EDBT 2026 Demo / reviewers in the wild / expert
Miika Aittala
dblp:09/8222
· DBLP profile ↗
31ranked-venue papers
6as first author
14since 2021 · last 2025
0000-0003-0988-5397ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 21 · 5 first-author · 7 since 2021Artificial intelligence and machine learning · 16 · 2 first-author · 10 since 2021Human-computer interaction and ubiquitous computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Elucidated Rolling Diffusion Models for Probabilistic Forecasting of Complex DynamicsabstractDiffusion models are a powerful tool for probabilistic forecasting, yet most applications in high-dimensional complex systems predict future states individually. This approach struggles to model complex temporal dependencies and fails to explicitly account for the progressive growth of uncertainty inherent to the systems. While rolling diffusion frameworks, which apply increasing noise to forecasts at longer lead times, have been proposed to address this, their integration with state-of-the-art, high-fidelity diffusion techniques remains a significant challenge. We tackle this problem by introducing Elucidated Rolling Diffusion Models (ERDM), the first framework to successfully unify a rolling forecast structure with the principled, performant design of Elucidated Diffusion Models (EDM).
To do this, we adapt the core EDM components--its noise schedule, network preconditioning, and Heun sampler--to the rolling forecast setting. The success of this integration is driven by three key contributions: $(i)$ a novel loss weighting scheme that focuses model capacity on the mid-range forecast horizons where determinism gives way to stochasticity; $(ii)$ an efficient initialization strategy using a pre-trained EDM for the initial window; and $(iii)$ a bespoke hybrid sequence architecture for robust spatiotemporal feature extraction under progressive denoising.
On 2D Navier–Stokes simulations and ERA5 global weather forecasting at $1.5^\circ$ resolution, ERDM consistently outperforms key diffusion-based baselines, including conditional autoregressive EDM.
ERDM offers a flexible and powerful general framework for tackling diffusion-based dynamics forecasting problems where modeling uncertainty propagation is paramount. Salva Rühling Cachay, Miika Aittala, Karsten Kreis, Noah D. Brenowitz, Arash Vahdat, Morteza Mardani, Rose Yu |
NeurIPS | 2 |
| 2024 | Analyzing and Improving the Training Dynamics of Diffusion ModelsabstractDiffusion models currently dominate the field of data- driven image synthesis with their unparalleled scaling to large datasets. In this paper, we identify and rectify several causes for uneven and ineffective training in the popular ADM diffusion model architecture, without altering its high- level structure. Observing uncontrolled magnitude changes and imbalances in both the network activations and weights over the course of training, we redesign the network layers to preserve activation, weight, and update magnitudes on ex- pectation. We find that systematic application of this philoso- phy eliminates the observed drifts and imbalances, resulting in considerably better networks at equal computational com- plexity. Our modifications improve the previous record FID of 2.41 in ImageNet-512 synthesis to 1.81, achieved using fast deterministic sampling. As an independent contribution, we present a method for setting the exponential moving average (EMA) parameters post-hoc, i.e., after completing the training run. This allows precise tuning of EMA length without the cost of performing several training runs, and reveals its surprising interactions with network architecture, training time, and guidance. Tero Karras, Miika Aittala, Jaakko Lehtinen, Janne Hellsten, Timo Aila, Samuli Laine |
CVPR | 2 |
| 2024 | Guiding a Diffusion Model with a Bad Version of ItselfabstractThe primary axes of interest in image-generating diffusion models are image quality, the amount of variation in the results, and how well the results align with a given condition, e.g., a class label or a text prompt. The popular classifier-free guidance approach uses an unconditional model to guide a conditional model, leading to simultaneously better prompt alignment and higher-quality images at the cost of reduced variation. These effects seem inherently entangled, and thus hard to control. We make the surprising observation that it is possible to obtain disentangled control over image quality without compromising the amount of variation by guiding generation using a smaller, less-trained version of the model itself rather than an unconditional model. This leads to significant improvements in ImageNet generation, setting record FIDs of 1.01 for 64x64 and 1.25 for 512x512, using publicly available networks. Furthermore, the method is also applicable to unconditional diffusion models, drastically improving their quality. Tero Karras, Miika Aittala, Tuomas Kynkäänniemi, Jaakko Lehtinen, Timo Aila, Samuli Laine |
NeurIPS | 2 |
