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Reagan Penner

dblp:09/1476 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 92% User interface design and tools · 8%
Software engineering, system software, and programming languages
1 paper
Empirical software engineering · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › computer-supported cooperative work › developer collaboration
distributed software development
0.012004
Group awareness in distributed software development · CSCW 2004
Collaborative and social computing › awareness
group awareness
0.012004
Group awareness in distributed software development · CSCW 2004
Collaborative and social computing
groupware
0.012002
Improving interpretation of remote gestures with telepointer traces · CSCW 2002
Empirical software engineering › open source software
open source software development
0.012004
Group awareness in distributed software development · CSCW 2004

Methods — techniques the papers use, named apart from their topics

interview study · 0.1communication artifact analysis · 0.1
YearPublicationVenuePosition
2004 Group awareness in distributed software development
abstract
Open-source software development projects are almost always collaborative and distributed. Despite the difficulties imposed by distance, these projects have managed to produce large, complex, and successful systems. However, there is still little known about how open-source teams manage their collaboration. In this paper we look at one aspect of this issue: how distributed developers maintain group awareness. We interviewed developers, read project communication, and looked at project artifacts from three successful open source projects. We found that distributed developers do need to maintain awareness of one another, and that they maintain both a general awareness of the entire team and more detailed knowledge of people that they plan to work with. Although there are several sources of information, this awareness is maintained primarily through text-based communication (mailing lists and chat systems). These textual channels have several characteristics that help to support the maintenance of awareness, as long as developers are committed to reading the lists and to making their project communication public.
Carl Gutwin, Reagan Penner, Kevin A. Schneider
CSCW2
2002 Improving interpretation of remote gestures with telepointer traces
abstract
Gestural communication is an important part of shared work, both in face-to-face settings and distributed environments. However, gestures in groupware are often difficult to see and interpret because of disruptions to their motion caused by network jitter. One way to improve the visibility of remote gestures is by using traces-visualizations of the last few moments' of a remote pointer's motion. We carried out an experiment to test the effectiveness of traces in helping people interpret gestures. We found that telepointer traces dramatically improved people's accuracy and confidence in their decisions as jitter delays grew larger. Our results suggest that telepointer traces and other visualizations of interaction history can be used to enrich communication among remote collaborators.
Carl Gutwin, Reagan Penner
CSCW2