchi Ren, Tianchang Shen, Huan Ling, Merlin Nimier-David, Thomas Müller 0013, Alexander Keller 0001, Sanja Fidler, Jun Gao 0004
CVPR9
2025 DIFIX3D+: Improving 3D Reconstructions with Single-Step Diffusion Models
abstract
Neural Radiance Fields and 3D Gaussian Splatting have revolutionized 3D reconstruction and novel-view synthesis task. However, achieving photorealistic rendering from extreme novel viewpoints remains challenging, as artifacts persist across representations. In this work, we introduce Difix3D+, a novel pipeline designed to enhance 3D reconstruction and novel-view synthesis through single-step diffusion models. At the core of our approach is Difix, a single-step image diffusion model trained to enhance and remove artifacts in rendered novel views caused by under-constrained regions of the 3D representation. Difix serves two critical roles in our pipeline. First, it is used during the reconstruction phase to clean up pseudo-training views that are rendered from the reconstruction and then distilled back into 3D. This greatly enhances underconstrained regions and improves the overall 3D representation quality. More importantly, Difix also acts as a neural enhancer during inference, effectively removing residual artifacts arising from imperfect 3D supervision and the limited capacity of current reconstruction models. Difix3D+ is a general solution, a single model compatible with both NeRF and 3DGS representations, and it achieves an average 2× improvement in FID score over baselines while maintaining 3D consistency.
Jay Zhangjie Wu, Yuxuan Zhang 0001, Haithem Turki, Xuanchi Ren, Jun Gao 0004, Zheng Shou 0001, Sanja Fidler, Zan Gojcic, Huan Ling
CVPR7
2025 Socratic-MCTS: Test-Time Visual Reasoning by Asking the Right Questions
abstract
Recent research in vision-language models (VLMs) has centered around the possibility of equipping them with implicit long-form chainof-thought reasoning-akin to the success observed in language models-via distillation and reinforcement learning.But what about the non-reasoning models already trained and deployed across the internet?Should we simply abandon them, or is there hope for a search mechanism that can elicit hidden knowledge and induce long reasoning traces-without any additional training or supervision?In this paper, we explore this possibility using a Monte Carlo Tree Search (MCTS)-inspired algorithm, which injects subquestion-subanswer pairs into the model's output stream.We show that framing reasoning as a search process-where subquestions act as latent decisions within a broader inference trajectory-helps the model "connect the dots" between fragmented knowledge and produce extended reasoning traces in nonreasoning models.We evaluate our method across three benchmarks and observe consistent improvements.Notably, our approach yields a 2% overall improvement on MMMU-PRO, including a significant 9% gain in Liberal Arts.Problem (P) What is the position of the blue car in the image?A: parked on the sidewalk B: driving on the road C: parked on the grass D: parked on the road CoT: To determine the position of the blue car in the image, let's analyze the scene: * The image shows a busy urban street with several vehicles.* The blue car is located on the right side of the image.* It is positioned on what appears to be a paved surface, which is consistent with a road.* The car is not on the grass or the sidewalk, as those areas are clearly distinguishable in the image.* The car is stationary, suggesting it is parked.Given these observations, the blue car is parked on the road.
David Acuna, Ximing Lu, Jaehun Jung, Hyunwoo Kim 0002, Amlan Kar, Sanja Fidler, Yejin Choi 0001
EMNLP6
2025 Controllable Weather Synthesis and Removal with Video Diffusion Models
Chih-Hao Lin, Ruofan Liang, Yuxuan Zhang 0001, Sanja Fidler, Shenlong Wang, Zan Gojcic
ICCV5
2025 PartField: Learning 3D Feature Fields for Part Segmentation and Beyond
abstract
We propose PartField, a feedforward approach for learning part-based 3D features, which captures the general concept of parts and their hierarchy without relying on predefined templates or text-based names, and can be applied to open-world 3D shapes across various modalities. PartField requires only a 3D feedforward pass at inference time, significantly improving runtime and robustness compared to prior approaches. Our model is trained by distilling 2D and 3D part proposals from a mix of labeled datasets and image segmentations on large unsupervised datasets, via a contrastive learning formulation. It produces a continuous feature field which can be clustered to yield a hierarchical part decomposition. Comparisons show that PartField is up to 20% more accurate and often orders of magnitude faster than other recent class-agnostic part-segmentation methods. Beyond single-shape part decomposition, consistency in the learned field emerges across shapes, enabling tasks such as co-segmentation and correspondence, which we demonstrate in several applications of these general-purpose, hierarchical, and consistent 3D feature fields. Check our Webpage! https://research.nvidia.com/labs/toronto-ai/partfield-release/
Ming-Yu Liu 0001, Mikaela Angelina Uy, Donglai Xiang, Sanja Fidler, Nicholas Sharp, Jun Gao 0004
ICCV5
2025 InfiniCube: Unbounded and Controllable Dynamic 3D Driving Scene Generation with World-Guided Video Models
abstract
We present InfiniCube, a scalable method for generating unbounded dynamic 3D driving scenes with high fidelity and controllability. Previous methods for scene generation either suffer from limited scales or lack geometric and appearance consistency along generated sequences. In contrast, we leverage the recent advancements in scalable 3D representation and video models to achieve large dynamic scene generation that allows flexible controls through HD maps, vehicle bounding boxes, and text descriptions. First, we construct a map-conditioned sparse-voxel-based 3D generative model to unleash its power for unbounded voxel world generation. Then, we re-purpose a video model and ground it on the voxel world through a set of carefully designed pixel-aligned guidance buffers, synthesizing a consistent appearance. Finally, we propose a fast feed-forward approach that employs both voxel and pixel branches to lift the dynamic videos to dynamic 3D Gaussians with controllable objects. Our method can generate controllable and realistic 3D driving scenes, and extensive experiments validate the effectiveness and superiority of our model.
Xuanchi Ren, Jiawei Yang 0002, Tianchang Shen, Jay Zhangjie Wu, Jun Gao 0004, Yue Wang 0041, Siheng Chen, Sanja Fidler
ICCV10
2025 OmniRe: Omni Urban Scene Reconstruction
abstract
We introduce OmniRe, a comprehensive system for efficiently creating high-fidelity digital twins of dynamic real-world scenes from on-device logs. Recent methods using neural fields or Gaussian Splatting primarily focus on vehicles, hindering a holistic framework for all dynamic foregrounds demanded by downstream applications, e.g., the simulation of human behavior. OmniRe extends beyond vehicle modeling to enable accurate, full-length reconstruction of diverse dynamic objects in urban scenes. Our approach builds scene graphs on 3DGS and constructs multiple Gaussian representations in canonical spaces that model various dynamic actors, including vehicles, pedestrians, cyclists, and others. OmniRe allows holistically reconstructing any dynamic object in the scene, enabling advanced simulations (~60 Hz) that include human-participated scenarios, such as pedestrian behavior simulation and human-vehicle interaction. This comprehensive simulation capability is unmatched by existing methods. Extensive evaluations on the Waymo dataset show that our approach outperforms prior state-of-the-art methods quantitatively and qualitatively by a large margin. We further extend our results to 5 additional popular driving datasets to demonstrate its generalizability on common urban scenes. Code and results are available at [omnire](https://ziyc.github.io/omnire/).
Jiawei Yang 0002, Riccardo de Lutio, Janick Martinez Esturo, Boris Ivanovic, Or Litany, Zan Gojcic, Sanja Fidler, Marco Pavone 0001, Yue Wang 0041
ICLR9
2025 ReMatching Dynamic Reconstruction Flow
abstract
Reconstructing a dynamic scene from image inputs is a fundamental computer vision task with many downstream applications. Despite recent advancements, existing approaches still struggle to achieve high-quality reconstructions from unseen viewpoints and timestamps. This work introduces the ReMatching framework, designed to improve reconstruction quality by incorporating deformation priors into dynamic reconstruction models. Our approach advocates for velocity-field based priors, for which we suggest a matching procedure that can seamlessly supplement existing dynamic reconstruction pipelines. The framework is highly adaptable and can be applied to various dynamic representations. Moreover, it supports integrating multiple types of model priors and enables combining simpler ones to create more complex classes. Our evaluations on popular benchmarks involving both synthetic and real-world dynamic scenes demonstrate that augmenting current state-of-the-art methods with our approach leads to a clear improvement in reconstruction accuracy.
Sara Oblak, Despoina Paschalidou, Sanja Fidler, Matan Atzmon
ICLR3
2025 UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting
abstract
We address the challenge of relighting a single image or video, a task that demands precise scene intrinsic understanding and high-quality light transport synthesis. Existing end-to-end relighting models are often limited by the scarcity of paired multi-illumination data, restricting their ability to generalize across diverse scenes. Conversely, two-stage pipelines that combine inverse and forward rendering can mitigate data requirements but are susceptible to error accumulation and often fail to produce realistic outputs under complex lighting conditions or with sophisticated materials. In this work, we introduce a general-purpose approach that jointly estimates albedo and synthesizes relit outputs in a single pass, harnessing the generative capabilities of video diffusion models. This joint formulation enhances implicit scene comprehension and facilitates the creation of realistic lighting effects and intricate material interactions, such as shadows, reflections, and transparency. Trained on synthetic multi-illumination data and extensive automatically labeled real-world videos, our model demonstrates strong generalization across diverse domains and surpasses previous methods in both visual fidelity and temporal consistency. Our project page is https://research.nvidia.com/labs/toronto-ai/UniRelight/.
Ruofan Liang, Jacob Munkberg, Jon Hasselgren, Nandita Vijaykumar, Alexander Keller 0001, Sanja Fidler, Igor Gilitschenski, Zan Gojcic
NeurIPS7
2025 LuxDiT: Lighting Estimation with Video Diffusion Transformer
abstract
Estimating scene lighting from a single image or video remains a longstanding challenge in computer vision and graphics. Learning-based approaches are constrained by the scarcity of ground-truth HDR environment maps, which are expensive to capture and limited in diversity. While recent generative models offer strong priors for image synthesis, lighting estimation remains difficult due to its reliance on indirect visual cues, the need to infer global (non-local) context, and the recovery of high-dynamic-range outputs. We propose LuxDiT, a novel data-driven approach that fine-tunes a video diffusion transformer to generate HDR environment maps conditioned on visual input. Trained on a large synthetic dataset with diverse lighting conditions, our model learns to infer illumination from indirect visual cues and generalizes effectively to real-world scenes. To improve semantic alignment between the input and the predicted environment map, we introduce a low-rank adaptation finetuning strategy using a collected dataset of HDR panoramas. Our method produces accurate lighting predictions with realistic angular high-frequency details, outperforming existing state-of-the-art techniques in both quantitative and qualitative evaluations.
Ruofan Liang, Zan Gojcic, Igor Gilitschenski, Sanja Fidler, Nandita Vijaykumar
NeurIPS5
2025 Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos
abstract
Recent advancements in static feed-forward scene reconstruction have demonstrated significant progress in high-quality novel view synthesis. However, these models often struggle with generalizability across diverse environments and fail to effectively handle dynamic content. We present BTimer (short for Bullet Timer), the first motion-aware feed-forward model for real-time reconstruction and novel view synthesis of dynamic scenes. Our approach reconstructs the full scene in a 3D Gaussian Splatting representation at a given target (‘bullet’) timestamp by aggregating information from all the context frames. Such a formulation allows BTimer to gain scalability and generalization by leveraging both static and dynamic scene datasets. Given a casual monocular dynamic video, BTimer reconstructs a bullet-time scene within 150ms while reaching state-of-the-art performance on both static and dynamic scene datasets, even compared with optimization-based approaches.
Hanxue Liang, Jiawei Ren 0001, Ashkan Mirzaei, Antonio Torralba 0001, Ziwei Liu 0002, Igor Gilitschenski, Sanja Fidler, A. Cengiz Öztireli, Huan Ling, Zan Gojcic
NeurIPS7
2025 Align Your Flow: Scaling Continuous-Time Flow Map Distillation
abstract
Diffusion- and flow-based models have emerged as state-of-the-art generative modeling approaches, but they require many sampling steps. Consistency models can distill these models into efficient one-step generators; however, unlike flow- and diffusion-based methods, their performance inevitably degrades when increasing the number of steps, which we show both analytically and empirically. Flow maps generalize these approaches by connecting any two noise levels in a single step and remain effective across all step counts. In this paper, we introduce two new continuous-time objectives for training flow maps, along with additional novel training techniques, generalizing existing consistency and flow matching objectives. We further demonstrate that autoguidance can improve performance, using a low-quality model for guidance during distillation, and an additional boost can be achieved by adversarial finetuning, with minimal loss in sample diversity. We extensively validate our flow map models, called *Align Your Flow*, on challenging image generation benchmarks and achieve state-of-the-art few-step generation performance on both ImageNet 64x64 and 512x512, using small and efficient neural networks. Finally, we show text-to-image flow map models that outperform all existing non-adversarially trained few-step samplers in text-conditioned synthesis.
Amirmojtaba Sabour, Sanja Fidler, Karsten Kreis
NeurIPS2
2025 Optimizing Data Collection for Machine Learning
abstract
Modern deep learning systems require huge data sets to achieve impressive performance, but there is little guidance on how much or what kind of data to collect. Over-collecting data incurs unnecessary present costs, while under-collecting may incur future costs and delay workflows. We propose a new paradigm to model the data collection workflow as a formal optimal data collection problem that allows designers to specify performance targets, collection costs, a time horizon, and penalties for failing to meet the targets. This formulation generalizes to tasks with multiple data sources, such as labeled and unlabeled data used in semi-supervised learning, and can be easily modified to customized analyses such as how to introduce data from new classes to an existing model. To solve our problem, we develop Learn-Optimize-Collect (LOC), which minimizes expected future collection costs. Finally, we numerically compare our framework to the conventional baseline of estimating data requirements by extrapolating from neural scaling laws. We significantly reduce the risks of failing to meet desired performance targets on several classification, segmentation, and detection tasks, while maintaining low total collection costs.
Rafid Mahmood, James Lucas, José M. Álvarez 0004, Sanja Fidler, Marc T. Law
J. Mach. Learn. Res.4
2024 Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models
abstract
Text-guided diffusion models have revolutionized image and video generation and have also been successfully used for optimization-based 3D object synthesis. Here, we in-stead focus on the underexplored text-to-4D setting and syn-thesize dynamic, animated 3D objects using score distillation methods with an additional temporal dimension. compared to previous work, we pursue a novel compositional generation-based approach, and combine text-to-image, text-to-video, and 3D-aware multiview diffusion models to provide feedback during 4D object optimization, thereby si-multaneously enforcing temporal consistency, high-quality visual appearance and realistic geometry. Our method, called Align Your Gaussians (A YG), leverages dynamic 3D Gaussian Splatting with deformation fields as 4D represen-tation. Crucial to AYG is a novel method to regularize the distribution of the moving 3D Gaussians and thereby sta-bilize the optimization and induce motion. We also pro-pose a motion amplification mechanism as well as a new autoregressive synthesis scheme to generate and combine multiple 4D sequences for longer generation. These techniques allow us to synthesize vivid dynamic scenes, out-perform previous work qualitatively and quantitatively and achieve state-of-the-art text-to-4D performance. Due to the Gaussian 4D representation, different 4D animations can be seamlessly combined, as we demonstrate. AYG opens up promising avenues for animation, simulation and digital content creation as well as synthetic data generation.
Huan Ling, Seung Wook Kim 0001, Antonio Torralba 0001, Sanja Fidler, Karsten Kreis
CVPR4
2024 XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies
abstract
We present XCube (abbreviated as$\mathcal{X}^{\mathrm{3}}$), a novel generative model for high-resolution sparse 3D voxel grids with arbitrary attributes. Our model can generate millions of voxels with a finest effective resolution of up to 10243in a feed-forward fashion without time-consuming test-time optimization. To achieve this, we employ a hierarchical voxel latent diffusion model which generates progressively higher resolution grids in a coarse-to-fine manner using a custom framework built on the highly efficient VDB data structure. Apart from generating high-resolution objects, we demonstrate the effectiveness of XCube on large outdoor scenes at scales of 100 m× 100 m with a voxel size as small as 10 cm. We observe clear qualitative and quantitative improvements over past approaches. In addition to unconditional generation, we show that our model can be used to solve a variety of tasks such as user-guided editing, scene completion from a single scan, and text-to-3D. More results and details can be found on our project webpage.
Xuanchi Ren, Xiaohui Zeng, Ken Museth, Sanja Fidler, Francis Williams
CVPR5
2024 3DiffTection: 3D Object Detection with Geometry-Aware Diffusion Features
abstract
3DiffTection introduces a novel method for 3D object detection from single images, utilizing a 3D-aware diffusion model for feature extraction. Addressing the resource-intensive nature of annotating large-scale 3D image data, our approach leverages pretrained diffusion models, traditionally used for 2D tasks, and adapts them for 3D detection through geometric and semantic tuning. Geometrically, we enhance the model to perform view synthesis from single images, incorporating an epipolar warp operator. This process utilizes easily accessible posed image data, eliminating the need for manual annotation. Semantically, the model is further refined on target detection data. Both stages utilize ControlNet, ensuring the preservation of original feature capabilities. Through our methodology, we obtain 3D-aware features that excel in identifying cross-view point correspondences. In 3D detection, 3DiffTection substantially surpasses previous benchmarks, e.g., Cube-RCNN, by 9.43% in AP3D on the Omni3D-ARkitscene dataset. Furthermore, 3DiffTection demonstrates robust label efficiency and generalizes well to cross-domain data, nearly matching fully-supervised models in zero-shot scenarios. Project page: https://research.nvidia.com/labs/toronto-ai/3difftection/.
Chenfeng Xu, Huan Ling, Sanja Fidler, Or Litany
CVPR3
2024 Outdoor Scene Extrapolation with Hierarchical Generative Cellular Automata
abstract
We aim to generate fine-grained 3D geometry from large-scale sparse LiDAR scans, abundantly captured by autonomous vehicles (AV). Contrary to prior work on AV scene completion, we aim to extrapolate fine geometry from unlabeled and beyond spatial limits of LiDAR scans, taking a step towards generating realistic, high-resolution simulation-ready 3D street environments. We propose hierarchical Generative Cellular Automata (hGCA), a spatially scalable conditional 3D generative model, which grows geometry recursively with local kernels following [46, 47], in a coarse-to-fine manner, equipped with a light-weight planner to induce global consistency. Experiments on synthetic scenes show that hGCA generates plausible scene geometry with higher fidelity and completeness compared to state-of-the-art baselines. Our model generalizes strongly from sim-to-real, qualitatively outperforming baselines on the Waymo-open dataset. We also show anecdotal evidence of the ability to create novel objects from real-world geometric cues even when trained on limited synthetic content. More results and details can be found on our project page.
Dongsu Zhang, Francis Williams, Zan Gojcic, Karsten Kreis, Sanja Fidler, Young Min Kim 0001, Amlan Kar
CVPR5
2024 NeRF-XL: Scaling NeRFs with Multiple GPUs
Ruilong Li, Sanja Fidler, Angjoo Kanazawa, Francis Williams
ECCV (48)2
2024 Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering
Ruofan Liang, Zan Gojcic, Merlin Nimier-David, David Acuna, Nandita Vijaykumar, Sanja Fidler
ECCV (61)6
2024 LATTE3D: Large-scale Amortized Text-To-Enhanced3D Synthesis
Kevin Xie, Jonathan Lorraine, Tianshi Cao, Jun Gao 0004, James Lucas, Antonio Torralba 0001, Sanja Fidler, Xiaohui Zeng
ECCV (77)7
2024 Reasoning Paths with Reference Objects Elicit Quantitative Spatial Reasoning in Large Vision-Language Models
abstract
Despite recent advances demonstrating vision- language models’ (VLMs) abilities to describe complex relationships among objects in images using natural language, their capability to quantitatively reason about object sizes and distances remains underexplored. In this work, we introduce a manually annotated benchmark of 241 questions across five categories specifically designed for quantitative spatial reasoning, and systematically investigate the performance of SoTA VLMs on this task. Our analysis reveals that questions involving reasoning about distances between objects are particularly challenging for SoTA VLMs; however, some VLMs perform significantly better at this task than others, with an almost 40 points gap between the two best performing models. We also make the surprising observation that the success rate of the top-performing VLM increases by 19 points when a reasoning path using a reference object emerges naturally in the response. Inspired by this observation, we develop a zero-shot prompting technique, SpatialPrompt, that encourages VLMs to answer quantitative spatial questions using references objects as visual cues. Specifically, we demonstrate that instruct- ing VLMs to use reference objects in their reasoning paths significantly improves their quantitative spatial reasoning performance, bypassing the need for external data, architectural modifications, or fine-tuning. Remarkably, by solely using SpatialPrompt, Gemini 1.5 Pro, GPT-4V, and GPT-4o improve by 56.2, 28.5, and 6.7 points on average in Q-Spatial Bench without the need for more data, model architectural modifications, or fine-tuning.
Yuan-Hong Liao, Rafid Mahmood, Sanja Fidler, David Acuna
EMNLP3
2024 Transferring Labels to Solve Annotation Mismatches Across Object Detection Datasets
abstract
In object detection, varying annotation protocols across datasets can result in annotation mismatches, leading to inconsistent class labels and bounding regions. Addressing these mismatches typically involves manually identifying common trends and fixing the corresponding bounding boxes and class labels. To alleviate this laborious process, we introduce the label transfer problem in object detection. Here, the goal is to transfer bounding boxes from one or more source datasets to match the annotation style of a target dataset. We propose a data-centric approach, Label-Guided Pseudo-Labeling (LGPL), that improves downstream detectors in a manner agnostic to the detector learning algorithms and model architectures. Validating across four object detection scenarios, defined over seven different datasets and three different architectures, we show that transferring labels for a target task via LGPL consistently improves the downstream detection in every setting, on average by $1.88$ mAP and 2.65 AP$^{75}$. Most importantly, we find that when training with multiple labeled datasets, carefully addressing annotation mismatches with LGPL alone can improve downstream object detection better than off-the-shelf supervised domain adaptation techniques that align instance features.
Yuan-Hong Liao, David Acuna, Rafid Mahmood, James Lucas, Viraj Prabhu, Sanja Fidler
ICLR6
2024 EmerDiff: Emerging Pixel-level Semantic Knowledge in Diffusion Models
abstract
Diffusion models have recently received increasing research attention for their remarkable transfer abilities in semantic segmentation tasks. However, generating fine-grained segmentation masks with diffusion models often requires additional training on annotated datasets, leaving it unclear to what extent pre-trained diffusion models alone understand the semantic relations of their generated images. To address this question, we leverage the semantic knowledge extracted from Stable Diffusion (SD) and aim to develop an image segmentor capable of generating fine-grained segmentation maps without any additional training. The primary difficulty stems from the fact that semantically meaningful feature maps typically exist only in the spatially lower-dimensional layers, which poses a challenge in directly extracting pixel-level semantic relations from these feature maps. To overcome this issue, our framework identifies semantic correspondences between image pixels and spatial locations of low-dimensional feature maps by exploiting SD's generation process and utilizes them for constructing image-resolution segmentation maps. In extensive experiments, the produced segmentation maps are demonstrated to be well delineated and capture detailed parts of the images, indicating the existence of highly accurate pixel-level semantic knowledge in diffusion models. Project page: https://kmcode1.github.io/Projects/EmerDiff/
Koichi Namekata, Amirmojtaba Sabour, Sanja Fidler, Seung Wook Kim 0001
ICLR3
2024 Trajeglish: Traffic Modeling as Next-Token Prediction
abstract
A longstanding challenge for self-driving development is simulating dynamic driving scenarios seeded from recorded driving logs. In pursuit of this functionality, we apply tools from discrete sequence modeling to model how vehicles, pedestrians and cyclists interact in driving scenarios. Using a simple data-driven tokenization scheme, we discretize trajectories to centimeter-level resolution using a small vocabulary. We then model the multi-agent sequence of discrete motion tokens with a GPT-like encoder-decoder that is autoregressive in time and takes into account intra-timestep interaction between agents. Scenarios sampled from our model exhibit state-of-the-art realism; our model tops the Waymo Sim Agents Benchmark, surpassing prior work along the realism meta metric by 3.3% and along the interaction metric by 9.9%. We ablate our modeling choices in full autonomy and partial autonomy settings, and show that the representations learned by our model can quickly be adapted to improve performance on nuScenes. We additionally evaluate the scalability of our model with respect to parameter count and dataset size, and use density estimates from our model to quantify the saliency of context length and intra-timestep interaction for the traffic modeling task.
