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John H. Stewman

dblp:09/596 · DBLP profile ↗
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6ranked-venue papers
4as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorTheory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 92% Computer animation and physical simulation · 8%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling › 3d object modeling
articulated object modeling
0.021993
Computing the Generalized Aspect Graph for Objects with Moving Parts · IEEE Trans. Pattern Anal. Mach. Intell. 1993
Computing the visual potential of an articulated assembly of parts · ICCV 1990
Geometric modeling and processing › shape representation › topological shape representation
aspect graph
0.021993
Computing the Generalized Aspect Graph for Objects with Moving Parts · IEEE Trans. Pattern Anal. Mach. Intell. 1993
Creating The Perspective Projection Aspect Graph Of Polyhedral Objects · ICCV 1988
Computer vision › 3D vision › 3d shape representation
aspect graph
0.011990
Computing the visual potential of an articulated assembly of parts · ICCV 1990
Computer vision › 3D vision › object modeling
geometric modeling
0.011990
Computing the visual potential of an articulated assembly of parts · ICCV 1990
Geometric modeling and processing
3d reconstruction
0.011988
Creating The Perspective Projection Aspect Graph Of Polyhedral Objects · ICCV 1988
Computer animation and physical simulation › character animation
articulated motion
0.011993
Computing the Generalized Aspect Graph for Objects with Moving Parts · IEEE Trans. Pattern Anal. Mach. Intell. 1993

Methods — techniques the papers use, named apart from their topics

aspect graph generalization · 0.0aspect graph computation · 0.0visibility computation · 0.0geometric incidence lattice · 0.0
YearPublicationVenuePosition
2008 Contour registration and corresponding point selection for dorsal fin recognition
abstract
Boundary descriptors may be used effectively in various image based recognition problems. However, when images are acquired in uncontrolled conditions, changes in pose and illumination complicate the alignment process that must occur prior to comparison. The alignment is further complicated when the objects of interest are characterized by open contours and when distinct feature points are absent. We present an application that employs an iterative approach to the alignment of open contours and suggest a method for selecting corresponding points along a pair of contours for the purpose of determining similarity. We demonstrate the success of this approach in recognizing individual bottlenose dolphins from the profiles of their dorsal fins.
John H. Stewman, Kelly Debure
ICPR1
1993 Computing the Generalized Aspect Graph for Objects with Moving Parts
abstract
Algorithms for computing the aspect graph representation are generalized to include a larger, more realistic domain of objects known as articulated assemblies those objects composed of rigid parts with articulated connections allowed between parts. The generalization suggests two slightly different representations: one that directly summarizes the possible general views of the object and another (hierarchical) form summarizing the possible general configurations and their respective views. Algorithms are outlined for computing both representations. The generalized aspect graphs of assemblies formed using translational connections are examined.>
Kevin W. Bowyer, Maha Sallam, David W. Eggert, John H. Stewman
IEEE Trans. Pattern Anal. Mach. Intell.4
1990 Computing the visual potential of an articulated assembly of parts
abstract
Consideration is given to a generalization of the aspect graph concept which is applicable to objects which may have articulated connection between their (rigid) parts. This generalization is a major step forward in terms of applying the aspect graph concept to a larger and more realistic domain of objects. An algorithm for computing the generalized aspect graph is described, and an example is analyzed in detail.>
Maha Sallam, John H. Stewman, Kevin W. Bowyer
ICCV2
1990 Direct construction of the perspective projection aspect graph of convex polyhedra
John H. Stewman, Kevin W. Bowyer
Comput. Vis. Graph. Image Process.1
1988 Creating The Perspective Projection Aspect Graph Of Polyhedral Objects
abstract
An algorithm is presented for constructing the perspective projection aspect graph of polyhedra. The first phase determines the set of surfaces involved in the parcellation of viewing space around the object. Three types of surfaces are involved: object planes, in which the faces of the object lie, auxiliary planes, defined by the visual interaction of edge-vertex pairs, and auxiliary quadric surfaces, defined by the visual interaction of edge triplets. Auxiliary planes and surfaces in a sense enumerate the potential self-occlusions of the object. A list is constructed for each type of surface. Next the algorithm constructs the geometric incidence lattice representing the arrangement of object planes, and distinguishes each 3-face (node) as representing either object or viewing space. The auxiliary planes and surfaces are then added to the lattice. Each 3-face (node) in the lattice has visibility attributes which identify the potentially visible object features from viewpoints within it. These attributes are updated throughout the process of building the lattice. Finally, the lattice is traversed to make a final update of the visibility attributes and merge neighboring 3-faces which have the same visible features. The resulting structure represents the perspective projection aspect graph.
John H. Stewman, Kevin W. Bowyer
ICCV1
1987 Restructuring Aspect Graphs into Aspect- and Cell-Equivalence Classes for Use in Computer Vision
John H. Stewman, Louise Stark, Kevin W. Bowyer
WG1