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David Tingdahl

dblp:08/8610 · DBLP profile ↗
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3ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 89% Image recognition and object detection · 11%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d reconstruction › volumetric reconstruction
volumetric mapping
0.812024
nvblox: GPU-Accelerated Incremental Signed Distance Field Mapping · ICRA 2024
Computer vision › 3D vision
3d reconstruction
0.112010
Size Does Matter: Improving Object Recognition and 3D Reconstruction with Cross-Media Analysis of Image Clusters · ECCV (1) 2010
Computer vision › Image recognition and object detection
object recognition
0.112010
Size Does Matter: Improving Object Recognition and 3D Reconstruction with Cross-Media Analysis of Image Clusters · ECCV (1) 2010

Methods — techniques the papers use, named apart from their topics

GPU acceleration · 1.5cross-media analysis · 0.1
YearPublicationVenuePosition
2024 nvblox: GPU-Accelerated Incremental Signed Distance Field Mapping
abstract
Dense, volumetric maps are essential to enable robot navigation and interaction with the environment. To achieve low latency, dense maps are typically computed onboard the robot, often on computationally constrained hardware. Previous works leave a gap between CPU-based systems for robotic mapping which, due to computation constraints, limit map resolution or scale, and GPU-based reconstruction systems which omit features that are critical to robotic path planning, such as computation of the Euclidean Signed Distance Field (ESDF). We introduce a library, nvblox, that aims to fill this gap, by GPU-accelerating robotic volumetric mapping. Nvblox delivers a significant performance improvement over the state of the art, achieving up to a 177× speed-up in surface reconstruction, and up to a 31× improvement in distance field computation, and is available open-source1.
Alexander Millane, Helen Oleynikova, Émilie Wirbel, Remo Steiner, Vikram Ramasamy, David Tingdahl, Roland Siegwart
ICRA6
2011 Automatic Occlusion Removal from Facades for 3D Urban Reconstruction
Chris Engels, David Tingdahl, Mathias Vercruysse, Tinne Tuytelaars, Hichem Sahli, Luc Van Gool
ACIVS2
2010 Size Does Matter: Improving Object Recognition and 3D Reconstruction with Cross-Media Analysis of Image Clusters
Stephan Gammeter, Till Quack, David Tingdahl, Luc Van Gool
ECCV (1)3