| 2024 | Applying Guidance in a Limited Interval Improves Sample and Distribution Quality in Diffusion ModelsabstractGuidance is a crucial technique for extracting the best performance out of image-generating diffusion models. Traditionally, a constant guidance weight has been applied throughout the sampling chain of an image. We show that guidance is clearly harmful toward the beginning of the chain (high noise levels), largely unnecessary toward the end (low noise levels), and only beneficial in the middle. We thus restrict it to a specific range of noise levels, improving both the inference speed and result quality. This limited guidance interval improves the record FID in ImageNet-512 significantly, from 1.81 to 1.40. We show that it is quantitatively and qualitatively beneficial across different sampler parameters, network architectures, and datasets, including the large-scale setting of Stable Diffusion XL. We thus suggest exposing the guidance interval as a hyperparameter in all diffusion models that use guidance. Tuomas Kynkäänniemi, Miika Aittala, Tero Karras, Samuli Laine, Timo Aila, Jaakko Lehtinen |
NeurIPS | 2 |
| 2023 | Generative Novel View Synthesis with 3D-Aware Diffusion ModelsabstractWe present a diffusion-based model for 3D-aware generative novel view synthesis from as few as a single input image. Our model samples from the distribution of possible renderings consistent with the input and, even in the presence of ambiguity, is capable of rendering diverse and plausible novel views. To achieve this, our method makes use of existing 2D diffusion backbones but, crucially, incorporates geometry priors in the form of a 3D feature volume. This latent feature field captures the distribution over possible scene representations and improves our method’s ability to generate view-consistent novel renderings. In addition to generating novel views, our method has the ability to autoregressively synthesize 3D-consistent sequences. We demonstrate state-of-the-art results on synthetic renderings and room-scale scenes; we also show compelling results for challenging, real-world objects. Eric R. Chan, Koki Nagano, Matthew A. Chan 0001, Alexander W. Bergman, Jeong Joon Park, Axel Levy, Miika Aittala, Shalini De Mello, Tero Karras, Gordon Wetzstein |
ICCV | 7 |
| 2023 | The Role of ImageNet Classes in Fréchet Inception Distance
Tuomas Kynkäänniemi, Tero Karras, Miika Aittala, Timo Aila, Jaakko Lehtinen |
ICLR | 3 |
| 2023 | Data-driven Pixel Filter Aware MIP Maps for SVBRDFs
Pauli Kemppinen, Miika Aittala, Jaakko Lehtinen |
EGSR (ST) | 2 |
| 2023 | MesoGAN: Generative Neural Reflectance ShellsabstractAbstract We introduce MesoGAN, a model for generative 3D neural textures. This new graphics primitive represents mesoscale appearance by combining the strengths of generative adversarial networks (StyleGAN) and volumetric neural field rendering. The primitive can be applied to surfaces as a neural reflectance shell; a thin volumetric layer above the surface with appearance parameters defined by a neural network. To construct the neural shell, we first generate a 2D feature texture using StyleGAN with carefully randomized Fourier features to support arbitrarily sized textures without repeating artefacts. We augment the 2D feature texture with a learned height feature, which aids the neural field renderer in producing volumetric parameters from the 2D texture. To facilitate filtering, and to enable end‐to‐end training within memory constraints of current hardware, we utilize a hierarchical texturing approach and train our model on multi‐scale synthetic datasets of 3D mesoscale structures. We propose one possible approach for conditioning MesoGAN on artistic parameters (e.g. fibre length, density of strands, lighting direction) and demonstrate and discuss integration into physically based renderers. Stavros Diolatzis, Jan Novák, Fabrice Rousselle, Jonathan Granskog, Miika Aittala, Ravi Ramamoorthi, George Drettakis |
Comput. Graph. Forum | 5 |
| 2022 | Generating Long Videos of Dynamic ScenesabstractWe present a video generation model that accurately reproduces object motion, changes in camera viewpoint, and new content that arises over time. Existing video generation methods often fail to produce new content as a function of time while maintaining consistencies expected in real environments, such as plausible dynamics and object persistence. A common failure case is for content to never change due to over-reliance on inductive bias to provide temporal consistency, such as a single latent code that dictates content for the entire video. On the other extreme, without long-term consistency, generated videos may morph unrealistically between different scenes. To address these limitations, we prioritize the time axis by redesigning the temporal latent representation and learning long-term consistency from data by training on longer videos. We leverage a two-phase training strategy, where we separately train using longer videos at a low resolution and shorter videos at a high resolution. To evaluate the capabilities of our model, we introduce two new benchmark datasets with explicit focus on long-term temporal dynamics. Tim Brooks, Janne Hellsten, Miika Aittala, Ting-Chun Wang, Timo Aila, Jaakko Lehtinen, Ming-Yu Liu 0001, Alexei A. Efros, Tero Karras |
