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François Rousselle

dblp:09/6857 · DBLP profile ↗
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4ranked-venue papers
0as first author
1since 2021 · last 2025
0000-0002-8786-7138ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 since 2021Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 75% Computer animation and physical simulation · 25%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › volume rendering
heterogeneous participating media
0.912025
Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and Rendering · IEEE Trans. Vis. Comput. Graph. 2025
Computer animation and physical simulation › physically-based modeling
material modeling
0.912025
Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and Rendering · IEEE Trans. Vis. Comput. Graph. 2025
Rendering
ray tracing
0.912025
Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and Rendering · IEEE Trans. Vis. Comput. Graph. 2025
Rendering
volume rendering
0.912025
Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and Rendering · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

tetrahedral volume elements · 0.9seismic ray theory · 0.9fermat's principle · 0.9
YearPublicationVenuePosition
2025 Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and Rendering
abstract
We present a method for modeling and rendering irregular and heterogeneous glass objects, with a specific emphasis on stained glass windows and window works often encountered in architecture from middle age to 18th century. The artisanal production of sheet glass results in glass panels displaying a vast variety of surface and volume irregularities like bubbles, irregular surface or smoothly varying refractive index, all of which contribute to the specific visual aspect of old glass. We propose to account for all the aforementioned effects in a unified framework based on signed distance functions and an analytic solution of the ray tracing equations on tetrahedral volume elements. We demonstrate how to construct an unbiased estimator for the transmitted lighting produced by such panels by using Fermat's principle and results from seismic ray theory. We use texture coordinates to map arbitrary sections of a complex glass panel onto the individual faces of a mesh, allowing the modeling and rendering of complex 3-dimensional objects composed of colored glass facets such as stained glass windows.
Quentin Huan, François Rousselle, Christophe Renaud
IEEE Trans. Vis. Comput. Graph.2
2008 Radiometric compensation for a low-cost immersive projection system
abstract
Catopsys is a low-cost projection system aiming at making mixed reality (virtual, augmented or diminished reality) affordable. It combines a videoprojector, a camera and a convex mirror and works in a non-specific room. This system displays an immersive environment by projecting an image onto the different parts of the room. However, the presence of an uncalibrated projector, heterogeneous materials and light inter-reflections influence the colors of the environment displayed in the room. Radiometric compensation of the projection process enables the system to reduce this problem.
Julien Dehos, Eric Zeghers, Christophe Renaud, François Rousselle, Laurent Sarry
VRST4
2000 Hybridization Techniques for Fast Radiosity Solvers
abstract
In this paper we study both theoretically and experimentally some properties of classical linear systems solvers, according to the radiosity assumptions. We prove important properties for some of these solvers which allow the user to choose the best one. We then introduce a new technique so called hybridization whose purpose is to increase the convergence speed of iterative methods. It provides very efficient results for the well-known Gauss-Seidel solver. This technique has been successfully applied to both a group progressive radiosity approach and a full-matrix radiosity method which has been specifically designed for plant growth simulation. 1.
Michel Leblond, François Rousselle, Christophe Renaud
Computer Graphics International2
1997 Fast Massively Parallel Progressive Radiosity on the MP-1
Christophe Renaud, François Rousselle
Parallel Comput.2