EDBT 2026 Demo / reviewers in the wild / expert
Kazuhiko Nishimura
dblp:09/135
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1994
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Software engineering, system software, and programming languages
1 paper |
Requirements engineering and software design · 50% Software maintenance and evolution · 50% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Embedded and real-time systems · 77% Performance modeling and evaluation · 23% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Requirements engineering and software design › software design methodology
rapid prototyping |
0.0 | 1 | 1994 | An Application of Artificial Intelligence to Object-Oriented Performance Design for Real-Time Systems · IEEE Trans. Software Eng. 1994 |
Software maintenance and evolution › software reuse
reusable software components |
0.0 | 1 | 1994 | An Application of Artificial Intelligence to Object-Oriented Performance Design for Real-Time Systems · IEEE Trans. Software Eng. 1994 |
Embedded and real-time systems
real-time system design |
0.0 | 1 | 1994 | An Application of Artificial Intelligence to Object-Oriented Performance Design for Real-Time Systems · IEEE Trans. Software Eng. 1994 |
Performance modeling and evaluation › performance diagnosis
performance bottleneck diagnosis |
0.0 | 1 | 1994 | An Application of Artificial Intelligence to Object-Oriented Performance Design for Real-Time Systems · IEEE Trans. Software Eng. 1994 |
Methods — techniques the papers use, named apart from their topics
qualitative reasoning · 0.0prolog · 0.0planning · 0.0hybrid inference · 0.0expert system · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1994 | An Application of Artificial Intelligence to Object-Oriented Performance Design for Real-Time SystemsabstractThe paper describes an application of artificial intelligence technology to the implementation of a rapid prototyping method in object-oriented performance design (OOPD) for real-time systems. OOPD consists of two prototyping phases for real-time systems. Each of these phases consists of three steps: prototype construction, prototype execution, and prototype evaluation. We present artificial intelligence based methods and tools to be applied to the individual steps. In the prototype construction step, a rapid construction mechanism using reusable software components is implemented based on planning. In the prototype execution step, a hybrid inference mechanism is used to execute the constructed prototype described in declarative knowledge representation. MENDEL, which is a Prolog based concurrent object-oriented language, can be used as a prototype construction tool and a prototype execution tool. In the prototype evaluation step, an expert system which is based on qualitative reasoning is implemented to detect and diagnose bottlenecks and generate an improvement plan for them.> Shinichi Honiden, Kazuhiko Nishimura, Naoshi Uchihira, Kiyoshi Itoh |
IEEE Trans. Software Eng. | 2 |