Jonah Philion, Xue Bin Peng, Sanja Fidler
ICLR3
2024 WildFusion: Learning 3D-Aware Latent Diffusion Models in View Space
abstract
Modern learning-based approaches to 3D-aware image synthesis achieve high photorealism and 3D-consistent viewpoint changes for the generated images. Existing approaches represent instances in a shared canonical space. However, for in-the-wild datasets a shared canonical system can be difficult to define or might not even exist. In this work, we instead model instances in view space, alleviating the need for posed images and learned camera distributions. We find that in this setting, existing GAN-based methods are prone to generating flat geometry and struggle with distribution coverage. We hence propose WildFusion, a new approach to 3D-aware image synthesis based on latent diffusion models (LDMs). We first train an autoencoder that infers a compressed latent representation, which additionally captures the images’ underlying 3D structure and enables not only reconstruction but also novel view synthesis. To learn a faithful 3D representation, we leverage cues from monocular depth prediction. Then, we train a diffusion model in the 3D-aware latent space, thereby enabling synthesis of high-quality 3D-consistent image samples, outperforming recent state-of-the-art GAN-based methods. Importantly, our 3D-aware LDM is trained without any direct supervision from multiview images or 3D geometry and does not require posed images or learned pose or camera distributions. It directly learns a 3D representation without relying on canonical camera coordinates. This opens up promising research avenues for scalable 3D-aware image synthesis and 3D content creation from in-the-wild image data.
Katja Schwarz, Seung Wook Kim 0001, Jun Gao 0004, Sanja Fidler, Andreas Geiger 0001, Karsten Kreis
ICLR4
2024 EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervision
abstract
We present EmerNeRF, a simple yet powerful approach for learning spatial-temporal representations of dynamic driving scenes. Grounded in neural fields, EmerNeRF simultaneously captures scene geometry, appearance, motion, and semantics via self-bootstrapping. EmerNeRF hinges upon two core components: First, it stratifies scenes into static and dynamic fields. This decomposition emerges purely from self-supervision, enabling our model to learn from general, in-the-wild data sources. Second, EmerNeRF parameterizes an induced flow field from the dynamic field and uses this flow field to further aggregate multi-frame features, amplifying the rendering precision of dynamic objects. Coupling these three fields (static, dynamic, and flow) enables EmerNeRF to represent highly-dynamic scenes self-sufficiently, without relying on ground truth object annotations or pre-trained models for dynamic object segmentation or optical flow estimation. Our method achieves state-of-the-art performance in sensor simulation, significantly outperforming previous methods when reconstructing static (+2.93 PSNR) and dynamic (+3.70 PSNR) scenes. In addition, to bolster EmerNeRF's semantic generalization, we lift 2D visual foundation model features into 4D space-time and address a general positional bias in modern Transformers, significantly boosting 3D perception performance (e.g., 37.50% relative improvement in occupancy prediction accuracy on average). Finally, we construct a diverse and challenging 120-sequence dataset to benchmark neural fields under extreme and highly-dynamic settings. See the project page for code, data, and request pre-trained models: https://emernerf.github.io
Jiawei Yang 0002, Boris Ivanovic, Or Litany, Xinshuo Weng, Seung Wook Kim 0001, Boyi Li 0001, Tong Che, Danfei Xu, Sanja Fidler, Marco Pavone 0001, Yue Wang 0041
ICLR9
2024 Align Your Steps: Optimizing Sampling Schedules in Diffusion Models
abstract
Diffusion models (DMs) have established themselves as the state-of-the-art generative modeling approach in the visual domain and beyond. A crucial drawback of DMs is their slow sampling speed, relying on many sequential function evaluations through large neural networks. Sampling from DMs can be seen as solving a differential equation through a discretized set of noise levels known as the sampling schedule. While past works primarily focused on deriving efficient solvers, little attention has been given to finding optimal sampling schedules, and the entire literature relies on hand-crafted heuristics. In this work, for the first time, we propose a general and principled approach to optimizing the sampling schedules of DMs for high-quality outputs, called Align Your Steps. We leverage methods from stochastic calculus and find optimal schedules specific to different solvers, trained DMs and datasets. We evaluate our novel approach on several image, video as well as 2D toy data synthesis benchmarks, using a variety of different samplers, and observe that our optimized schedules outperform previous hand-crafted schedules in almost all experiments. Our method demonstrates the untapped potential of sampling schedule optimization, especially in the few-step synthesis regime.
Amirmojtaba Sabour, Sanja Fidler, Karsten Kreis
ICML2
2024 SCube: Instant Large-Scale Scene Reconstruction using VoxSplats
abstract
We present SCube, a novel method for reconstructing large-scale 3D scenes (geometry, appearance, and semantics) from a sparse set of posed images. Our method encodes reconstructed scenes using a novel representation VoxSplat, which is a set of 3D Gaussians supported on a high-resolution sparse-voxel scaffold. To reconstruct a VoxSplat from images, we employ a hierarchical voxel latent diffusion model conditioned on the input images followed by a feedforward appearance prediction model. The diffusion model generates high-resolution grids progressively in a coarse-to-fine manner, and the appearance network predicts a set of Gaussians within each voxel. From as few as 3 non-overlapping input images, SCube can generate millions of Gaussians with a 10243 voxel grid spanning hundreds of meters in 20 seconds. Past works tackling scene reconstruction from images either rely on per-scene optimization and fail to reconstruct the scene away from input views (thus requiring dense view coverage as input) or leverage geometric priors based on low-resolution models, which produce blurry results. In contrast, SCube leverages high-resolution sparse networks and produces sharp outputs from few views. We show the superiority of SCube compared to prior art using the Waymo self-driving dataset on 3D reconstruction and demonstrate its applications, such as LiDAR simulation and text-to-scene generation.
Xuanchi Ren, Hanxue Liang, Jay Zhangjie Wu, Huan Ling, Sanja Fidler, Francis Williams
NeurIPS7
2024 L4GM: Large 4D Gaussian Reconstruction Model
abstract
We present L4GM, the first 4D Large Reconstruction Model that produces animated objects from a single-view video input -- in a single feed-forward pass that takes only a second. Key to our success is a novel dataset of multiview videos containing curated, rendered animated objects from Objaverse. This dataset depicts 44K diverse objects with 110K animations rendered in 48 viewpoints, resulting in 12M videos with a total of 300M frames. We keep our L4GM simple for scalability and build directly on top of LGM, a pretrained 3D Large Reconstruction Model that outputs 3D Gaussian ellipsoids from multiview image input. L4GM outputs a per-frame 3D Gaussian splat representation from video frames sampled at a low fps and then upsamples the representation to a higher fps to achieve temporal smoothness. We add temporal self-attention layers to the base LGM to help it learn consistency across time, and utilize a per-timestep multiview rendering loss to train the model. The representation is upsampled to a higher framerate by training an interpolation model which produces intermediate 3D Gaussian representations. We showcase that L4GM that is only trained on synthetic data generalizes well on in-the-wild videos, producing high quality animated 3D assets.
Jiawei Ren 0001, Ashkan Mirzaei, Hanxue Liang, Xiaohui Zeng, Karsten Kreis, Ziwei Liu 0002, Antonio Torralba 0001, Sanja Fidler, Seung Wook Kim 0001, Huan Ling
NeurIPS9
2024 DistillNeRF: Perceiving 3D Scenes from Single-Glance Images by Distilling Neural Fields and Foundation Model Features
abstract
We propose DistillNeRF, a self-supervised learning framework addressing the challenge of understanding 3D environments from limited 2D observations in outdoor autonomous driving scenes. Our method is a generalizable feedforward model that predicts a rich neural scene representation from sparse, single-frame multi-view camera inputs with limited view overlap, and is trained self-supervised with differentiable rendering to reconstruct RGB, depth, or feature images. Our first insight is to exploit per-scene optimized Neural Radiance Fields (NeRFs) by generating dense depth and virtual camera targets from them, which helps our model to learn enhanced 3D geometry from sparse non-overlapping image inputs. Second, to learn a semantically rich 3D representation, we propose distilling features from pre-trained 2D foundation models, such as CLIP or DINOv2, thereby enabling various downstream tasks without the need for costly 3D human annotations. To leverage these two insights, we introduce a novel model architecture with a two-stage lift-splat-shoot encoder and a parameterized sparse hierarchical voxel representation. Experimental results on the NuScenes and Waymo NOTR datasets demonstrate that DistillNeRF significantly outperforms existing comparable state-of-the-art self-supervised methods for scene reconstruction, novel view synthesis, and depth estimation; and it allows for competitive zero-shot 3D semantic occupancy prediction, as well as open-world scene understanding through distilled foundation model features. Demos and code will be available at https://distillnerf.github.io/.
Seung Wook Kim 0001, Jiawei Yang 0002, Cunjun Yu, Boris Ivanovic, Steven Lake Waslander, Yue Wang 0041, Sanja Fidler, Marco Pavone 0001, Péter Karkus
NeurIPS8
2024 SpaceMesh: A Continuous Representation for Learning Manifold Surface Meshes
abstract
Meshes are ubiquitous in visual computing and simulation, yet most existing machine learning techniques represent meshes only indirectly, e.g. as the level set of a scalar field or deformation of a template, or as a disordered triangle soup lacking local structure. This work presents a scheme to directly generate manifold, polygonal meshes of complex connectivity as the output of a neural network. Our key innovation is to define a continuous latent connectivity space at each mesh vertex, which implies the discrete mesh. In particular, our vertex embeddings generate cyclic neighbor relationships in a halfedge mesh representation, which gives a guarantee of edge-manifoldness and the ability to represent general polygonal meshes. This representation is well-suited to machine learning and stochastic optimization, without restriction on connectivity or topology. We first explore the basic properties of this representation, then use it to fit distributions of meshes from large datasets. The resulting models generate diverse meshes with tessellation structure learned from the dataset population, with concise details and high-quality mesh elements. In applications, this approach not only yields high-quality outputs from generative models, but also enables directly learning challenging geometry processing tasks such as mesh repair.
Tianchang Shen, Zhaoshuo Li, Marc T. Law, Matan Atzmon, Sanja Fidler, James Lucas, Jun Gao 0004, Nicholas Sharp
SIGGRAPH Asia5
2024 3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes
abstract
Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to screen space tiles for processing in a sorted order. This work instead considers ray tracing the particles, building a bounding volume hierarchy and casting a ray for each pixel using high-performance GPU ray tracing hardware. To efficiently handle large numbers of semi-transparent particles, we describe a specialized rendering algorithm which encapsulates particles with bounding meshes to leverage fast ray-triangle intersections, and shades batches of intersections in depth-order. The benefits of ray tracing are well-known in computer graphics: processing incoherent rays for secondary lighting effects such as shadows and reflections, rendering from highly-distorted cameras common in robotics, stochastically sampling rays, and more. With our renderer, this flexibility comes at little cost compared to rasterization. Experiments demonstrate the speed and accuracy of our approach, as well as several applications in computer graphics and vision. We further propose related improvements to the basic Gaussian representation, including a simple use of generalized kernel functions which significantly reduces particle hit counts.
Nicolas Moënne-Loccoz, Ashkan Mirzaei, Or Perel, Riccardo de Lutio, Janick Martinez Esturo, Gavriel State, Sanja Fidler, Nicholas Sharp, Zan Gojcic
ACM Trans. Graph.7
2024 fVDB : A Deep-Learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence
abstract
We present f VDB, a novel GPU-optimized framework for deep learning on large-scale 3D data. f VDB provides a complete set of differentiable primitives to build deep learning architectures for common tasks in 3D learning such as convolution, pooling, attention, ray-tracing, meshing, etc. f VDB simultaneously provides a much larger feature set (primitives and operators) than established frameworks with no loss in efficiency: our operators match or exceed the performance of other frameworks with narrower scope. Furthermore, f VDB can process datasets with much larger footprint and spatial resolution than prior works, while providing a competitive memory footprint on small inputs. To achieve this combination of versatility and performance, f VDB relies on a single novel VDB index grid acceleration structure paired with several key innovations including GPU accelerated sparse grid construction, convolution using tensorcores, fast ray tracing kernels using a Hierarchical Digital Differential Analyzer algorithm (HDDA), and jagged tensors. Our framework is fully integrated with PyTorch enabling interoperability with existing pipelines, and we demonstrate its effectiveness on a number of representative tasks such as large-scale point-cloud segmentation, high resolution 3D generative modeling, unbounded scale Neural Radiance Fields, and large-scale point cloud reconstruction.
Francis Williams, Jonathan Swartz, Gergely Klár, Vijay Thakkar, Matthew Cong, Xuanchi Ren, Ruilong Li, Clement Fuji-Tsang, Sanja Fidler, Eftychios Sifakis, Ken Museth
ACM Trans. Graph.10
2023 NeuralField-LDM: Scene Generation with Hierarchical Latent Diffusion Models
abstract
Automatically generating high-quality real world 3D scenes is of enormous interest for applications such as virtual reality and robotics simulation. Towards this goal, we introduce NeuralField-LDM, a generative model capable of synthesizing complex 3D environments. We leverage Latent Diffusion Models that have been successfully utilized for efficient high-quality 2D content creation. We first train a scene auto-encoder to express a set of image and pose pairs as a neural field, represented as density and feature voxel grids that can be projected to produce novel views of the scene. To further compress this representation, we train a latent-autoencoder that maps the voxel grids to a set of latent representations. A hierarchical diffusion model is then fit to the latents to complete the scene generation pipeline. We achieve a substantial improvement over existing state-of-the-art scene generation models. Additionally, we show how NeuralField-LDM can be used for a variety of 3D content creation applications, including conditional scene generation, scene inpainting and scene style manipulation.
Seung Wook Kim 0001, Bradley Brown, Kangxue Yin, Karsten Kreis, Katja Schwarz, Daiqing Li, Robin Rombach, Antonio Torralba 0001, Sanja Fidler
CVPR9
2023 Align Your Latents: High-Resolution Video Synthesis with Latent Diffusion Models
abstract
Latent Diffusion Models (LDMs) enable high-quality image synthesis while avoiding excessive compute demands by training a diffusion model in a compressed lower-dimensional latent space. Here, we apply the LDM paradigm to high-resolution video generation, a particularly resource-intensive task. We first pre-train an LDM on images only; then, we turn the image generator into a video generator by introducing a temporal dimension to the latent space diffusion model and finetuning on encoded image sequences, i.e., videos. Similarly, we temporally align diffusion model upsamplers, turning them into temporally consistent video super resolution models. We focus on two relevant real-world applications: Simulation of in-the-wild driving data and creative content creation with text-to-video modeling. In particular, we validate our Video LDM on real driving videos of resolution$512 \times 1024$, achieving state-of-the-art performance. Furthermore, our approach can easily leverage off-the-shelf pretrained image LDMs, as we only need to train a temporal alignment model in that case. Doing so, we turn the publicly available, state-of-the-art text-to-image LDM Stable Diffusion into an efficient and expressive text-to-video model with resolution up to$1280 \times 2048$. We show that the temporal layers trained in this way generalize to different finetuned text-to-image LDMs. Utilizing this property, we show the first results for personalized text-to-video generation, opening exciting directions for future content creation. Project page: https://nv-tlabs.github.io/VideoLDM/
Andreas Blattmann, Robin Rombach, Huan Ling, Tim Dockhorn, Seung Wook Kim 0001, Sanja Fidler, Karsten Kreis
CVPR6
2023 Neural Kernel Surface Reconstruction
abstract
We present a novel method for reconstructing a 3D implicit surface from a large-scale, sparse, and noisy point cloud. Our approach builds upon the recently introduced Neural Kernel Fields (NKF) [58] representation. It enjoys similar generalization capabilities to NKF, while simultaneously addressing its main limitations: (a) We can scale to large scenes through compactly supported kernel functions, which enable the use of memory-efficient sparse linear solvers. (b) We are robust to noise, through a gradient fitting solve. (c) We minimize training requirements, enabling us to learn from any dataset of dense oriented points, and even mix training data consisting of objects and scenes at different scales. Our method is capable of reconstructing millions of points in a few seconds, and handling very large scenes in an out-of-core fashion. We achieve state-of-the-art results on reconstruction benchmarks consisting of single objects (ShapeNet [5], ABC [33]), indoor scenes (ScanNet [11], Matterport3D [4]), and outdoor scenes (CARLA [16], Waymo [49]).
Zan Gojcic, Matan Atzmon, Or Litany, Sanja Fidler, Francis Williams
CVPR5
2023 VoxFormer: Sparse Voxel Transformer for Camera-Based 3D Semantic Scene Completion
abstract
Humans can easily imagine the complete 3D geometry of occluded objects and scenes. This appealing ability is vital for recognition and understanding. To enable such capability in AI systems, we propose VoxFormer, a Transformer-based semantic scene completion framework that can output complete 3D volumetric semantics from only 2D images. Our framework adopts a two-stage design where we start from a sparse set of visible and occupied voxel queries from depth estimation, followed by a densification stage that generates dense 3D voxels from the sparse ones. A key idea of this design is that the visual features on 2D images correspond only to the visible scene structures rather than the occluded or empty spaces. Therefore, starting with the fea-turization and prediction of the visible structures is more reliable. Once we obtain the set of sparse queries, we apply a masked autoencoder design to propagate the information to all the voxels by self-attention. Experiments on SemanticKITTI show that VoxFormer outperforms the state of the art with a relative improvement of 20.0% in geometry and 18.1% in semantics and reduces GPU memory during training to less than 16GB. Our code is available on https://github.com/NV1abs/VoxFormer.
Yiming Li 0003, Zhiding Yu, Christopher B. Choy, Chaowei Xiao, José M. Álvarez 0004, Sanja Fidler, Chen Feng 0002, Anima Anandkumar
CVPR6
2023 Magic3D: High-Resolution Text-to-3D Content Creation
abstract
DreamFusion [31] has recently demonstrated the utility of a pretrained text-to-image diffusion model to optimize Neural Radiance Fields (NeRF) [23], achieving remarkable text-to-3D synthesis results. However, the method has two inherent limitations: (a) extremely slow optimization of NeRF and (b) low-resolution image space supervision on NeRF, leading to low-quality 3D models with a long processing time. In this paper, we address these limitations by utilizing a two-stage optimization framework. First, we obtain a coarse model using a low-resolution diffusion prior and accelerate with a sparse 3D hash grid structure. Using the coarse representation as the initialization, we further optimize a textured 3D mesh model with an efficient differentiable renderer interacting with a high-resolution latent diffusion model. Our method, dubbed Magic3D, can create high quality 3D mesh models in 40 minutes, which is 2× faster than DreamFusion (reportedly taking 1.5 hours on average), while also achieving higher resolution. User studies show 61.7% raters to prefer our approach over DreamFusion. Together with the image-conditioned generation capabilities, we provide users with new ways to control 3D synthesis, opening up new avenues to various creative applications.
Chen-Hsuan Lin 0001, Jun Gao 0004, Luming Tang, Towaki Takikawa, Xiaohui Zeng, Xun Huang 0002, Karsten Kreis, Sanja Fidler, Ming-Yu Liu 0001, Tsung-Yi Lin
CVPR8
2023 Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion
abstract
We introduce a method for generating realistic pedestrian trajectories and full-body animations that can be controlled to meet user-defined goals. We draw on recent advances in guided diffusion modeling to achieve test-time controllability of trajectories, which is normally only associated with rule-based systems. Our guided diffusion model allows users to constrain trajectories through target waypoints, speed, and specified social groups while accounting for the surrounding environment context. This trajectory diffusion model is integrated with a novel physics-based humanoid controller to form a closed-loop, full-body pedestrian animation system capable of placing large crowds in a simulated environment with varying terrains. We further propose utilizing the value function learned during RL training of the animation controller to guide diffusion to produce trajectories better suited for particular scenarios such as collision avoidance and traversing uneven terrain. Video results are available on the project page.
Davis Rempe, Zhengyi Luo 0002, Xue Bin Peng, Ye Yuan 0007, Kris Makoto Kitani, Karsten Kreis, Sanja Fidler, Or Litany
CVPR7
2023 Neural Fields Meet Explicit Geometric Representations for Inverse Rendering of Urban Scenes
abstract
Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion. Recent NeRF based methods achieve impressive fidelity of 3D reconstruction, but bake the lighting and shadows into the radiance field, while mesh-based methods that facilitate intrinsic decomposition through differentiable rendering have not yet scaled to the complexity and scale of outdoor scenes. We present a novel inverse rendering framework for large urban scenes capable of jointly reconstructing the scene geometry, spatially-varying materials, and HDR lighting from a set of posed RGB images with optional depth. Specifically, we use a neural field to account for the primary rays, and use an explicit mesh (reconstructed from the underlying neural field) for modeling secondary rays that produce higher-order lighting effects such as cast shadows. By faithfully disentangling complex geometry and materials from lighting effects, our method enables photorealistic relighting with specular and shadow effects on several outdoor datasets. Moreover, it supports physics-based scene manipulations such as virtual object insertion with ray-traced shadow casting.
Tianchang Shen, Jun Gao 0004, Jacob Munkberg, Jon Hasselgren, Zan Gojcic, Wenzheng Chen, Sanja Fidler
CVPR9
2023 TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Models
abstract
We present TexFusion (Texture Diffusion), a new method to synthesize textures for given 3D geometries, using large-scale text-guided image diffusion models. In contrast to recent works that leverage 2D text-to-image diffusion models to distill 3D objects using a slow and fragile optimization process, TexFusion introduces a new 3D-consistent generation technique specifically designed for texture synthesis that employs regular diffusion model sampling on different 2D rendered views. Specifically, we leverage latent diffusion models, apply the diffusion model’s denoiser on a set of 2D renders of the 3D object, and aggregate the different denoising predictions on a shared latent texture map. Final output RGB textures are produced by optimizing an intermediate neural color field on the decodings of 2D renders of the latent texture. We thoroughly validate TexFusion and show that we can efficiently generate diverse, high quality and globally coherent textures. We achieve state-of-the-art text-guided texture synthesis performance using only image diffusion models, while avoiding the pitfalls of previous distillation-based methods. The text-conditioning offers detailed control and we also do not rely on any ground truth 3D textures for training. This makes our method versatile and applicable to a broad range of geometry and texture types. We hope that TexFusion will advance AI-based texturing of 3D assets for applications in virtual reality, game design, simulation, and more.
