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Andrew Harris

dblp:08/7823 · DBLP profile ↗
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8ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 since 2021Software engineering, systems software and programming languages · 1Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Program analysis · 100%
Human-computer interaction and pervasive computing
2 papers
Accessibility and assistive technology · 47% Health and well-being technologies · 47% Usability and user experience research · 6%

Topics — the 7 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Program analysis
constraint solving
0.412019
Accurate String Constraints Solution Counting with Weighted Automata · ASE 2019
Program analysis › symbolic execution
probabilistic symbolic execution
0.412019
Accurate String Constraints Solution Counting with Weighted Automata · ASE 2019
Program analysis › constraint solving
string constraint solving
0.412019
Accurate String Constraints Solution Counting with Weighted Automata · ASE 2019
Program analysis
symbolic execution
0.412019
Accurate String Constraints Solution Counting with Weighted Automata · ASE 2019
Accessibility and assistive technology › cognitive accessibility
aphasia
0.112011
ACES: promoting empathy towards aphasia through language distortion emulation software · CHI 2011
Health and well-being technologies
empathy training
0.112011
ACES: promoting empathy towards aphasia through language distortion emulation software · CHI 2011
Usability and user experience research
user experience evaluation
0.012011
ACES: promoting empathy towards aphasia through language distortion emulation software · CHI 2011

