Demo Data from EDBT 2026 / reviewers in the wild / expert
Daniel Beier
dblp:09/1512
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 70% Multimedia analysis and retrieval · 30% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › tracking
markerless tracking |
0.0 | 1 | 2003 | Marker-less Vision Based Tracking for Mobile Augmented Reality · ISMAR 2003 |
Multimedia analysis and retrieval › object recognition
model-based recognition |
0.0 | 1 | 2003 | Marker-less Vision Based Tracking for Mobile Augmented Reality · ISMAR 2003 |
Virtual and augmented reality
tracking and registration |
0.0 | 1 | 2003 | Marker-less Vision Based Tracking for Mobile Augmented Reality · ISMAR 2003 |
Virtual and augmented reality › augmented reality
mobile augmented reality |
0.0 | 1 | 2003 | Marker-less Vision Based Tracking for Mobile Augmented Reality · ISMAR 2003 |
Methods — techniques the papers use, named apart from their topics
3d hypothesis generation · 0.02d graph matching · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | Marker-less Vision Based Tracking for Mobile Augmented RealityabstractIn this paper an object recognition and tracking approach for the mobile, marker-less and PDA-based augmented reality system AR-PDA is described. For object recognition and localization 2D features are extracted from images and compared with a priori known 3D models. The system consists of a 2D graph matching, 3D hypothesis generation and validation and an additional texture based validation step. Daniel Beier, R. Billert, Beat D. Brüderlin, Dirk Stichling, Bernd Kleinjohann |
ISMAR | 1 |
| 2001 | Adaptive Progressive Vertex Tracing in Distributed EnvironmentsabstractThe paper presents "vertex tracing", a new approach to adaptive progressive ray tracing. The software achieves real-time rendering performance of physically accurate reflection effects on specified scene objects, even with complex scenes in virtual reality applications. The approach is based on hybrid rendering, combining an OpenGL-generated scene with correct reflection characteristics of selected scene objects. The real-time performance of the vertex tracer is achieved with progressive adaptive refinement of the geometry in object space, and with parallelization of the algorithm. Both shared memory and distributed memory architectures have been investigated. Mesh-based load balancing yields a uniform distribution of the computing load, also in a heterogeneous network with resources of widely varying performance. The performance of the overall system is demonstrated with a truck interior in a virtual reality simulator. Thomas Ullmann, Daniel Beier, Beat D. Brüderlin |
PG | 2 |