Tianshi Cao, Karsten Kreis, Sanja Fidler, Nicholas Sharp, Kangxue Yin
ICCV3
2023 Neural LiDAR Fields for Novel View Synthesis
abstract
We present Neural Fields for LiDAR (NFL), a method to optimise a neural field scene representation from LiDAR measurements, with the goal of synthesizing realistic LiDAR scans from novel viewpoints. NFL combines the rendering power of neural fields with a detailed, physically motivated model of the LiDAR sensing process, thus enabling it to accurately reproduce key sensor behaviors like beam divergence, secondary returns, and ray dropping. We evaluate NFL on synthetic and real LiDAR scans and show that it outperforms explicit reconstruct-then-simulate methods as well as other NeRF-style methods on LiDAR novel view synthesis task. Moreover, we show that the improved realism of the synthesized views narrows the domain gap to real scans and translates to better registration and semantic segmentation performance.
Zan Gojcic, Francis Williams, Yoni Kasten, Sanja Fidler, Konrad Schindler, Or Litany
ICCV6
2023 Towards Viewpoint Robustness in Bird's Eye View Segmentation
abstract
Autonomous vehicles (AV) require that neural networks used for perception be robust to different viewpoints if they are to be deployed across many types of vehicles without the repeated cost of data collection and labeling for each. AV companies typically focus on collecting data from diverse scenarios and locations, but not camera rig configurations, due to cost. As a result, only a small number of rig variations exist across most fleets. In this paper, we study how AV perception models are affected by changes in camera viewpoint and propose a way to scale them across vehicle types without repeated data collection and labeling. Using bird’s eye view (BEV) segmentation as a motivating task, we find through extensive experiments that existing perception models are surprisingly sensitive to changes in camera viewpoint. When trained with data from one camera rig, small changes to pitch, yaw, depth, or height of the camera at inference time lead to large drops in performance. We introduce a technique for novel view synthesis and use it to transform collected data to the viewpoint of target rigs, allowing us to train BEV segmentation models for diverse target rigs without any additional data collection or labeling cost. To analyze the impact of viewpoint changes, we leverage synthetic data to mitigate other gaps (content, ISP, etc). Our approach is then trained on real data and evaluated on synthetic data, enabling evaluation on diverse target rigs. We release all data for use in future work. Our method is able to recover an average of 14.7% of the IoU that is otherwise lost when deploying to new rigs.
Tzofi Klinghoffer, Jonah Philion, Wenzheng Chen, Or Litany, Zan Gojcic, Jungseock Joo, Ramesh Raskar, Sanja Fidler, José M. Álvarez 0004
ICCV8
2023 DreamTeacher: Pretraining Image Backbones with Deep Generative Models
abstract
In this work, we introduce a self-supervised feature representation learning framework DreamTeacher that utilizes generative networks for pre-training downstream image backbones. We propose to distill knowledge from a trained generative model into standard image backbones that have been well engineered for specific perception tasks. We investigate two types of knowledge distillation: 1) distilling learned generative features onto target image backbones as an alternative to pretraining these backbones on large labeled datasets such as ImageNet, and 2) distilling labels obtained from generative networks with task heads onto logits of target backbones. We perform extensive analyses on multiple generative models, dense prediction benchmarks, and several pre-training regimes. We empirically find that our DreamTeacher significantly outperforms existing self-supervised representation learning approaches across the board. Unsupervised ImageNet pre-training with DreamTeacher leads to significant improvements over ImageNet classification pre-training on downstream datasets, showcasing generative models, and diffusion generative models specifically, as a promising approach to representation learning on large, diverse datasets without requiring manual annotation.
Daiqing Li, Huan Ling, Amlan Kar, David Acuna, Seung Wook Kim 0001, Karsten Kreis, Antonio Torralba 0001, Sanja Fidler
ICCV8
2023 End-to-end 3D Tracking with Decoupled Queries
abstract
In this work, we present an end-to-end framework for camera-based 3D multi-object tracking, called DQTrack. To avoid heuristic design in detection-based trackers, recent query-based approaches deal with identity-agnostic detection and identity-aware tracking in a single embedding. However, it brings inferior performance because of the inherent representation conflict. To address this issue, we decouple the single embedding into separated queries, i.e., object query and track query. Unlike previous detection-based and query-based methods, the decoupled-query paradigm utilizes task-specific queries and still maintains the compact pipeline without complex post-processing. Moreover, the learnable association and temporal update are designed to provide differentiable trajectory association and frame-by-frame query update, respectively. The proposed DQ-Track is demonstrated to achieve consistent gains in various benchmarks, outperforming previous tracking-by-detection and learning-based methods on the nuScenes dataset.1
Zhiding Yu, Jonah Philion, Anima Anandkumar, Sanja Fidler, Jiaya Jia
ICCV5
2023 ATT3D: Amortized Text-to-3D Object Synthesis
abstract
Text-to-3D modelling has seen exciting progress by combining generative text-to-image models with image-to-3D methods like Neural Radiance Fields. DreamFusion recently achieved high-quality results but requires a lengthy, per-prompt optimization to create 3D objects. To address this, we amortize optimization over text prompts by training on many prompts simultaneously with a unified model, instead of separately. With this, we share computation across a prompt set, training in less time than per-prompt optimization. Our framework – Amortized Text-to-3D (ATT3D) – enables knowledge sharing between prompts to generalize to unseen setups and smooth interpolations between text for novel assets and simple animations.
Jonathan Lorraine, Kevin Xie, Xiaohui Zeng, Chen-Hsuan Lin 0001, Towaki Takikawa, Nicholas Sharp, Tsung-Yi Lin, Ming-Yu Liu 0001, Sanja Fidler, James Lucas
ICCV9
2023 Learning Human Dynamics in Autonomous Driving Scenarios
abstract
Simulation has emerged as an indispensable tool for scaling and accelerating the development of self-driving systems. A critical aspect of this is simulating realistic and diverse human behavior and intent. In this work, we propose a holistic framework for learning physically plausible human dynamics from real driving scenarios, narrowing the gap between real and simulated human behavior in safety-critical applications. We show that state-of-the-art methods underperform in driving scenarios where video data is recorded from moving vehicles, and humans are frequently partially or fully occluded. Furthermore, existing methods often disregard the global scene where humans are situated, resulting in various motion artifacts like foot sliding, floating, or ground penetration. To address this challenge, we propose an approach that incorporates physics with a reinforcement learning-based motion controller to learn human dynamics for driving scenarios. Our framework can simulate physically plausible human dynamics that accurately match observed human motions and infill motions for occluded body parts, while improving the physical plausibility of the entire motion sequence. Experiments on the challenging Waymo Open Dataset show that our method outperforms state-of-the-art motion capture approaches significantly in recovering high-quality, physically plausible, and scene-aware human dynamics.
Jingbo Wang 0003, Ye Yuan 0007, Zhengyi Luo 0002, Kevin Xie, Dahua Lin, Umar Iqbal 0001, Sanja Fidler, Sameh Khamis
ICCV7
2023 Compact Neural Graphics Primitives with Learned Hash Probing
abstract
Neural graphics primitives are faster and achieve higher quality when their neural networks are augmented by spatial data structures that hold trainable features arranged in a grid. However, existing feature grids either come with a large memory footprint (dense or factorized grids, trees, and hash tables) or slow performance (index learning and vector quantization). In this paper, we show that a hash table with learned probes has neither disadvantage, resulting in a favorable combination of size and speed. Inference is faster than unprobed hash tables at equal quality while training is only 1.2–2.6 × slower, significantly outperforming prior index learning approaches. We arrive at this formulation by casting all feature grids into a common framework: they each correspond to a lookup function that indexes into a table of feature vectors. In this framework, the lookup functions of existing data structures can be combined by simple arithmetic combinations of their indices, resulting in Pareto optimal compression and speed.
Towaki Takikawa, Thomas Müller 0013, Merlin Nimier-David, Alex Evans, Sanja Fidler, Alec Jacobson, Alexander Keller 0001
SIGGRAPH Asia5
2023 Flexible Isosurface Extraction for Gradient-Based Mesh Optimization
abstract
This work considers gradient-based mesh optimization, where we iteratively optimize for a 3D surface mesh by representing it as the isosurface of a scalar field, an increasingly common paradigm in applications including photogrammetry, generative modeling, and inverse physics. Existing implementations adapt classic isosurface extraction algorithms like Marching Cubes or Dual Contouring; these techniques were designed to extract meshes from fixed, known fields, and in the optimization setting they lack the degrees of freedom to represent high-quality feature-preserving meshes, or suffer from numerical instabilities. We introduce FlexiCubes, an isosurface representation specifically designed for optimizing an unknown mesh with respect to geometric, visual, or even physical objectives. Our main insight is to introduce additional carefully-chosen parameters into the representation, which allow local flexible adjustments to the extracted mesh geometry and connectivity. These parameters are updated along with the underlying scalar field via automatic differentiation when optimizing for a downstream task. We base our extraction scheme on Dual Marching Cubes for improved topological properties, and present extensions to optionally generate tetrahedral and hierarchically-adaptive meshes. Extensive experiments validate FlexiCubes on both synthetic benchmarks and real-world applications, showing that it offers significant improvements in mesh quality and geometric fidelity.
Tianchang Shen, Jacob Munkberg, Jon Hasselgren, Kangxue Yin, Wenzheng Chen, Zan Gojcic, Sanja Fidler, Nicholas Sharp, Jun Gao 0004
ACM Trans. Graph.8
2023 Adaptive Shells for Efficient Neural Radiance Field Rendering
abstract
Neural radiance fields achieve unprecedented quality for novel view synthesis, but their volumetric formulation remains expensive, requiring a huge number of samples to render high-resolution images. Volumetric encodings are essential to represent fuzzy geometry such as foliage and hair, and they are well-suited for stochastic optimization. Yet, many scenes ultimately consist largely of solid surfaces which can be accurately rendered by a single sample per pixel. Based on this insight, we propose a neural radiance formulation that smoothly transitions between volumetric- and surface-based rendering, greatly accelerating rendering speed and even improving visual fidelity. Our method constructs an explicit mesh envelope which spatially bounds a neural volumetric representation. In solid regions, the envelope nearly converges to a surface and can often be rendered with a single sample. To this end, we generalize the NeuS [Wang et al. 2021] formulation with a learned spatially-varying kernel size which encodes the spread of the density, fitting a wide kernel to volume-like regions and a tight kernel to surface-like regions. We then extract an explicit mesh of a narrow band around the surface, with width determined by the kernel size, and fine-tune the radiance field within this band. At inference time, we cast rays against the mesh and evaluate the radiance field only within the enclosed region, greatly reducing the number of samples required. Experiments show that our approach enables efficient rendering at very high fidelity. We also demonstrate that the extracted envelope enables downstream applications such as animation and simulation.
Tianchang Shen, Merlin Nimier-David, Nicholas Sharp, Jun Gao 0004, Alexander Keller 0001, Sanja Fidler, Thomas Müller 0013, Zan Gojcic
ACM Trans. Graph.7
2023 Learning Physically Simulated Tennis Skills from Broadcast Videos
abstract
We present a system that learns diverse, physically simulated tennis skills from large-scale demonstrations of tennis play harvested from broadcast videos. Our approach is built upon hierarchical models, combining a low-level imitation policy and a high-level motion planning policy to steer the character in a motion embedding learned from broadcast videos. When deployed at scale on large video collections that encompass a vast set of examples of real-world tennis play, our approach can learn complex tennis shotmaking skills and realistically chain together multiple shots into extended rallies, using only simple rewards and without explicit annotations of stroke types. To address the low quality of motions extracted from broadcast videos, we correct estimated motion with physics-based imitation, and use a hybrid control policy that overrides erroneous aspects of the learned motion embedding with corrections predicted by the high-level policy. We demonstrate that our system produces controllers for physically-simulated tennis players that can hit the incoming ball to target positions accurately using a diverse array of strokes (serves, forehands, and backhands), spins (topspins and slices), and playing styles (one/two-handed backhands, left/right-handed play). Overall, our system can synthesize two physically simulated characters playing extended tennis rallies with simulated racket and ball dynamics. Code and data for this work is available at https://research.nvidia.com/labs/toronto-ai/vid2player3d/.
Haotian Zhang 0004, Ye Yuan 0007, Viktor Makoviychuk, Yunrong Guo, Sanja Fidler, Xue Bin Peng, Kayvon Fatahalian
ACM Trans. Graph.5
2022 XDGAN: Multi-Modal 3D Shape Generation in 2D Space
Hassan Abu Alhaija, Alara Dirik, André Knörig, Sanja Fidler, Maria Shugrina
BMVC4
2022 Frame Averaging for Equivariant Shape Space Learning
abstract
The task of shape space learning involves mapping a train set of shapes to and from a latent representation space with good generalization properties. Often, real-world collections of shapes have symmetries, which can be defined as transformations that do not change the essence of the shape. A natural way to incorporate symmetries in shape space learning is to ask that the mapping to the shape space (encoder) and mapping from the shape space (decoder) are equivariant to the relevant symmetries. In this paper, we present a framework for incorporating equivariance in encoders and decoders by introducing two contributions: (i) adapting the recent Frame Averaging (FA) framework for building generic, efficient, and maximally expressive Equivariant autoencoders; and (ii) constructing autoencoders equivariant to piecewise Euclidean motions applied to different parts of the shape. To the best of our knowledge, this is the first fully piecewise Euclidean equivariant autoencoder construction. Training our framework is simple: it uses standard reconstruction losses, and does not require the introduction of new losses. Our architectures are built of standard (backbone) architectures with the appropriate frame averaging to make them equivariant. Testing our framework on both rigid shapes dataset using implicit neural representations, and articulated shape datasets using mesh-based neural networks show state of the art generalization to unseen test shapes, improving relevant baselines by a large margin. In particular, our method demonstrates significant improvement in generalizing to unseen articulated poses.
Matan Atzmon, Koki Nagano, Sanja Fidler, Sameh Khamis, Yaron Lipman
CVPR3
2022 AUV-Net: Learning Aligned UV Maps for Texture Transfer and Synthesis
abstract
In this paper, we address the problem of texture representation for 3D shapes for the challenging and under-explored tasks of texture transfer and synthesis. Previous works either apply spherical texture maps which may lead to large distortions, or use continuous texture fields that yield smooth outputs lacking details. We argue that the traditional way of representing textures with images and linking them to a 3D mesh via UV mapping is more desirable, since synthesizing 2D images is a well-studied problem. We propose AUV-Net which learns to embed 3D surfaces into a 2D aligned UV space, by mapping the corresponding semantic parts of different 3D shapes to the same location in the UV space. As a result, textures are aligned across objects, and can thus be easily synthesized by generative models of images. Texture alignment is learned in an unsupervised manner by a simple yet effective texture alignment module, taking inspiration from traditional works on linear subspace learning. The learned UV mapping and aligned texture representations enable a variety of applications including texture transfer, texture synthesis, and textured single view 3D reconstruction. We conduct experiments on multiple datasets to demonstrate the effectiveness of our method.
Kangxue Yin, Sanja Fidler
CVPR3
2022 Polymorphic-GAN: Generating Aligned Samples across Multiple Domains with Learned Morph Maps
abstract
Modern image generative models show remarkable sample quality when trained on a single domain or class of objects. In this work, we introduce a generative adversarial network that can simultaneously generate aligned image samples from multiple related domains. We leverage the fact that a variety of object classes share common attributes, with certain geometric differences. We propose Polymorphic-GAN which learns shared features across all domains and a per-domain morph layer to morph shared features according to each domain. In contrast to previous works, our framework allows simultaneous modelling of images with highly varying geometries, such as images of human faces, painted and artistic faces, as well as multiple different animal faces. We demonstrate that our model produces aligned samples for all domains and show how it can be used for applications such as segmentation transfer and cross-domain image editing, as well as training in low-data regimes. Additionally, we apply our Polymorphic-GAN on image-to-image translation tasks and show that we can greatly surpass previous approaches in cases where the geometric differences between domains are large.
Seung Wook Kim 0001, Karsten Kreis, Daiqing Li, Antonio Torralba 0001, Sanja Fidler
CVPR5
2022 BigDatasetGAN: Synthesizing ImageNet with Pixel-wise Annotations
abstract
Annotating images with pixel-wise labels is a time consuming and costly process. Recently, DatasetGAN [78] showcased a promising alternative - to synthesize a large labeled dataset via a generative adversarial network (GAN) by exploiting a small set of manually labeled, GAN generated images. Here, we scale DatasetGAN to ImageNet scale of class diversity. We take image samples from the class-conditional generative model BigGAN [5] trained on ImageNet, and manually annotate only 5 images per class, for all 1k classes. By training an effective feature segmentation architecture on top of BigGAN, we turn Big GAN into a labeled dataset generator. We further show that VQGAN [18] can similarly serve as a dataset generator, leveraging the already annotated data. We create a new ImageNet benchmark by labeling an additional set of real images and evaluate segmentation performance in a variety of settings. Through an extensive ablation study, we show big gains in leveraging a large generated dataset to train different supervised and self-supervised backbone models on pixel-wise tasks. Furthermore, we demonstrate that using our synthesized datasets for pre-training leads to improvements over standard ImageNet pre-training on several downstream datasets, such as PASCAL-VOC, MS-COCO, Cityscapes and chest X-ray, as well as tasks (detection, segmentation). Our benchmark will be made public and maintain a leaderboard for this challenging task. Project Page: https://nv-tlabs.github.io/big-datasetgan/
Daiqing Li, Huan Ling, Seung Wook Kim 0001, Karsten Kreis, Sanja Fidler, Antonio Torralba 0001
CVPR5
2022 How Much More Data Do I Need? Estimating Requirements for Downstream Tasks
abstract
Given a small training data set and a learning algorithm, how much more data is necessary to reach a target validation or test performance? This question is of critical importance in applications such as autonomous driving or medical imaging where collecting data is expensive and time-consuming. Overestimating or underestimating data requirements incurs substantial costs that could be avoided with an adequate budget. Prior work on neural scaling laws suggest that the power-law function can fit the validation performance curve and extrapolate it to larger data set sizes. We find that this does not immediately translate to the more difficult downstream task of estimating the required data set size to meet a target performance. In this work, we consider a broad class of computer vision tasks and systematically investigate a family of functions that generalize the power-law function to allow for better estimation of data requirements. Finally, we show that incorporating a tuned correction factor and collecting over multiple rounds significantly improves the performance of the data estimators. Using our guidelines, practitioners can accurately estimate data requirements of machine learning systems to gain savings in both development time and data acquisition costs.
Rafid Mahmood, James Lucas, David Acuna, Daiqing Li, Jonah Philion, José M. Álvarez 0004, Zhiding Yu, Sanja Fidler, Marc T. Law
CVPR8
2022 Extracting Triangular 3D Models, Materials, and Lighting From Images
abstract
We present an efficient method for joint optimization of topology, materials and lighting from multi-view image observations. Unlike recent multi-view reconstruction approaches, which typically produce entangled 3D representations encoded in neural networks, we output triangle meshes with spatially-varying materials and environment lighting that can be deployed in any traditional graphics engine unmodified. We leverage recent work in differentiable rendering, coordinate-based networks to compactly represent volumetric texturing, alongside differentiable marching tetrahedrons to enable gradient-based optimization directly on the surface mesh. Finally, we introduce a differentiable formulation of the split sum approximation of environment lighting to efficiently recover all-frequency lighting. Experiments show our extracted models used in advanced scene editing, material decomposition, and high quality view interpolation, all running at interactive rates in triangle-based renderers (rasterizers and path tracers).
Jacob Munkberg, Wenzheng Chen, Jon Hasselgren, Alex Evans, Tianchang Shen, Thomas Müller 0013, Jun Gao 0004, Sanja Fidler
CVPR8
2022 Generating Useful Accident-Prone Driving Scenarios via a Learned Traffic Prior
abstract
Evaluating and improving planning for autonomous vehicles requires scalable generation of long-tail traffic scenarios. To be useful, these scenarios must be realistic and challenging, but not impossible to drive through safely. In this work, we introduce STRIVE, a method to automatically generate challenging scenarios that cause a given planner to produce undesirable behavior, like collisions. To maintain scenario plausibility, the key idea is to leverage a learned model of traffic motion in the form of a graph-based conditional VAE. Scenario generation is formulated as an optimization in the latent space of this traffic model, perturbing an initial real-world scene to produce trajectories that collide with a given planner. A subsequent optimization is used to find a “solution” to the scenario, ensuring it is useful to improve the given planner. Further analysis clusters generated scenarios based on collision type. We attack two planners and show that STRIVE successfully generates realistic, challenging scenarios in both cases. We additionally “close the loop” and use these scenarios to optimize hyperparameters of a rule-based planner.
Davis Rempe, Jonah Philion, Leonidas J. Guibas, Sanja Fidler, Or Litany
CVPR4
2022 Neural Fields as Learnable Kernels for 3D Reconstruction
abstract
We present Neural Kernel Fields: a novel method for reconstructing implicit 3D shapes based on a learned kernel ridge regression. Our technique achieves state-of-the-art results when reconstructing 3D objects and large scenes from sparse oriented points, and can reconstruct shape categories outside the training set with almost no drop in accuracy. The core insight of our approach is that kernel methods are extremely effective for reconstructing shapes when the chosen kernel has an appropriate inductive bias. We thus factor the problem of shape reconstruction into two parts: (1) a backbone neural network which learns kernel parameters from data, and (2) a kernel ridge regression that fits the input points on-the-fly by solving a simple positive definite linear system using the learned kernel. As a result of this factorization, our reconstruction gains the benefits of data-driven methods under sparse point density while maintaining interpolatory behavior, which converges to the ground truth shape as input sampling density increases. Our experiments demonstrate a strong generalization capability to objects outside the train-set category and scanned scenes. Source code and pretrained models are available at https://nv-tlabs.github.io/nkf.
Francis Williams, Zan Gojcic, Sameh Khamis, Denis Zorin, Joan Bruna, Sanja Fidler, Or Litany
CVPR6
2022 MvDeCor: Multi-view Dense Correspondence Learning for Fine-Grained 3D Segmentation
Gopal Sharma, Kangxue Yin, Subhransu Maji, Evangelos Kalogerakis, Or Litany, Sanja Fidler
ECCV (2)6
2022 Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertion
Wenzheng Chen, David Acuna, Jan Kautz, Sanja Fidler
ECCV (2)5
2022 Domain Adversarial Training: A Game Perspective
David Acuna, Marc T. Law, Sanja Fidler
ICLR4
2022 Low-Budget Active Learning via Wasserstein Distance: An Integer Programming Approach
Rafid Mahmood, Sanja Fidler, Marc T. Law
ICLR2
2022 GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images
abstract
As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train performant 3D generative models that synthesize textured meshes which can be directly consumed by 3D rendering engines, thus immediately usable in downstream applications. Prior works on 3D generative modeling either lack geometric details, are limited in the mesh topology they can produce, typically do not support textures, or utilize neural renderers in the synthesis process, which makes their use in common 3D software non-trivial. In this work, we introduce GET3D, a Generative model that directly generates Explicit Textured 3D meshes with complex topology, rich geometric details, and high fidelity textures. We bridge recent success in the differentiable surface modeling, differentiable rendering as well as 2D Generative Adversarial Networks to train our model from 2D image collections. GET3D is able to generate high-quality 3D textured meshes, ranging from cars, chairs, animals, motorbikes and human characters to buildings, achieving significant improvements over previous methods.
