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Matthew S. Goodwin

dblp:08/7406 · DBLP profile ↗
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15ranked-venue papers
2as first author
2since 2021 · last 2024
0000-0002-4237-601XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 10 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 since 2021Artificial intelligence and machine learning · 2Applied, interdisciplinary, general and emerging computing · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Health and well-being technologies · 21% Accessibility and assistive technology · 19% Learning and educational technologies · 16%
Artificial intelligence
2 papers
Video understanding and tracking · 69% Face, body and person analysis · 31%
Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 100%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology › autism
autism support
0.322017
Automated Detection of Facial Expressions during Computer-Assisted Instruction in Individuals on the Autism Spectrum · CHI 2017
Multimodal annotation tool for challenging behaviors in people with Autism spectrum disorders · UbiComp 2012
Learning and educational technologies
computer-assisted instruction
0.312017
Automated Detection of Facial Expressions during Computer-Assisted Instruction in Individuals on the Autism Spectrum · CHI 2017
Human-robot interaction
engagement detection
0.312017
Automated Detection of Facial Expressions during Computer-Assisted Instruction in Individuals on the Autism Spectrum · CHI 2017
Wearable and physiological sensing › emotion recognition
facial expression recognition
0.312017
Automated Detection of Facial Expressions during Computer-Assisted Instruction in Individuals on the Autism Spectrum · CHI 2017
Computer vision › Video understanding and tracking
action recognition
0.212014
Movement Pattern Histogram for Action Recognition and Retrieval · ECCV (2) 2014
Multimedia analysis and retrieval › video retrieval › semantic video retrieval
action retrieval
0.212014
Movement Pattern Histogram for Action Recognition and Retrieval · ECCV (2) 2014
Ubiquitous computing and smart environments › context recognition
activity recognition
0.222014
Recognizing stereotypical motor movements in the laboratory and classroom: a case study with children on the autism spectrum · UbiComp 2009
Moving towards a real-time system for automatically recognizing stereotypical motor movements in individuals on the autism spectrum using wireless accelerometry · UbiComp 2014
Computer vision › Face, body and person analysis
facial action unit recognition
0.112017
Automated Detection of Facial Expressions during Computer-Assisted Instruction in Individuals on the Autism Spectrum · CHI 2017
Ubiquitous computing and smart environments
mobile data collection
0.012012
Multimodal annotation tool for challenging behaviors in people with Autism spectrum disorders · UbiComp 2012
Health and well-being technologies
autism therapy
0.012009
Recognizing stereotypical motor movements in the laboratory and classroom: a case study with children on the autism spectrum · UbiComp 2009

Methods — techniques the papers use, named apart from their topics

facial action unit intensity estimation · 0.6correlation analysis · 0.6movement pattern histogram · 0.4time-frequency features · 0.2support vector machine · 0.2decision tree · 0.2mobile application design · 0.1wireless sensors · 0.1machine learning · 0.1
YearPublicationVenuePosition
2024 Feeling-the-Beat: Enhancing Empathy and Engagement During Public Speaking Through Heart Rate Sharing
abstract
Public speaking experts intentionally take their audience on an emotional roller coaster, staying attuned to their audience's collective emotional feedback. In this research, we explore how bidirectional sharing of heart rates between a speaker and their audience facilitates this emotional exchange, through empathy, emotional awareness, and engagement. Firstly, in two design studies$(N=25)$, we evaluated this concept and identified design elements for a heart rate sharing interface. Subsequently, we developed Feeling-the-Beat, a system for sharing heart rate between speakers and audiences in real time. Finally, in a randomized, counter-balanced, within-subjects study$(N=36)$, we compared our system to one sharing fabricated heart rates and a baseline system without heart rate sharing. Feeling-the-Beat significantly increased audience empathy towards the speaker, audience engagement during moments of heightened speaker heart rate, and social presence.
