Joaquín Carrasco

dblp:08/8139 · also Joaquin Carrasco-Gomez · DBLP profile ↗
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7ranked-venue papers
1as first author
6since 2021 · last 2024
0000-0002-7499-6408ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 6 since 2021Systems, architecture and hardware · 4 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2024 Dynamics-Based Trajectory Planning for Vibration Suppression of a Flexible Long-Reach Robotic Manipulator System
abstract
We address the unique challenge of vibration suppression for a flexible long-reach robotic manipulator system, namely, the through-wall deployment (TWD) system that is used in nuclear environments. This paper proposes a novel dynamics-based trajectory optimization approach, which minimizes both the acceleration and the jerk at the manipulator’s joints, as well as the vibrations of the flexible long-reach boom where the manipulator’s base is mounted. Firstly, we create an integrated model for the system dynamics based on the knowledge of the robotic manipulator and the acceleration data from the vibration tests. We then develop an original procedure for generating the high-order polynomial trajectory that guarantees the zero-boundary condition for a flexible number of optimization parameters and waypoints. Following the simulation of a multi-objective optimization scheme, the optimized trajectory is experimentally validated on the practical TWD system with around 28% vibration reduction on average compared to the benchmark. Importantly, this reduction is achieved without compromising on the average speed of motion. The methodology is transferable to a wider range of flexible robotic manipulator systems with similar characteristics.
Anthony Siming Chen, Erwin Jose Lopez Pulgarin, Guido Herrmann, Alexander Lanzon, Joaquín Carrasco, Barry Lennox, Benji Carrera-Knowles, John Brotherhood, Tomoki Sakaue, Kaiqiang Zhang
IROS5
2024 Design and Experimental Validation of Deep Reinforcement Learning-Based Fast Trajectory Planning and Control for Mobile Robot in Unknown Environment
abstract
This article is concerned with the problem of planning optimal maneuver trajectories and guiding the mobile robot toward target positions in uncertain environments for exploration purposes. A hierarchical deep learning-based control framework is proposed which consists of an upper level motion planning layer and a lower level waypoint tracking layer. In the motion planning phase, a recurrent deep neural network (RDNN)-based algorithm is adopted to predict the optimal maneuver profiles for the mobile robot. This approach is built upon a recently proposed idea of using deep neural networks (DNNs) to approximate the optimal motion trajectories, which has been validated that a fast approximation performance can be achieved. To further enhance the network prediction performance, a recurrent network model capable of fully exploiting the inherent relationship between preoptimized system state and control pairs is advocated. In the lower level, a deep reinforcement learning (DRL)-based collision-free control algorithm is established to achieve the waypoint tracking task in an uncertain environment (e.g., the existence of unexpected obstacles). Since this approach allows the control policy to directly learn from human demonstration data, the time required by the training process can be significantly reduced. Moreover, a noisy prioritized experience replay (PER) algorithm is proposed to improve the exploring rate of control policy. The effectiveness of applying the proposed deep learning-based control is validated by executing a number of simulation and experimental case studies. The simulation result shows that the proposed DRL method outperforms the vanilla PER algorithm in terms of training speed. Experimental videos are also uploaded, and the corresponding results confirm that the proposed strategy is able to fulfill the autonomous exploration mission with improved motion planning performance, enhanced collision avoidance ability, and less training time.
Runqi Chai, Hanlin Niu, Joaquín Carrasco, Farshad Arvin, Hujun Yin, Barry Lennox
IEEE Trans. Neural Networks Learn. Syst.3
2024 Distributed Neural Networks Training for Robotic Manipulation With Consensus Algorithm
abstract
In this article, we propose an algorithm that combines actor-critic-based off-policy method with consensus-based distributed training to deal with multiagent deep reinforcement learning problems. Specifically, convergence analysis of a consensus algorithm for a type of nonlinear system with a Lyapunov method is developed, and we use this result to analyze the convergence properties of the actor training parameters and the critic training parameters in our algorithm. Through the convergence analysis, it can be verified that all agents will converge to the same optimal model as the training time goes to infinity. To validate the implementation of our algorithm, a multiagent training framework is proposed to train each Universal Robot 5 (UR5) robot arm to reach the random target position. Finally, experiments are provided to demonstrate the effectiveness and feasibility of the proposed algorithm.
