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Per Larsson

dblp:09/80 · DBLP profile ↗
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9ranked-venue papers
3as first author
0since 2021 · last 2019
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 4 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3Systems, architecture and hardware · 1Theory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
3 papers
Bioinformatics and computational biology · 61% Computational science and engineering · 39%
Computer architecture, parallel and distributed computing, and storage systems
2 papers
High-performance computing · 59% Parallel and multicore computing · 41%
Artificial intelligence
1 paper
Robot navigation and mapping · 100%

Topics — the 12 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational science and engineering › computational chemistry › molecular simulation
molecular dynamics
0.322013
GROMACS 4.5: a high-throughput and highly parallel open source molecular simulation toolkit · Bioinform. 2013
Copernicus: a new paradigm for parallel adaptive molecular dynamics · SC 2011
Bioinformatics and computational biology › molecular informatics › molecular modeling
biomolecular simulation
0.212013
GROMACS 4.5: a high-throughput and highly parallel open source molecular simulation toolkit · Bioinform. 2013
Bioinformatics and computational biology
protein structure prediction
0.112011
Improved predictions by Pcons.net using multiple templates · Bioinform. 2011
Bioinformatics and computational biology
structural bioinformatics
0.112011
Improved predictions by Pcons.net using multiple templates · Bioinform. 2011
Robotics › Robot navigation and mapping
SLAM
0.112005
A multilevel relaxation algorithm for simultaneous localization and mapping · IEEE Trans. Robotics 2005
Parallel and multicore computing
parallel computing
0.012013
GROMACS 4.5: a high-throughput and highly parallel open source molecular simulation toolkit · Bioinform. 2013
Bioinformatics and computational biology › protein structure prediction
template-based modeling
0.012011
Improved predictions by Pcons.net using multiple templates · Bioinform. 2011
Parallel and multicore computing
parallel programming models
0.012011
Copernicus: a new paradigm for parallel adaptive molecular dynamics · SC 2011
Coding theory › error-correcting codes
constant-weight codes
0.011994
Bounds on constant weight codes correcting localized errors · IEEE Trans. Inf. Theory 1994
Coding theory › error-correcting codes
localized error correction
0.011994
Bounds on constant weight codes correcting localized errors · IEEE Trans. Inf. Theory 1994
Coding theory › error-correcting codes
coding bounds
0.011994
Bounds on constant weight codes correcting localized errors · IEEE Trans. Inf. Theory 1994
Coding theory
error-correcting codes
0.011994
Bounds on constant weight codes correcting localized errors · IEEE Trans. Inf. Theory 1994

Methods — techniques the papers use, named apart from their topics

multithreading · 0.3free-energy algorithms · 0.3statistical model building · 0.2parallel molecular dynamics · 0.2kinetic clustering · 0.2consensus-based model selection · 0.1multigrid methods · 0.1multi-level relaxation · 0.1
YearPublicationVenuePosition
2019 Light Field Video Compression and Real Time Rendering
abstract
Abstract Light field imaging is rapidly becoming an established method for generating flexible image based description of scene appearances. Compared to classical 2D imaging techniques, the angular information included in light fields enables effects such as post‐capture refocusing and the exploration of the scene from different vantage points. In this paper, we describe a novel GPU pipeline for compression and real‐time rendering of light field videos with full parallax. To achieve this, we employ a dictionary learning approach and train an ensemble of dictionaries capable of efficiently representing light field video data using highly sparse coefficient sets. A novel, key element in our representation is that we simultaneously compress both image data (pixel colors) and the auxiliary information (depth, disparity, or optical flow) required for view interpolation. During playback, the coefficients are streamed to the GPU where the light field and the auxiliary information are reconstructed using the dictionary ensemble and view interpolation is performed. In order to realize the pipeline we present several technical contributions including a denoising scheme enhancing the sparsity in the dataset which enables higher compression ratios, and a novel pruning strategy which reduces the size of the dictionary ensemble and leads to significant reductions in computational complexity during the encoding of a light field. Our approach is independent of the light field parameterization and can be used with data from any light field video capture system. To demonstrate the usefulness of our pipeline, we utilize various publicly available light field video datasets and discuss the medical application of documenting heart surgery.