Methods — techniques the papers use, named apart from their topics

weighted automata · 0.4automata-based string models · 0.4psychology experiment · 0.3impairment emulation · 0.3user study · 0.1pilot study · 0.1emulation software · 0.1
YearPublicationVenuePosition
2023 DITAN: A deep-learning domain agnostic framework for detection and interpretation of temporally-based multivariate ANomalies
Michail Giannoulis, Andrew Harris, Vincent Barra
Pattern Recognit.2
2019 Accurate String Constraints Solution Counting with Weighted Automata
abstract
As an important extension of symbolic execution (SE), probabilistic symbolic execution (PSE) computes execution probabilities of program paths. Using this information, PSE can prioritize path exploration strategies. To calculate the probability of a path PSE relies on solution counting approaches for the path constraint. The correctness of a solution counting approach depends on the methodology used to count solutions and whether a path constraint maintains a one-to-one relation with program input values. This work focuses on the latter aspect of the solution counting correctness for string constraints. In general, maintaining a one-to-one relation is not always possible, especially in the presence of non-linear constraints. To deal with this issue, researchers that work on PSE for numerical domains either analyze programs with linear constraints, or develop novel techniques to handle solution counting of non-linear constraints. For the string domain, however, previous work on PSE mainly focuses on efficient and accurate solution counting for automata-based string models and has not investigated whether a one-to-one relationship between the strings encoded by automata and input string values is preserved. In this work we demonstrate that traditional automata-based string models fail to maintain one-to-one relations and propose to use the weighted automata model, which preserves the one-to-one relation between the path constraint it encodes and the input string values. We use this model to implement a string constraint solver and show its correctness on a set of non-trivial synthetic benchmarks. We also present an empirical evaluation of traditional and proposed automata solvers on real-world string constraints. The evaluations show that while being less efficient than traditional automata models, the weighted automata model maintains correct solution counts.
Elena Sherman, Andrew Harris
ASE2
2013 ACES: a cross-discipline platform and method for communication and language research
abstract
While conducting research focused on individuals with impairments is vitally important, such experiments often have high costs (time and money), and researchers may be limited in the instructions they can give, or participant feedback they can gather (due to the impairment). We present how an impairment emulation system (ACES) can be used by researchers in the behavioral sciences. By repurposing this new technology within the context of a "traditional" psychology experiment, we were able to analyze impaired linguistic and communication in a manner that was not possible without a system such as ACES. Our experiment on 96 participants provided strong support for a theory in the aphasia psychology community, and uncovered new understandings of how people communicate when one interlocutor's speech is distorted with aphasia. These findings illustrate a new direction of HCI research that directly helps researchers in Psychology, Communication, and Speech and Hearing Science.
Joshua M. Hailpern, Marina Danilevsky, Andrew Harris, Sunah Suh, Reed LaBotz, Karrie Karahalios
CSCW3
2012 Designing visualizations to facilitate multisyllabic speech with children with autism and speech delays
abstract
The ability of children to combine syllables represents an important developmental milestone. This ability is often delayed or impaired in a variety of clinical groups, including children with autism spectrum disorders (ASD) and speech delays (SPD). Prior work has demonstrated successful use of computer-based voice visualizations to facilitate speech production and vocalization in children with and without ASD/SPD. While prior work has focused on increasing frequency of speech-like vocalizations or accuracy of speech sound production, we believe that there is a potential new direction of research: exploration of real-time visualizations to shape multisyllabic speech. Over two years we developed VocSyl, a real-time voice visualization system. Rather than building visualizations based on what adult clinicians and software designers may think is needed, we designed VocSyl using the Task Centered User Interface Design (TCUID) methodology throughout the design process. Children with ASD and SPD, targeted users of the software, were directly involved in the development process, allowing us to focus on what these children demonstrate they require. This paper presents the results of our TCUID design cycle of VocSyl, as well as design guidelines for future work with children with ASD and SPD.
Joshua M. Hailpern, Andrew Harris, Reed LaBotz, Brianna Birman, Karrie Karahalios
Conference on Designing Interactive Systems2
2011 ACES: promoting empathy towards aphasia through language distortion emulation software
abstract
Individuals with aphasia, an acquired communication disorder, constantly struggle against a world that does not understand them. This lack of empathy and understanding negatively impacts their quality of life. While aphasic individuals may appear to have lost cognitive functioning, their impairment relates to receptive and expressive language, not to thinking processes. We introduce a novel system and model, Aphasia Characteristics Emulation Software (ACES), enabling users (e.g., caregivers, speech therapists and family) to experience, firsthand, the communication-distorting effects of aphasia. By allowing neurologically typical individuals to "walk in another's shoes," we aim to increase patience, awareness and understanding. ACES was grounded in the communication science and psychological literature, and informed by an initial pilot study. Results from an evaluation of 64 participants indicate that ACES provides a rich experience that increases understanding and empathy for aphasia.
Joshua M. Hailpern, Marina Danilevsky, Andrew Harris, Karrie Karahalios, Gary S. Dell, Julie Hengst
CHI3
2011 Encouraging Initiative in the Classroom with Anonymous Feedback
Tony Bergstrom, Andrew Harris, Karrie Karahalios
INTERACT (1)2
2011 Revolutionizing Prosthetics software technology
abstract
The Defense Advanced Research Projects Agency Revolutionizing Prosthetics 2009 program has the goal of developing a neurally-integrated upper limb prosthesis to provide amputee soldiers with pre-injury levels of function. A team of over 30 collaborating institutions from industry and academia set out to design and construct a prosthetic limb that achieves natural human limb performance by combining the state of the art in neuroscience, robotics, sensors, power systems, actuation, and complex embedded software. The Modular Prosthetic Limb (MPL) is the result of Phase II of the program which successfully demonstrated robotic limb operation in December 2009. MPL design and development addressed several areas of technical complexity such as space, power, and mass constraints, safety-critical operation, and modularity for patient customizations based on the location of disarticulation. This paper provides an overview of the MPL system architecture, the robotic arm control strategy, and detailed information on the embedded system software that integrates the MPL components to enable patient-based control.
Andrew Harris, Kapil D. Katyal, Matthew P. Para, Justin Thomas
SMC1
2008 On-belt analysis of minerals using naturally occurring gamma radiation
abstract
We describe a method to analyze materials on a conveyor belt using natural gamma spectra collected with a BGO (Bismuth Germanate) gamma ray detector, which collects emissions from Potassium (K), Uranium (U), and Thorium (Th) in the materials. A statistical model is proposed based on a Poisson process and an approximate maximum likelihood (ML) technique via the expectation-maximization (EM) algorithm is then used to estimate the amount of each of the three elements in the material. A refinement of the statistical model is used to estimate linear drift in the detector.
William Moran 0001, Du Q. Huynh, Michael Edwards, Andrew Harris, Xuezhi Wang 0001, Barbara F. La Scala
ICASSP4