Hanlin Niu, Inmo Jang, Guido Herrmann, Joaquín Carrasco
IEEE Trans. Neural Networks Learn. Syst.5
2023 Sim-and-Real Reinforcement Learning for Manipulation: A Consensus-based Approach
abstract
Sim-and-real training is a promising alternative to sim-to-real training for robot manipulations. However, the current sim-and-real training is neither efficient, i.e., slow con-vergence to the optimal policy, nor effective, i.e., sizeable real-world robot data. Given limited time and hardware budgets, the performance of sim-and-real training is not satisfactory. In this paper, we propose a Consensus-based Sim-And-Real deep reinforcement learning algorithm (CSAR) for manipulator pick-and-place tasks, which shows comparable performance in both sim-and- real worlds. In this algorithm, we train the agents in simulators and the real world to get the optimal policies for both sim-and-real worlds. We found two interesting phenomenons: (1) Best policy in simulation is not the best for sim-and-real training. (2) The more simulation agents, the better sim-and-real training. The experimental video is available at: https://youtu.be/mcHJtNIsTEQ.
Hanlin Niu, Wei Pan 0004, Guido Herrmann, Joaquín Carrasco
ICRA5
2022 A Novel Triad Twisted String Actuator for Controlling a Two Degrees of Freedom Joint: Design and Experimental Validation
abstract
Actuated universal joints, or equivalent joint systems, are found in a number of robotic applications, in particular mobile snake robots, continuum robots and robotic tails. These joints have two degrees of freedom on two axes, each perpendicular to a third axis and to themselves. Such joints use a variety of actuation methods, including direct drive motors, linear screw drives, cable based systems, and hydraulics/pneumatics. In this paper the authors design and validate a mechanism that uses the Twisted String Actuator (TSA) in an antagonistic triad to actuate the universal joint, using orientation sensors and load cells to create a robust cascading closed loop control system. This results in a light, compact, high-performance actuation system that avoids the extra mass and hardware complexity that alternative actuation methods present, with the additional challenge of nonlinearity.
Damian Crosby, Joaquín Carrasco, William Paul Heath, Andrew Weightman
ICRA2
2021 Omnipotent Virtual Giant for Remote Human-Swarm Interaction
abstract
This paper proposes an intuitive human-swarm interaction framework inspired by our childhood memory in which we interacted with living ants by changing their positions and environments as if we were omnipotent relative to the ants. In virtual reality, analogously, we can be a super-powered virtual giant who can supervise a swarm of robots in a vast and remote environment by flying over or resizing the world, and coordinate them by picking and placing a robot or creating virtual walls. This work implements this idea by using Virtual Reality along with Leap Motion, which is then validated by proof-of-concept experiments using real and virtual mobile robots in mixed reality. We conduct a usability analysis to quantify the effectiveness of the overall system as well as the individual interfaces proposed in this work. The results reveal that the proposed method is intuitive and feasible for interaction with swarm robots, but may require appropriate training for the new end-user interface device.
Inmo Jang, Junyan Hu, Farshad Arvin, Joaquín Carrasco, Barry Lennox
RO-MAN4
2009 Reset Control of an Industrial In-line pH Process
abstract
This work presents a reset/hybrid control application of an in-line pH process. The nonlinear process dynamic is linearized around different operation points, and as a result a second order plus dead time (SOPDT) plant with uncertain gain is obtained for control purposes. A standard PI compensator and a reset compensator are designed and tuned. The main result of this work will be to compare the performance of both compensators in basis to practical experiments. As result, the reset compensator is able to overcome fundamental limitations of LTI control with a faster tracking response and improving disturbance rejection.
Joaquín Carrasco, Alfonso Baños, Aurelio Arenas
ETFA1