NeurIPS | 3 |
| 2022 | Elucidating the Design Space of Diffusion-Based Generative ModelsabstractWe argue that the theory and practice of diffusion-based generative models are currently unnecessarily convoluted and seek to remedy the situation by presenting a design space that clearly separates the concrete design choices. This lets us identify several changes to both the sampling and training processes, as well as preconditioning of the score networks. Together, our improvements yield new state-of-the-art FID of 1.79 for CIFAR-10 in a class-conditional setting and 1.97 in an unconditional setting, with much faster sampling (35 network evaluations per image) than prior designs. To further demonstrate their modular nature, we show that our design changes dramatically improve both the efficiency and quality obtainable with pre-trained score networks from previous work, including improving the FID of a previously trained ImageNet-64 model from 2.07 to near-SOTA 1.55, and after re-training with our proposed improvements to a new SOTA of 1.36. Tero Karras, Miika Aittala, Timo Aila, Samuli Laine |
NeurIPS | 2 |
| 2022 | Disentangling random and cyclic effects in time-lapse sequencesabstractTime-lapse image sequences offer visually compelling insights into dynamic processes that are too slow to observe in real time. However, playing a long time-lapse sequence back as a video often results in distracting flicker due to random effects, such as weather, as well as cyclic effects, such as the day-night cycle. We introduce the problem of disentangling time-lapse sequences in a way that allows separate, after-the-fact control of overall trends, cyclic effects, and random effects in the images, and describe a technique based on data-driven generative models that achieves this goal. This enables us to "re-render" the sequences in ways that would not be possible with the input images alone. For example, we can stabilize a long sequence to focus on plant growth over many months, under selectable, consistent weather. Our approach is based on Generative Adversarial Networks (GAN) that are conditioned with the time coordinate of the time-lapse sequence. Our architecture and training procedure are designed so that the networks learn to model random variations, such as weather, using the GAN's latent space, and to disentangle overall trends and cyclic variations by feeding the conditioning time label to the model using Fourier features with specific frequencies. We show that our models are robust to defects in the training data, enabling us to amend some of the practical difficulties in capturing long time-lapse sequences, such as temporary occlusions, uneven frame spacing, and missing frames. Erik Härkönen, Miika Aittala, Tuomas Kynkäänniemi, Samuli Laine, Timo Aila, Jaakko Lehtinen |
ACM Trans. Graph. | 2 |
| 2021 | What You Can Learn by Staring at a Blank WallabstractWe present a passive non-line-of-sight method that infers the number of people or activity of a person from the observation of a blank wall in an unknown room. Our technique analyzes complex imperceptible changes in indirect illumination in a video of the wall to reveal a signal that is correlated with motion in the hidden part of a scene. We use this signal to classify between zero, one, or two moving people, or the activity of a person in the hidden scene. We train two convolutional neural networks using data collected from 20 different scenes, and achieve an accuracy of ≈ 94% for both tasks in unseen test environments and real-time online settings. Unlike other passive non-line-of-sight methods, the technique does not rely on known occluders or controllable light sources, and generalizes to unknown rooms with no recalibration. We analyze the generalization and robustness of our method with both real and synthetic data, and study the effect of the scene parameters on the signal quality.1 Prafull Sharma, Miika Aittala, Yoav Y. Schechner, Antonio Torralba 0001, Gregory W. Wornell, William T. Freeman, Frédo Durand |
ICCV | 2 |
| 2021 | Alias-Free Generative Adversarial NetworksabstractWe observe that despite their hierarchical convolutional nature, the synthesis process of typical generative adversarial networks depends on absolute pixel coordinates in an unhealthy manner. This manifests itself as, e.g., detail appearing to be glued to image coordinates instead of the surfaces of depicted objects. We trace the root cause to careless signal processing that causes aliasing in the generator network. Interpreting all signals in the network as continuous, we derive generally applicable, small architectural changes that guarantee that unwanted information cannot leak into the hierarchical synthesis process. The resulting networks match the FID of StyleGAN2 but differ dramatically in their internal representations, and they are fully equivariant to translation and rotation even at subpixel scales. Our results pave the way for generative models better suited for video and animation. Tero Karras, Miika Aittala, Samuli Laine, Erik Härkönen, Janne Hellsten, Jaakko Lehtinen, Timo Aila |
NeurIPS | 2 |
