Demo Data from EDBT 2026 / reviewers in the wild / expert
Enrique Munoz de Cote
dblp:09/5915 · also Jose Enrique Munoz de Cote
· DBLP profile ↗
19ranked-venue papers
2as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 18 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 7Computer networks · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Reinforcement learning · 42% Multi-agent systems · 32% Efficient and distributed learning · 16% | |
| Theoretical computer science
4 papers |
Algorithmic game theory and mechanism design · 84% Approximation and online algorithms · 16% | |
| Computer networks
1 paper |
Internet of things and sensor networks · 100% |
Topics — the 16 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design › multi-armed bandit
continuum-armed bandit |
0.4 | 1 | 2019 | Adaptive Sensor Placement for Continuous Spaces · ICML 2019 |
Algorithmic game theory and mechanism design
multi-armed bandit |
0.4 | 1 | 2019 | Adaptive Sensor Placement for Continuous Spaces · ICML 2019 |
Machine learning › Efficient and distributed learning › distributed training
decentralized learning |
0.3 | 1 | 2018 | Decentralised Learning in Systems With Many, Many Strategic Agents · AAAI 2018 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
markov games |
0.3 | 1 | 2018 | Decentralised Learning in Systems With Many, Many Strategic Agents · AAAI 2018 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.3 | 1 | 2018 | Decentralised Learning in Systems With Many, Many Strategic Agents · AAAI 2018 |
Knowledge, reasoning and agents › Multi-agent systems › game theory
nash equilibrium |
0.3 | 1 | 2018 | Decentralised Learning in Systems With Many, Many Strategic Agents · AAAI 2018 |
Knowledge, reasoning and agents › Multi-agent systems
bounded rationality |
0.2 | 1 | 2013 | Strategic Interactions Among Agents with Bounded Rationality · IJCAI 2013 |
Knowledge, reasoning and agents › Multi-agent systems
multi-robot systems |
0.2 | 1 | 2013 | Near-optimal continuous patrolling with teams of mobile information gathering agents · Artif. Intell. 2013 |
Internet of things and sensor networks
sensor placement |
0.1 | 1 | 2019 | Adaptive Sensor Placement for Continuous Spaces · ICML 2019 |
Machine learning › Reinforcement learning › multi-armed bandit
budgeted bandits |
0.1 | 1 | 2010 | Epsilon-First Policies for Budget-Limited Multi-Armed Bandits · AAAI 2010 |
Machine learning › Reinforcement learning
multi-armed bandit |
0.1 | 1 | 2010 | Epsilon-First Policies for Budget-Limited Multi-Armed Bandits · AAAI 2010 |
Approximation and online algorithms › online learning
exploration-exploitation tradeoff |
0.1 | 1 | 2010 | Epsilon-First Policies for Budget-Limited Multi-Armed Bandits · AAAI 2010 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium |
0.1 | 1 | 2010 | A Distributed Algorithm for Optimising over Pure Strategy Nash Equilibria · AAAI 2010 |
Approximation and online algorithms
online algorithms |
0.1 | 1 | 2010 | Epsilon-First Policies for Budget-Limited Multi-Armed Bandits · AAAI 2010 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts › nash equilibrium
pure nash equilibrium |
0.1 | 1 | 2010 | A Distributed Algorithm for Optimising over Pure Strategy Nash Equilibria · AAAI 2010 |
Algorithmic game theory and mechanism design
welfare maximization |
0.1 | 1 | 2010 | A Distributed Algorithm for Optimising over Pure Strategy Nash Equilibria · AAAI 2010 |
Methods — techniques the papers use, named apart from their topics
thompson sampling · 0.8nonparametric inference · 0.8bayesian histograms · 0.8multi-agent reinforcement learning · 0.3regret bounds · 0.2epsilon-first algorithm · 0.2game theory · 0.2continuous optimization · 0.2valued nash propagation · 0.1message passing · 0.1constraint satisfaction · 0.1c-semiring · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Adaptive Sensor Placement for Continuous SpacesabstractWe consider the problem of adaptively placing sensors along an interval to detect stochastically-generated events. We present a new formulation of the problem as a continuum-armed bandit problem with feedback in the form of partial observations of realisations of an inhomogeneous Poisson process. We design a solution method by combining Thompson sampling with nonparametric inference via increasingly granular Bayesian histograms and derive an $\tilde{O}(T^{2/3})$ bound on the Bayesian regret in $T$ rounds. This is coupled with the design of an efficent optimisation approach to select actions in polynomial time. In simulations we demonstrate our approach to have substantially lower and less variable regret than competitor algorithms. James A. Grant, Alexis Boukouvalas, Ryan-Rhys Griffiths, David S. Leslie, Sattar Vakili, Enrique Munoz de Cote |
ICML | 6 |
| 2019 | Agent-Based Microgrid Scheduling: An ICT Perspective
Fernando Lezama, Jorge Palominos, Ansel Y. Rodríguez-González, Alessandro Farinelli, Enrique Munoz de Cote |
Mob. Networks Appl. | 5 |
