Yu-Ting Tsai

dblp:09/3890 · DBLP profile ↗
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12ranked-venue papers
6as first author
2since 2021 · last 2024
0000-0002-4087-594XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 5 first-author · 2 since 2021Artificial intelligence and machine learning · 2 · 1 first-authorDatabases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Rendering · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 44% Immersive interaction · 44% Usability and user experience research · 13%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
text entry
0.712023
CrowbarLimbs: A Fatigue-Reducing Virtual Reality Text Entry Metaphor · IEEE Trans. Vis. Comput. Graph. 2023
Immersive interaction
virtual reality interaction
0.712023
CrowbarLimbs: A Fatigue-Reducing Virtual Reality Text Entry Metaphor · IEEE Trans. Vis. Comput. Graph. 2023
Rendering › global illumination
precomputed radiance transfer
0.432015
Multiway K-Clustered Tensor Approximation: Toward High-Performance Photorealistic Data-Driven Rendering · ACM Trans. Graph. 2015
K-clustered tensor approximation: A sparse multilinear model for real-time rendering · ACM Trans. Graph. 2012
All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation · ACM Trans. Graph. 2006
Rendering
data-driven rendering
0.422015
Multiway K-Clustered Tensor Approximation: Toward High-Performance Photorealistic Data-Driven Rendering · ACM Trans. Graph. 2015
K-clustered tensor approximation: A sparse multilinear model for real-time rendering · ACM Trans. Graph. 2012
Rendering
tensor approximation
0.422015
Multiway K-Clustered Tensor Approximation: Toward High-Performance Photorealistic Data-Driven Rendering · ACM Trans. Graph. 2015
K-clustered tensor approximation: A sparse multilinear model for real-time rendering · ACM Trans. Graph. 2012
Rendering
appearance modeling
0.112011
Modeling Bidirectional Texture Functions with Multivariate Spherical Radial Basis Functions · IEEE Trans. Pattern Anal. Mach. Intell. 2011
Rendering › appearance modeling
bidirectional texture function
0.112011
Modeling Bidirectional Texture Functions with Multivariate Spherical Radial Basis Functions · IEEE Trans. Pattern Anal. Mach. Intell. 2011
Rendering › relighting
all-frequency relighting
0.112006
All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation · ACM Trans. Graph. 2006
Rendering
real-time rendering
0.012011
Modeling Bidirectional Texture Functions with Multivariate Spherical Radial Basis Functions · IEEE Trans. Pattern Anal. Mach. Intell. 2011

Methods — techniques the papers use, named apart from their topics

user study · 0.7ergonomic design · 0.7sparse tensor decomposition · 0.2multiway clustering · 0.2clustered tensor approximation · 0.2sparse representation · 0.1spherical radial basis functions · 0.1parameterization optimization · 0.1hierarchical fitting · 0.1
YearPublicationVenuePosition
2024 HMK-CTA: A Hierarchical Multidimensional Representation for Visual Datasets
abstract
This paper presents a novel tensor-based representation, namely hierarchical multiway K-clustered tensor approximation, for multidimensional visual datasets. The proposed method extends a previous tensor model [20] into a hierarchical representation that can significantly reduce offline computational cost as well as provide similar approximation quality and rendering performance at the same time. We also apply the proposed method to approximate spatially-varying bidirectional reflectance distribution functions, time-varying light fields, and time-varying volume data to show its effectiveness and potential for data-driven rendering. Experimental results demonstrate that under similar performance to previous work, the proposed method can reduce offline approximation time by even an order of magnitude.