Jun Gao 0004, Tianchang Shen, Wenzheng Chen, Kangxue Yin, Daiqing Li, Or Litany, Zan Gojcic, Sanja Fidler
NeurIPS9
2022 EPIC-KITCHENS VISOR Benchmark: VIdeo Segmentations and Object Relations
abstract
We introduce VISOR, a new dataset of pixel annotations and a benchmark suite for segmenting hands and active objects in egocentric video. VISOR annotates videos from EPIC-KITCHENS, which comes with a new set of challenges not encountered in current video segmentation datasets. Specifically, we need to ensure both short- and long-term consistency of pixel-level annotations as objects undergo transformative interactions, e.g. an onion is peeled, diced and cooked - where we aim to obtain accurate pixel-level annotations of the peel, onion pieces, chopping board, knife, pan, as well as the acting hands. VISOR introduces an annotation pipeline, AI-powered in parts, for scalability and quality. In total, we publicly release 272K manual semantic masks of 257 object classes, 9.9M interpolated dense masks, 67K hand-object relations, covering 36 hours of 179 untrimmed videos. Along with the annotations, we introduce three challenges in video object segmentation, interaction understanding and long-term reasoning.For data, code and leaderboards: http://epic-kitchens.github.io/VISOR
Ahmad Darkhalil, Dandan Shan, Bin Zhu 0006, Amlan Kar, Richard E. L. Higgins, Sanja Fidler, David F. Fouhey, Dima Damen
NeurIPS7
2022 Optimizing Data Collection for Machine Learning
abstract
Modern deep learning systems require huge data sets to achieve impressive performance, but there is little guidance on how much or what kind of data to collect. Over-collecting data incurs unnecessary present costs, while under-collecting may incur future costs and delay workflows. We propose a new paradigm for modeling the data collection workflow as a formal optimal data collection problem that allows designers to specify performance targets, collection costs, a time horizon, and penalties for failing to meet the targets. Additionally, this formulation generalizes to tasks requiring multiple data sources, such as labeled and unlabeled data used in semi-supervised learning. To solve our problem, we develop Learn-Optimize-Collect (LOC), which minimizes expected future collection costs. Finally, we numerically compare our framework to the conventional baseline of estimating data requirements by extrapolating from neural scaling laws. We significantly reduce the risks of failing to meet desired performance targets on several classification, segmentation, and detection tasks, while maintaining low total collection costs.
Rafid Mahmood, James Lucas, José M. Álvarez 0004, Sanja Fidler, Marc T. Law
NeurIPS4
2022 LION: Latent Point Diffusion Models for 3D Shape Generation
abstract
Denoising diffusion models (DDMs) have shown promising results in 3D point cloud synthesis. To advance 3D DDMs and make them useful for digital artists, we require (i) high generation quality, (ii) flexibility for manipulation and applications such as conditional synthesis and shape interpolation, and (iii) the ability to output smooth surfaces or meshes. To this end, we introduce the hierarchical Latent Point Diffusion Model (LION) for 3D shape generation. LION is set up as a variational autoencoder (VAE) with a hierarchical latent space that combines a global shape latent representation with a point-structured latent space. For generation, we train two hierarchical DDMs in these latent spaces. The hierarchical VAE approach boosts performance compared to DDMs that operate on point clouds directly, while the point-structured latents are still ideally suited for DDM-based modeling. Experimentally, LION achieves state-of-the-art generation performance on multiple ShapeNet benchmarks. Furthermore, our VAE framework allows us to easily use LION for different relevant tasks: LION excels at multimodal shape denoising and voxel-conditioned synthesis, and it can be adapted for text- and image-driven 3D generation. We also demonstrate shape autoencoding and latent shape interpolation, and we augment LION with modern surface reconstruction techniques to generate smooth 3D meshes. We hope that LION provides a powerful tool for artists working with 3D shapes due to its high-quality generation, flexibility, and surface reconstruction. Project page and code: https://nv-tlabs.github.io/LION.
Xiaohui Zeng, Arash Vahdat, Francis Williams, Zan Gojcic, Or Litany, Sanja Fidler, Karsten Kreis
NeurIPS6
2022 PADL: Language-Directed Physics-Based Character Control
abstract
Developing systems that can synthesize natural and life-like motions for simulated characters has long been a focus for computer animation. But in order for these systems to be useful for downstream applications, they need not only produce high-quality motions, but must also provide an accessible and versatile interface through which users can direct a character’s behaviors. Natural language provides a simple-to-use and expressive medium for specifying a user’s intent. Recent breakthroughs in natural language processing (NLP) have demonstrated effective use of language-based interfaces for applications such as image generation and program synthesis. In this work, we present PADL, which leverages recent innovations in NLP in order to take steps towards developing language-directed controllers for physics-based character animation. PADL allows users to issue natural language commands for specifying both high-level tasks and low-level skills that a character should perform. We present an adversarial imitation learning approach for training policies to map high-level language commands to low-level controls that enable a character to perform the desired task and skill specified by a user’s commands. Furthermore, we propose a multi-task aggregation method that leverages a language-based multiple-choice question-answering approach to determine high-level task objectives from language commands. We show that our framework can be applied to effectively direct a simulated humanoid character to perform a diverse array of complex motor skills.
Jordan Juravsky, Yunrong Guo, Sanja Fidler, Xue Bin Peng
SIGGRAPH Asia3
2022 ASE: large-scale reusable adversarial skill embeddings for physically simulated characters
abstract
The incredible feats of athleticism demonstrated by humans are made possible in part by a vast repertoire of general-purpose motor skills, acquired through years of practice and experience. These skills not only enable humans to perform complex tasks, but also provide powerful priors for guiding their behaviors when learning new tasks. This is in stark contrast to what is common practice in physics-based character animation, where control policies are most typically trained from scratch for each task. In this work, we present a large-scale data-driven framework for learning versatile and reusable skill embeddings for physically simulated characters. Our approach combines techniques from adversarial imitation learning and unsupervised reinforcement learning to develop skill embeddings that produce life-like behaviors, while also providing an easy to control representation for use on new downstream tasks. Our models can be trained using large datasets of unstructured motion clips, without requiring any task-specific annotation or segmentation of the motion data. By leveraging a massively parallel GPU-based simulator, we are able to train skill embeddings using over a decade of simulated experiences, enabling our model to learn a rich and versatile repertoire of skills. We show that a single pre-trained model can be effectively applied to perform a diverse set of new tasks. Our system also allows users to specify tasks through simple reward functions, and the skill embedding then enables the character to automatically synthesize complex and naturalistic strategies in order to achieve the task objectives.
Xue Bin Peng, Yunrong Guo, Lina Halper, Sergey Levine, Sanja Fidler
ACM Trans. Graph.5
2022 Neural Brushstroke Engine: Learning a Latent Style Space of Interactive Drawing Tools
abstract
We propose Neural Brushstroke Engine, the first method to apply deep generative models to learn a distribution of interactive drawing tools. Our conditional GAN model learns the latent space of drawing styles from a small set (about 200) of unlabeled images in different media. Once trained, a single model can texturize stroke patches drawn by the artist, emulating a diverse collection of brush styles in the latent space. In order to enable interactive painting on a canvas of arbitrary size, we design a painting engine able to support real-time seamless patch-based generation, while allowing artists direct control of stroke shape, color and thickness. We show that the latent space learned by our model generalizes to unseen drawing and more experimental styles (e.g. beads) by embedding real styles into the latent space. We explore other applications of the continuous latent space, such as optimizing brushes to enable painting in the style of an existing artwork, automatic line drawing stylization, brush interpolation, and even natural language search over a continuous space of drawing tools. Our prototype received positive feedback from a small group of digital artists.
Maria Shugrina, Chin-Ying Li, Sanja Fidler
ACM Trans. Graph.3
2021 DriveGAN: Towards a Controllable High-Quality Neural Simulation
abstract
Realistic simulators are critical for training and verifying robotics systems. While most of the contemporary simulators are hand-crafted, a scaleable way to build simulators is to use machine learning to learn how the environment behaves in response to an action, directly from data. In this work, we aim to learn to simulate a dynamic environment directly in pixel-space, by watching unannotated sequences of frames and their associated actions. We introduce a novel high-quality neural simulator referred to as DriveGAN that achieves controllability by disentangling different components without supervision. In addition to steering controls, it also includes controls for sampling features of a scene, such as the weather as well as the location of non-player objects. Since DriveGAN is a fully differentiable simulator, it further allows for re-simulation of a given video sequence, offering an agent to drive through a recorded scene again, possibly taking different actions. We train DriveGAN on multiple datasets, including 160 hours of real-world driving data. We showcase that our approach greatly surpasses the performance of previous data-driven simulators, and al-lows for new key features not explored before.
Seung Wook Kim 0001, Jonah Philion, Antonio Torralba 0001, Sanja Fidler
CVPR4
2021 Semantic Segmentation With Generative Models: Semi-Supervised Learning and Strong Out-of-Domain Generalization
abstract
Training deep networks with limited labeled data while achieving a strong generalization ability is key in the quest to reduce human annotation efforts. This is the goal of semi-supervised learning, which exploits more widely available unlabeled data to complement small labeled data sets. In this paper, we propose a novel framework for discriminative pixel-level tasks using a generative model of both images and labels. Concretely, we learn a generative adversarial network that captures the joint image-label distribution and is trained efficiently using a large set of un-labeled images supplemented with only few labeled ones. We build our architecture on top of StyleGAN2 [45], augmented with a label synthesis branch. Image labeling at test time is achieved by first embedding the target image into the joint latent space via an encoder network and test-time optimization, and then generating the label from the inferred embedding. We evaluate our approach in two important domains: medical image segmentation and part-based face segmentation. We demonstrate strong in-domain performance compared to several baselines, and are the first to showcase extreme out-of-domain generalization, such as transferring from CT to MRI in medical imaging, and photographs of real faces to paintings, sculptures, and even cartoons and animal faces. Project Page: https://nv-tlabs.github.io/semanticGAN/
Daiqing Li, Junlin Yang, Karsten Kreis, Antonio Torralba 0001, Sanja Fidler
CVPR5
2021 Towards Good Practices for Efficiently Annotating Large-Scale Image Classification Datasets
abstract
Data is the engine of modern computer vision, which necessitates collecting large-scale datasets. This is expensive, and guaranteeing the quality of the labels is a major challenge. In this paper, we investigate efficient annotation strategies for collecting multi-class classification labels for a large collection of images. While methods that exploit learnt models for labeling exist, a surprisingly prevalent approach is to query humans for a fixed number of labels per datum and aggregate them, which is expensive. Building on prior work on online joint probabilistic modeling of human annotations and machine-generated beliefs, we propose modifications and best practices aimed at minimizing human labeling effort. Specifically, we make use of advances in self-supervised learning, view annotation as a semi-supervised learning problem, identify and mitigate pitfalls and ablate several key design choices to propose effective guidelines for labeling. Our analysis is done in a more realistic simulation that involves querying human la-belers, which uncovers issues with evaluation using existing worker simulation methods. Simulated experiments on a 125k image subset of the ImageNet100 show that it can be annotated to 80% top-1 accuracy with 0.35 annotations per image on average, a 2.7x and 6.7x improvement over prior work and manual annotation, respectively.1
Yuan-Hong Liao, Amlan Kar, Sanja Fidler
CVPR3
2021 Neural Parts: Learning Expressive 3D Shape Abstractions With Invertible Neural Networks
abstract
Impressive progress in 3D shape extraction led to representations that can capture object geometries with high fidelity. In parallel, primitive-based methods seek to represent objects as semantically consistent part arrangements. However, due to the simplicity of existing primitive representations, these methods fail to accurately reconstruct 3D shapes using a small number of primitives/parts. We address the trade-off between reconstruction quality and number of parts with Neural Parts, a novel 3D primitive representation that defines primitives using an Invertible Neural Network (INN) which implements homeomorphic mappings between a sphere and the target object. The INN allows us to compute the inverse mapping of the homeomorphism, which in turn, enables the efficient computation of both the implicit surface function of a primitive and its mesh, without any additional post-processing. Our model learns to parse 3D objects into semantically consistent part arrangements without any part-level supervision. Evaluations on ShapeNet, D-FAUST and FreiHAND demonstrate that our primitives can capture complex geometries and thus simultaneously achieve geometrically accurate as well as interpretable reconstructions using an order of magnitude fewer primitives than state-of-the-art shape abstraction methods.
Despoina Paschalidou, Angelos Katharopoulos, Andreas Geiger 0001, Sanja Fidler
CVPR4
2021 Neural Geometric Level of Detail: Real-Time Rendering With Implicit 3D Shapes
abstract
Neural signed distance functions (SDFs) are emerging as an effective representation for 3D shapes. State-of-the-art methods typically encode the SDF with a large, fixed-size neural network to approximate complex shapes with implicit surfaces. Rendering with these large networks is, however, computationally expensive since it requires many forward passes through the network for every pixel, making these representations impractical for real-time graphics. We introduce an efficient neural representation that, for the first time, enables real-time rendering of high-fidelity neural SDFs, while achieving state-of-the-art geometry reconstruction quality. We represent implicit surfaces using an octree-based feature volume which adaptively fits shapes with multiple discrete levels of detail (LODs), and enables continuous LOD with SDF interpolation. We further develop an efficient algorithm to directly render our novel neural SDF representation in real-time by querying only the necessary LODs with sparse octree traversal. We show that our representation is 2–3 orders of magnitude more efficient in terms of rendering speed compared to previous works. Furthermore, it produces state-of-the-art reconstruction quality for complex shapes under both 3D geometric and 2D image-space metrics.
Towaki Takikawa, Joey Litalien, Kangxue Yin, Karsten Kreis, Charles T. Loop, Derek Nowrouzezahrai, Alec Jacobson, Morgan McGuire, Sanja Fidler
CVPR9
2021 DatasetGAN: Efficient Labeled Data Factory With Minimal Human Effort
abstract
We introduce DatasetGAN: an automatic procedure to generate massive datasets of high-quality semantically segmented images requiring minimal human effort. Current deep networks are extremely data-hungry, benefiting from training on large-scale datasets, which are time consuming to annotate. Our method relies on the power of recent GANs to generate realistic images. We show how the GAN latent code can be decoded to produce a semantic segmentation of the image. Training the decoder only needs a few labeled examples to generalize to the rest of the latent space, resulting in an infinite annotated dataset generator! These generated datasets can then be used for training any computer vision architecture just as real datasets are. As only a few images need to be manually segmented, it becomes possible to annotate images in extreme detail and generate datasets with rich object and part segmentations. To showcase the power of our approach, we generated datasets for 7 image segmentation tasks which include pixel-level labels for 34 human face parts, and 32 car parts. Our approach outperforms all semi-supervised baselines significantly and is on par with fully supervised methods, which in some cases require as much as 100x more annotated data as our method.
Yuxuan Zhang 0001, Huan Ling, Jun Gao 0004, Kangxue Yin, Jean-Francois Lafleche, Adela Barriuso, Antonio Torralba 0001, Sanja Fidler
CVPR8
2021 Learning Indoor Inverse Rendering with 3D Spatially-Varying Lighting
abstract
In this work, we address the problem of jointly estimating albedo, normals, depth and 3D spatially-varying lighting from a single image. Most existing methods formulate the task as image-to-image translation, ignoring the 3D properties of the scene. However, indoor scenes contain complex 3D light transport where a 2D representation is insufficient. In this paper, we propose a unified, learning-based inverse rendering framework that formulates 3D spatially-varying lighting. Inspired by classic volume rendering techniques, we propose a novel Volumetric Spherical Gaussian representation for lighting, which parameterizes the exitant radiance of the 3D scene surfaces on a voxel grid. We design a physics-based differentiable renderer that utilizes our 3D lighting representation, and formulates the energy-conserving image formation process that enables joint training of all intrinsic properties with the re-rendering constraint. Our model ensures physically correct predictions and avoids the need for ground-truth HDR lighting which is not easily accessible. Experiments show that our method outperforms prior works both quantitatively and qualitatively, and is capable of producing photorealistic results for AR applications such as virtual object insertion even for highly specular objects.
Jonah Philion, Sanja Fidler, Jan Kautz
ICCV3
2021 Physics-based Human Motion Estimation and Synthesis from Videos
abstract
Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we propose a framework for training generative models of physically plausible human motion directly from monocular RGB videos, which are much more widely available. At the core of our method is a novel optimization formulation that corrects imperfect image-based pose estimations by enforcing physics constraints and reasons about contacts in a differentiable way. This optimization yields corrected 3D poses and motions, as well as their corresponding contact forces. Results show that our physically-corrected motions significantly outperform prior work on pose estimation. We can then use these to train a generative model to synthesize future motion. We demonstrate both qualitatively and quantitatively significantly improved motion estimation, synthesis quality and physical plausibility achieved by our method on the large scale Human3.6m dataset [12] as compared to prior kinematic and physics-based methods. By enabling learning of motion synthesis from video, our method paves the way for large-scale, realistic and diverse motion synthesis.
Kevin Xie, Tingwu Wang, Umar Iqbal 0001, Yunrong Guo, Sanja Fidler, Florian Shkurti
ICCV5
2021 3DStyleNet: Creating 3D Shapes with Geometric and Texture Style Variations
abstract
We propose a method to create plausible geometric and texture style variations of 3D objects in the quest to democratize 3D content creation. Given a pair of textured source and target objects, our method predicts a part-aware affine transformation field that naturally warps the source shape to imitate the overall geometric style of the target. In addition, the texture style of the target is transferred to the warped source object with the help of a multi-view differentiable renderer. Our model, 3DSTYLENET, is composed of two sub-networks trained in two stages. First, the geometric style network is trained on a large set of untextured 3D shapes. Second, we jointly optimize our geometric style network and a pre-trained image style transfer network with losses defined over both the geometry and the rendering of the result. Given a small set of high-quality textured objects, our method can create many novel stylized shapes, resulting in effortless 3D content creation and style-ware data augmentation. We showcase our approach qualitatively on 3D content stylization, and provide user studies to validate the quality of our results. In addition, our method can serve as a valuable tool to create 3D data augmentations for computer vision tasks. Extensive quantitative analysis shows that 3DSTYLENET outperforms alternative data augmentation techniques for the downstream task of single-image 3D reconstruction.
Kangxue Yin, Jun Gao 0004, Maria Shugrina, Sameh Khamis, Sanja Fidler
ICCV5
2021 gradSim: Differentiable simulation for system identification and visuomotor control
Krishna Murthy Jatavallabhula, Miles Macklin, Florian Golemo, Vikram Voleti, Linda Petrini, Martin Weiss, Breandan Considine, Jérôme Parent-Lévesque, Kevin Xie, Kenny Erleben, Liam Paull, Florian Shkurti, Derek Nowrouzezahrai, Sanja Fidler
ICLR14
2021 Emergent Road Rules In Multi-Agent Driving Environments
Avik Pal, Jonah Philion, Yuan-Hong Liao, Sanja Fidler
ICLR4
2021 Watch-And-Help: A Challenge for Social Perception and Human-AI Collaboration
Xavier Puig, Tianmin Shu, Shuang Li 0013, Yuan-Hong Liao, Josh Tenenbaum, Sanja Fidler, Antonio Torralba 0001
ICLR7
2021 Image GANs meet Differentiable Rendering for Inverse Graphics and Interpretable 3D Neural Rendering
Yuxuan Zhang 0001, Wenzheng Chen, Huan Ling, Jun Gao 0004, Antonio Torralba 0001, Sanja Fidler
ICLR7
2021 Personalized Federated Learning with First Order Model Optimization
Karan Sapra, Sanja Fidler, Serena Yeung-Levy, José M. Álvarez 0004
ICLR3
2021 f-Domain Adversarial Learning: Theory and Algorithms
abstract
Unsupervised domain adaptation is used in many machine learning applications where, during training, a model has access to unlabeled data in the target domain, and a related labeled dataset. In this paper, we introduce a novel and general domain-adversarial framework. Specifically, we derive a novel generalization bound for domain adaptation that exploits a new measure of discrepancy between distributions based on a variational characterization of f-divergences. It recovers the theoretical results from Ben-David et al. (2010a) as a special case and supports divergences used in practice. Based on this bound, we derive a new algorithmic framework that introduces a key correction in the original adversarial training method of Ganin et al. (2016). We show that many regularizers and ad-hoc objectives introduced over the last years in this framework are then not required to achieve performance comparable to (if not better than) state-of-the-art domain-adversarial methods. Experimental analysis conducted on real-world natural language and computer vision datasets show that our framework outperforms existing baselines, and obtains the best results for f-divergences that were not considered previously in domain-adversarial learning.
David Acuna, Marc T. Law, Sanja Fidler
ICML4
2021 Image-Level or Object-Level? A Tale of Two Resampling Strategies for Long-Tailed Detection
abstract
Training on datasets with long-tailed distributions has been challenging for major recognition tasks such as classification and detection. To deal with this challenge, image resampling is typically introduced as a simple but effective approach. However, we observe that long-tailed detection differs from classification since multiple classes may be present in one image. As a result, image resampling alone is not enough to yield a sufficiently balanced distribution at the object-level. We address object-level resampling by introducing an object-centric sampling strategy based on a dynamic, episodic memory bank. Our proposed strategy has two benefits: 1) convenient object-level resampling without significant extra computation, and 2) implicit feature-level augmentation from model updates. We show that image-level and object-level resamplings are both important, and thus unify them with a joint resampling strategy. Our method achieves state-of-the-art performance on the rare categories of LVIS, with 1.89% and 3.13% relative improvements over Forest R-CNN on detection and instance segmentation.
Nadine Chang, Zhiding Yu, Yu-Xiong Wang, Anima Anandkumar, Sanja Fidler, José M. Álvarez 0004
ICML5
2021 Towards Optimal Strategies for Training Self-Driving Perception Models in Simulation
abstract
Autonomous driving relies on a huge volume of real-world data to be labeled to high precision. Alternative solutions seek to exploit driving simulators that can generate large amounts of labeled data with a plethora of content variations. However, the domain gap between the synthetic and real data remains, raising the following important question: What are the best way to utilize a self-driving simulator for perception tasks?. In this work, we build on top of recent advances in domain-adaptation theory, and from this perspective, propose ways to minimize the reality gap. We primarily focus on the use of labels in the synthetic domain alone. Our approach introduces both a principled way to learn neural-invariant representations and a theoretically inspired view on how to sample the data from the simulator. Our method is easy to implement in practice as it is agnostic of the network architecture and the choice of the simulator. We showcase our approach on the bird's-eye-view vehicle segmentation task with multi-sensor data (cameras, lidar) using an open-source simulator (CARLA), and evaluate the entire framework on a real-world dataset (nuScenes). Last but not least, we show what types of variations (e.g. weather conditions, number of assets, map design and color diversity) matter to perception networks when trained with driving simulators, and which ones can be compensated for with our domain adaptation technique.
David Acuna, Jonah Philion, Sanja Fidler
NeurIPS3
2021 Don't Generate Me: Training Differentially Private Generative Models with Sinkhorn Divergence
abstract
Although machine learning models trained on massive data have led to breakthroughs in several areas, their deployment in privacy-sensitive domains remains limited due to restricted access to data. Generative models trained with privacy constraints on private data can sidestep this challenge, providing indirect access to private data instead. We propose DP-Sinkhorn, a novel optimal transport-based generative method for learning data distributions from private data with differential privacy. DP-Sinkhorn minimizes the Sinkhorn divergence, a computationally efficient approximation to the exact optimal transport distance, between the model and data in a differentially private manner and uses a novel technique for controlling the bias-variance trade-off of gradient estimates. Unlike existing approaches for training differentially private generative models, which are mostly based on generative adversarial networks, we do not rely on adversarial objectives, which are notoriously difficult to optimize, especially in the presence of noise imposed by privacy constraints. Hence, DP-Sinkhorn is easy to train and deploy. Experimentally, we improve upon the state-of-the-art on multiple image modeling benchmarks and show differentially private synthesis of informative RGB images.
