Demo Data from EDBT 2026 / reviewers in the wild / expert
Andreas Emmerling
dblp:09/5515
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2006
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computational photography and imaging · 45% Rendering · 30% Virtual and augmented reality · 26% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › lens and aperture model
defocus rendering |
0.1 | 1 | 2006 | Multifocal Projection: A Multiprojector Technique for Increasing Focal Depth · IEEE Trans. Vis. Comput. Graph. 2006 |
Computational photography and imaging
projector-camera systems |
0.1 | 1 | 2006 | Multifocal Projection: A Multiprojector Technique for Increasing Focal Depth · IEEE Trans. Vis. Comput. Graph. 2006 |
Virtual and augmented reality
augmented reality |
0.1 | 1 | 2005 | Enabling View-Dependent Stereoscopic Projection in Real Environments · ISMAR 2005 |
Computational photography and imaging
geometric warping |
0.0 | 1 | 2005 | Enabling View-Dependent Stereoscopic Projection in Real Environments · ISMAR 2005 |
Computational photography and imaging › projector-camera systems
radiometric compensation |
0.0 | 1 | 2005 | Enabling View-Dependent Stereoscopic Projection in Real Environments · ISMAR 2005 |
Methods — techniques the papers use, named apart from their topics
real-time image composition · 0.1camera feedback · 0.1multi-focal projection · 0.1image-based warping · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2006 | Multifocal Projection: A Multiprojector Technique for Increasing Focal DepthabstractIn this paper, we describe a novel multifocal projection concept that applies conventional video projectors and camera feedback. Multiple projectors with differently adjusted focal planes, but overlapping image areas are used. They can be either differently positioned in the environment or can be integrated into a single projection unit. The defocus created on an arbitrary surface is estimated automatically for each projector pixel. If this is known, a final image with minimal defocus can be composed in real-time from individual pixel contributions of all projectors. Our technique is independent of the surfaces' geometry, color and texture, the environment light, as well as of the projectors' position, orientation, luminance, and chrominance. Oliver Bimber, Andreas Emmerling |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2005 | Enabling View-Dependent Stereoscopic Projection in Real EnvironmentsabstractWe show how view-dependent image-based and geometric warping, radiometric compensation, and multi-focal projection enable a view-dependent stereoscopic visualization on ordinary (geometrically complex, colored and textured) surfaces within everyday environments. Special display configurations for immersive or semi-immersive AR/VR applications that require permanent and artificial projection canvases might become unnecessary. We demonstrate several ad-hoc visualization examples in a real architectural and museum application context. Oliver Bimber, Gordon Wetzstein, Andreas Emmerling, Christian Nitschke |
ISMAR | 3 |