EDBT 2026 Demo / reviewers in the wild / expert
François Rousselle
dblp:09/6857
· DBLP profile ↗
4ranked-venue papers
0as first author
1since 2021 · last 2025
0000-0002-8786-7138ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 since 2021Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 75% Computer animation and physical simulation · 25% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › volume rendering
heterogeneous participating media |
0.9 | 1 | 2025 | Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and Rendering · IEEE Trans. Vis. Comput. Graph. 2025 |
Computer animation and physical simulation › physically-based modeling
material modeling |
0.9 | 1 | 2025 | Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and Rendering · IEEE Trans. Vis. Comput. Graph. 2025 |
Rendering
ray tracing |
0.9 | 1 | 2025 | Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and Rendering · IEEE Trans. Vis. Comput. Graph. 2025 |
Rendering
volume rendering |
0.9 | 1 | 2025 | Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and Rendering · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
tetrahedral volume elements · 0.9seismic ray theory · 0.9fermat's principle · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Parabolic Sphere Tracing of Signed Distance Fields for Old Glass Modelling and RenderingabstractWe present a method for modeling and rendering irregular and heterogeneous glass objects, with a specific emphasis on stained glass windows and window works often encountered in architecture from middle age to 18th century. The artisanal production of sheet glass results in glass panels displaying a vast variety of surface and volume irregularities like bubbles, irregular surface or smoothly varying refractive index, all of which contribute to the specific visual aspect of old glass. We propose to account for all the aforementioned effects in a unified framework based on signed distance functions and an analytic solution of the ray tracing equations on tetrahedral volume elements. We demonstrate how to construct an unbiased estimator for the transmitted lighting produced by such panels by using Fermat's principle and results from seismic ray theory. We use texture coordinates to map arbitrary sections of a complex glass panel onto the individual faces of a mesh, allowing the modeling and rendering of complex 3-dimensional objects composed of colored glass facets such as stained glass windows. Quentin Huan, François Rousselle, Christophe Renaud |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2008 | Radiometric compensation for a low-cost immersive projection systemabstractCatopsys is a low-cost projection system aiming at making mixed reality (virtual, augmented or diminished reality) affordable. It combines a videoprojector, a camera and a convex mirror and works in a non-specific room. This system displays an immersive environment by projecting an image onto the different parts of the room. However, the presence of an uncalibrated projector, heterogeneous materials and light inter-reflections influence the colors of the environment displayed in the room. Radiometric compensation of the projection process enables the system to reduce this problem. Julien Dehos, Eric Zeghers, Christophe Renaud, François Rousselle, Laurent Sarry |
VRST | 4 |
| 2000 | Hybridization Techniques for Fast Radiosity SolversabstractIn this paper we study both theoretically and experimentally some properties of classical linear systems solvers, according to the radiosity assumptions. We prove important properties for some of these solvers which allow the user to choose the best one. We then introduce a new technique so called hybridization whose purpose is to increase the convergence speed of iterative methods. It provides very efficient results for the well-known Gauss-Seidel solver. This technique has been successfully applied to both a group progressive radiosity approach and a full-matrix radiosity method which has been specifically designed for plant growth simulation. 1. Michel Leblond, François Rousselle, Christophe Renaud |
Computer Graphics International | 2 |
| 1997 | Fast Massively Parallel Progressive Radiosity on the MP-1
Christophe Renaud, François Rousselle |
Parallel Comput. | 2 |