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Nico Cornelis

dblp:09/3071 · DBLP profile ↗
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5ranked-venue papers
3as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 54% Image recognition and object detection · 21% Video understanding and tracking · 15%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 54% Image and video processing · 46%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 15 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
multi-object tracking
0.222008
Coupled Object Detection and Tracking from Static Cameras and Moving Vehicles · IEEE Trans. Pattern Anal. Mach. Intell. 2008
Dynamic 3D Scene Analysis from a Moving Vehicle · CVPR 2007
Computer vision › Image recognition and object detection
object detection
0.122008
Coupled Object Detection and Tracking from Static Cameras and Moving Vehicles · IEEE Trans. Pattern Anal. Mach. Intell. 2008
Dynamic 3D Scene Analysis from a Moving Vehicle · CVPR 2007
Computer vision › 3D vision
3d scene reconstruction
0.112008
3D Urban Scene Modeling Integrating Recognition and Reconstruction · Int. J. Comput. Vis. 2008
Computer vision › Image recognition and object detection › object detection
multi-view object detection
0.112008
Coupled Object Detection and Tracking from Static Cameras and Moving Vehicles · IEEE Trans. Pattern Anal. Mach. Intell. 2008
Computer vision › 3D vision › 3d scene understanding
urban scene modeling
0.112008
3D Urban Scene Modeling Integrating Recognition and Reconstruction · Int. J. Comput. Vis. 2008
Computer vision › 3D vision › 3d object detection
3d object localization
0.112007
Dynamic 3D Scene Analysis from a Moving Vehicle · CVPR 2007
Robotics › Autonomous driving
perception
0.112007
Dynamic 3D Scene Analysis from a Moving Vehicle · CVPR 2007
Computer vision › 3D vision
structure from motion
0.112007
Dynamic 3D Scene Analysis from a Moving Vehicle · CVPR 2007
Computer vision › 3D vision
3d reconstruction
0.112006
Fast Compact City Modeling for Navigation Pre-Visualization · CVPR (2) 2006
Computer vision › 3D vision
3d scene understanding
0.112006
Fast Compact City Modeling for Navigation Pre-Visualization · CVPR (2) 2006
Computer vision › 3D vision › object modeling › geometric modeling
city modeling
0.112006
Fast Compact City Modeling for Navigation Pre-Visualization · CVPR (2) 2006
Computer vision › 3D vision
depth estimation
0.112005
Real-Time Connectivity Constrained Depth Map Computation Using Programmable Graphics Hardware · CVPR (1) 2005
GPUs and heterogeneous computing › graphics hardware
graphics hardware acceleration
0.112005
Real-Time Connectivity Constrained Depth Map Computation Using Programmable Graphics Hardware · CVPR (1) 2005
Computer vision › Image recognition and object detection
object recognition
0.012008
3D Urban Scene Modeling Integrating Recognition and Reconstruction · Int. J. Comput. Vis. 2008
Robotics › Autonomous driving › perception › environment perception
perception for self-driving vehicles
0.012008
Coupled Object Detection and Tracking from Static Cameras and Moving Vehicles · IEEE Trans. Pattern Anal. Mach. Intell. 2008