Saghi Hajisharif, Ehsan Miandji, Per Larsson, Kiet Tran, Jonas Unger
Comput. Graph. Forum3
2013 GROMACS 4.5: a high-throughput and highly parallel open source molecular simulation toolkit
abstract
MOTIVATION: Molecular simulation has historically been a low-throughput technique, but faster computers and increasing amounts of genomic and structural data are changing this by enabling large-scale automated simulation of, for instance, many conformers or mutants of biomolecules with or without a range of ligands. At the same time, advances in performance and scaling now make it possible to model complex biomolecular interaction and function in a manner directly testable by experiment. These applications share a need for fast and efficient software that can be deployed on massive scale in clusters, web servers, distributed computing or cloud resources. RESULTS: Here, we present a range of new simulation algorithms and features developed during the past 4 years, leading up to the GROMACS 4.5 software package. The software now automatically handles wide classes of biomolecules, such as proteins, nucleic acids and lipids, and comes with all commonly used force fields for these molecules built-in. GROMACS supports several implicit solvent models, as well as new free-energy algorithms, and the software now uses multithreading for efficient parallelization even on low-end systems, including windows-based workstations. Together with hand-tuned assembly kernels and state-of-the-art parallelization, this provides extremely high performance and cost efficiency for high-throughput as well as massively parallel simulations. AVAILABILITY: GROMACS is an open source and free software available from http://www.gromacs.org. SUPPLEMENTARY INFORMATION: Supplementary data are available at Bioinformatics online.
Sander Pronk, Szilárd Páll, Roland Schulz, Per Larsson, Pär Bjelkmar, Rossen Apostolov, Michael R. Shirts, Jeremy C. Smith, Peter M. Kasson, David van der Spoel, Berk Hess, Erik Lindahl
Bioinform.4
2013 Spatially varying image based lighting using HDR-video
abstract
Illumination is one of the key components in the creation of realistic renderings of scenes containing virtual objects. In this paper, we present a set of novel algorithms and data structures for visualization, processing and rendering with real world lighting conditions captured using High Dynamic Range (HDR) video. The presented algorithms enable rapid construction of general and editable representations of the lighting environment, as well as extraction and fitting of sampled reflectance to parametric BRDF models. For efficient representation and rendering of the sampled lighting environment function, we consider an adaptive (2D/4D) data structure for storage of light field data on proxy geometry describing the scene. To demonstrate the usefulness of the algorithms, they are presented in the context of a fully integrated framework for spatially varying image based lighting. We show reconstructions of example scenes and resulting production quality renderings of virtual furniture with spatially varying real world illumination including occlusions.
Jonas Unger, Joel Kronander, Per Larsson, Stefan Gustavson, Joakim Löw, Anders Ynnerman
Comput. Graph.3
2013 Lipid Tail Protrusion in Simulations Predicts Fusogenic Activity of Influenza Fusion Peptide Mutants and Conformational Models
abstract
Fusion peptides from influenza hemagglutinin act on membranes to promote membrane fusion, but the mechanism by which they do so remains unknown. Recent theoretical work has suggested that contact of protruding lipid tails may be an important feature of the transition state for membrane fusion. If this is so, then influenza fusion peptides would be expected to promote tail protrusion in proportion to the ability of the corresponding full-length hemagglutinin to drive lipid mixing in fusion assays. We have performed molecular dynamics simulations of influenza fusion peptides in lipid bilayers, comparing the X-31 influenza strain against a series of N-terminal mutants. As hypothesized, the probability of lipid tail protrusion correlates well with the lipid mixing rate induced by each mutant. This supports the conclusion that tail protrusion is important to the transition state for fusion. Furthermore, it suggests that tail protrusion can be used to examine how fusion peptides might interact with membranes to promote fusion. Previous models for native influenza fusion peptide structure in membranes include a kinked helix, a straight helix, and a helical hairpin. Our simulations visit each of these conformations. Thus, the free energy differences between each are likely low enough that specifics of the membrane environment and peptide construct may be sufficient to modulate the equilibrium between them. However, the kinked helix promotes lipid tail protrusion in our simulations much more strongly than the other two structures. We therefore predict that the kinked helix is the most fusogenic of these three conformations.