| 2018 | Decentralised Learning in Systems With Many, Many Strategic AgentsabstractAlthough multi-agent reinforcement learning can tackle systems of strategically interacting entities, it currently fails in scalability and lacks rigorous convergence guarantees. Crucially, learning in multi-agent systems can become intractable due to the explosion in the size of the state-action space as the number of agents increases. In this paper, we propose a method for computing closed-loop optimal policies in multi-agent systems that scales independently of the number of agents. This allows us to show, for the first time, successful convergence to optimal behaviour in systems with an unbounded number of interacting adaptive learners. Studying the asymptotic regime of N-player stochastic games, we devise a learning protocol that is guaranteed to converge to equilibrium policies even when the number of agents is extremely large. Our method is model-free and completely decentralised so that each agent need only observe its local state information and its realised rewards. We validate these theoretical results by showing convergence to Nash-equilibrium policies in applications from economics and control theory with thousands of strategically interacting agents. David Mguni, Joel Jennings, Enrique Munoz de Cote |
AAAI | 3 |
| 2018 | Closed frequent similar pattern mining: Reducing the number of frequent similar patterns without information loss
Ansel Y. Rodríguez-González, Fernando Lezama, Carlos A. Iglesias-Alvarez, José Fco. Martínez-Trinidad, Jesús Ariel Carrasco-Ochoa, Enrique Munoz de Cote |
Expert Syst. Appl. | 6 |
| 2017 | Assessing Nitrogen Nutrition in Corn Crops with Airborne Multispectral Sensors
Jaen Alberto Arroyo, Cecilia Gomez-Castaneda, Elias Ruiz 0001, Enrique Munoz de Cote, Francisco Gavi, Luis Enrique Sucar |
IEA/AIE (2) | 4 |
| 2017 | Efficiently detecting switches against non-stationary opponents
Pablo Hernandez-Leal, Yusen Zhan, Matthew E. Taylor, Luis Enrique Sucar, Enrique Munoz de Cote |
Auton. Agents Multi Agent Syst. | 5 |
| 2017 | An exploration strategy for non-stationary opponents
Pablo Hernandez-Leal, Yusen Zhan, Matthew E. Taylor, Luis Enrique Sucar, Enrique Munoz de Cote |
Auton. Agents Multi Agent Syst. | 5 |
| 2016 | Load pattern clustering using differential evolution with Pareto TournamentabstractLoad Patterns (LPs) clustering has a broad range of applications, such as tariff formulation, power system planning, load forecasting, and so on. In this paper, we develop a multi-objective version of Differential Evolution (DE) using a Pareto Tournament (PT) selection to solve the LP clustering problem. Our automatic DE LP clustering (ADE-LPC) algorithm provides an entire Pareto front, and by incorporating a locus-based adjacency encoding, it inherent determines the number of clusters associated with the solutions during the optimization process. We analyze the results using two metrics for clustering, one based on compactness (the overall deviation (DEV)) and the other based on connectedness (connectivity (CONN)). These two metrics have complementary behavior and, in some cases, the correct clustering solution can be found in a trade-off between the two objectives. In addition, we compare our ADE-LPC algorithm against traditional clustering algorithms, such as k-means and single-linkage, and against two evolutionary algorithms, one based on ACO, and the well-known Non-dominated Sorted Genetic Algorithm II (NSGA-II). The results show that our ADE-LPC algorithm finds the best Pareto set, measure by the hypervolume, compared to the other algorithms. Fernando Lezama, Ansel Y. Rodríguez-González, Enrique Munoz de Cote |
CEC | 3 |
| 2016 | Electrical Load Pattern Shape Clustering Using Ant Colony Optimization
Fernando Lezama, Ansel Y. Rodríguez-González, Enrique Munoz de Cote, Luis Enrique Sucar |
EvoApplications (1) | 3 |
| 2014 | A framework for learning and planning against switching strategies in repeated gamesabstractIntelligent agents, human or artificial, often change their behaviour as they interact with other agents. For an agent to optimise its performance when interacting with such agents, it must be capable of detecting and adapting according to such changes. This work presents an approach on how to effectively deal with non-stationary switching opponents in a repeated game context. Our main contribution is a framework for online learning and planning against opponents that switch strategies. We present how two opponent modelling techniques work within the framework and prove the usefulness of the approach experimentally in the iterated prisoner's dilemma, when the opponent is modelled as an agent that switches between different strategies (e.g. TFT, Pavlov and Bully). The results of both models were compared against each other and against a state-of-the-art non-stationary reinforcement learning technique. Results reflect that our approach obtains competitive results without needing an offline training phase, as opposed to the state-of-the-art techniques. Pablo Hernandez-Leal, Enrique Munoz de Cote, Luis Enrique Sucar |