Prasanth Murali, Natasha Yamane, Javier Hernandez, Stacy Marsella, Matthew S. Goodwin, Timothy W. Bickmore
ACII5
2023 A Video-Based End-to-end Pipeline for Non-nutritive Sucking Action Recognition and Segmentation in Young Infants
Shaotong Zhu, Michael Wan, Elaheh Hatamimajoumerd, Kashish Jain, Samuel Zlota, Cholpady Vikram Kamath, Cassandra B. Rowan, Emma C. Grace, Matthew S. Goodwin, Marie Hayes, Rebecca Schwartz-Mette, Emily Zimmerman, Sarah Ostadabbas
MICCAI (2)9
2017 Automated Detection of Facial Expressions during Computer-Assisted Instruction in Individuals on the Autism Spectrum
abstract
It has been suggested that computer-assisted instruction (CAI) is a promising method for educating students on the autism spectrum. We aimed to determine whether automated recognition of facial expressions aided in predicting CAI engagement and learning performance. Seven youth with autism (mean age = 12.7, SD = 4.2) interacted with a CAI program, TeachTown Basics, for 15 consecutive sessions. Video recordings of the participants' faces were collected during these sessions and facial expressions from these videos were analyzed using CERT, an algorithm that automatically outputs intensity values for each facial action unit (AU). Using these data, we attempted to operationally define two engagement indices: (1) behavioral engagement, the proportion of time a participant had their face oriented to the computer screen; and (2) emotional engagement, the activation of AUs previously associated with CAI. Our results suggest that both indices strongly correlated with one another, but that emotional (not behavioral) engagement predicted test performance. CAI knowledge domain, participant sex, and developmental age also contributed to the prediction.
Alex A. Ahmed, Matthew S. Goodwin
CHI2
2014 Movement Pattern Histogram for Action Recognition and Retrieval
Arridhana Ciptadi, Matthew S. Goodwin, James M. Rehg
ECCV (2)2
2014 Moving towards a real-time system for automatically recognizing stereotypical motor movements in individuals on the autism spectrum using wireless accelerometry
abstract
This paper extends previous work automatically detecting stereotypical motor movements (SMM) in individuals on the autism spectrum. Using three-axis accelerometer data obtained through wearable wireless sensors, we compare recognition results for two different classifiers -- Support Vector Machine and Decision Tree -- in combination with different feature sets based on time-frequency characteristics of accelerometer data. We use data collected from six individuals on the autism spectrum who participated in two different studies conducted three years apart in classroom settings, and observe an average accuracy across all participants over time ranging from 81.2% (TPR: 0.91; FPR: 0.21) to 99.1% (TPR: 0.99; FPR: 0.01) for all combinations of classifiers and feature sets. We also provide analyses of kinematic parameters associated with observed movements in an attempt to explain classifier-feature specific performance. Based on our results, we conclude that real-time, person-dependent, adaptive algorithms are needed in order to accurately and consistently measure SMM automatically in individuals on the autism spectrum over time in real-word settings.
Matthew S. Goodwin, Marzieh Haghighi, Qu Tang, Murat Akçakaya, Deniz Erdogmus, Stephen S. Intille
UbiComp1
2014 A non-homogeneous poisson process model of Skin Conductance Responses integrated with observed regulatory behaviors for Autism intervention
abstract
Early intervention in individuals with Autism Spectrum Disorder (ASD) can improve core and associated symptoms and facilitate skills that increase social opportunities. However, determining effective intervention success in this population, and the mechanisms that produce it, is currently restricted to observable behavior. The need of therapy assessment metrics beyond traditional behavioral criteria, led to the use of physiological signals for capturing child-therapist internal dynamics during an intervention session. Internal physiological states were measured through Electrodermal Activity (EDA) and modeled in relation to observed self- and co-regulatory behaviors. A common measure of EDA, Skin Conductance Response (SCR), was the primary signal of interest and assumed to form a non-homogeneous Poisson Process whose rate function is determined by observed regulatory behaviors. Through likelihood and residual goodness of fit analysis, statistical tests and classification tasks, our results indicate that SCR changes and observable behavior in child-therapist dyads are temporally associated and the estimated model parameters can be linked to the types of regulation stimuli.