Tianshi Cao, Alex Bie, Arash Vahdat, Sanja Fidler, Karsten Kreis
NeurIPS4
2021 Scalable Neural Data Server: A Data Recommender for Transfer Learning
abstract
Absence of large-scale labeled data in the practitioner's target domain can be a bottleneck to applying machine learning algorithms in practice. Transfer learning is a popular strategy for leveraging additional data to improve the downstream performance, but finding the most relevant data to transfer from can be challenging. Neural Data Server (NDS), a search engine that recommends relevant data for a given downstream task, has been previously proposed to address this problem (Yan et al., 2020). NDS uses a mixture of experts trained on data sources to estimate similarity between each source and the downstream task. Thus, the computational cost to each user grows with the number of sources and requires an expensive training step for each data provider.To address these issues, we propose Scalable Neural Data Server (SNDS), a large-scale search engine that can theoretically index thousands of datasets to serve relevant ML data to end users. SNDS trains the mixture of experts on intermediary datasets during initialization, and represents both data sources and downstream tasks by their proximity to the intermediary datasets. As such, computational cost incurred by users of SNDS remains fixed as new datasets are added to the server, without pre-training for the data providers.We validate SNDS on a plethora of real world tasks and find that data recommended by SNDS improves downstream task performance over baselines. We also demonstrate the scalability of our system by demonstrating its ability to select relevant data for transfer outside of the natural image setting.
Tianshi Cao, Sasha Doubov, David Acuna, Sanja Fidler
NeurIPS4
2021 DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderer
abstract
We consider the challenging problem of predicting intrinsic object properties from a single image by exploiting differentiable renderers. Many previous learning-based approaches for inverse graphics adopt rasterization-based renderers and assume naive lighting and material models, which often fail to account for non-Lambertian, specular reflections commonly observed in the wild. In this work, we propose DIBR++, a hybrid differentiable renderer which supports these photorealistic effects by combining rasterization and ray-tracing, taking the advantage of their respective strengths---speed and realism. Our renderer incorporates environmental lighting and spatially-varying material models to efficiently approximate light transport, either through direct estimation or via spherical basis functions. Compared to more advanced physics-based differentiable renderers leveraging path tracing, DIBR++ is highly performant due to its compact and expressive shading model, which enables easy integration with learning frameworks for geometry, reflectance and lighting prediction from a single image without requiring any ground-truth. We experimentally demonstrate that our approach achieves superior material and lighting disentanglement on synthetic and real data compared to existing rasterization-based approaches and showcase several artistic applications including material editing and relighting.
Wenzheng Chen, Joey Litalien, Jun Gao 0004, Clement Fuji Tsang, Sameh Khamis, Or Litany, Sanja Fidler
NeurIPS8
2021 EditGAN: High-Precision Semantic Image Editing
abstract
Generative adversarial networks (GANs) have recently found applications in image editing. However, most GAN-based image editing methods often require large-scale datasets with semantic segmentation annotations for training, only provide high-level control, or merely interpolate between different images. Here, we propose EditGAN, a novel method for high-quality, high-precision semantic image editing, allowing users to edit images by modifying their highly detailed part segmentation masks, e.g., drawing a new mask for the headlight of a car. EditGAN builds on a GAN framework that jointly models images and their semantic segmentation, requiring only a handful of labeled examples – making it a scalable tool for editing. Specifically, we embed an image into the GAN’s latent space and perform conditional latent code optimization according to the segmentation edit, which effectively also modifies the image. To amortize optimization, we find “editing vectors” in latent space that realize the edits. The framework allows us to learn an arbitrary number of editing vectors, which can then be directly applied on other images at interactive rates. We experimentally show that EditGAN can manipulate images with an unprecedented level of detail and freedom while preserving full image quality. We can also easily combine multiple edits and perform plausible edits beyond EditGAN’s training data. We demonstrate EditGAN on a wide variety of image types and quantitatively outperform several previous editing methods on standard editing benchmark tasks.
Huan Ling, Karsten Kreis, Daiqing Li, Seung Wook Kim 0001, Antonio Torralba 0001, Sanja Fidler
NeurIPS6
2021 ATISS: Autoregressive Transformers for Indoor Scene Synthesis
abstract
The ability to synthesize realistic and diverse indoor furniture layouts automatically or based on partial input, unlocks many applications, from better interactive 3D tools to data synthesis for training and simulation. In this paper, we present ATISS, a novel autoregressive transformer architecture for creating diverse and plausible synthetic indoor environments, given only the room type and its floor plan. In contrast to prior work, which poses scene synthesis as sequence generation, our model generates rooms as unordered sets of objects. We argue that this formulation is more natural, as it makes ATISS generally useful beyond fully automatic room layout synthesis. For example, the same trained model can be used in interactive applications for general scene completion, partial room re-arrangement with any objects specified by the user, as well as object suggestions for any partial room. To enable this, our model leverages the permutation equivariance of the transformer when conditioning on the partial scene, and is trained to be permutation-invariant across object orderings. Our model is trained end-to-end as an autoregressive generative model using only labeled 3D bounding boxes as supervision. Evaluations on four room types in the 3D-FRONT dataset demonstrate that our model consistently generates plausible room layouts that are more realistic than existing methods.In addition, it has fewer parameters, is simpler to implement and train and runs up to 8 times faster than existing methods.
Despoina Paschalidou, Amlan Kar, Maria Shugrina, Karsten Kreis, Andreas Geiger 0001, Sanja Fidler
NeurIPS6
2021 Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis
abstract
We introduce DMTet, a deep 3D conditional generative model that can synthesize high-resolution 3D shapes using simple user guides such as coarse voxels. It marries the merits of implicit and explicit 3D representations by leveraging a novel hybrid 3D representation. Compared to the current implicit approaches, which are trained to regress the signed distance values, DMTet directly optimizes for the reconstructed surface, which enables us to synthesize finer geometric details with fewer artifacts. Unlike deep 3D generative models that directly generate explicit representations such as meshes, our model can synthesize shapes with arbitrary topology. The core of DMTet includes a deformable tetrahedral grid that encodes a discretized signed distance function and a differentiable marching tetrahedra layer that converts the implicit signed distance representation to the explicit surface mesh representation. This combination allows joint optimization of the surface geometry and topology as well as generation of the hierarchy of subdivisions using reconstruction and adversarial losses defined explicitly on the surface mesh. Our approach significantly outperforms existing work on conditional shape synthesis from coarse voxel inputs, trained on a dataset of complex 3D animal shapes. Project page: https://nv-tlabs.github.io/DMTet/.
Tianchang Shen, Jun Gao 0004, Kangxue Yin, Ming-Yu Liu 0001, Sanja Fidler
NeurIPS5
2021 NP-DRAW: A Non-Parametric Structured Latent Variable Model for Image Generation
abstract
In this paper, we present a non-parametric structured latent variable model for image generation, called NP-DRAW, which sequentially draws on a latent canvas in a part-by-part fashion and then decodes the image from the canvas. Our key contributions are as follows. 1) We propose a non-parametric prior distribution over the appearance of image parts so that the latent variable “what-to-draw” per step becomes a categorical random variable. This improves the expressiveness and greatly eases the learning compared to Gaussians used in the literature. 2) We model the sequential dependency structure of parts via a Transformer, which is more powerful and easier to train compared to RNNs used in the literature. 3) We propose an effective heuristic parsing algorithm to pre-train the prior. Experiments on MNIST, Omniglot, CIFAR-10, and CelebA show that our method significantly outperforms previous structured image models like DRAW and AIR and is competitive to other generic generative models. Moreover, we show that our model’s inherent compositionality and interpretability bring significant benefits in the low-data learning regime and latent space editing.
Xiaohui Zeng, Raquel Urtasun, Richard S. Zemel, Sanja Fidler, Renjie Liao 0001
UAI4
2021 The EPIC-KITCHENS Dataset: Collection, Challenges and Baselines
abstract
Since its introduction in 2018, EPIC-KITCHENS has attracted attention as the largest egocentric video benchmark, offering a unique viewpoint on people's interaction with objects, their attention, and even intention. In this paper, we detail how this large-scale dataset was captured by 32 participants in their native kitchen environments, and densely annotated with actions and object interactions. Our videos depict nonscripted daily activities, as recording is started every time a participant entered their kitchen. Recording took place in four countries by participants belonging to ten different nationalities, resulting in highly diverse kitchen habits and cooking styles. Our dataset features 55 hours of video consisting of 11.5M frames, which we densely labelled for a total of 39.6K action segments and 454.2K object bounding boxes. Our annotation is unique in that we had the participants narrate their own videos (after recording), thus reflecting true intention, and we crowd-sourced ground-truths based on these. We describe our object, action and anticipation challenges, and evaluate several baselines over two test splits, seen and unseen kitchens. We introduce new baselines that highlight the multimodal nature of the dataset and the importance of explicit temporal modelling to discriminate fine-grained actions (e.g., 'closing a tap' from 'opening' it up).
Dima Damen, Hazel Doughty, Giovanni Maria Farinella, Sanja Fidler, Antonino Furnari, Evangelos Kazakos, Davide Moltisanti, Jonathan Munro, Toby Perrett, Will Price, Michael Wray
IEEE Trans. Pattern Anal. Mach. Intell.4
2020 Auto-Tuning Structured Light by Optical Stochastic Gradient Descent
abstract
We consider the problem of optimizing the performance of an active imaging system by automatically discovering the illuminations it should use, and the way to decode them. Our approach tackles two seemingly incompatible goals: (1) ''tuning'' the illuminations and decoding algorithm precisely to the devices at hand---to their optical transfer functions, non-linearities, spectral responses, image processing pipelines---and (2) doing so without modeling or calibrating the system; without modeling the scenes of interest; and without prior training data. The key idea is to formulate a stochastic gradient descent (SGD) optimization procedure that puts the actual system in the loop: projecting patterns, capturing images, and calculating the gradient of expected reconstruction error. We apply this idea to structured-light triangulation to ''auto-tune'' several devices---from smartphones and laser projectors to advanced computational cameras. Our experiments show that despite being model-free and automatic, optical SGD can boost system 3D accuracy substantially over state-of-the-art coding schemes.
Wenzheng Chen, Parsa Mirdehghan, Sanja Fidler, Kiriakos N. Kutulakos
CVPR3
2020 Learning to Simulate Dynamic Environments With GameGAN
abstract
Simulation is a crucial component of any robotic system. In order to simulate correctly, we need to write complex rules of the environment: how dynamic agents behave, and how the actions of each of the agents affect the behavior of others. In this paper, we aim to learn a simulator by simply watching an agent interact with an environment. We focus on graphics games as a proxy of the real environment. We introduce GameGAN, a generative model that learns to visually imitate a desired game by ingesting screenplay and keyboard actions during training. Given a key pressed by the agent, GameGAN "renders" the next screen using a carefully designed generative adversarial network. Our approach offers key advantages over existing work: we design a memory module that builds an internal map of the environment, allowing for the agent to return to previously visited locations with high visual consistency. In addition, GameGAN is able to disentangle static and dynamic components within an image making the behavior of the model more interpretable, and relevant for downstream tasks that require explicit reasoning over dynamic elements. This enables many interesting applications such as swapping different components of the game to build new games that do not exist. We will release the code and trained model, enabling human players to play generated games and their variations with our GameGAN.
Seung Wook Kim 0001, Jonah Philion, Antonio Torralba 0001, Sanja Fidler
CVPR5
2020 Learning to Evaluate Perception Models Using Planner-Centric Metrics
abstract
Variants of accuracy and precision are the gold-standard by which the computer vision community measures progress of perception algorithms. One reason for the ubiquity of these metrics is that they are largely task-agnostic; we in general seek to detect zero false negatives or positives. The downside of these metrics is that, at worst, they penalize all incorrect detections equally without conditioning on the task or scene, and at best, heuristics need to be chosen to ensure that different mistakes count differently. In this paper, we propose a principled metric for 3D object detection specifically for the task of self-driving. The core idea behind our metric is to isolate the task of object detection and measure the impact the produced detections would induce on the downstream task of driving. Without hand-designing it to, we find that our metric penalizes many of the mistakes that other metrics penalize by design. In addition, our metric downweighs detections based on additional factors such as distance from a detection to the ego car and the speed of the detection in intuitive ways that other detection metrics do not. For human evaluation, we generate scenes in which standard metrics and our metric disagree and find that humans side with our metric 79% of the time. Our project page including an evaluation server can be found at https://nv-tlabs.github.io/detection-relevance.
Jonah Philion, Amlan Kar, Sanja Fidler
CVPR3
2020 Neural Data Server: A Large-Scale Search Engine for Transfer Learning Data
abstract
Transfer learning has proven to be a successful technique to train deep learning models in the domains where little training data is available. The dominant approach is to pretrain a model on a large generic dataset such as ImageNet and finetune its weights on the target domain. However, in the new era of an ever-increasing number of massive datasets, selecting the relevant data for pretraining is a critical issue. We introduce Neural Data Server (NDS), a large-scale search engine for finding the most useful transfer learning data to the target domain. NDS consists of a dataserver which indexes several large popular image datasets, and aims to recommend data to a client, an end-user with a target application with its own small labeled dataset. The dataserver represents large datasets with a much more compact mixture-of-experts model, and employs it to perform data search in a series of dataserver-client transactions at a low computational cost. We show the effectiveness of NDS in various transfer learning scenarios, demonstrating state-of-the-art performance on several target datasets and tasks such as image classification, object detection and instance segmentation. Neural Data Server is available as a web-service at http://aidemo s.cs.toronto.edu/nds/.
Xi Yan 0003, David Acuna, Sanja Fidler
CVPR3
2020 ScribbleBox: Interactive Annotation Framework for Video Object Segmentation
Huan Ling, Xiaohui Zeng, Jun Gao 0004, Sanja Fidler
ECCV (13)6
2020 Expressive Telepresence via Modular Codec Avatars
Hang Chu, Shugao Ma, Fernando De la Torre, Sanja Fidler, Yaser Sheikh
ECCV (12)4
2020 Meta-Sim2: Unsupervised Learning of Scene Structure for Synthetic Data Generation
Jeevan Devaranjan, Amlan Kar, Sanja Fidler
ECCV (17)3
2020 Beyond Fixed Grid: Learning Geometric Image Representation with a Deformable Grid
Jun Gao 0004, Jinchen Xuan, Sanja Fidler
ECCV (9)4
2020 Lift, Splat, Shoot: Encoding Images from Arbitrary Camera Rigs by Implicitly Unprojecting to 3D
Jonah Philion, Sanja Fidler
ECCV (14)2
2020 Interactive Annotation of 3D Object Geometry Using 2D Scribbles
Tianchang Shen, Jun Gao 0004, Amlan Kar, Sanja Fidler
ECCV (17)4
2020 A Theoretical Analysis of the Number of Shots in Few-Shot Learning
Tianshi Cao, Marc T. Law, Sanja Fidler
ICLR3
2020 Efficient and Information-Preserving Future Frame Prediction and Beyond
Wei Yu 0001, Yichao Lu, Steve M. Easterbrook, Sanja Fidler
ICLR4
2020 Federated Simulation for Medical Imaging
Daiqing Li, Amlan Kar, Nishant Ravikumar, Alejandro F. Frangi, Sanja Fidler
MICCAI (1)5
2020 Learning Deformable Tetrahedral Meshes for 3D Reconstruction
abstract
3D shape representations that accommodate learning-based 3D reconstruction are an open problem in machine learning and computer graphics. Previous work on neural 3D reconstruction demonstrated benefits, but also limitations, of point cloud, voxel, surface mesh, and implicit function representations. We introduce \emph{Deformable Tetrahedral Meshes} (DefTet) as a particular parameterization that utilizes volumetric tetrahedral meshes for the reconstruction problem. Unlike existing volumetric approaches, DefTet optimizes for both vertex placement and occupancy, and is differentiable with respect to standard 3D reconstruction loss functions. It is thus simultaneously high-precision, volumetric, and amenable to learning-based neural architectures. We show that it can represent arbitrary, complex topology, is both memory and computationally efficient, and can produce high-fidelity reconstructions with a significantly smaller grid size than alternative volumetric approaches. The predicted surfaces are also inherently defined as tetrahedral meshes, thus do not require post-processing. We demonstrate that DefTetmatches or exceeds both the quality of the previous best approaches and the performance of the fastest ones. Our approach obtains high-quality tetrahedral meshes computed directly from noisy point clouds, and is the first to showcase high-quality 3D results using only a single image as input.
Jun Gao 0004, Wenzheng Chen, Tommy Xiang, Alec Jacobson, Morgan McGuire, Sanja Fidler
NeurIPS6
2020 Variational Amodal Object Completion
abstract
In images of complex scenes, objects are often occluding each other which makes perception tasks such as object detection and tracking, or robotic control tasks such as planning, challenging. To facilitate downstream tasks, it is thus important to reason about the full extent of objects, i.e., seeing behind occlusion, typically referred to as amodal instance completion. In this paper, we propose a variational generative framework for amodal completion, referred to as AMODAL-VAE, which does not require any amodal labels at training time, as it is able to utilize widely available object instance masks. We showcase our approach on the downstream task of scene editing where the user is presented with interactive tools to complete and erase objects in photographs. Experiments on complex street scenes demonstrate state-of-the-art performance in amodal mask completion and showcase high-quality scene editing results. Interestingly, a user study shows that humans prefer object completions inferred by our model to the human-labeled ones.
Huan Ling, David Acuna, Karsten Kreis, Seung Wook Kim 0001, Sanja Fidler
NeurIPS5
2020 Nonlinear color triads for approximation, learning and direct manipulation of color distributions
abstract
We present nonlinear color triads, an extension of color gradients able to approximate a variety of natural color distributions that have no standard interactive representation. We derive a method to fit this compact parametric representation to existing images and show its power for tasks such as image editing and compression. Our color triad formulation can also be included in standard deep learning architectures, facilitating further research.
Maria Shugrina, Amlan Kar, Sanja Fidler, Karan Singh 0004
ACM Trans. Graph.3
2019 Color Builder: A Direct Manipulation Interface for Versatile Color Theme Authoring
abstract
Color themes or palettes are popular for sharing color combinations across many visual domains. We present a novel interface for creating color themes through direct manipulation of color swatches. Users can create and rearrange swatches, and combine them into smooth and step-based gradients and three-color blends -- all using a seamless touch or mouse input. Analysis of existing solutions reveals a fragmented color design workflow, where separate software is used for swatches, smooth and discrete gradients and for in-context color visualization. Our design unifies these tasks, while encouraging playful creative exploration. Adjusting a color using standard color pickers can break this interaction flow with mechanical slider manipulation. To keep interaction seamless, we additionally design an in situ color tweaking interface for freeform exploration of an entire color neighborhood. We evaluate our interface with a group of professional designers and students majoring in this field.
Maria Shugrina, Fanny Chevalier, Sanja Fidler, Karan Singh 0004
CHI4
2019 Devil Is in the Edges: Learning Semantic Boundaries From Noisy Annotations
abstract
We tackle the problem of semantic boundary prediction, which aims to identify pixels that belong to object(class) boundaries. We notice that relevant datasets consist of a significant level of label noise, reflecting the fact that precise annotations are laborious to get and thus annotators trade-off quality with efficiency. We aim to learn sharp and precise semantic boundaries by explicitly reasoning about annotation noise during training. We propose a simple new layer and loss that can be used with existing learning-based boundary detectors. Our layer/loss enforces the detector to predict a maximum response along the normal direction at an edge, while also regularizing its direction. We further reason about true object boundaries during training using a level set formulation, which allows the network to learn from misaligned labels in an end-to-end fashion. Experiments show that we improve over the CASENet backbone network by more than 4% in terms of MF(ODS) and 18.61% in terms of AP, outperforming all current state-of-the-art methods including those that deal with alignment. Furthermore, we show that our learned network can be used to significantly improve coarse segmentation labels, lending itself as an efficient way to label new data.
David Acuna, Amlan Kar, Sanja Fidler
CVPR3
2019 DARNet: Deep Active Ray Network for Building Segmentation
abstract
In this paper, we propose a Deep Active Ray Network (DARNet) for automatic building segmentation. Taking an image as input, it first exploits a deep convolutional neural network (CNN) as the backbone to predict energy maps, which are further utilized to construct an energy function. A polygon-based contour is then evolved via minimizing the energy function, of which the minimum defines the final segmentation. Instead of parameterizing the contour using Euclidean coordinates, we adopt polar coordinates, i.e., rays, which not only prevents self-intersection but also simplifies the design of the energy function. Moreover, we propose a loss function that directly encourages the contours to match building boundaries. Our DARNet is trained end-to-end by back-propagating through the energy minimization and the backbone CNN, which makes the CNN adapt to the dynamics of the contour evolution. Experiments on three building instance segmentation datasets demonstrate our DARNet achieves either state-of-the-art or comparable performances to other competitors.
Dominic Cheng, Renjie Liao 0001, Sanja Fidler, Raquel Urtasun
CVPR3
2019 Synthesizing Environment-Aware Activities via Activity Sketches
abstract
In order to learn to perform activities from demonstrations or descriptions, agents need to distill what the essence of the given activity is, and how it can be adapted to new environments. In this work, we address the problem: environment-aware program generation. Given a visual demonstration or a description of an activity, we generate program sketches representing the essential instructions and propose a model to flesh these into full programs representing the actions needed to perform the activity under the presented environmental constraints. To this end, we build upon VirtualHome, to create a new dataset VirtualHome-Env, where we collect program sketches to represent activities and match programs with environments that can afford them. Furthermore, we construct a knowledge base to sample realistic environments and another knowledge base to seek out the programs under the sampled environments. Finally, we propose RNN-ResActGraph, a network that generates a program from a given sketch and an environment graph and tracks the changes in the environment induced by the program.
Yuan-Hong Liao, Xavier Puig, Marko Boben, Antonio Torralba 0001, Sanja Fidler
CVPR5
2019 Fast Interactive Object Annotation With Curve-GCN
abstract
Manually labeling objects by tracing their boundaries is a laborious process. In Polygon-RNN++, the authors proposed Polygon-RNN that produces polygonal annotations in a recurrent manner using a CNN-RNN architecture, allowing interactive correction via humans-in-the-loop. We propose a new framework that alleviates the sequential nature of Polygon-RNN, by predicting all vertices simultaneously using a Graph Convolutional Network (GCN). Our model is trained end-to-end, and runs in real time. It supports object annotation by either polygons or splines, facilitating labeling efficiency for both line-based and curved objects. We show that Curve-GCN outperforms all existing approaches in automatic mode, including the powerful DeepLab, and is significantly more efficient in interactive mode than Polygon-RNN++. Our model runs at 29.3ms in automatic, and 2.6ms in interactive mode, making it 10x and 100x faster than Polygon-RNN++.