Connect. Sci. | 2 |
| 2014 | Transfer Learning for continuous State and Action SpacesabstractTransfer learning focuses on developing methods to reuse information gathered from a source task in order to improve the learning performance in a related task. In this work, we present a novel approach to transfer knowledge between tasks in a reinforcement learning (RL) framework with continuous states and actions, where the transition and policy functions are approximated by Gaussian processes. The novelty in the proposed approach lies in the idea of transferring information about the hyper-parameters of the state transition function from the source task, which represents qualitative knowledge about the type of transition function that the target task might have, constraining the search space and accelerating the learning process. We performed experiments on relevant tasks for RL, which show a clear improvement in the overall performance when compared to state-of-the-art reinforcement learning and transfer learning algorithms for continuous state and action spaces. Esteban Omar Garcia, Enrique Munoz de Cote, Eduardo F. Morales 0001 |
Int. J. Pattern Recognit. Artif. Intell. | 2 |
| 2013 | Qualitative Transfer for Reinforcement Learning with Continuous State and Action Spaces
Esteban Omar Garcia, Enrique Munoz de Cote, Eduardo F. Morales 0001 |
CIARP (1) | 2 |
| 2013 | Strategic Interactions Among Agents with Bounded Rationality
Pablo Hernandez-Leal, Enrique Munoz de Cote, Luis Enrique Sucar |
IJCAI | 2 |
| 2013 | Near-optimal continuous patrolling with teams of mobile information gathering agents
Ruben Stranders, Enrique Munoz de Cote, Alex Rogers, Nicholas R. Jennings |
Artif. Intell. | 2 |
| 2010 | A Distributed Algorithm for Optimising over Pure Strategy Nash EquilibriaabstractWe develop an efficient algorithm for computing pure strategy Nash equilibria that satisfy various criteria (such as the utilitarian or Nash-Bernoulli social welfare functions) in games with sparse interaction structure. Our algorithm, called Valued Nash Propagation (VNP), integrates the optimisation problem of maximising a criterion with the constraint satisfaction problem of finding a game's equilibria to construct a criterion that defines a c-semiring. Given a suitably compact game structure, this criterion can be efficiently optimised using message-passing. To this end, we first show that VNP is complete in games whose interaction structure forms a hypertree. Then, we go on to provide theoretic and empirical results justifying its use on games with arbitrary structure; in particular, we show that it computes the optimum >82% of the time and otherwise selects an equilibrium that is always within 2% of the optimum on average. Archie C. Chapman, Alessandro Farinelli, Enrique Munoz de Cote, Alex Rogers, Nicholas R. Jennings |
AAAI | 3 |
| 2010 | Epsilon-First Policies for Budget-Limited Multi-Armed BanditsabstractWe introduce the budget–limited multi–armed bandit (MAB), which captures situations where a learner’s actions are costly and constrained by a fixed budget that is incommensurable with the rewards earned from the bandit machine, and then describe a first algorithm for solving it. Since the learner has a budget, the problem’s duration is finite. Consequently an optimal exploitation policy is not to pull the optimal arm repeatedly, but to pull the combination of arms that maximises the agent’s total reward within the budget. As such, the rewards for all arms must be estimated, because any of them may appear in the optimal combination. This difference from existing MABs means that new approaches to maximising the total reward are required. To this end, we propose an epsilon–first algorithm, in which the first epsilon of the budget is used solely to learn the arms’ rewards (exploration), while the remaining 1 − epsilon is used to maximise the received reward based on those estimates (exploitation). We derive bounds on the algorithm’s loss for generic and uniform exploration methods, and compare its performance with traditional MAB algorithms under various distributions of rewards and costs, showing that it outperforms the others by up to 50%. Long Tran-Thanh, Archie C. Chapman, Enrique Munoz de Cote, Alex Rogers, Nicholas R. Jennings |
AAAI | 3 |
| 2010 | EA2: The Winning Strategy for the Inaugural Lemonade Stand Game Tournament
Adam M. Sykulski, Archie C. Chapman, Enrique Munoz de Cote, Nicholas R. Jennings |
ECAI | 3 |
| 2010 | Automated Planning in Repeated Adversarial Games
Enrique Munoz de Cote, Archie C. Chapman, Adam M. Sykulski, Nicholas R. Jennings |
UAI | 1 |
| 2008 | A Polynomial-time Nash Equilibrium Algorithm for Repeated Stochastic Games
Enrique Munoz de Cote, Michael L. Littman |
UAI | 1 |