Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Fabrice Decle

dblp:09/3868 · DBLP profile ↗
← Back
4ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 50% Computational photography and imaging · 50%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › spatial interaction › 3d interaction
3d manipulation
0.112011
tBox: a 3d transformation widget designed for touch-screens · CHI 2011
Virtual and augmented reality › immersive interaction
3d interaction
0.112009
Navidget for 3D interaction: Camera positioning and further uses · Int. J. Hum. Comput. Stud. 2009
Computational photography and imaging
camera localization
0.112009
Navidget for 3D interaction: Camera positioning and further uses · Int. J. Hum. Comput. Stud. 2009
Interaction techniques and input › spatial interaction › 3d interaction
3d gesture interaction
0.012011
tBox: a 3d transformation widget designed for touch-screens · CHI 2011

Methods — techniques the papers use, named apart from their topics

widget prototyping · 0.1gesture design · 0.13d user interface · 0.1
YearPublicationVenuePosition
2011 tBox: a 3d transformation widget designed for touch-screens
abstract
3D transformation widgets are commonly used in many 3D applications operated from mice and keyboards. These user interfaces allow independent control of translations, rotations, and scaling for manipulation of 3D objects. In this paper, we study how these widgets can be adapted to the tactile paradigm. We have explored an approach where users apply rotations by means of physically plausible gestures, and we have extended successful 2D tactile principles to the context of 3D interaction. These investigations led to the design of a new 3D transformation widget, tBox, that can been operated easily and efficiently from gestures on touch-screens.
Aurélie Cohé, Fabrice Decle, Martin Hachet
CHI2
2009 A study of direct versus planned 3D camera manipulation on touch-based mobile phones
abstract
Mobile interfaces are evolving towards touch-based approaches. This allows users to interact with their thumb directly on the screen. Such kind of direct approaches may be fussy for 3D interaction tasks, in particular because of thumb occlusions. In this paper, we introduce a new 3D user interface for the control of a planned trackball, where the users sketch horizontal or vertical movements to observe an object. A user study revealed no significant difference for error rate between this new approach and a standard trackball control. Despite a better completion time with the direct control, the study showed that the subjects preferred using the planned version of the trackball because it limits disorientation.
Fabrice Decle, Martin Hachet
Mobile HCI1
2009 Navidget for 3D interaction: Camera positioning and further uses
Martin Hachet, Fabrice Decle, Sebastian Knödel, Pascal Guitton
Int. J. Hum. Comput. Stud.2
2006 Z-Goto for efficient navigation in 3D environments from discrete inputs
abstract
3D interactive applications are now appearing on mobile devices such as phones and PDAs. Compared to classical desktop or immersive configurations, mobile devices induce several constraints that intrinsically limit the user performance in interactive tasks. Consequently, a special effort has to be made in order to adapt the classical 3D user interfaces to mobile settings. In this paper, we propose a new key-based technique that favors navigation in 3D environments. Compared to a classical "go to" approach, our technique called Z-Goto directly operates in the 3D space. This accelerates the user's displacements by reducing the number of required keystrokes. Moreover, the construction of the cognitive maps is improved, as Z-Goto favors depth perception. An experiment shows that Z-Goto obtains better completion times compared to a standard "go to" technique for a primed search task on mobile device. It also shows that the user satisfaction for this new technique is good.
Martin Hachet, Fabrice Decle, Pascal Guitton
VRST2