Huan Ling, Jun Gao 0004, Amlan Kar, Wenzheng Chen, Sanja Fidler
CVPR5
2019 Action Recognition From Single Timestamp Supervision in Untrimmed Videos
abstract
Recognising actions in videos relies on labelled supervision during training, typically the start and end times of each action instance. This supervision is not only subjective, but also expensive to acquire. Weak video-level supervision has been successfully exploited for recognition in untrimmed videos, however it is challenged when the number of different actions in training videos increases. We propose a method that is supervised by single timestamps located around each action instance, in untrimmed videos. We replace expensive action bounds with sampling distributions initialised from these timestamps. We then use the classifier's response to iteratively update the sampling distributions. We demonstrate that these distributions converge to the location and extent of discriminative action segments. We evaluate our method on three datasets for fine-grained recognition, with increasing number of different actions per video, and show that single timestamps offer a reasonable compromise between recognition performance and labelling effort, performing comparably to full temporal supervision. Our update method improves top-1 test accuracy by up to 5.4%. across the evaluated datasets.
Davide Moltisanti, Sanja Fidler, Dima Damen
CVPR2
2019 Creative Flow+ Dataset
abstract
We present the Creative Flow+ Dataset, the first diverse multi-style artistic video dataset richly labeled with per-pixel optical flow, occlusions, correspondences, segmentation labels, normals, and depth. Our dataset includes 3000 animated sequences rendered using styles randomly selected from 40 textured line styles and 38 shading styles, spanning the range between flat cartoon fill and wildly sketchy shading. Our dataset includes 124K+ train set frames and 10K test set frames rendered at 1500x1500 resolution, far surpassing the largest available optical flow datasets in size. While modern techniques for tasks such as optical flow estimation achieve impressive performance on realistic images and video, today there is no way to gauge their performance on non-photorealistic images. Creative Flow+ poses a new challenge to generalize real-world Computer Vision to messy stylized content. We show that learning-based optical flow methods fail to generalize to this data and struggle to compete with classical approaches, and invite new research in this area. Our dataset and a new optical flow benchmark will be publicly available at: www.cs.toronto.edu/creativeflow/. We further release the complete dataset creation pipeline, allowing the community to generate and stylize their own data on demand.
Maria Shugrina, Ziheng Liang, Amlan Kar, Jiaman Li, Angad Singh, Karan Singh 0004, Sanja Fidler
CVPR7
2019 Object Instance Annotation With Deep Extreme Level Set Evolution
abstract
In this paper, we tackle the task of interactive object segmentation. We revive the old ideas on level set segmentation which framed object annotation as curve evolution. Carefully designed energy functions ensured that the curve was well aligned with image boundaries, and generally "well behaved". The Level Set Method can handle objects with complex shapes and topological changes such as merging and splitting, thus able to deal with occluded objects and objects with holes. We propose Deep Extreme Level Set Evolution that combines powerful CNN models with level set optimization in an end-to-end fashion. Our method learns to predict evolution parameters conditioned on the image and evolves the predicted initial contour to produce the final result. We make our model interactive by incorporating user clicks on the extreme boundary points, following DEXTR. We show that our approach significantly outperforms DEXTR on the static Cityscapes dataset and the video segmentation benchmark DAVIS, and performs on par on PASCAL and SBD.
David Acuna, Huan Ling, Amlan Kar, Sanja Fidler
CVPR5
2019 Neural Turtle Graphics for Modeling City Road Layouts
abstract
We propose Neural Turtle Graphics (NTG), a novel generative model for spatial graphs, and demonstrate its applications in modeling city road layouts. Specifically, we represent the road layout using a graph where nodes in the graph represent control points and edges in the graph represents road segments. NTG is a sequential generative model parameterized by a neural network. It iteratively generates a new node and an edge connecting to an existing node conditioned on the current graph. We train NTG on Open Street Map data and show it outperforms existing approaches using a set of diverse performance metrics. Moreover, our method allows users to control styles of generated road layouts mimicking existing cities as well as to sketch a part of the city road layout to be synthesized. In addition to synthesis, the proposed NTG finds uses in an analytical task of aerial road parsing. Experimental results show that it achieves state-of-the-art performance on the SpaceNet dataset.
Hang Chu, Daiqing Li, David Acuna, Amlan Kar, Maria Shugrina, Xinkai Wei, Ming-Yu Liu 0001, Antonio Torralba 0001, Sanja Fidler
ICCV9
2019 Meta-Sim: Learning to Generate Synthetic Datasets
abstract
Training models to high-end performance requires availability of large labeled datasets, which are expensive to get. The goal of our work is to automatically synthesize labeled datasets that are relevant for a downstream task. We propose Meta-Sim, which learns a generative model of synthetic scenes, and obtain images as well as its corresponding ground-truth via a graphics engine. We parametrize our dataset generator with a neural network, which learns to modify attributes of scene graphs obtained from probabilistic scene grammars, so as to minimize the distribution gap between its rendered outputs and target data. If the real dataset comes with a small labeled validation set, we additionally aim to optimize a meta-objective, i.e. downstream task performance. Experiments show that the proposed method can greatly improve content generation quality over a human-engineered probabilistic scene grammar, both qualitatively and quantitatively as measured by performance on a downstream task.
Amlan Kar, Aayush Prakash, Ming-Yu Liu 0001, Eric Cameracci, Justin Yuan, Matt Rusiniak, David Acuna, Antonio Torralba 0001, Sanja Fidler
ICCV9
2019 Learning to Caption Images Through a Lifetime by Asking Questions
abstract
In order to bring artificial agents into our lives, we will need to go beyond supervised learning on closed datasets to having the ability to continuously expand knowledge. Inspired by a student learning in a classroom, we present an agent that can continuously learn by posing natural language questions to humans. Our agent is composed of three interacting modules, one that performs captioning, another that generates questions and a decision maker that learns when to ask questions by implicitly reasoning about the uncertainty of the agent and expertise of the teacher. As compared to current active learning methods which query images for full captions, our agent is able to ask pointed questions to improve the generated captions. The agent trains on the improved captions, expanding its knowledge. We show that our approach achieves better performance using less human supervision than the baselines on the challenging MSCOCO dataset.
Tingke Shen, Amlan Kar, Sanja Fidler
ICCV3
2019 Gated-SCNN: Gated Shape CNNs for Semantic Segmentation
abstract
Current state-of-the-art methods for image segmentation form a dense image representation where the color, shape and texture information are all processed together inside a deep CNN. This however may not be ideal as they contain very different type of information relevant for recognition. Here, we propose a new two-stream CNN architecture for semantic segmentation that explicitly wires shape information as a separate processing branch, i.e. shape stream, that processes information in parallel to the classical stream. Key to this architecture is a new type of gates that connect the intermediate layers of the two streams. Specifically, we use the higher-level activations in the classical stream to gate the lower-level activations in the shape stream, effectively removing noise and helping the shape stream to only focus on processing the relevant boundary-related information. This enables us to use a very shallow architecture for the shape stream that operates on the image-level resolution. Our experiments show that this leads to a highly effective architecture that produces sharper predictions around object boundaries and significantly boosts performance on thinner and smaller objects. Our method achieves state-of-the-art performance on the Cityscapes benchmark, in terms of both mask (mIoU) and boundary (F-score) quality, improving by 2% and 4% over strong baselines.
Towaki Takikawa, David Acuna, Varun Jampani, Sanja Fidler
ICCV4
2019 Video Face Clustering With Unknown Number of Clusters
abstract
Understanding videos such as TV series and movies requires analyzing who the characters are and what they are doing. We address the challenging problem of clustering face tracks based on their identity. Different from previous work in this area, we choose to operate in a realistic and difficult setting where: (i) the number of characters is not known a priori; and (ii) face tracks belonging to minor or background characters are not discarded. To this end, we propose Ball Cluster Learning (BCL), a supervised approach to carve the embedding space into balls of equal size, one for each cluster. The learned ball radius is easily translated to a stopping criterion for iterative merging algorithms. This gives BCL the ability to estimate the number of clusters as well as their assignment, achieving promising results on commonly used datasets. We also present a thorough discussion of how existing metric learning literature can be adapted for this task.
Makarand Tapaswi, Marc T. Law, Sanja Fidler
ICCV3
2019 DMM-Net: Differentiable Mask-Matching Network for Video Object Segmentation
abstract
In this paper, we propose the differentiable mask-matching network (DMM-Net) for solving the video object segmentation problem where the initial object masks are provided. Relying on the Mask R-CNN backbone, we extract mask proposals per frame and formulate the matching between object templates and proposals as a linear assignment problem where thA heading inside a blocke cost matrix is predicted by a deep convolutional neural network. We propose a differentiable matching layer which unrolls a projected gradient descent algorithm in which the projection step exploits the Dykstra's algorithm. We prove that under mild conditions, the matching is guaranteed to converge to the optimal one. In practice, it achieves similar performance compared to the Hungarian algorithm during inference. Meanwhile, we can back-propagate through it to learn the cost matrix. After matching, a U-Net style architecture is exploited to refine the matched mask per time step. On DAVIS 2017 dataset, DMM-Net achieves the best performance without online learning on the first frames and the 2nd best with it. Without any fine-tuning, DMM-Net performs comparably to state-of-the-art methods on SegTrack v2 dataset. At last, our differentiable matching layer is very simple to implement; we attach the PyTorch code in the supplementary material which is less than 50 lines long.
Xiaohui Zeng, Renjie Liao 0001, Li Gu, Yuwen Xiong, Sanja Fidler, Raquel Urtasun
ICCV5
2019 Visual Reasoning by Progressive Module Networks
Seung Wook Kim 0001, Makarand Tapaswi, Sanja Fidler
ICLR (Poster)3
2019 Neural Graph Evolution: Towards Efficient Automatic Robot Design
Tingwu Wang, Sanja Fidler, Jimmy Ba
ICLR (Poster)3
2019 EigenDamage: Structured Pruning in the Kronecker-Factored Eigenbasis
abstract
Reducing the test time resource requirements of a neural network while preserving test accuracy is crucial for running inference on resource-constrained devices. To achieve this goal, we introduce a novel network reparameterization based on the Kronecker-factored eigenbasis (KFE), and then apply Hessian-based structured pruning methods in this basis. As opposed to existing Hessian-based pruning algorithms which do pruning in parameter coordinates, our method works in the KFE where different weights are approximately independent, enabling accurate pruning and fast computation. We demonstrate empirically the effectiveness of the proposed method through extensive experiments. In particular, we highlight that the improvements are especially significant for more challenging datasets and networks. With negligible loss of accuracy, an iterative-pruning version gives a 10x reduction in model size and a 8x reduction in FLOPs on wide ResNet32.
Chaoqi Wang, Roger B. Grosse, Sanja Fidler, Guodong Zhang 0006
ICML3
2019 Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer
abstract
Many machine learning models operate on images, but ignore the fact that images are 2D projections formed by 3D geometry interacting with light, in a process called rendering. Enabling ML models to understand image formation might be key for generalization. However, due to an essential rasterization step involving discrete assignment operations, rendering pipelines are non-differentiable and thus largely inaccessible to gradient-based ML techniques. In this paper, we present DIB-Render, a novel rendering framework through which gradients can be analytically computed. Key to our approach is to view rasterization as a weighted interpolation, allowing image gradients to back-propagate through various standard vertex shaders within a single framework. Our approach supports optimizing over vertex positions, colors, normals, light directions and texture coordinates, and allows us to incorporate various well-known lighting models from graphics. We showcase our approach in two ML applications: single-image 3D object prediction, and 3D textured object generation, both trained using exclusively 2D supervision.
Wenzheng Chen, Huan Ling, Jun Gao 0004, Edward J. Smith, Jaakko Lehtinen, Alec Jacobson, Sanja Fidler
NeurIPS7
2019 Identifying Clinical Terms in Free-Text Notes Using Ontology-Guided Machine Learning
Aryan Arbabi, David R. Adams, Sanja Fidler, Michael Brudno
RECOMB3
2019 Semantic Understanding of Scenes Through the ADE20K Dataset
Bolei Zhou, Hang Zhao 0021, Xavier Puig, Tete Xiao, Sanja Fidler, Adela Barriuso, Antonio Torralba 0001
Int. J. Comput. Vis.5
2018 VSE++: Improving Visual-Semantic Embeddings with Hard Negatives
Fartash Faghri, David J. Fleet, Jamie Kiros, Sanja Fidler
BMVC4
2018 Efficient Interactive Annotation of Segmentation Datasets With Polygon-RNN++
abstract
Manually labeling datasets with object masks is extremely time consuming. In this work, we follow the idea of Polygon-RNN [4] to produce polygonal annotations of objects interactively using humans-in-the-loop. We introduce several important improvements to the model: 1) we design a new CNN encoder architecture, 2) show how to effectively train the model with Reinforcement Learning, and 3) significantly increase the output resolution using a Graph Neural Network, allowing the model to accurately annotate high-resolution objects in images. Extensive evaluation on the Cityscapes dataset [8] shows that our model, which we refer to as Polygon-RNN++, significantly outperforms the original model in both automatic (10% absolute and 16% relative improvement in mean IoU) and interactive modes (requiring 50% fewer clicks by annotators). We further analyze the cross-domain scenario in which our model is trained on one dataset, and used out of the box on datasets from varying domains. The results show that Polygon-RNN++ exhibits powerful generalization capabilities, achieving significant improvements over existing pixel-wise methods. Using simple online fine-tuning we further achieve a high reduction in annotation time for new datasets, moving a step closer towards an interactive annotation tool to be used in practice.
David Acuna, Huan Ling, Amlan Kar, Sanja Fidler
CVPR4
2018 A Face-to-Face Neural Conversation Model
abstract
Neural networks have recently become good at engaging in dialog. However, current approaches are based solely on verbal text, lacking the richness of a real face-to-face conversation. We propose a neural conversation model that aims to read and generate facial gestures alongside with text. This allows our model to adapt its response based on the "mood" of the conversation. In particular, we introduce an RNN encoder-decoder that exploits the movement of facial muscles, as well as the verbal conversation. The decoder consists of two layers, where the lower layer aims at generating the verbal response and coarse facial expressions, while the second layer fills in the subtle gestures, making the generated output more smooth and natural. We train our neural network by having it "watch" 250 movies. We showcase our joint face-text model in generating more natural conversations through automatic metrics and a human study. We demonstrate an example application with a face-to-face chatting avatar.
Hang Chu, Daiqing Li, Sanja Fidler
CVPR3
2018 SurfConv: Bridging 3D and 2D Convolution for RGBD Images
abstract
The last few years have seen approaches trying to combine the increasing popularity of depth sensors and the success of the convolutional neural networks. Using depth as additional channel alongside the RGB input has the scale variance problem present in image convolution based approaches. On the other hand, 3D convolution wastes a large amount of memory on mostly unoccupied 3D space, which consists of only the surface visible to the sensor. Instead, we propose SurfConv, which "slides" compact 2D filters along the visible 3D surface. SurfConv is formulated as a simple depth-aware multi-scale 2D convolution, through a new Data-Driven Depth Discretization (D4) scheme. We demonstrate the effectiveness of our method on indoor and outdoor 3D semantic segmentation datasets. Our method achieves state-of-the-art performance while using less than 30% parameters used by the 3D convolution based approaches.
Hang Chu, Wei-Chiu Ma, Kaustav Kundu, Raquel Urtasun, Sanja Fidler
CVPR5
2018 Learning to Act Properly: Predicting and Explaining Affordances From Images
abstract
We address the problem of affordance reasoning in diverse scenes that appear in the real world. Affordances relate the agent's actions to their effects when taken on the surrounding objects. In our work, we take the egocentric view of the scene, and aim to reason about action-object affordances that respect both the physical world as well as the social norms imposed by the society. We also aim to teach artificial agents why some actions should not be taken in certain situations, and what would likely happen if these actions would be taken. We collect a new dataset that builds upon ADE20k [32], referred to as ADE-Affordance, which contains annotations enabling such rich visual reasoning. We propose a model that exploits Graph Neural Networks to propagate contextual information from the scene in order to perform detailed affordance reasoning about each object. Our model is showcased through various ablation studies, pointing to successes and challenges in this complex task.
Ching-Yao Chuang, Jiaman Li, Antonio Torralba 0001, Sanja Fidler
CVPR4
2018 VirtualHome: Simulating Household Activities via Programs
abstract
In this paper, we are interested in modeling complex activities that occur in a typical household. We propose to use programs, i.e., sequences of atomic actions and interactions, as a high level representation of complex tasks. Programs are interesting because they provide a non-ambiguous representation of a task, and allow agents to execute them. However, nowadays, there is no database providing this type of information. Towards this goal, we first crowd-source programs for a variety of activities that happen in people's homes, via a game-like interface used for teaching kids how to code. Using the collected dataset, we show how we can learn to extract programs directly from natural language descriptions or from videos. We then implement the most common atomic (inter)actions in the Unity3D game engine, and use our programs to "drive" an artificial agent to execute tasks in a simulated household environment. Our VirtualHome simulator allows us to create a large activity video dataset with rich ground-truth, enabling training and testing of video understanding models. We further showcase examples of our agent performing tasks in our VirtualHome based on language descriptions.
Xavier Puig, Kevin Ra, Marko Boben, Jiaman Li, Tingwu Wang, Sanja Fidler, Antonio Torralba 0001
CVPR6
2018 MovieGraphs: Towards Understanding Human-Centric Situations From Videos
abstract
There is growing interest in artificial intelligence to build socially intelligent robots. This requires machines to have the ability to "read" people's emotions, motivations, and other factors that affect behavior. Towards this goal, we introduce a novel dataset called MovieGraphs which provides detailed, graph-based annotations of social situations depicted in movie clips. Each graph consists of several types of nodes, to capture who is present in the clip, their emotional and physical attributes, their relationships (i.e., parent/child), and the interactions between them. Most interactions are associated with topics that provide additional details, and reasons that give motivations for actions. In addition, most interactions and many attributes are grounded in the video with time stamps. We provide a thorough analysis of our dataset, showing interesting common-sense correlations between different social aspects of scenes, as well as across scenes over time. We propose a method for querying videos and text with graphs, and show that: 1) our graphs contain rich and sufficient information to summarize and localize each scene; and 2) subgraphs allow us to describe situations at an abstract level and retrieve multiple semantically relevant situations. We also propose methods for interaction understanding via ordering, and reason understanding. MovieGraphs is the first benchmark to focus on inferred properties of human-centric situations, and opens up an exciting avenue towards socially-intelligent AI agents.
Paul Vicol, Makarand Tapaswi, Lluís Castrejón, Sanja Fidler
CVPR4
2018 Now You Shake Me: Towards Automatic 4D Cinema
abstract
We are interested in enabling automatic 4D cinema by parsing physical and special effects from untrimmed movies. These include effects such as physical interactions, water splashing, light, and shaking, and are grounded to either a character in the scene or the camera. We collect a new dataset referred to as the Movie4D dataset which annotates over 9K effects in 63 movies. We propose a Conditional Random Field model atop a neural network that brings together visual and audio information, as well as semantics in the form of person tracks. Our model further exploits correlations of effects between different characters in the clip as well as across movie threads. We propose effect detection and classification as two tasks, and present results along with ablation studies on our dataset, paving the way towards 4D cinema in everyone's homes.
Makarand Tapaswi, Sanja Fidler
CVPR3
2018 Scaling Egocentric Vision: The Dataset
Dima Damen, Hazel Doughty, Giovanni Maria Farinella, Sanja Fidler, Antonino Furnari, Evangelos Kazakos, Davide Moltisanti, Jonathan Munro, Toby Perrett, Will Price, Michael Wray
ECCV (4)4
2018 NerveNet: Learning Structured Policy with Graph Neural Networks
Tingwu Wang, Renjie Liao 0001, Jimmy Ba, Sanja Fidler
ICLR (Poster)4
2018 Pose Estimation for Objects with Rotational Symmetry
abstract
Pose estimation is a widely explored problem, enabling many robotic tasks such as grasping and manipulation. In this paper, we tackle the problem of pose estimation for objects that exhibit rotational symmetry, which are common in man-made and industrial environments. In particular, our aim is to infer poses for objects not seen at training time, but for which their 3D CAD models are available at test time. Previous work has tackled this problem by learning to compare captured views of real objects with the rendered views of their 3D CAD models, by embedding them in a joint latent space using neural networks. We show that sidestepping the issue of symmetry in this scenario during training leads to poor performance at test time. We propose a model that reasons about rotational symmetry during training by having access to only a small set of symmetry-labeled objects, whereby exploiting a large collection of unlabeled CAD models. We demonstrate that our approach significantly outperforms a naively trained neural network on a new pose dataset containing images of tools and hardware.
Enric Corona, Kaustav Kundu, Sanja Fidler
IROS3
2018 A Neural Compositional Paradigm for Image Captioning
abstract
Mainstream captioning models often follow a sequential structure to generate cap- tions, leading to issues such as introduction of irrelevant semantics, lack of diversity in the generated captions, and inadequate generalization performance. In this paper, we present an alternative paradigm for image captioning, which factorizes the captioning procedure into two stages: (1) extracting an explicit semantic representation from the given image; and (2) constructing the caption based on a recursive compositional procedure in a bottom-up manner. Compared to conventional ones, our paradigm better preserves the semantic content through an explicit factorization of semantics and syntax. By using the compositional generation procedure, caption construction follows a recursive structure, which naturally fits the properties of human language. Moreover, the proposed compositional procedure requires less data to train, generalizes better, and yields more diverse captions.
Bo Dai 0002, Sanja Fidler, Dahua Lin
NeurIPS2
2018 3D Object Proposals Using Stereo Imagery for Accurate Object Class Detection
abstract
The goal of this paper is to perform 3D object detection in the context of autonomous driving. Our method aims at generating a set of high-quality 3D object proposals by exploiting stereo imagery. We formulate the problem as minimizing an energy function that encodes object size priors, placement of objects on the ground plane as well as several depth informed features that reason about free space, point cloud densities and distance to the ground. We then exploit a CNN on top of these proposals to perform object detection. In particular, we employ a convolutional neural net (CNN) that exploits context and depth information to jointly regress to 3D bounding box coordinates and object pose. Our experiments show significant performance gains over existing RGB and RGB-D object proposal methods on the challenging KITTI benchmark. When combined with the CNN, our approach outperforms all existing results in object detection and orientation estimation tasks for all three KITTI object classes. Furthermore, we experiment also with the setting where LIDAR information is available, and show that using both LIDAR and stereo leads to the best result.
Xiaozhi Chen, Kaustav Kundu, Yukun Zhu, Huimin Ma 0001, Sanja Fidler, Raquel Urtasun
IEEE Trans. Pattern Anal. Mach. Intell.5
2017 Annotating Object Instances with a Polygon-RNN
abstract
We propose an approach for semi-automatic annotation of object instances. While most current methods treat object segmentation as a pixel-labeling problem, we here cast it as a polygon prediction task, mimicking how most current datasets have been annotated. In particular, our approach takes as input an image crop and sequentially produces vertices of the polygon outlining the object. This allows a human annotator to interfere at any time and correct a vertex if needed, producing as accurate segmentation as desired by the annotator. We show that our approach speeds up the annotation process by a factor of 4.7 across all classes in Cityscapes, while achieving 78:4% agreement in IoU with original ground-truth, matching the typical agreement between human annotators. For cars, our speed-up factor is 7.3 for an agreement of 82:2%. We further show generalization capabilities of our approach to unseen datasets.