Methods — techniques the papers use, named apart from their topics

pixel-based connectivity · 0.2trajectory estimation · 0.2surveying vehicle imagery · 0.1simplified geometry assumptions · 0.1programmable graphics hardware · 0.1reconstruction · 0.1recognition · 0.1minimum description length · 0.1incremental computation · 0.1stereo vision · 0.1global optimization · 0.1
YearPublicationVenuePosition
2008 3D Urban Scene Modeling Integrating Recognition and Reconstruction
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc Van Gool
Int. J. Comput. Vis.1
2008 Coupled Object Detection and Tracking from Static Cameras and Moving Vehicles
abstract
We present a novel approach for multi-object tracking which considers object detection and spacetime trajectory estimation as a coupled optimization problem. Our approach is formulated in a Minimum Description Length hypothesis selection framework, which allows it to recover from mismatches and temporarily lost tracks. Building upon a state-of-the-art object detector, it performs multiview/multicategory object recognition to detect cars and pedestrians in the input images. The 2D object detections are checked for their consistency with (automatically estimated) scene geometry and are converted to 3D observations which are accumulated in a world coordinate frame. A subsequent trajectory estimation module analyzes the resulting 3D observations to find phyically plausible spacetime trajectories. Tracking is achieved by performing model selection after every frame. At each time instant, our approach searches for the globally optimal set of spacetime trajectories which provides the best explanation for the current image and for all evidence collected so far, while satisfying the constraints that no two objects may occupy the same physical space, nor explain the same image pixels at any point in time. Successful trajectory hypotheses are then fed back to guide object detection in future frames. The optimization procedure is kept efficient throught incremental computation and conservative hypothesis pruning. We evaluate our approach on several challenging video sequences and demonstrate its performance on both a surveillance-type scenario and a scenario where the input videos are taken from inside a moving vehicle passing through crowded city areas.
Bastian Leibe, Konrad Schindler, Nico Cornelis, Luc Van Gool
IEEE Trans. Pattern Anal. Mach. Intell.3
2007 Dynamic 3D Scene Analysis from a Moving Vehicle
abstract
In this paper, we present a system that integrates fully automatic scene geometry estimation, 2D object detection, 3D localization, trajectory estimation, and tracking for dynamic scene interpretation from a moving vehicle. Our sole input are two video streams from a calibrated stereo rig on top of a car. From these streams, we estimate structure-from-motion (SfM) and scene geometry in real-time. In parallel, we perform multi-view/multi-category object recognition to detect cars and pedestrians in both camera images. Using the SfM self-localization, 2D object detections are converted to 3D observations, which are accumulated in a world coordinate frame. A subsequent tracking module analyzes the resulting 3D observations to find physically plausible spacetime trajectories. Finally, a global optimization criterion takes object-object interactions into account to arrive at accurate 3D localization and trajectory estimates for both cars and pedestrians. We demonstrate the performance of our integrated system on challenging real-world data showing car passages through crowded city areas.
Bastian Leibe, Nico Cornelis, Kurt Cornelis, Luc Van Gool
CVPR2
2006 Fast Compact City Modeling for Navigation Pre-Visualization
abstract
Nowadays, GPS-based car navigation systems mainly use speech and aerial views of simplified road maps to guide drivers to their destination. However, drivers often experience difficulties in linking the simple 2D aerial map with the visual impression that they get from the real environment, which is inherently ground-level based. Therefore, supplying realistically textured 3D city models at ground-level proves very useful for pre-visualizing an upcoming traffic situation. Because this pre-visualization can be rendered from the expected future viewpoints of the driver, the latter will more easily understand the required maneuver. 3D city models can be reconstructed from the imagery recorded by surveying vehicles. The vastness of image material gathered by these vehicles, however, puts extreme demands on vision algorithms to ensure their practical usability. Algorithms need to be as fast as possible and should result in compact, memory efficient 3D city models for future ease of distribution and visualization. For the considered application, these are not contradictory demands. Simplified geometry assumptions can speed up vision algorithms while automatically guaranteeing compact geometry models. We present a novel city modeling framework which builds upon this philosophy to create 3D content at high speed which could allow for pre-visualization of any conceivable traffic situation by car navigation modules.
Nico Cornelis, Kurt Cornelis, Luc Van Gool
CVPR (2)1
2005 Real-Time Connectivity Constrained Depth Map Computation Using Programmable Graphics Hardware
abstract
This paper presents a passive depth map computation algorithm which runs entirely on programmable 3D graphics hardware at real-time speed. Previous implementations relied on the use of either mipmapping or correlation windows to increase the robustness of the calculated depth map. These methods, however, are inherently unable to compute the depths for fine 3D structures. To overcome this obstacle we introduce a pixel-based method which incorporates connectivity information between neighboring pixels, while maintaining the performance boost gained by implementing the algorithm on a highly parallelized architecture such as graphics hardware.
Nico Cornelis, Luc Van Gool
CVPR (1)1