Per Larsson, Peter M. Kasson
PLoS Comput. Biol.1
2011 Copernicus: a new paradigm for parallel adaptive molecular dynamics
abstract
Biomolecular simulation is a core application on supercomputers, but it is exceptionally difficult to achieve the strong scaling necessary to reach biologically relevant timescales. Here, we present a new paradigm for parallel adaptive molecular dynamics and a publicly available implementation: Copernicus. This framework combines performance-leading molecular dynamics parallelized on three levels (SIMD, threads, and message-passing) with kinetic clustering, statistical model building and real-time result monitoring. Copernicus enables execution as single parallel jobs with automatic resource allocation. Even for a small protein such as villin (9,864 atoms), Copernicus exhibits near-linear strong scaling from 1 to 5,376 AMD cores. Starting from extended chains we observe structures 0.6 Å from the native state within 30h, and achieve sufficient sampling to predict the native state without a priori knowledge after 80--90h. To match Copernicus' efficiency, a classical simulation would have to exceed 50 microseconds per day, currently infeasible even with custom hardware designed for simulations.
Sander Pronk, Per Larsson, Iman Pouya, Gregory R. Bowman, Imran S. Haque, Kyle Beauchamp, Berk Hess, Vijay S. Pande, Peter M. Kasson, Erik Lindahl
SC2
2011 Improved predictions by Pcons.net using multiple templates
abstract
UNLABELLED: Multiple templates can often be used to build more accurate homology models than models built from a single template. Here we introduce PconsM, an automated protocol that uses multiple templates to build protein models. PconsM has been among the top-performing methods in the recent CASP experiments and consistently perform better than the single template models used in Pcons.net. In particular for the easier targets with many alternative templates with a high degree of sequence identity, quality is readily improved with a few percentages over the highest ranked model built on a single template. PconsM is available as an additional pipeline within the Pcons.net protein structure prediction server. AVAILABILITY AND IMPLEMENTATION: PconsM is freely available from http://pcons.net/.
Per Larsson, Marcin J. Skwark, Björn Wallner, Arne Elofsson
Bioinform.1
2008 Free Form Incident Light Fields
abstract
Abstract This paper presents methods for photo‐realistic rendering using strongly spatially variant illumination captured from real scenes. The illumination is captured along arbitrary paths in space using a high dynamic range, HDR, video camera system with position tracking. Light samples are rearranged into 4‐D incident light fields (ILF) suitable for direct use as illumination in renderings. Analysis of the captured data allows for estimation of the shape, position and spatial and angular properties of light sources in the scene. The estimated light sources can be extracted from the large 4D data set and handled separately to render scenes more efficiently and with higher quality. The ILF lighting can also be edited for detailed artistic control.
Jonas Unger, Stefan Gustavson, Per Larsson, Anders Ynnerman
Comput. Graph. Forum3
2005 A multilevel relaxation algorithm for simultaneous localization and mapping
abstract
This paper addresses the problem of simultaneous localization and mapping (SLAM) by a mobile robot. An incremental SLAM algorithm is introduced that is derived from multigrid methods used for solving partial differential equations. The approach improves on the performance of previous relaxation methods for robot mapping, because it optimizes the map at multiple levels of resolution. The resulting algorithm has an update time that is linear in the number of estimated features for typical indoor environments, even when closing very large loops, and offers advantages in handling nonlinearities compared with other SLAM algorithms. Experimental comparisons with alternative algorithms using two well-known data sets and mapping results on a real robot are also presented.
Udo Frese, Per Larsson, Tom Duckett
IEEE Trans. Robotics2
1994 Bounds on constant weight codes correcting localized errors
abstract
We derive upper and lower bounds for constant weight codes on a channel with localized errors. Coding for channels with localized errors is a new branch of coding theory. From a practical point of view it is important to find good, easily decodable codes. From an information theory point of view it is important to investigate how good these codes can be, that is finding the theoretical limits. For conventional error correcting codes a great deal of interest has been directed towards constant weight codes. They have properties which make them interesting in various situations. This fact has motivated us to look at constant weight codes for localized errors.>
Per Larsson
IEEE Trans. Inf. Theory1