Theodora Chaspari, Matthew S. Goodwin, Oliver Wilder-Smith, Amanda Gulsrud, Charlotte A. Mucchetti, Connie Kasari, Shri Narayanan
ICASSP2
2012 Multimodal annotation tool for challenging behaviors in people with Autism spectrum disorders
abstract
Individuals diagnosed with Autism Spectrum Disorders (ASD) often have challenging behaviors (CB's), such as self-injury or emotional outbursts, which can negatively impact the quality of life of themselves and those around them. Recent advances in mobile and ubiquitous technologies provide an opportunity to efficiently and accurately capture important information preceding and associated with these CB's. The ability to obtain this type of data will help with both intervention and behavioral phenotyping efforts. Through collaboration with behavioral scientists and therapists, we identified relevant design requirements and created an easy-to-use mobile application for collecting, labeling, and sharing in-situ behavior data in individuals diagnosed with ASD. Furthermore, we have released the application to the community as an open-source project so it can be validated and extended by other researchers.
Akane Sano, Javier Hernandez, Jean Deprey, Micah Eckhardt, Matthew S. Goodwin, Rosalind W. Picard
UbiComp5
2012 A portable audio/video recorder for longitudinal study of child development
abstract
Collection and analysis of ultra-dense, longitudinal observational data of child behavior in natural, ecologically valid, non-laboratory settings holds significant promise for advancing the understanding of child development and developmental disorders such as autism. To this end, we created the Speechome Recorder - a portable version of the embedded audio/video recording technology originally developed for the Human Speechome Project - to facilitate swift, cost-effective deployment in home environments. Recording child behavior daily in these settings will enable detailed study of developmental trajectories in children from infancy through early childhood, as well as typical and atypical dynamics of communication and social interaction as they evolve over time. Its portability makes possible potentially large-scale comparative study of developmental milestones in both neurotypical and developmentally delayed children. In brief, the Speechome Recorder was designed to reduce cost, complexity, invasiveness and privacy issues associated with naturalistic, longitudinal recordings of child development.
Soroush Vosoughi, Matthew S. Goodwin, Bill Washabaugh, Deb Roy
ICMI2
2012 Detecting stereotypical motor movements in the classroom using accelerometry and pattern recognition algorithms
Fahd Albinali, Matthew S. Goodwin, Stephen S. Intille
Pervasive Mob. Comput.2
2010 iCalm: wearable sensor and network architecture for wirelessly communicating and logging autonomic activity
abstract
Widespread use of affective sensing in healthcare applications has been limited due to several practical factors, such as lack of comfortable wearable sensors, lack of wireless standards, and lack of low-power affordable hardware. In this paper, we present a new low-cost, low-power wireless sensor platform implemented using the IEEE 802.15.4 wireless standard, and describe the design of compact wearable sensors for long-term measurement of electrodermal activity, temperature, motor activity, and photoplethysmography. We also illustrate the use of this new technology for continuous long-term monitoring of autonomic nervous system and motion data from active infants, children, and adults. We describe several new applications enabled by this system, discuss two specific wearable designs for the wrist and foot, and present sample data.
