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E. K. Wong

dblp:08/706 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-authorSystems, architecture and hardware · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Multi-agent systems · 42% Reinforcement learning · 42% Motion planning and robot control · 17%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › multi-robot systems
cooperative mobile robots
0.012003
Explicit communication in designing efficient cooperative mobile robotic system · ICRA 2003
Machine learning › Reinforcement learning › multi-agent reinforcement learning
multi-agent communication
0.012003
Explicit communication in designing efficient cooperative mobile robotic system · ICRA 2003
Robotics › Motion planning and robot control › path planning
3d path planning
0.011986
A hierarchical orthogonal space approach to three-dimensional path planning · IEEE J. Robotics Autom. 1986
Robotics › Motion planning and robot control
path planning
0.011986
A hierarchical orthogonal space approach to three-dimensional path planning · IEEE J. Robotics Autom. 1986
Robotics › Motion planning and robot control › path planning
collision-free path planning
0.011985
A hierarchical-orthogonal-space approach to collision-free path planning · ICRA 1985
Robotics › Motion planning and robot control
motion planning
0.011985
A hierarchical-orthogonal-space approach to collision-free path planning · ICRA 1985
Robotics › Motion planning and robot control › motion planning
collision checking
0.011986
A hierarchical orthogonal space approach to three-dimensional path planning · IEEE J. Robotics Autom. 1986
Robotics › Motion planning and robot control › path planning
hierarchical path planning
0.011985
A hierarchical-orthogonal-space approach to collision-free path planning · ICRA 1985

Methods — techniques the papers use, named apart from their topics

simulation · 0.0orthogonal projection · 0.0hierarchical search · 0.0
YearPublicationVenuePosition
2003 Explicit communication in designing efficient cooperative mobile robotic system
abstract
This paper presents the design of ant-inspired control strategies that mimic the ant colony foraging behavior. Inter-agent communication, in particular explicit communication is applied to create multiple cooperating mobile robots in order to accomplish the foraging task. Explicit communication can significantly multiply the capabilities and effectiveness of teams of robotic systems. However, the drawback is it introduces more interference among robots at the goal and home region in comparison to robotic system without the implementation of inter-agent communication. Thus, to investigate how well the explicit communication can be adopted in designing efficient cooperative mobile robotic system, experiments were carried out on the simulated robots. The efficiency of the strategies are measured in terms of three criteria: time, density of robots and interference.
Y. K. Lam, E. K. Wong, Chu Kiong Loo
ICRA2
1992 Model matching in robot vision by subgraph isomorphism
E. K. Wong
Pattern Recognit.1
1986 A hierarchical orthogonal space approach to three-dimensional path planning
abstract
A methodology for three-dimensional collision-free path planning by which planning is done in the three-dimensional orthogonal two-dimensional projections of a three-dimensional environment is presented, Collision checking is done in each of the three orthogonal two-dimensional subspaces using primitive path segments. A hierarchical-path search method is used to speed up the search process. This approach forms basis for spatial planning in environments where no a priori knowledge is assumed. The three orthogonal two-dimensional projections can be readily obtained from three orthogonal cameras in simple environments.
E. K. Wong, King-Sun Fu
IEEE J. Robotics Autom.1
1985 A hierarchical-orthogonal-space approach to collision-free path planning
abstract
We present a methodology for 3-D collision-free path planning in which planning is done in the 3-orthogonal 2-D projections of a 3-D environment. Suboptimal path searching is done in each of the 3 orthogonal 2-D subspaces using primitive path segments. A hierarchical path searching method is introduced to speed up the search process. This approach lends applications to spatial planning in environments where no a priori knowledge is assumed. The three orthogonal 2-D projections can be readily obtained from 3 orthogonal cameras in simple environments.
E. K. Wong, King-Sun Fu
ICRA1