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David Renaudie

dblp:08/834 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 2020
0009-0007-7499-9880ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 100%
Computer graphics and multimedia
1 paper
Computational photography and imaging · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d object recognition
0.012004
Curve and Surface Duals and the Recognition of Curved 3D Objects from their Silhouettes · Int. J. Comput. Vis. 2004
Computer vision › 3D vision › 3d object recognition
curved 3d object recognition
0.012004
Curve and Surface Duals and the Recognition of Curved 3D Objects from their Silhouettes · Int. J. Comput. Vis. 2004
Computational photography and imaging › image-based modeling › 3d reconstruction from images
shape from contour
0.012000
Duals, Invariants, and the Recognition of Smooth Objects from their Occlucing Contours · ECCV (1) 2000
Computer vision › 3D vision
object representation
0.012004
Curve and Surface Duals and the Recognition of Curved 3D Objects from their Silhouettes · Int. J. Comput. Vis. 2004

Methods — techniques the papers use, named apart from their topics

differential invariants · 0.1curve and surface duals · 0.0
YearPublicationVenuePosition
2020 Categorical Clustering Applied to the Discovery of Character Builds in TCTD2: the BaT Approach
abstract
This article describes an attempt to categorize character configurations of players of Tom Clancy's the Division 2, conducted to highlight behavioral differences in approach to gameplay based on one's character build. Nine distinct character builds were extracted for maximum coherence and minimum variance and each build showed significant differences in separate measures of behavior such as playtime, character health and armor among other attributes. The proposed method was also able to recover builds recognized by social forums as well as discovering new ones. Appropriation of Character builds as categorical text-based data (BaT: Build as Text), provides a unique opportunity for game researchers to use a diverse set of input data which will in turn contribute to the improvement of the process of game design informed by player choices. Longitudinal observations in interconnection of obtained clusters may provide further insight into formation and evolution of gameplay types.
David Renaudie, Robert Lizatovic, Ahmad Azadvar, Rickard Elmqvist, Klaus Hofmeister, Björn Kristmannsson
CoG1
2018 Benchmarking Anomaly Detection Algorithms in an Industrial Context: Dealing with Scarce Labels and Multiple Positive Types
abstract
Anomaly detection in an industrial context is a complex task. Despite very large amounts of available data, only a small fraction is labelled and anomalies are often of different nature. Moreover, implementing anomaly detection algorithms in a production environment is a costly task, therefore it is needed to unambiguously rank candidate algorithms beforehand. In this paper, we propose a methodological pipeline to evaluate anomaly detection algorithms performance in the presence of very few positive labelled data, belonging to different positive types, within an industrial context. In this pipeline, called BRIGADE (BenchmaRkInG Anomaly DEtection algorithms), we first build multiple benchmarking datasets from the limited available labelled positives and unlabelled production data. Then, we train and test candidate algorithms using a repeated 2-fold cross-validation technique. To evaluate the results, we use a metric usually employed for ranked retrieval tasks. We then aggregate all the results obtained for different benchmarking datasets into a single ranking of the candidate algorithms. We present results obtained with real industrial data, showing exposure to genuine anomalies and demonstrate cost savings.
David Renaudie, Maria A. Zuluaga, Rodrigo Acuna-Agost
IEEE BigData1
2004 Curve and Surface Duals and the Recognition of Curved 3D Objects from their Silhouettes
Amit Sethi, David Renaudie, David J. Kriegman, Jean Ponce
Int. J. Comput. Vis.2
2000 Duals, Invariants, and the Recognition of Smooth Objects from their Occlucing Contours
David Renaudie, David J. Kriegman, Jean Ponce
ECCV (1)1