| 2021 | Video-Based Rendering of Dynamic Stationary Environments from Unsynchronized InputsabstractAbstract Image‐Based Rendering allows users to easily capture a scene using a single camera and then navigate freely with realistic results. However, the resulting renderings are completely static, and dynamic effects – such as fire, waterfalls or small waves – cannot be reproduced. We tackle the challenging problem of enabling free‐viewpoint navigation including such stationary dynamic effects, but still maintaining the simplicity of casual capture. Using a single camera – instead of previous complex synchronized multi‐camera setups – means that we have unsynchronized videos of the dynamic effect from multiple views, making it hard to blend them when synthesizing novel views. We present a solution that allows smooth free‐viewpoint video‐based rendering (VBR) of such scenes using temporal Laplacian pyramid decomposition video, enabling spatio‐temporal blending. For effects such as fire and waterfalls, that are semi‐transparent and occupy 3D space, we first estimate their spatial volume. This allows us to create per‐video geometries and alpha‐matte videos that we can blend using our frequency‐dependent method. We also extend Laplacian blending to the temporal dimension to remove additional temporal seams. We show results on scenes containing fire, waterfalls or rippling waves at the seaside, bringing these scenes to life. Theo Thonat, Yagiz Aksoy, Miika Aittala, Sylvain Paris, Frédo Durand, George Drettakis |
Comput. Graph. Forum | 3 |
| 2020 | Analyzing and Improving the Image Quality of StyleGANabstractThe style-based GAN architecture (StyleGAN) yields state-of-the-art results in data-driven unconditional generative image modeling. We expose and analyze several of its characteristic artifacts, and propose changes in both model architecture and training methods to address them. In particular, we redesign the generator normalization, revisit progressive growing, and regularize the generator to encourage good conditioning in the mapping from latent codes to images. In addition to improving image quality, this path length regularizer yields the additional benefit that the generator becomes significantly easier to invert. This makes it possible to reliably attribute a generated image to a particular network. We furthermore visualize how well the generator utilizes its output resolution, and identify a capacity problem, motivating us to train larger models for additional quality improvements. Overall, our improved model redefines the state of the art in unconditional image modeling, both in terms of existing distribution quality metrics as well as perceived image quality. Tero Karras, Samuli Laine, Miika Aittala, Janne Hellsten, Jaakko Lehtinen, Timo Aila |
CVPR | 3 |
| 2020 | Training Generative Adversarial Networks with Limited DataabstractTraining generative adversarial networks (GAN) using too little data typically leads to discriminator overfitting, causing training to diverge. We propose an adaptive discriminator augmentation mechanism that significantly stabilizes training in limited data regimes. The approach does not require changes to loss functions or network architectures, and is applicable both when training from scratch and when fine-tuning an existing GAN on another dataset. We demonstrate, on several datasets, that good results are now possible using only a few thousand training images, often matching StyleGAN2 results with an order of magnitude fewer images. We expect this to open up new application domains for GANs. We also find that the widely used CIFAR-10 is, in fact, a limited data benchmark, and improve the record FID from 5.59 to 2.42. Tero Karras, Miika Aittala, Janne Hellsten, Samuli Laine, Jaakko Lehtinen, Timo Aila |
NeurIPS | 2 |
| 2019 | A Dataset of Multi-Illumination Images in the WildabstractCollections of images under a single, uncontrolled illumination have enabled the rapid advancement of core computer vision tasks like classification, detection, and segmentation. But even with modern learning techniques, many inverse problems involving lighting and material understanding remain too severely ill-posed to be solved with single-illumination datasets. The data simply does not contain the necessary supervisory signals. Multi-illumination datasets are notoriously hard to capture, so the data is typically collected at small scale, in controlled environments, either using multiple light sources, or robotic gantries. This leads to image collections that are not representative of the variety and complexity of real world scenes. We introduce a new multi-illumination dataset of more than 1000 real scenes, each captured in high dynamic range and high resolution, under 25 lighting conditions. We demonstrate the richness of this dataset by training state-of-the-art models for three challenging applications: single-image illumination estimation, image relighting, and mixed-illuminant white balance. Lukas Murmann, Michaël Gharbi, Miika Aittala, Frédo Durand |
ICCV | 3 |
