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Andreas Emmerling

dblp:09/5515 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computational photography and imaging · 45% Rendering · 30% Virtual and augmented reality · 26%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › lens and aperture model
defocus rendering
0.112006
Multifocal Projection: A Multiprojector Technique for Increasing Focal Depth · IEEE Trans. Vis. Comput. Graph. 2006
Computational photography and imaging
projector-camera systems
0.112006
Multifocal Projection: A Multiprojector Technique for Increasing Focal Depth · IEEE Trans. Vis. Comput. Graph. 2006
Virtual and augmented reality
augmented reality
0.112005
Enabling View-Dependent Stereoscopic Projection in Real Environments · ISMAR 2005
Computational photography and imaging
geometric warping
0.012005
Enabling View-Dependent Stereoscopic Projection in Real Environments · ISMAR 2005
Computational photography and imaging › projector-camera systems
radiometric compensation
0.012005
Enabling View-Dependent Stereoscopic Projection in Real Environments · ISMAR 2005

Methods — techniques the papers use, named apart from their topics

real-time image composition · 0.1camera feedback · 0.1multi-focal projection · 0.1image-based warping · 0.1
YearPublicationVenuePosition
2006 Multifocal Projection: A Multiprojector Technique for Increasing Focal Depth
abstract
In this paper, we describe a novel multifocal projection concept that applies conventional video projectors and camera feedback. Multiple projectors with differently adjusted focal planes, but overlapping image areas are used. They can be either differently positioned in the environment or can be integrated into a single projection unit. The defocus created on an arbitrary surface is estimated automatically for each projector pixel. If this is known, a final image with minimal defocus can be composed in real-time from individual pixel contributions of all projectors. Our technique is independent of the surfaces' geometry, color and texture, the environment light, as well as of the projectors' position, orientation, luminance, and chrominance.
Oliver Bimber, Andreas Emmerling
IEEE Trans. Vis. Comput. Graph.2
2005 Enabling View-Dependent Stereoscopic Projection in Real Environments
abstract
We show how view-dependent image-based and geometric warping, radiometric compensation, and multi-focal projection enable a view-dependent stereoscopic visualization on ordinary (geometrically complex, colored and textured) surfaces within everyday environments. Special display configurations for immersive or semi-immersive AR/VR applications that require permanent and artificial projection canvases might become unnecessary. We demonstrate several ad-hoc visualization examples in a real architectural and museum application context.
Oliver Bimber, Gordon Wetzstein, Andreas Emmerling, Christian Nitschke
ISMAR3