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Daniel Beier

dblp:09/1512 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 70% Multimedia analysis and retrieval · 30%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › tracking
markerless tracking
0.012003
Marker-less Vision Based Tracking for Mobile Augmented Reality · ISMAR 2003
Multimedia analysis and retrieval › object recognition
model-based recognition
0.012003
Marker-less Vision Based Tracking for Mobile Augmented Reality · ISMAR 2003
Virtual and augmented reality
tracking and registration
0.012003
Marker-less Vision Based Tracking for Mobile Augmented Reality · ISMAR 2003
Virtual and augmented reality › augmented reality
mobile augmented reality
0.012003
Marker-less Vision Based Tracking for Mobile Augmented Reality · ISMAR 2003

Methods — techniques the papers use, named apart from their topics

3d hypothesis generation · 0.02d graph matching · 0.0
YearPublicationVenuePosition
2003 Marker-less Vision Based Tracking for Mobile Augmented Reality
abstract
In this paper an object recognition and tracking approach for the mobile, marker-less and PDA-based augmented reality system AR-PDA is described. For object recognition and localization 2D features are extracted from images and compared with a priori known 3D models. The system consists of a 2D graph matching, 3D hypothesis generation and validation and an additional texture based validation step.
Daniel Beier, R. Billert, Beat D. Brüderlin, Dirk Stichling, Bernd Kleinjohann
ISMAR1
2001 Adaptive Progressive Vertex Tracing in Distributed Environments
abstract
The paper presents "vertex tracing", a new approach to adaptive progressive ray tracing. The software achieves real-time rendering performance of physically accurate reflection effects on specified scene objects, even with complex scenes in virtual reality applications. The approach is based on hybrid rendering, combining an OpenGL-generated scene with correct reflection characteristics of selected scene objects. The real-time performance of the vertex tracer is achieved with progressive adaptive refinement of the geometry in object space, and with parallelization of the algorithm. Both shared memory and distributed memory architectures have been investigated. Mesh-based load balancing yields a uniform distribution of the computing load, also in a heterogeneous network with resources of widely varying performance. The performance of the overall system is demonstrated with a truck interior in a virtual reality simulator.
Thomas Ullmann, Daniel Beier, Beat D. Brüderlin
PG2