| 2019 | Computational Mirrors: Blind Inverse Light Transport by Deep Matrix FactorizationabstractWe recover a video of the motion taking place in a hidden scene by observing changes in indirect illumination in a nearby uncalibrated visible region. We solve this problem by factoring the observed video into a matrix product between the unknown hidden scene video and an unknown light transport matrix. This task is extremely ill-posed, as any non-negative factorization will satisfy the data. Inspired by recent work on the Deep Image Prior, we parameterize the factor matrices using randomly initialized convolutional neural networks trained in a one-off manner, and show that this results in decompositions that reflect the true motion in the hidden scene. Miika Aittala, Prafull Sharma, Lukas Murmann, Adam B. Yedidia, Gregory W. Wornell, William T. Freeman, Frédo Durand |
NeurIPS | 1 |
| 2019 | Flexible SVBRDF Capture with a Multi-Image Deep NetworkabstractAbstract Empowered by deep learning, recent methods for material capture can estimate a spatially‐varying reflectance from a single photograph. Such lightweight capture is in stark contrast with the tens or hundreds of pictures required by traditional optimization‐based approaches. However, a single image is often simply not enough to observe the rich appearance of real‐world materials. We present a deep‐learning method capable of estimating material appearance from a variable number of uncalibrated and unordered pictures captured with a handheld camera and flash. Thanks to an order‐independent fusing layer, this architecture extracts the most useful information from each picture, while benefiting from strong priors learned from data. The method can handle both view and light direction variation without calibration. We show how our method improves its prediction with the number of input pictures, and reaches high quality reconstructions with as little as 1 to 10 images ‐ a sweet spot between existing single‐image and complex multi‐image approaches. Valentin Deschaintre, Miika Aittala, Frédo Durand, George Drettakis, Adrien Bousseau |
Comput. Graph. Forum | 2 |
| 2019 | Sample-based Monte Carlo denoising using a kernel-splatting networkabstractDenoising has proven to be useful to efficiently generate high-quality Monte Carlo renderings. Traditional pixel-based denoisers exploit summary statistics of a pixel's sample distributions, which discards much of the samples' information and limits their denoising power. On the other hand, sample-based techniques tend to be slow and have difficulties handling general transport scenarios. We present the first convolutional network that can learn to denoise Monte Carlo renderings directly from the samples. Learning the mapping between samples and images creates new challenges for the network architecture design: the order of the samples is arbitrary, and they should be treated in a permutation invariant manner. To address these challenges, we develop a novel kernel-predicting architecture that splats individual samples onto nearby pixels. Splatting is a natural solution to situations such as motion blur, depth-of-field and many light transport paths, where it is easier to predict which pixels a sample contributes to, rather than a gather approach that needs to figure out, for each pixel, which samples (or nearby pixels) are relevant. Compared to previous state-of-the-art methods, ours is robust to the severe noise of low-sample count images (e.g. 8 samples per pixel) and yields higher-quality results both visually and numerically. Our approach retains the generality and efficiency of pixel-space methods while enjoying the expressiveness and accuracy of the more complex sample-based approaches. Michaël Gharbi, Tzu-Mao Li, Miika Aittala, Jaakko Lehtinen, Frédo Durand |
ACM Trans. Graph. | 3 |
| 2018 | Burst Image Deblurring Using Permutation Invariant Convolutional Neural Networks
Miika Aittala, Frédo Durand |
ECCV (8) | 1 |
| 2018 | Noise2Noise: Learning Image Restoration without Clean DataabstractWe apply basic statistical reasoning to signal reconstruction by machine learning - learning to map corrupted observations to clean signals - with a simple and powerful conclusion: it is possible to learn to restore images by only looking at corrupted examples, at performance at and sometimes exceeding training using clean data, without explicit image priors or likelihood models of the corruption. In practice, we show that a single model learns photographic noise removal, denoising synthetic Monte Carlo images, and reconstruction of undersampled MRI scans - all corrupted by different processes - based on noisy data only. Jaakko Lehtinen, Jacob Munkberg, Jon Hasselgren, Samuli Laine, Tero Karras, Miika Aittala, Timo Aila |
ICML | 6 |