Yu-Ting Tsai, Muhammad Abu Bakar
Graphics Interface1
2023 CrowbarLimbs: A Fatigue-Reducing Virtual Reality Text Entry Metaphor
abstract
Text entry remains challenging in virtual environments, where users may quickly experience physical fatigue in some body parts using existing methods. In this paper, we propose "CrowbarLimbs," a novel virtual reality (VR) text entry metaphor with two deformable extended virtual limbs. By using a crowbar-like metaphor and placing the virtual keyboard at a user-preferred location based on the user's physical stature, our method can assist the user in placing their hands and arms in a comfortable posture, thus effectively reducing the physical fatigue in various body parts, such as hands, wrists, and elbows. In an initial user study, we found that CrowbarLimbs achieved text entry speed, accuracy, and system usability comparable to those of previous VR typing methods. To investigate the proposed metaphor in more depth, we further conducted two additional user studies to explore the ergonomically user-friendly shapes of CrowbarLimbs and virtual keyboard locations. The experimental results indicate that the shapes of CrowbarLimbs have significant effects on the fatigue ratings in various body parts and text entry speed. Furthermore, placing the virtual keyboard near the user and at half their height can lead to a satisfactory text entry rate of 28.37 words per minute.
Muhammad Abu Bakar, Yu-Ting Tsai, Hao-Han Hsueh, Elena Carolina Li
IEEE Trans. Vis. Comput. Graph.2
2019 Exemplar-based freckle retouching and skin tone adjustment
Tsung-Ying Lin, Yu-Ting Tsai, Tsung-Shian Huang, Wen-Chieh Lin, Jung-Hong Chuang
Comput. Graph.2
2018 Deformation simulation based on model reduction with rigidity-guided sampling
Shuo-Ting Chien, Chen-Hui Hu, Cheng-Yang Huang, Yu-Ting Tsai, Wen-Chieh Lin
Vis. Comput.4
2015 Multiway K-Clustered Tensor Approximation: Toward High-Performance Photorealistic Data-Driven Rendering
abstract
This article presents a generalized sparse multilinear model, namely multiway K-clustered tensor approximation (MK-CTA), for synthesizing photorealistic 3D images from large-scale multidimensional visual datasets. MK-CTA extends previous tensor approximation algorithms, particularly K-clustered tensor approximation (K-CTA) [Tsai and Shih 2012], to partition a multidimensional dataset along more than one dimension into overlapped clusters. On the contrary, K-CTA only sparsely clusters a dataset along just one dimension and often fails to efficiently approximate other unclustered dimensions. By generalizing K-CTA with multiway sparse clustering, MK-CTA can be regarded as a novel sparse tensor-based model that simultaneously exploits the intra- and inter-cluster coherence among different dimensions of an input dataset. Our experiments demonstrate that MK-CTA can accurately and compactly represent various multidimensional datasets with complex and sharp visual features, including bidirectional texture functions (BTFs) [Dana et al. 1999], time-varying light fields (TVLFs) [Bando et al. 2013], and time-varying volume data (TVVD) [Wang et al. 2010], while easily achieving high rendering rates in practical graphics applications.
Yu-Ting Tsai
ACM Trans. Graph.1
2014 A GA-Based Approach for Resource Consolidation of Virtual Machines in Clouds
I-Hsun Chuang, Yu-Ting Tsai, Mong-Fong Horng, Yau-Hwang Kuo, Jang-Pong Hsu
ACIIDS (1)2
2013 Generating Pointillism Paintings Based on Seurat's Color Composition
abstract
Abstract This paper presents a novel example‐based stippling technique that employs a simple and intuitive concept to convert a color image into a pointillism painting. Our method relies on analyzing and imitating the color distributions of Seurat's paintings to obtain a statistical color model. Then, this model can be easily combined with the modified multi‐class blue noise sampling to stylize an input image with characteristics of color composition in Seurat's paintings. The blue noise property of the output image also ensures that the color points are randomly located but remain spatially uniform. In our experiments, the multivariate goodness‐of‐fit tests were adopted to quantitatively analyze the results of the proposed and previous methods, further confirming that the color composition of our results are more similar to Seurat's painting style than that of previous approaches. Additionally, we also conducted a user study participated by artists to qualitatively evaluate the synthesized images of the proposed method.