Lluís Castrejón, Kaustav Kundu, Raquel Urtasun, Sanja Fidler
CVPR4
2017 Sports Field Localization via Deep Structured Models
Namdar Homayounfar, Sanja Fidler, Raquel Urtasun
CVPR2
2017 Scene Parsing through ADE20K Dataset
abstract
Scene parsing, or recognizing and segmenting objects and stuff in an image, is one of the key problems in computer vision. Despite the communitys efforts in data collection, there are still few image datasets covering a wide range of scenes and object categories with dense and detailed annotations for scene parsing. In this paper, we introduce and analyze the ADE20K dataset, spanning diverse annotations of scenes, objects, parts of objects, and in some cases even parts of parts. A scene parsing benchmark is built upon the ADE20K with 150 object and stuff classes included. Several segmentation baseline models are evaluated on the benchmark. A novel network design called Cascade Segmentation Module is proposed to parse a scene into stuff, objects, and object parts in a cascade and improve over the baselines. We further show that the trained scene parsing networks can lead to applications such as image content removal and scene synthesis1.
Bolei Zhou, Hang Zhao 0021, Xavier Puig, Sanja Fidler, Adela Barriuso, Antonio Torralba 0001
CVPR4
2017 Towards Diverse and Natural Image Descriptions via a Conditional GAN
abstract
Despite the substantial progress in recent years, the image captioning techniques are still far from being perfect. Sentences produced by existing methods, e.g. those based on RNNs, are often overly rigid and lacking in variability. This issue is related to a learning principle widely used in practice, that is, to maximize the likelihood of training samples. This principle encourages high resemblance to the “ground-truth” captions, while suppressing other reasonable descriptions. Conventional evaluation metrics, e.g. BLEU and METEOR, also favor such restrictive methods. In this paper, we explore an alternative approach, with the aim to improve the naturalness and diversity - two essential properties of human expression. Specifically, we propose a new framework based on Conditional Generative Adversarial Networks (CGAN), which jointly learns a generator to produce descriptions conditioned on images and an evaluator to assess how well a description fits the visual content. It is noteworthy that training a sequence generator is nontrivial. We overcome the difficulty by Policy Gradient, a strategy stemming from Reinforcement Learning, which allows the generator to receive early feedback along the way. We tested our method on two large datasets, where it performed competitively against real people in our user study and outperformed other methods on various tasks.
Bo Dai 0002, Sanja Fidler, Raquel Urtasun, Dahua Lin
ICCV2
2017 Situation Recognition with Graph Neural Networks
Ruiyu Li, Makarand Tapaswi, Renjie Liao 0001, Jiaya Jia, Raquel Urtasun, Sanja Fidler
ICCV6
2017 SGN: Sequential Grouping Networks for Instance Segmentation
abstract
In this paper, we propose Sequential Grouping Networks (SGN) to tackle the problem of object instance segmentation. SGNs employ a sequence of neural networks, each solving a sub-grouping problem of increasing semantic complexity in order to gradually compose objects out of pixels. In particular, the first network aims to group pixels along each image row and column by predicting horizontal and vertical object breakpoints. These breakpoints are then used to create line segments. By exploiting two-directional information, the second network groups horizontal and vertical lines into connected components. Finally, the third network groups the connected components into object instances. Our experiments show that our SGN significantly outperforms state-of-the-art approaches in both, the Cityscapes dataset as well as PASCAL VOC.
Shu Liu 0005, Jiaya Jia, Sanja Fidler, Raquel Urtasun
ICCV3
2017 3D Graph Neural Networks for RGBD Semantic Segmentation
abstract
RGBD semantic segmentation requires joint reasoning about 2D appearance and 3D geometric information. In this paper we propose a 3D graph neural network (3DGNN) that builds a k-nearest neighbor graph on top of 3D point cloud. Each node in the graph corresponds to a set of points and is associated with a hidden representation vector initialized with an appearance feature extracted by a unary CNN from 2D images. Relying on recurrent functions, every node dynamically updates its hidden representation based on the current status and incoming messages from its neighbors. This propagation model is unrolled for a certain number of time steps and the final per-node representation is used for predicting the semantic class of each pixel. We use back-propagation through time to train the model. Extensive experiments on NYUD2 and SUN-RGBD datasets demonstrate the effectiveness of our approach.
Xiaojuan Qi 0001, Renjie Liao 0001, Jiaya Jia, Sanja Fidler, Raquel Urtasun
ICCV4
2017 TorontoCity: Seeing the World with a Million Eyes
abstract
In this paper we introduce the TorontoCity benchmark, which covers the full greater Toronto area (GTA) with 712.5km2 of land, 8439km of road and around 400, 000 buildings. Our benchmark provides different perspectives of the world captured from airplanes, drones and cars driving around the city. Manually labeling such a large scale dataset is infeasible. Instead, we propose to utilize different sources of high-precision maps to create our ground truth. Towards this goal, we develop algorithms that allow us to align all data sources with the maps while requiring minimal human supervision. We have designed a wide variety of tasks including building height estimation (reconstruction), road centerline and curb extraction, building instance segmentation, building contour extraction (reorganization), semantic labeling and scene type classification (recognition). Our pilot study shows that most of these tasks are still difficult for modern convolutional neural networks.
Shenlong Wang, Min Bai, Gellért Máttyus, Hang Chu, Wenjie Luo 0002, Bin Yang 0021, Justin Liang 0001, Joel Cheverie, Sanja Fidler, Raquel Urtasun
ICCV9
2017 Open Vocabulary Scene Parsing
abstract
Recognizing arbitrary objects in the wild has been a challenging problem due to the limitations of existing classification models and datasets. In this paper, we propose a new task that aims at parsing scenes with a large and open vocabulary, and several evaluation metrics are explored for this problem. Our approach is a joint image pixel and word concept embeddings framework, where word concepts are connected by semantic relations. We validate the open vocabulary prediction ability of our framework on ADE20K dataset which covers a wide variety of scenes and objects. We further explore the trained joint embedding space to show its interpretability.
Hang Zhao 0021, Xavier Puig, Bolei Zhou, Sanja Fidler, Antonio Torralba 0001
ICCV4
2017 Be Your Own Prada: Fashion Synthesis with Structural Coherence
abstract
We present a novel and effective approach for generating new clothing on a wearer through generative adversarial learning. Given an input image of a person and a sentence describing a different outfit, our model “redresses” the person as desired, while at the same time keeping the wearer and her/his pose unchanged. Generating new outfits with precise regions conforming to a language description while retaining wearer's body structure is a new challenging task. Existing generative adversarial networks are not ideal in ensuring global coherence of structure given both the input photograph and language description as conditions. We address this challenge by decomposing the complex generative process into two conditional stages. In the first stage, we generate a plausible semantic segmentation map that obeys the wearer's pose as a latent spatial arrangement. An effective spatial constraint is formulated to guide the generation of this semantic segmentation map. In the second stage, a generative model with a newly proposed compositional mapping layer is used to render the final image with precise regions and textures conditioned on this map. We extended the DeepFashion dataset [8] by collecting sentence descriptions for 79K images. We demonstrate the effectiveness of our approach through both quantitative and qualitative evaluations. A user study is also conducted.
Shizhan Zhu, Sanja Fidler, Raquel Urtasun, Dahua Lin, Chen Change Loy
ICCV2
2017 Find your way by observing the sun and other semantic cues
abstract
In this paper we present a robust, efficient and affordable approach to self-localization which requires neither GPS nor knowledge about the appearance of the world. Towards this goal, we utilize freely available cartographic maps and derive a probabilistic model that exploits semantic cues in the form of sun direction, presence of an intersection, road type, speed limit and ego-car trajectory to produce very reliable localization results. Our experimental evaluation shows that our approach can localize much faster (in terms of driving time) with less computation and more robustly than competing approaches, which ignore semantic information.
Wei-Chiu Ma, Shenlong Wang, Marcus A. Brubaker, Sanja Fidler, Raquel Urtasun
ICRA4
2017 Teaching Machines to Describe Images with Natural Language Feedback
abstract
Robots will eventually be part of every household. It is thus critical to enable algorithms to learn from and be guided by non-expert users. In this paper, we bring a human in the loop, and enable a human teacher to give feedback to a learning agent in the form of natural language. A descriptive sentence can provide a stronger learning signal than a numeric reward in that it can easily point to where the mistakes are and how to correct them. We focus on the problem of image captioning in which the quality of the output can easily be judged by non-experts. We propose a phrase-based captioning model trained with policy gradients, and design a critic that provides reward to the learner by conditioning on the human-provided feedback. We show that by exploiting descriptive feedback our model learns to perform better than when given independently written human captions.
Huan Ling, Sanja Fidler
NIPS2
2016 Monocular 3D Object Detection for Autonomous Driving
abstract
The goal of this paper is to perform 3D object detection from a single monocular image in the domain of autonomous driving. Our method first aims to generate a set of candidate class-specific object proposals, which are then run through a standard CNN pipeline to obtain high-quality object detections. The focus of this paper is on proposal generation. In particular, we propose an energy minimization approach that places object candidates in 3D using the fact that objects should be on the ground-plane. We then score each candidate box projected to the image plane via several intuitive potentials encoding semantic segmentation, contextual information, size and location priors and typical object shape. Our experimental evaluation demonstrates that our object proposal generation approach significantly outperforms all monocular approaches, and achieves the best detection performance on the challenging KITTI benchmark, among published monocular competitors.
Xiaozhi Chen, Kaustav Kundu, Huimin Ma 0001, Sanja Fidler, Raquel Urtasun
CVPR5
2016 HD Maps: Fine-Grained Road Segmentation by Parsing Ground and Aerial Images
abstract
In this paper we present an approach to enhance existing maps with fine grained segmentation categories such as parking spots and sidewalk, as well as the number and location of road lanes. Towards this goal, we propose an efficient approach that is able to estimate these fine grained categories by doing joint inference over both, monocular aerial imagery, as well as ground images taken from a stereo camera pair mounted on top of a car. Important to this is reasoning about the alignment between the two types of imagery, as even when the measurements are taken with sophisticated GPS+IMU systems, this alignment is not sufficiently accurate. We demonstrate the effectiveness of our approach on a new dataset which enhances KITTI [8] with aerial images taken with a camera mounted on an airplane and flying around the city of Karlsruhe, Germany.
Gellért Máttyus, Shenlong Wang, Sanja Fidler, Raquel Urtasun
CVPR3
2016 MovieQA: Understanding Stories in Movies through Question-Answering
abstract
We introduce the MovieQA dataset which aims to evaluate automatic story comprehension from both video and text. The dataset consists of 14,944 questions about 408 movies with high semantic diversity. The questions range from simpler "Who" did "What" to "Whom", to "Why" and "How" certain events occurred. Each question comes with a set of five possible answers, a correct one and four deceiving answers provided by human annotators. Our dataset is unique in that it contains multiple sources of information – video clips, plots, subtitles, scripts, and DVS [32]. We analyze our data through various statistics and methods. We further extend existing QA techniques to show that question-answering with such open-ended semantics is hard. We make this data set public along with an evaluation benchmark to encourage inspiring work in this challenging domain.
Makarand Tapaswi, Yukun Zhu, Rainer Stiefelhagen, Antonio Torralba 0001, Raquel Urtasun, Sanja Fidler
CVPR6
2016 Instance-Level Segmentation for Autonomous Driving with Deep Densely Connected MRFs
abstract
Our aim is to provide a pixel-wise instance-level labeling of a monocular image in the context of autonomous driving. We build on recent work [32] that trained a convolutional neural net to predict instance labeling in local image patches, extracted exhaustively in a stride from an image. A simple Markov random field model using several heuristics was then proposed in [32] to derive a globally consistent instance labeling of the image. In this paper, we formulate the global labeling problem with a novel densely connected Markov random field and show how to encode various intuitive potentials in a way that is amenable to efficient mean field inference [15]. Our potentials encode the compatibility between the global labeling and the patch-level predictions, contrast-sensitive smoothness as well as the fact that separate regions form different instances. Our experiments on the challenging KITTI benchmark [8] demonstrate that our method achieves a significant performance boost over the baseline [32].
Sanja Fidler, Raquel Urtasun
CVPR2
2016 HouseCraft: Building Houses from Rental Ads and Street Views
Hang Chu, Shenlong Wang, Raquel Urtasun, Sanja Fidler
ECCV (6)4
2016 Proximal Deep Structured Models
abstract
Many problems in real-world applications involve predicting continuous-valued random variables that are statistically related. In this paper, we propose a powerful deep structured model that is able to learn complex non-linear functions which encode the dependencies between continuous output variables. We show that inference in our model using proximal methods can be efficiently solved as a feed-foward pass of a special type of deep recurrent neural network. We demonstrate the effectiveness of our approach in the tasks of image denoising, depth refinement and optical flow estimation.
Shenlong Wang, Sanja Fidler, Raquel Urtasun
NIPS2
2016 Human-Machine CRFs for Identifying Bottlenecks in Scene Understanding
abstract
Recent trends in image understanding have pushed for scene understanding models that jointly reason about various tasks such as object detection, scene recognition, shape analysis, contextual reasoning, and local appearance based classifiers. In this work, we are interested in understanding the roles of these different tasks in improved scene understanding, in particular semantic segmentation, object detection and scene recognition. Towards this goal, we "plug-in" human subjects for each of the various components in a conditional random field model. Comparisons among various hybrid human-machine CRFs give us indications of how much "head room" there is to improve scene understanding by focusing research efforts on various individual tasks.
Roozbeh Mottaghi, Sanja Fidler, Alan L. Yuille, Raquel Urtasun, Devi Parikh
IEEE Trans. Pattern Anal. Mach. Intell.2
2015 Generating Multi-sentence Natural Language Descriptions of Indoor Scenes
abstract
This paper proposes a novel framework for generating lingual descriptions of indoor scenes. Whereas substantial efforts have been made to tackle this problem, previous ap-proaches focusing primarily on generating a single sentence for each image, which is not sufficient for describing complex scenes. We attempt to go beyond this, by generating co-herent descriptions with multiple sentences. Our approach is distinguished from conven-tional ones in several aspects: (1) a 3D visual parsing system that jointly infers objects, attributes, and relations; (2) a generative grammar learned automatically from training text; and (3) a text generation algorithm that takes into account coherence among sen-tences. Experiments on the NYU-v2 dataset show that our framework is able to generate natural multi-sentence descriptions, outperforming those produced by a baseline. 1
Dahua Lin, Sanja Fidler, Chen Kong, Raquel Urtasun
BMVC2
2015 Rent3D: Floor-plan priors for monocular layout estimation
abstract
The goal of this paper is to enable a 3D “virtual-tour” of an apartment given a small set of monocular images of different rooms, as well as a 2D floor plan. We frame the problem as inference in a Markov Random Field which reasons about the layout of each room and its relative pose (3D rotation and translation) within the full apartment. This gives us accurate camera pose in the apartment for each image. What sets us apart from past work in layout estimation is the use of floor plans as a source of prior knowledge, as well as localization of each image within a bigger space (apartment). In particular, we exploit the floor plan to impose aspect ratio constraints across the layouts of different rooms, as well as to extract semantic information, e.g., the location of windows which are marked in floor plans. We show that this information can significantly help in resolving the challenging room-apartment alignment problem. We also derive an efficient exact inference algorithm which takes only a few ms per apartment. This is due to the fact that we exploit integral geometry as well as our new bounds on the aspect ratio of rooms which allow us to carve the space, significantly reducing the number of physically possible configurations. We demonstrate the effectiveness of our approach on a new dataset which contains over 200 apartments.
Alexander G. Schwing, Kaustav Kundu, Raquel Urtasun, Sanja Fidler
CVPR5
2015 Neuroaesthetics in fashion: Modeling the perception of fashionability
abstract
In this paper, we analyze the fashion of clothing of a large social website. Our goal is to learn and predict how fashionable a person looks on a photograph and suggest subtle improvements the user could make to improve her/his appeal. We propose a Conditional Random Field model that jointly reasons about several fashionability factors such as the type of outfit and garments the user is wearing, the type of the user, the photograph's setting (e.g., the scenery behind the user), and the fashionability score. Importantly, our model is able to give rich feedback back to the user, conveying which garments or even scenery she/he should change in order to improve fashionability. We demonstrate that our joint approach significantly outperforms a variety of intelligent baselines. We additionally collected a novel heterogeneous dataset with 144,169 user posts containing diverse image, textual and meta information which can be exploited for our task. We also provide a detailed analysis of the data, showing different outfit trends and fashionability scores across the globe and across a span of 6 years.
Edgar Simo-Serra, Sanja Fidler, Francesc Moreno-Noguer, Raquel Urtasun
CVPR2
2015 Holistic 3D scene understanding from a single geo-tagged image
abstract
In this paper we are interested in exploiting geographic priors to help outdoor scene understanding. Towards this goal we propose a holistic approach that reasons jointly about 3D object detection, pose estimation, semantic segmentation as well as depth reconstruction from a single image. Our approach takes advantage of large-scale crowd-sourced maps to generate dense geographic, geometric and semantic priors by rendering the 3D world. We demonstrate the effectiveness of our holistic model on the challenging KITTI dataset [13], and show significant improvements over the baselines in all metrics and tasks.
Shenlong Wang, Sanja Fidler, Raquel Urtasun
CVPR2
2015 Real-time coarse-to-fine topologically preserving segmentation
abstract
In this paper, we tackle the problem of unsupervised segmentation in the form of superpixels. Our main emphasis is on speed and accuracy. We build on [31] to define the problem as a boundary and topology preserving Markov random field. We propose a coarse to fine optimization technique that speeds up inference in terms of the number of updates by an order of magnitude. Our approach is shown to outperform [31] while employing a single iteration. We evaluate and compare our approach to state-of-the-art superpixel algorithms on the BSD and KITTI benchmarks. Our approach significantly outperforms the baselines in the segmentation metrics and achieves the lowest error on the stereo task.
Marko Boben, Sanja Fidler, Raquel Urtasun
CVPR3
2015 segDeepM: Exploiting segmentation and context in deep neural networks for object detection
abstract
In this paper, we propose an approach that exploits object segmentation in order to improve the accuracy of object detection. We frame the problem as inference in a Markov Random Field, in which each detection hypothesis scores object appearance as well as contextual information using Convolutional Neural Networks, and allows the hypothesis to choose and score a segment out of a large pool of accurate object segmentation proposals. This enables the detector to incorporate additional evidence when it is available and thus results in more accurate detections. Our experiments show an improvement of 4.1% in mAP over the R-CNN baseline on PASCAL VOC 2010, and 3.4% over the current state-of-the-art, demonstrating the power of our approach.
Yukun Zhu, Raquel Urtasun, Ruslan Salakhutdinov, Sanja Fidler
CVPR4
2015 Predicting Deep Zero-Shot Convolutional Neural Networks Using Textual Descriptions
abstract
One of the main challenges in Zero-Shot Learning of visual categories is gathering semantic attributes to accompany images. Recent work has shown that learning from textual descriptions, such as Wikipedia articles, avoids the problem of having to explicitly define these attributes. We present a new model that can classify unseen categories from their textual description. Specifically, we use text features to predict the output weights of both the convolutional and the fully connected layers in a deep convolutional neural network (CNN). We take advantage of the architecture of CNNs and learn features at different layers, rather than just learning an embedding space for both modalities, as is common with existing approaches. The proposed model also allows us to automatically generate a list of pseudo-attributes for each visual category consisting of words from Wikipedia articles. We train our models end-to-end using the Caltech-UCSD bird and flower datasets and evaluate both ROC and Precision-Recall curves. Our empirical results show that the proposed model significantly outperforms previous methods.
Jimmy Ba, Kevin Swersky, Sanja Fidler, Ruslan Salakhutdinov
ICCV3
2015 Learning to Combine Mid-Level Cues for Object Proposal Generation
abstract
In recent years, region proposals have replaced sliding windows in support of object recognition, offering more discriminating shape and appearance information through improved localization. One powerful approach for generating region proposals is based on minimizing parametric energy functions with parametric maxflow. In this paper, we introduce Parametric Min-Loss (PML), a novel structured learning framework for parametric energy functions. While PML is generally applicable to different domains, we use it in the context of region proposals to learn to combine a set of mid-level grouping cues to yield a small set of object region proposals with high recall. Our learning framework accounts for multiple diverse outputs, and is complemented by diversification seeds based on image location and color. This approach casts perceptual grouping and cue combination in a novel structured learning framework which yields baseline improvements on VOC 2012 and COCO 2014.
Tom Sie Ho Lee, Sanja Fidler, Sven J. Dickinson
ICCV2
2015 Enhancing Road Maps by Parsing Aerial Images Around the World
abstract
In recent years, contextual models that exploit maps have been shown to be very effective for many recognition and localization tasks. In this paper we propose to exploit aerial images in order to enhance freely available world maps. Towards this goal, we make use of OpenStreetMap and formulate the problem as the one of inference in a Markov random field parameterized in terms of the location of the road-segment centerlines as well as their width. This parameterization enables very efficient inference and returns only topologically correct roads. In particular, we can segment all OSM roads in the whole world in a single day using a small cluster of 10 computers. Importantly, our approach generalizes very well, it can be trained using only 1.5 km2aerial imagery and produce very accurate results in any location across the globe. We demonstrate the effectiveness of our approach outperforming the state-of-the-art in two new benchmarks that we collect. We then show how our enhanced maps are beneficial for semantic segmentation of ground images.
Gellért Máttyus, Shenlong Wang, Sanja Fidler, Raquel Urtasun
ICCV3
2015 Lost Shopping! Monocular Localization in Large Indoor Spaces
abstract
In this paper we propose a novel approach to localization in very large indoor spaces (i.e., 200+ store shopping malls) that takes a single image and a floor plan of the environment as input. We formulate the localization problem as inference in a Markov random field, which jointly reasons about text detection (localizing shop's names in the image with precise bounding boxes), shop facade segmentation, as well as camera's rotation and translation within the entire shopping mall. The power of our approach is that it does not use any prior information about appearance and instead exploits text detections corresponding to the shop names. This makes our method applicable to a variety of domains and robust to store appearance variation across countries, seasons, and illumination conditions. We demonstrate the performance of our approach in a new dataset we collected of two very large shopping malls, and show the power of holistic reasoning.
Shenlong Wang, Sanja Fidler, Raquel Urtasun
ICCV2
2015 Monocular Object Instance Segmentation and Depth Ordering with CNNs
abstract
In this paper we tackle the problem of instance-level segmentation and depth ordering from a single monocular image. Towards this goal, we take advantage of convolutional neural nets and train them to directly predict instance-level segmentations where the instance ID encodes the depth ordering within image patches. To provide a coherent single explanation of an image we develop a Markov random field which takes as input the predictions of convolutional neural nets applied at overlapping patches of different resolutions, as well as the output of a connected component algorithm. It aims to predict accurate instance-level segmentation and depth ordering. We demonstrate the effectiveness of our approach on the challenging KITTI benchmark and show good performance on both tasks.
Alexander G. Schwing, Sanja Fidler, Raquel Urtasun
ICCV3
2015 Aligning Books and Movies: Towards Story-Like Visual Explanations by Watching Movies and Reading Books
abstract
Books are a rich source of both fine-grained information, how a character, an object or a scene looks like, as well as high-level semantics, what someone is thinking, feeling and how these states evolve through a story. This paper aims to align books to their movie releases in order to provide rich descriptive explanations for visual content that go semantically far beyond the captions available in the current datasets. To align movies and books we propose a neural sentence embedding that is trained in an unsupervised way from a large corpus of books, as well as a video-text neural embedding for computing similarities between movie clips and sentences in the book. We propose a context-aware CNN to combine information from multiple sources. We demonstrate good quantitative performance for movie/book alignment and show several qualitative examples that showcase the diversity of tasks our model can be used for.