| 2018 | Single-image SVBRDF capture with a rendering-aware deep networkabstractTexture, highlights, and shading are some of many visual cues that allow humans to perceive material appearance in single pictures. Yet, recovering spatially-varying bi-directional reflectance distribution functions (SVBRDFs) from a single image based on such cues has challenged researchers in computer graphics for decades. We tackle lightweight appearance capture by training a deep neural network to automatically extract and make sense of these visual cues. Once trained, our network is capable of recovering per-pixel normal, diffuse albedo, specular albedo and specular roughness from a single picture of a flat surface lit by a hand-held flash. We achieve this goal by introducing several innovations on training data acquisition and network design. For training, we leverage a large dataset of artist-created, procedural SVBRDFs which we sample and render under multiple lighting directions. We further amplify the data by material mixing to cover a wide diversity of shading effects, which allows our network to work across many material classes. Motivated by the observation that distant regions of a material sample often offer complementary visual cues, we design a network that combines an encoder-decoder convolutional track for local feature extraction with a fully-connected track for global feature extraction and propagation. Many important material effects are view-dependent, and as such ambiguous when observed in a single image. We tackle this challenge by defining the loss as a differentiable SVBRDF similarity metric that compares the renderings of the predicted maps against renderings of the ground truth from several lighting and viewing directions. Combined together, these novel ingredients bring clear improvement over state of the art methods for single-shot capture of spatially varying BRDFs. Valentin Deschaintre, Miika Aittala, Frédo Durand, George Drettakis, Adrien Bousseau |
ACM Trans. Graph. | 2 |
| 2018 | Differentiable Monte Carlo ray tracing through edge samplingabstractGradient-based methods are becoming increasingly important for computer graphics, machine learning, and computer vision. The ability to compute gradients is crucial to optimization, inverse problems, and deep learning. In rendering, the gradient is required with respect to variables such as camera parameters, light sources, scene geometry, or material appearance. However, computing the gradient of rendering is challenging because the rendering integral includes visibility terms that are not differentiable. Previous work on differentiable rendering has focused on approximate solutions. They often do not handle secondary effects such as shadows or global illumination, or they do not provide the gradient with respect to variables other than pixel coordinates. We introduce a general-purpose differentiable ray tracer, which, to our knowledge, is the first comprehensive solution that is able to compute derivatives of scalar functions over a rendered image with respect to arbitrary scene parameters such as camera pose, scene geometry, materials, and lighting parameters. The key to our method is a novel edge sampling algorithm that directly samples the Dirac delta functions introduced by the derivatives of the discontinuous integrand. We also develop efficient importance sampling methods based on spatial hierarchies. Our method can generate gradients in times running from seconds to minutes depending on scene complexity and desired precision. We interface our differentiable ray tracer with the deep learning library PyTorch and show prototype applications in inverse rendering and the generation of adversarial examples for neural networks. Tzu-Mao Li, Miika Aittala, Frédo Durand, Jaakko Lehtinen |
ACM Trans. Graph. | 2 |
| 2016 | Reflectance modeling by neural texture synthesisabstractWe extend parametric texture synthesis to capture rich, spatially varying parametric reflectance models from a single image. Our input is a single head-lit flash image of a mostly flat, mostly stationary (textured) surface, and the output is a tile of SVBRDF parameters that reproduce the appearance of the material. No user intervention is required. Our key insight is to make use of a recent, powerful texture descriptor based on deep convolutional neural network statistics for "softly" comparing the model prediction and the examplars without requiring an explicit point-to-point correspondence between them. This is in contrast to traditional reflectance capture that requires pointwise constraints between inputs and outputs under varying viewing and lighting conditions. Seen through this lens, our method is an indirect algorithm for fitting photorealistic SVBRDFs. The problem is severely ill-posed and non-convex. To guide the optimizer towards desirable solutions, we introduce a soft Fourier-domain prior for encouraging spatial stationarity of the reflectance parameters and their correlations, and a complementary preconditioning technique that enables efficient exploration of such solutions by L-BFGS, a standard non-linear numerical optimizer. Miika Aittala, Timo Aila, Jaakko Lehtinen |
ACM Trans. Graph. | 1 |