Rich Fletcher, Kelly Dobson, Matthew S. Goodwin, Hoda Eydgahi, Oliver Wilder-Smith, David Fernholz, Yuta Kuboyama, Elliott Bruce Hedman, Ming-Zher Poh, Rosalind W. Picard
IEEE Trans. Inf. Technol. Biomed.3
2009 Recognizing stereotypical motor movements in the laboratory and classroom: a case study with children on the autism spectrum
abstract
Individuals with Autism Spectrum Disorders (ASD) frequently engage in stereotyped and repetitive motor movements. Automatically detecting these movements in real-time using comfortable, miniature wireless sensors could advance autistic research and enable new intervention tools for the classroom that help children and their caregivers monitor and cope with this potentially problematic class of behavior. We present activity recognition results for stereotypical hand flapping and body rocking using data collected from six children with ASD repeatedly observed in both laboratory and classroom settings. In the classroom, an overall recognition accuracy of 88.6% (TP: 0.85; FP: 0.08) was achieved using three sensors. Challenges encountered when applying machine learning to this domain, as well as implications for the development of real-time classroom interventions and research tools, are discussed.
Fahd Albinali, Matthew S. Goodwin, Stephen S. Intille
UbiComp2
2009 Exploring speech therapy games with children on the autism spectrum
abstract
Individuals on the autism spectrum often have difficulties producing intelligible speech with either high or low speech rate, and atypical pitch and/or amplitude affect.In this study, we present a novel intervention towards customizing speech enabled games to help them produce intelligible speech.In this approach, we clinically and computationally identify the areas of speech production difficulties of our participants.We provide an interactive and customized interface for the participants to meaningfully manipulate the prosodic aspects of their speech.Over the course of 12 months, we have conducted several pilots to set up the experimental design, developed a suite of games and audio processing algorithms for prosodic analysis of speech.Preliminary results demonstrate our intervention being engaging and effective for our participants.
Mohammed E. Hoque 0001, Joseph K. Lane, Rana El Kaliouby, Matthew S. Goodwin, Rosalind W. Picard
INTERSPEECH4
2008 Sensor-enabled detection of stereotypical motor movements in persons with autism spectrum disorder
abstract
Stereotypical motor movements are one of the most common and least understood behaviors occurring in individuals with Autism Spectrum Disorder (ASD). Problems with traditional methods for measuring movement stereotypy make it difficult to accurately determine when and why these behaviors occur. The current research overcomes previous measurement problems by utilizing wireless accelerometers and pattern recognition software to automatically and reliably detect stereotypical motor movements such as body rocking and hand flapping in children with ASD.
Matthew S. Goodwin, Stephen S. Intille, Wayne F. Velicer, June Groden
IDC1
2008 iSET: interactive social-emotional toolkit for autism spectrum disorder
abstract
Many first-hand accounts from individuals on the autism spectrum highlight the challenges inherent in processing high-speed, complex, and unpredictable social information such as nonverbal cues in real-time. In this paper, we describe iSET (Interactive Social- Emotional Toolkit): a suite of wearable technologies that can enable individuals on the autism spectrum to capture, quantify, analyze, and share aspects of their own and others' social interactions in order to facilitate learning and generalization of social-emotional communication. We present several applications of iSET we are currently piloting, and highlight the technical, usability, and experimental challenges we face in designing, implementing, and evaluating this technology.
Rana El Kaliouby, Matthew S. Goodwin
IDC2
2008 Technology for just-in-time in-situ learning of facial affect for persons diagnosed with an autism spectrum disorder
abstract
Many first-hand accounts from individuals diagnosed with autism spectrum disorders (ASD) highlight the challenges inherent in processing high-speed, complex, and unpredictable social information such as facial expressions in real-time. In this paper, we describe a new technology aimed at helping people capture, analyze, and reflect on a set of social-emotional signals communicated by facial and head movements in live social interaction that occurs with their everyday social companions. We describe our development of a new combination of hardware using a miniature camera connected to an ultramobile PC together with custom software developed to track, capture, interpret, and intuitively present various interpretations of the facial-head movements (e.g., presenting that there is a high probability the person looks "confused"). This paper describes this new technology together with the results of a series of pilot studies conducted with adolescents diagnosed with ASD who used the technology in their peer-group setting and contributed to its development via their feedback.
Miriam Madsen, Rana El Kaliouby, Matthew S. Goodwin, Rosalind W. Picard
ASSETS3