Yukun Zhu, Jamie Kiros, Richard S. Zemel, Ruslan Salakhutdinov, Raquel Urtasun, Antonio Torralba 0001, Sanja Fidler
ICCV7
2015 3D Object Proposals for Accurate Object Class Detection
abstract
The goal of this paper is to generate high-quality 3D object proposals in the context of autonomous driving. Our method exploits stereo imagery to place proposals in the form of 3D bounding boxes. We formulate the problem as minimizing an energy function encoding object size priors, ground plane as well as several depth informed features that reason about free space, point cloud densities and distance to the ground. Our experiments show significant performance gains over existing RGB and RGB-D object proposal methods on the challenging KITTI benchmark. Combined with convolutional neural net (CNN) scoring, our approach outperforms all existing results on all three KITTI object classes.
Xiaozhi Chen, Kaustav Kundu, Yukun Zhu, Andrew G. Berneshawi, Huimin Ma 0001, Sanja Fidler, Raquel Urtasun
NIPS6
2015 Skip-Thought Vectors
abstract
We describe an approach for unsupervised learning of a generic, distributed sentence encoder. Using the continuity of text from books, we train an encoder-decoder model that tries to reconstruct the surrounding sentences of an encoded passage. Sentences that share semantic and syntactic properties are thus mapped to similar vector representations. We next introduce a simple vocabulary expansion method to encode words that were not seen as part of training, allowing us to expand our vocabulary to a million words. After training our model, we extract and evaluate our vectors with linear models on 8 tasks: semantic relatedness, paraphrase detection, image-sentence ranking, question-type classification and 4 benchmark sentiment and subjectivity datasets. The end result is an off-the-shelf encoder that can produce highly generic sentence representations that are robust and perform well in practice. We will make our encoder publicly available.
Jamie Kiros, Yukun Zhu, Ruslan Salakhutdinov, Richard S. Zemel, Raquel Urtasun, Antonio Torralba 0001, Sanja Fidler
NIPS7
2014 Multi-cue Mid-level Grouping
Tom Sie Ho Lee, Sanja Fidler, Sven J. Dickinson
ACCV (3)2
2014 A High Performance CRF Model for Clothes Parsing
Edgar Simo-Serra, Sanja Fidler, Francesc Moreno-Noguer, Raquel Urtasun
ACCV (3)2
2014 Beat the MTurkers: Automatic Image Labeling from Weak 3D Supervision
abstract
Labeling large-scale datasets with very accurate object segmentations is an elaborate task that requires a high degree of quality control and a budget of tens or hundreds of thousands of dollars. Thus, developing solutions that can automatically perform the labeling given only weak supervision is key to reduce this cost. In this paper, we show how to exploit 3D information to automatically generate very accurate object segmentations given annotated 3D bounding boxes. We formulate the problem as the one of inference in a binary Markov random field which exploits appearance models, stereo and/or noisy point clouds, a repository of 3D CAD models as well as topological constraints. We demonstrate the effectiveness of our approach in the context of autonomous driving, and show that we can segment cars with the accuracy of 86% intersection-over-union, performing as well as highly recommended MTurkers!
Liang-Chieh Chen, Sanja Fidler, Raquel Urtasun
CVPR2
2014 Detect What You Can: Detecting and Representing Objects Using Holistic Models and Body Parts
abstract
Detecting objects becomes difficult when we need to deal with large shape deformation, occlusion and low resolution. We propose a novel approach to i) handle large deformations and partial occlusions in animals (as examples of highly deformable objects), ii) describe them in terms of body parts, and iii) detect them when their body parts are hard to detect (e.g., animals depicted at low resolution). We represent the holistic object and body parts separately and use a fully connected model to arrange templates for the holistic object and body parts. Our model automatically decouples the holistic object or body parts from the model when they are hard to detect. This enables us to represent a large number of holistic object and body part combinations to better deal with different "detectability" patterns caused by deformations, occlusion and/or low resolution. We apply our method to the six animal categories in the PASCAL VOC dataset and show that our method significantly improves state-of-the-art (by 4.1% AP) and provides a richer representation for objects. During training we use annotations for body parts (e.g., head, torso, etc.), making use of a new dataset of fully annotated object parts for PASCAL VOC 2010, which provides a mask for each part.
Xianjie Chen, Roozbeh Mottaghi, Xiaobai Liu, Sanja Fidler, Raquel Urtasun, Alan L. Yuille
CVPR4
2014 What Are You Talking About? Text-to-Image Coreference
abstract
In this paper we exploit natural sentential descriptions of RGB-D scenes in order to improve 3D semantic parsing. Importantly, in doing so, we reason about which particular object each noun/pronoun is referring to in the image. This allows us to utilize visual information in order to disambiguate the so-called coreference resolution problem that arises in text. Towards this goal, we propose a structure prediction model that exploits potentials computed from text and RGB-D imagery to reason about the class of the 3D objects, the scene type, as well as to align the nouns/pronouns with the referred visual objects. We demonstrate the effectiveness of our approach on the challenging NYU-RGBD v2 dataset, which we enrich with natural lingual descriptions. We show that our approach significantly improves 3D detection and scene classification accuracy, and is able to reliably estimate the text-to-image alignment. Furthermore, by using textual and visual information, we are also able to successfully deal with coreference in text, improving upon the state-of-the-art Stanford coreference system [15].
Chen Kong, Dahua Lin, Mohit Bansal, Raquel Urtasun, Sanja Fidler
CVPR5
2014 Visual Semantic Search: Retrieving Videos via Complex Textual Queries
abstract
In this paper, we tackle the problem of retrieving videos using complex natural language queries. Towards this goal, we first parse the sentential descriptions into a semantic graph, which is then matched to visual concepts using a generalized bipartite matching algorithm. Our approach exploits object appearance, motion and spatial relations, and learns the importance of each term using structure prediction. We demonstrate the effectiveness of our approach on a new dataset designed for semantic search in the context of autonomous driving, which exhibits complex and highly dynamic scenes with many objects. We show that our approach is able to locate a major portion of the objects described in the query with high accuracy, and improve the relevance in video retrieval.
Dahua Lin, Sanja Fidler, Chen Kong, Raquel Urtasun
CVPR2
2014 The Role of Context for Object Detection and Semantic Segmentation in the Wild
abstract
In this paper we study the role of context in existing state-of-the-art detection and segmentation approaches. Towards this goal, we label every pixel of PASCAL VOC 2010 detection challenge with a semantic category. We believe this data will provide plenty of challenges to the community, as it contains 520 additional classes for semantic segmentation and object detection. Our analysis shows that nearest neighbor based approaches perform poorly on semantic segmentation of contextual classes, showing the variability of PASCAL imagery. Furthermore, improvements of existing contextual models for detection is rather modest. In order to push forward the performance in this difficult scenario, we propose a novel deformable part-based model, which exploits both local context around each candidate detection as well as global context at the level of the scene. We show that this contextual reasoning significantly helps in detecting objects at all scales.
Roozbeh Mottaghi, Xianjie Chen, Xiaobai Liu, Nam-Gyu Cho, Seong-Whan Lee, Sanja Fidler, Raquel Urtasun, Alan L. Yuille
CVPR6
2013 Bottom-Up Segmentation for Top-Down Detection
abstract
In this paper we are interested in how semantic segmentation can help object detection. Towards this goal, we propose a novel deformable part-based model which exploits region-based segmentation algorithms that compute candidate object regions by bottom-up clustering followed by ranking of those regions. Our approach allows every detection hypothesis to select a segment (including void), and scores each box in the image using both the traditional HOG filters as well as a set of novel segmentation features. Thus our model ``blends'' between the detector and segmentation models. Since our features can be computed very efficiently given the segments, we maintain the same complexity as the original DPM. We demonstrate the effectiveness of our approach in PASCAL VOC 2010, and show that when employing only a root filter our approach outperforms Dalal & Triggs detector on all classes, achieving 13% higher average AP. When employing the parts, we outperform the original DPM in $19$ out of $20$ classes, achieving an improvement of 8% AP. Furthermore, we outperform the previous state-of-the-art on VOC 2010 test by 4%.
Sanja Fidler, Roozbeh Mottaghi, Alan L. Yuille, Raquel Urtasun
CVPR1
2013 A Sentence Is Worth a Thousand Pixels
abstract
We are interested in holistic scene understanding where images are accompanied with text in the form of complex sentential descriptions. We propose a holistic conditional random field model for semantic parsing which reasons jointly about which objects are present in the scene, their spatial extent as well as semantic segmentation, and employs text as well as image information as input. We automatically parse the sentences and extract objects and their relationships, and incorporate them into the model, both via potentials as well as by re-ranking candidate detections. We demonstrate the effectiveness of our approach in the challenging UIUC sentences dataset and show segmentation improvements of 12.5% over the visual only model and detection improvements of 5% AP over deformable part-based models.
Sanja Fidler, Abhishek Sharma 0001, Raquel Urtasun
CVPR1
2013 Analyzing Semantic Segmentation Using Hybrid Human-Machine CRFs
abstract
Recent trends in semantic image segmentation have pushed for holistic scene understanding models that jointly reason about various tasks such as object detection, scene recognition, shape analysis, contextual reasoning. In this work, we are interested in understanding the roles of these different tasks in aiding semantic segmentation. Towards this goal, we "plug-in" human subjects for each of the various components in a state-of-the-art conditional random field model (CRF) on the MSRC dataset. Comparisons among various hybrid human-machine CRFs give us indications of how much "head room" there is to improve segmentation by focusing research efforts on each of the tasks. One of the interesting findings from our slew of studies was that human classification of isolated super-pixels, while being worse than current machine classifiers, provides a significant boost in performance when plugged into the CRF! Fascinated by this finding, we conducted in depth analysis of the human generated potentials. This inspired a new machine potential which significantly improves state-of-the-art performance on the MRSC dataset.
Roozbeh Mottaghi, Sanja Fidler, Raquel Urtasun, Devi Parikh
CVPR2
2013 Detecting Curved Symmetric Parts Using a Deformable Disc Model
abstract
Symmetry is a powerful shape regularity that's been exploited by perceptual grouping researchers in both human and computer vision to recover part structure from an image without a priori knowledge of scene content. Drawing on the concept of a medial axis, defined as the locus of centers of maximal inscribed discs that sweep out a symmetric part, we model part recovery as the search for a sequence of deformable maximal inscribed disc hypotheses generated from a multiscale super pixel segmentation, a framework proposed by LEV09. However, we learn affinities between adjacent super pixels in a space that's invariant to bending and tapering along the symmetry axis, enabling us to capture a wider class of symmetric parts. Moreover, we introduce a global cost that perceptually integrates the hypothesis space by combining a pair wise and a higher-level smoothing term, which we minimize globally using dynamic programming. The new framework is demonstrated on two datasets, and is shown to significantly outperform the baseline LEV09.
Tom Sie Ho Lee, Sanja Fidler, Sven J. Dickinson
ICCV2
2013 Holistic Scene Understanding for 3D Object Detection with RGBD Cameras
abstract
In this paper, we tackle the problem of indoor scene understanding using RGBD data. Towards this goal, we propose a holistic approach that exploits 2D segmentation, 3D geometry, as well as contextual relations between scenes and objects. Specifically, we extend the CPMC [3] framework to 3D in order to generate candidate cuboids, and develop a conditional random field to integrate information from different sources to classify the cuboids. With this formulation, scene classification and 3D object recognition are coupled and can be jointly solved through probabilistic inference. We test the effectiveness of our approach on the challenging NYU v2 dataset. The experimental results demonstrate that through effective evidence integration and holistic reasoning, our approach achieves substantial improvement over the state-of-the-art.
Dahua Lin, Sanja Fidler, Raquel Urtasun
ICCV2
2013 Box in the Box: Joint 3D Layout and Object Reasoning from Single Images
abstract
In this paper we propose an approach to jointly infer the room layout as well as the objects present in the scene. Towards this goal, we propose a branch and bound algorithm which is guaranteed to retrieve the global optimum of the joint problem. The main difficulty resides in taking into account occlusion in order to not over-count the evidence. We introduce a new decomposition method, which generalizes integral geometry to triangular shapes, and allows us to bound the different terms in constant time. We exploit both geometric cues and object detectors as image features and show large improvements in 2D and 3D object detection over state-of-the-art deformable part-based models.
Alexander G. Schwing, Sanja Fidler, Marc Pollefeys, Raquel Urtasun
ICCV2
2012 Describing the scene as a whole: Joint object detection, scene classification and semantic segmentation
abstract
In this paper we propose an approach to holistic scene understanding that reasons jointly about regions, location, class and spatial extent of objects, presence of a class in the image, as well as the scene type. Learning and inference in our model are efficient as we reason at the segment level, and introduce auxiliary variables that allow us to decompose the inherent high-order potentials into pairwise potentials between a few variables with small number of states (at most the number of classes). Inference is done via a convergent message-passing algorithm, which, unlike graph-cuts inference, has no submodularity restrictions and does not require potential specific moves. We believe this is very important, as it allows us to encode our ideas and prior knowledge about the problem without the need to change the inference engine every time we introduce a new potential. Our approach outperforms the state-of-the-art on the MSRC-21 benchmark, while being much faster. Importantly, our holistic model is able to improve performance in all tasks.
Sanja Fidler, Raquel Urtasun
CVPR2
2012 Superedge grouping for object localization by combining appearance and shape information
abstract
Both appearance and shape play important roles in object localization and object detection. In this paper, we propose a new superedge grouping method for object localization by incorporating both boundary shape and appearance information of objects. Compared with the previous edge grouping methods, the proposed method does not subdivide detected edges into short edgels before grouping. Such long, unsubdivided superedges not only facilitate the incorporation of object shape information into localization, but also increase the robustness against image noise and reduce computation. We identify and address several important problems in achieving the proposed superedge grouping, including gap filling for connecting superedges, accurate encoding of region-based information into individual edges, and the incorporation of object-shape information into object localization. In this paper, we use the bag of visual words technique to quantify the region-based appearance features of the object of interest. We find that the proposed method, by integrating both boundary and region information, can produce better localization performance than previous subwindow search and edge grouping methods on most of the 20 object categories from the VOC 2007 database. Experiments also show that the proposed method is roughly 50 times faster than the previous edge grouping method.
Sanja Fidler, Jarrell W. Waggoner, Yu Cao 0003, Sven J. Dickinson, Jeffrey Mark Siskind, Song Wang 0002
CVPR2
2012 3D Object Detection and Viewpoint Estimation with a Deformable 3D Cuboid Model
abstract
This paper addresses the problem of category-level 3D object detection. Given a monocular image, our aim is to localize the objects in 3D by enclosing them with tight oriented 3D bounding boxes. We propose a novel approach that extends the well-acclaimed deformable part-based model[Felz.] to reason in 3D. Our model represents an object class as a deformable 3D cuboid composed of faces and parts, which are both allowed to deform with respect to their anchors on the 3D box. We model the appearance of each face in fronto-parallel coordinates, thus effectively factoring out the appearance variation induced by viewpoint. Our model reasons about face visibility patters called aspects. We train the cuboid model jointly and discriminatively and share weights across all aspects to attain efficiency. Inference then entails sliding and rotating the box in 3D and scoring object hypotheses. While for inference we discretize the search space, the variables are continuous in our model. We demonstrate the effectiveness of our approach in indoor and outdoor scenarios, and show that our approach outperforms the state-of-the-art in both 2D[Felz09] and 3D object detection[Hedau12].
Sanja Fidler, Sven J. Dickinson, Raquel Urtasun
NIPS1
2012 Video In Sentences Out
Andrei Barbu, Alexander Bridge, Zachary Burchill, Dan Coroian, Sven J. Dickinson, Sanja Fidler, Aaron Michaux, Sam Mussman, N. Siddharth 0001, Dhaval Salvi, Lara Schmidt, Jiangnan Shangguan, Jeffrey Mark Siskind, Jarrell W. Waggoner, Song Wang 0002, Jinlian Wei
UAI6
2011 A probabilistic model for recursive factorized image features
abstract
Layered representations for object recognition are important due to their increased invariance, biological plausibility, and computational benefits. However, most of existing approaches to hierarchical representations are strictly feedforward, and thus not well able to resolve local ambiguities. We propose a probabilistic model that learns and infers all layers of the hierarchy jointly. Specifically, we suggest a process of recursive probabilistic factorization, and present a novel generative model based on Latent Dirichlet Allocation to this end. The approach is tested on a standard recognition dataset, outperforming existing hierarchical approaches and demonstrating performance on par with current single-feature state-of-the-art models. We demonstrate two important properties of our proposed model: 1) adding an additional layer to the representation increases performance over the flat model; 2) a full Bayesian approach outperforms a feedforward implementation of the model.
Sergey Karayev, Mario Fritz, Sanja Fidler, Trevor Darrell
CVPR3
2010 A Coarse-to-Fine Taxonomy of Constellations for Fast Multi-class Object Detection
Sanja Fidler, Marko Boben, Ales Leonardis
ECCV (5)1
2009 Optimization Framework for Learning a Hierarchical Shape Vocabulary for Object Class Detection
abstract
This paper proposes a stochastic optimization framework for unsupervised learning of a hierarchical vocabulary of object shape intended for object class detection. We build on the approach by [6], which has two drawbacks: 1.) learning is performed strictly bottom-up; and 2.) the selection of vocabulary shapes is done solely on their frequency of appearance. This makes the method prone to overfitting of certain parts of object shape while losing the more discriminative shape information. The idea of this paper is to cast the vocabulary learning into an optimization framework that iteratively improves the hierarchy as a whole. Optimization is two-fold: one that learns and selects the vocabulary of shapes at each layer in a bottom-up phase and the other that extends/improves it by top-down feedback from the higher layers. The algorithm then loops between the two learning stages several times. We have evaluated the proposed learning approach for object class detection on 11 diverse object classes taken from the standard recognition data sets. Compared to the original approach [6], we obtain a 3 times more compact vocabulary, a 2:5 times faster inference, and a 10% higher detection performance at the expense of 5 times longer training time (25min vs 5min). The approach attains a competitive detection performance with respect to the current state-of-the-art at both, faster inference as well as shorter training times.
Sanja Fidler, Marko Boben, Ales Leonardis
BMVC1
2009 Evaluating multi-class learning strategies in a generative hierarchical framework for object detection
abstract
Multiple object class learning and detection is a challenging problem due to the large number of object classes and their high visual variability. Specialized detectors usually excel in performance, while joint representations optimize sharing and reduce inference time --- but are complex to train. Conveniently, sequential learning of categories cuts down training time by transferring existing knowledge to novel classes, but cannot fully exploit the richness of shareability and might depend on ordering in learning. In hierarchical frameworks these issues have been little explored. In this paper, we show how different types of multi-class learning can be done within one generative hierarchical framework and provide a rigorous experimental analysis of various object class learning strategies as the number of classes grows. Specifically, we propose, evaluate and compare three important types of multi-class learning: 1.) independent training of individual categories, 2.) joint training of classes, 3.) sequential learning of classes. We explore and compare their computational behavior (space and time) and detection performance as a function of the number of learned classes on several recognition data sets.
Sanja Fidler, Marko Boben, Ales Leonardis
NIPS1
2008 Similarity-based cross-layered hierarchical representation for object categorization
abstract
This paper proposes a new concept in hierarchical representations that exploits features of different granularity and specificity coming from all layers of the hierarchy. The concept is realized within a cross-layered compositional representation learned from the visual data. We show how similarity connections among discrete labels within and across hierarchical layers can be established in order to produce a set of layer-independent shape-terminals, i.e. shapinals. We thus break the traditional notion of hierarchies and show how the category-specific layers can make use of all the necessary features stemming from all hierarchical layers. This, on the one hand, brings higher generalization into the representation, yet on the other hand, it also encodes the notion of scales directly into the hierarchy, thus enabling a multi-scale representation of object categories. By focusing on shape information only, the approach is tested on the Caltech 101 dataset demonstrating good performance in comparison with other state-of-the-art methods.
Sanja Fidler, Marko Boben, Ales Leonardis
CVPR1
2008 Selecting features for object detection using an AdaBoost-compatible evaluation function
Luka Fürst, Sanja Fidler, Ales Leonardis
Pattern Recognit. Lett.2
2007 Towards Scalable Representations of Object Categories: Learning a Hierarchy of Parts
abstract
This paper proposes a novel approach to constructing a hierarchical representation of visual input that aims to enable recognition and detection of a large number of object categories. Inspired by the principles of efficient indexing (bottom-up), robust matching (top-down), and ideas of compositionality, our approach learns a hierarchy of spatially flexible compositions, i.e. parts, in an unsupervised, statistics-driven manner. Starting with simple, frequent features, we learn the statistically most significant compositions (parts composed of parts), which consequently define the next layer. Parts are learned sequentially, layer after layer, optimally adjusting to the visual data. Lower layers are learned in a category-independent way to obtain complex, yet sharable visual building blocks, which is a crucial step towards a scalable representation. Higher layers of the hierarchy, on the other hand, are constructed by using specific categories, achieving a category representation with a small number of highly generalizable parts that gained their structural flexibility through composition within the hierarchy. Built in this way, new categories can be efficiently and continuously added to the system by adding a small number of parts only in the higher layers. The approach is demonstrated on a large collection of images and a variety of object categories. Detection results confirm the effectiveness and robustness of the learned parts.
Sanja Fidler, Ales Leonardis
CVPR1
2007 Learning Hierarchical Representations of Object Categories for Robot Vision
Ales Leonardis, Sanja Fidler
ISRR2
2006 Hierarchical Statistical Learning of Generic Parts of Object Structure
abstract
With the growing interest in object categorization various methods have emerged that perform well in this challenging task, yet are inherently limited to only a moderate number of object classes. In pursuit of a more general categorization system this paper proposes a way to overcome the computational complexity encompassing the enormous number of different object categories by exploiting the statistical properties of the highly structured visual world. Our approach proposes a hierarchical acquisition of generic parts of object structure, varying from simple to more complex ones, which stem from the favorable statistics of natural images. The parts recovered in the individual layers of the hierarchy can be used in a top-down manner resulting in a robust statistical engine that could be efficiently used within many of the current categorization systems. The proposed approach has been applied to large image datasets yielding important statistical insights into the generic parts of object structure.
Sanja Fidler, Gregor Berginc, Ales Leonardis
CVPR (1)1
2006 Combining Reconstructive and Discriminative Subspace Methods for Robust Classification and Regression by Subsampling
abstract
Linear subspace methods that provide sufficient reconstruction of the data, such as PCA, offer an efficient way of dealing with missing pixels, outliers, and occlusions that often appear in the visual data. Discriminative methods, such as LDA, which, on the other hand, are better suited for classification tasks, are highly sensitive to corrupted data. We present a theoretical framework for achieving the best of both types of methods: An approach that combines the discrimination power of discriminative methods with the reconstruction property of reconstructive methods which enables one to work on subsets of pixels in images to efficiently detect and reject the outliers. The proposed approach is therefore capable of robust classification with a high-breakdown point. We also show that subspace methods, such as CCA, which are used for solving regression tasks, can be treated in a similar manner. The theoretical results are demonstrated on several computer vision tasks showing that the proposed approach significantly outperforms the standard discriminative methods in the case of missing pixels and images containing occlusions and outliers.
Sanja Fidler, Danijel Skocaj, Ales Leonardis
IEEE Trans. Pattern Anal. Mach. Intell.1