Yi-Chian Wu, Yu-Ting Tsai, Wen-Chieh Lin, Wen-Hsin Li
Comput. Graph. Forum2
2013 Adaptive sampling approach for volumetric shadows in dynamic scenes
abstract
Ray marching is an important technique to generate volumetric lighting effects. However, it is very expensive for each pixel on the screen, especially in dynamic scenes. The authors propose an adaptive approach to reduce samples for volumetric shadows in the time domain. In dynamic scenes, shadow volumes of moving objects are created and are rasterised to decide pixels that cannot be reused. The authors use a stencil buffer to maintain the information of screen pixels by recomputing or just using the previous information. Experimental results show that the proposed approach is simple to implement. Moreover, compared to the previous method, the proposed approach achieves a specific speedup and maintains similar visual quality.
H.-Y. Lin, Chin-Chen Chang 0002, Yu-Ting Tsai, Der-Lor Way, Zen-Chung Shih
IET Image Process.3
2012 K-clustered tensor approximation: A sparse multilinear model for real-time rendering
abstract
With the increasing demands for photo-realistic image synthesis in real time, we propose a sparse multilinear model, which is named K-Clustered Tensor Approximation (K-CTA), to efficiently analyze and approximate large-scale multidimensional visual datasets, so that both storage space and rendering time are substantially reduced. K-CTA not only extends previous work on Clustered Tensor Approximation (CTA) to exploit inter-cluster coherence, but also allows a compact and sparse representation for high-dimensional datasets with just a few low-order factors and reduced multidimensional cluster core tensors. Thus, K-CTA can be regarded as a sparse extension of CTA and a multilinear generalization of sparse representation. Experimental results demonstrate that K-CTA can accurately approximate spatially varying visual datasets, such as bidirectional texture functions, view-dependent occlusion texture functions, and biscale radiance transfer functions for efficient rendering in real-time applications.
Yu-Ting Tsai, Zen-Chung Shih
ACM Trans. Graph.1
2011 Modeling Bidirectional Texture Functions with Multivariate Spherical Radial Basis Functions
abstract
This paper presents a novel parametric representation for bidirectional texture functions. Our method mainly relies on two original techniques, namely, multivariate spherical radial basis functions (SRBFs) and optimized parameterization. First, since the surface appearance of a real-world object is frequently a mixed effect of different physical factors, the proposed sum-of-products model based on multivariate SRBFs especially provides an intrinsic and efficient representation for heterogenous materials. Second, optimized parameterization particularly aims at overcoming the major disadvantage of traditional fixed parameterization. By using a parametric model to account for variable transformations, the parameterization process can be tightly integrated with multivariate SRBFs into a unified framework. Finally, a hierarchical fitting algorithm for bidirectional texture functions is developed to exploit spatial coherence and reduce computational cost. Our experimental results further reveal that the proposed representation can easily achieve high-quality approximation and real-time rendering performance.
Yu-Ting Tsai, Kuei-Li Fang, Wen-Chieh Lin, Zen-Chung Shih
IEEE Trans. Pattern Anal. Mach. Intell.1
2008 Importance sampling of products from illumination and BRDF using spherical radial basis functions
Yu-Ting Tsai, Chin-Chen Chang 0002, Qing-Zhen Jiang, Shr-Ching Weng
Vis. Comput.1
2006 All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation
abstract
This paper introduces a new data representation and compression technique for precomputed radiance transfer (PRT). The light transfer functions and light sources are modeled with spherical radial basis functions (SRBFs). A SRBF is a rotation-invariant function that depends on the geodesic distance between two points on the unit sphere. Rotating functions in SRBF representation is as straightforward as rotating the centers of SRBFs. Moreover, high-frequency signals are handled by adjusting the bandwidth parameters of SRBFs. To exploit inter-vertex coherence, the light transfer functions are further classified iteratively into disjoint clusters, and tensor approximation is applied within each cluster. Compared with previous methods, the proposed approach enables real-time rendering with comparable quality under high-frequency lighting environments. The data storage is also more compact than previous all-frequency PRT algorithms.
Yu-Ting Tsai, Zen-Chung Shih
ACM Trans. Graph.1