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John Stivoric

dblp:09/632 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 1997
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
2 papers
Reconfigurable computing and FPGAs · 40% Electronic design automation · 39% Embedded and real-time systems · 21%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 50% Interaction techniques and input · 50%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › input device
input device design
0.011997
The Design of a Wearable Computer · CHI 1997
Reconfigurable computing and FPGAs
rapid prototyping
0.011997
Very Rapid Prototyping of Wearable Computers: A Case Study of Custom versus Off-the-Shelf Design Methodologies · DAC 1997
Electronic design automation
design methodology
0.011995
Benchmarking An Interdisciplinary Concurrent Design Methodology for Electronic/Mechanical Systems · DAC 1995
Embedded and real-time systems › mobile computing
wearable computing
0.021997
Very Rapid Prototyping of Wearable Computers: A Case Study of Custom versus Off-the-Shelf Design Methodologies · DAC 1997
Benchmarking An Interdisciplinary Concurrent Design Methodology for Electronic/Mechanical Systems · DAC 1995

Methods — techniques the papers use, named apart from their topics

experimental measurement · 0.0design process · 0.0case study · 0.0benchmarking · 0.0
YearPublicationVenuePosition
1997 The Design of a Wearable Computer
abstract
The design process used to produce an innovative computer system is presented.The computer system that resulted from the process uses a circular motif both for the user interface and the input device.The input device is a dial and the user interface is visually organized around the concept of a circle.The design process itself proceeded in the presence of a great many constraints and we discuss these constraints and how an innovative design was achieved in spite of the constraints.
Leonard J. Bass, Chris Kasabach, Richard L. Martin 0002, Daniel P. Siewiorek, Asim Smailagic, John Stivoric
CHI6
1997 Very Rapid Prototyping of Wearable Computers: A Case Study of Custom versus Off-the-Shelf Design Methodologies
abstract
The Wearable Computer Project is a testbed integratingresearch on rapid design and prototyping. Based onrepresentative examples from six generations of wearablecomputers, the paper focuses on the differences in rapidprototyping using custom design versus off-the-shelfcomponents. The attributes characterizing these two designstyles are defined and illustrated by experimentalmeasurements. The off-the-shelf approach required ten timesthe overhead, 30% more cost, fifty times the storage resources,20% more effort, five times more power, but 30% less effort toport software than the embedded approach.
Asim Smailagic, Daniel P. Siewiorek, Richard L. Martin 0002, John Stivoric
DAC4
1996 Reflections on a concurrent design methodology: a case study in wearable computer design
Susan Finger, John Stivoric, Cristina H. Amon, E. Levent Gürsöz, Fritz B. Prinz, Daniel P. Siewiorek, Asim Smailagic, Lee E. Weiss
Comput. Aided Des.2
1995 Benchmarking An Interdisciplinary Concurrent Design Methodology for Electronic/Mechanical Systems
abstract
The paper describes the evolution of an Interdisciplinary Concurrent Design Methodology (ICDM) and the metrics used to compare four generations of wearable computer artifacts produced by the methodology at each stage of ICDM's growth.The product cycle is defined, its phases, and the design information representation for each phase.Six generic axes of design activity are defined, and the concept of benchmarking a complete design methodology using these axes is introduced.In addition an approach for measuring design complexity is proposed.When applied to the four generations of the CMU wearable computers, the ICDM has demonstrated two orders of magnitude increase in design and efficiency. A. Conceptual Product.During the conceptualization stage, the multidisciplinary design team establishes a common vision of the end product.This vision provides a consistent set of design goals for all disciplines to maintain
Asim Smailagic, Daniel P. Siewiorek, Drew Anderson, Chris Kasabach, Thomas Martin 0001, John Stivoric
DAC6