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Muthukumaran Chandrasekaran

dblp:08/869 · DBLP profile ↗
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8ranked-venue papers
6as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 6 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorDatabases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 100%
Artificial intelligence
3 papers
Multi-agent systems · 84% Planning, search and constraint satisfaction · 16%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems
bounded rationality
0.522017
On Markov Games Played by Bayesian and Boundedly-Rational Players · AAAI 2017
Bayesian Markov Games with Explicit Finite-Level Types · AAAI 2016
Algorithmic game theory and mechanism design
stochastic games
0.522017
On Markov Games Played by Bayesian and Boundedly-Rational Players · AAAI 2017
Bayesian Markov Games with Explicit Finite-Level Types · AAAI 2016
Algorithmic game theory and mechanism design
equilibrium computation
0.312017
On Markov Games Played by Bayesian and Boundedly-Rational Players · AAAI 2017
Knowledge, reasoning and agents › Multi-agent systems
agent modeling
0.112011
Utilizing Partial Policies for Identifying Equivalence of Behavioral Models · AAAI 2011
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
decision making under uncertainty
0.112011
Utilizing Partial Policies for Identifying Equivalence of Behavioral Models · AAAI 2011

Methods — techniques the papers use, named apart from their topics

constraint satisfaction · 0.6belief hierarchy · 0.6finite-level types · 0.5bayesian games · 0.2bayesian game · 0.2partial policy tree · 0.1belief distance · 0.1
YearPublicationVenuePosition
2017 On Markov Games Played by Bayesian and Boundedly-Rational Players
abstract
We present a new game-theoretic framework in which Bayesian players with bounded rationality engage in a Markov game and each has private but incomplete information regarding other players' types. Instead of utilizing Harsanyi's abstract types and a common prior, we construct intentional player types whose structure is explicit and induces a {\em finite-level} belief hierarchy. We characterize an equilibrium in this game and establish the conditions for existence of the equilibrium. The computation of finding such equilibria is formalized as a constraint satisfaction problem and its effectiveness is demonstrated on two cooperative domains.
Muthukumaran Chandrasekaran, Yingke Chen, Prashant Doshi
AAAI1
2017 Robust Model Equivalence using Stochastic Bisimulation for N-Agent Interactive DIDs
Muthukumaran Chandrasekaran, Junhuan Zhang, Prashant Doshi, Yifeng Zeng
UAI1
2017 Can bounded and self-interested agents be teammates? Application to planning in ad hoc teams
Muthukumaran Chandrasekaran, Prashant Doshi, Yifeng Zeng, Yingke Chen
Auton. Agents Multi Agent Syst.1
2016 Bayesian Markov Games with Explicit Finite-Level Types
Muthukumaran Chandrasekaran, Yingke Chen, Prashant Doshi
AAAI1
2016 Individual Planning in Open and Typed Agent Systems
Muthukumaran Chandrasekaran, Adam Eck, Prashant Doshi, Leen-Kiat Soh
UAI1
2016 Approximating behavioral equivalence for scaling solutions of I-DIDs
Yifeng Zeng, Prashant Doshi, Yingke Chen, Yinghui Pan, Hua Mao 0001, Muthukumaran Chandrasekaran
Knowl. Inf. Syst.6
2011 Utilizing Partial Policies for Identifying Equivalence of Behavioral Models
abstract
We present a novel approach for identifying exact and approximate behavioral equivalence between models of agents. This is significant because both decision making and game play in multiagent settings must contend with behavioral models of other agents in order to predict their actions. One approach that reduces the complexity of the model space is to group models that are behaviorally equivalent. Identifying equivalence between models requires solving them and comparing entire policy trees. Because the trees grow exponentially with the horizon, our approach is to focus on partial policy trees for comparison and determining the distance between updated beliefs at the leaves of the trees. We propose a principled way to determine how much of the policy trees to consider, which trades off solution quality for efficiency. We investigate this approach in the context of the interactive dynamic influence diagram and evaluate its performance.
Yifeng Zeng, Prashant Doshi, Yinghui Pan, Hua Mao 0001, Muthukumaran Chandrasekaran
AAAI5
2011 Evolving Efficient Sensor Arrangement and Obstacle Avoidance Control Logic for a Miniature Robot
Muthukumaran Chandrasekaran, Karthik Nadig, Khaled Rasheed
IEA/AIE (2)1