Demo Data from EDBT 2026 / reviewers in the wild / expert
Fabrice Decle
dblp:09/3868
· DBLP profile ↗
4ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 50% Computational photography and imaging · 50% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › spatial interaction › 3d interaction
3d manipulation |
0.1 | 1 | 2011 | tBox: a 3d transformation widget designed for touch-screens · CHI 2011 |
Virtual and augmented reality › immersive interaction
3d interaction |
0.1 | 1 | 2009 | Navidget for 3D interaction: Camera positioning and further uses · Int. J. Hum. Comput. Stud. 2009 |
Computational photography and imaging
camera localization |
0.1 | 1 | 2009 | Navidget for 3D interaction: Camera positioning and further uses · Int. J. Hum. Comput. Stud. 2009 |
Interaction techniques and input › spatial interaction › 3d interaction
3d gesture interaction |
0.0 | 1 | 2011 | tBox: a 3d transformation widget designed for touch-screens · CHI 2011 |
Methods — techniques the papers use, named apart from their topics
widget prototyping · 0.1gesture design · 0.13d user interface · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | tBox: a 3d transformation widget designed for touch-screensabstract3D transformation widgets are commonly used in many 3D applications operated from mice and keyboards. These user interfaces allow independent control of translations, rotations, and scaling for manipulation of 3D objects. In this paper, we study how these widgets can be adapted to the tactile paradigm. We have explored an approach where users apply rotations by means of physically plausible gestures, and we have extended successful 2D tactile principles to the context of 3D interaction. These investigations led to the design of a new 3D transformation widget, tBox, that can been operated easily and efficiently from gestures on touch-screens. Aurélie Cohé, Fabrice Decle, Martin Hachet |
CHI | 2 |
| 2009 | A study of direct versus planned 3D camera manipulation on touch-based mobile phonesabstractMobile interfaces are evolving towards touch-based approaches. This allows users to interact with their thumb directly on the screen. Such kind of direct approaches may be fussy for 3D interaction tasks, in particular because of thumb occlusions. In this paper, we introduce a new 3D user interface for the control of a planned trackball, where the users sketch horizontal or vertical movements to observe an object. A user study revealed no significant difference for error rate between this new approach and a standard trackball control. Despite a better completion time with the direct control, the study showed that the subjects preferred using the planned version of the trackball because it limits disorientation. Fabrice Decle, Martin Hachet |
Mobile HCI | 1 |
| 2009 | Navidget for 3D interaction: Camera positioning and further uses
Martin Hachet, Fabrice Decle, Sebastian Knödel, Pascal Guitton |
Int. J. Hum. Comput. Stud. | 2 |
| 2006 | Z-Goto for efficient navigation in 3D environments from discrete inputsabstract3D interactive applications are now appearing on mobile devices such as phones and PDAs. Compared to classical desktop or immersive configurations, mobile devices induce several constraints that intrinsically limit the user performance in interactive tasks. Consequently, a special effort has to be made in order to adapt the classical 3D user interfaces to mobile settings. In this paper, we propose a new key-based technique that favors navigation in 3D environments. Compared to a classical "go to" approach, our technique called Z-Goto directly operates in the 3D space. This accelerates the user's displacements by reducing the number of required keystrokes. Moreover, the construction of the cognitive maps is improved, as Z-Goto favors depth perception. An experiment shows that Z-Goto obtains better completion times compared to a standard "go to" technique for a primed search task on mobile device. It also shows that the user satisfaction for this new technique is good. Martin Hachet, Fabrice Decle, Pascal Guitton |
VRST | 2 |