| 2015 | Two-shot SVBRDF capture for stationary materialsabstractMaterial appearance acquisition usually makes a trade-off between acquisition effort and richness of reflectance representation. In this paper, we instead aim for both a light-weight acquisition procedure and a rich reflectance representation simultaneously, by restricting ourselves to one, but very important, class of appearance phenomena: texture-like materials. While such materials' reflectance is generally spatially varying, they exhibit self-similarity in the sense that for any point on the texture there exist many others with similar reflectance properties. We show that the texturedness assumption allows reflectance capture using only two images of a planar sample, taken with and without a headlight flash. Our reconstruction pipeline starts with redistributing reflectance observations across the image, followed by a regularized texture statistics transfer and a non-linear optimization to fit a spatially-varying BRDF (SVBRDF) to the resulting data. The final result describes the material as spatially-varying, diffuse and specular, anisotropic reflectance over a detailed normal map. We validate the method by side-by-side and novel-view comparisons to photographs, comparing normal map resolution to sub-micron ground truth scans, as well as simulated results. Our method is robust enough to use handheld, JPEG-compressed photographs taken with a mobile phone camera and built-in flash. Miika Aittala, Tim Weyrich, Jaakko Lehtinen |
ACM Trans. Graph. | 1 |
| 2015 | Gradient-domain path tracingabstractWe introduce gradient-domain rendering for Monte Carlo image synthesis. While previous gradient-domain Metropolis Light Transport sought to distribute more samples in areas of high gradients, we show, in contrast, that estimating image gradients is also possible using standard (non-Metropolis) Monte Carlo algorithms, and furthermore, that even without changing the sample distribution, this often leads to significant error reduction. This broadens the applicability of gradient rendering considerably. To gain insight into the conditions under which gradient-domain sampling is beneficial, we present a frequency analysis that compares Monte Carlo sampling of gradients followed by Poisson reconstruction to traditional Monte Carlo sampling. Finally, we describe Gradient-Domain Path Tracing (G-PT), a relatively simple modification of the standard path tracing algorithm that can yield far superior results. Markus Kettunen 0001, Marco Manzi, Miika Aittala, Jaakko Lehtinen, Frédo Durand, Matthias Zwicker |
ACM Trans. Graph. | 3 |
| 2013 | Practical SVBRDF capture in the frequency domainabstractSpatially-varying reflectance and small geometric variations play a vital role in the appearance of real-world surfaces. Consequently, robust, automatic capture of such models is highly desirable; however, current systems require either specialized hardware, long capture times, user intervention, or rely heavily on heuristics. We describe an acquisition setup that utilizes only portable commodity hardware (an LCD display, an SLR camera) and contains no moving parts. In particular, a laptop screen can be used for illumination. Our setup, aided by a carefully constructed image formation model, automatically produces realistic spatially-varying reflectance parameters over a wide range of materials from diffuse to almost mirror-like specular surfaces, while requiring relatively few photographs. We believe our system is the first to offer such generality, while requiring only standard office equipment and no user intervention or parameter tuning. Our results exhibit a good qualitative match to photographs taken under novel viewing and lighting conditions for a range of materials. Miika Aittala, Tim Weyrich, Jaakko Lehtinen |
ACM Trans. Graph. | 1 |
| 2013 | Gradient-domain metropolis light transportabstractWe introduce a novel Metropolis rendering algorithm that directly computes image gradients, and reconstructs the final image from the gradients by solving a Poisson equation. The reconstruction is aided by a low-fidelity approximation of the image computed during gradient sampling. As an extension of path-space Metropolis light transport, our algorithm is well suited for difficult transport scenarios. We demonstrate that our method outperforms the state-of-the-art in several well-known test scenes. Additionally, we analyze the spectral properties of gradient-domain sampling, and compare it to the traditional image-domain sampling. Jaakko Lehtinen, Tero Karras, Samuli Laine, Miika Aittala, Frédo Durand, Timo Aila |
ACM Trans. Graph. | 4 |
| 2010 | Light-weight marker hiding for augmented realityabstractIn augmented reality, marker-based tracking is the most common method for camera pose estimation. Most of the markers are black and white patterns that are visually obtrusive, but they can be hidden from the video using image inpainting methods. In this paper, we present a computationally efficient approach to achieve this. We use a high-resolution hiding texture, which is captured and generated only once. To capture continuous changes in illumination, reflections and exposure, we also compute a very low-resolution texture at each frame. The coarse and fine textures are combined to obtain a detailed hiding texture which reacts to changing conditions and runs efficiently in mobile phone environments. Otto Korkalo, Miika Aittala, Sanni Siltanen |
ISMAR | 2 |
| 2010 | Inverse lighting and photorealistic rendering for augmented reality
Miika Aittala |
Vis. Comput. | 1 |