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Cheng Chen 0078

dblp:10/217-78 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
0000-0001-5212-0846ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Computer networks · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 68% Autonomous driving · 30% Transfer learning and domain adaptation · 3%
Computer networks
1 paper
Cellular and mobile networks · 50% Edge and fog computing · 50%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Cloud and datacenter computing · 100%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › neural rendering
3d gaussian splatting
1.012026
Vision-Only Gaussian Splatting for Collaborative Semantic Occupancy Prediction · AAAI 2026
Computer vision › 3D vision
3d reconstruction
1.012026
Vision-Only Gaussian Splatting for Collaborative Semantic Occupancy Prediction · AAAI 2026
Computer vision › 3D vision
3d scene understanding
1.012026
Vision-Only Gaussian Splatting for Collaborative Semantic Occupancy Prediction · AAAI 2026
Robotics › Autonomous driving
collaborative perception
1.012026
Vision-Only Gaussian Splatting for Collaborative Semantic Occupancy Prediction · AAAI 2026
Robotics › Autonomous driving
perception
1.012026
Vision-Only Gaussian Splatting for Collaborative Semantic Occupancy Prediction · AAAI 2026
Computer vision › 3D vision › 3d scene understanding
semantic scene completion
1.012026
Vision-Only Gaussian Splatting for Collaborative Semantic Occupancy Prediction · AAAI 2026
Cellular and mobile networks
radio access networks
1.012026
AD-VRAN: DRL-Based Adaptive Deployment of Virtualized RAN in an Open Telco Edge Cloud · IEEE J. Sel. Areas Commun. 2026
Computer vision › 3D vision
3d shape representation
0.612022
Manifold Adversarial Learning for Cross-domain 3D Shape Representation · ECCV (26) 2022
Cloud and datacenter computing
resource management
0.312026
AD-VRAN: DRL-Based Adaptive Deployment of Virtualized RAN in an Open Telco Edge Cloud · IEEE J. Sel. Areas Commun. 2026
Cloud and datacenter computing › virtualization
virtualized infrastructure
0.312026
AD-VRAN: DRL-Based Adaptive Deployment of Virtualized RAN in an Open Telco Edge Cloud · IEEE J. Sel. Areas Commun. 2026
Machine learning › Transfer learning and domain adaptation
cross-domain learning
0.212022
Manifold Adversarial Learning for Cross-domain 3D Shape Representation · ECCV (26) 2022

Methods — techniques the papers use, named apart from their topics

deep reinforcement learning · 2.0gaussian splatting · 1.0cross-agent fusion · 1.0manifold adversarial learning · 0.6
YearPublicationVenuePosition
2026 Vision-Only Gaussian Splatting for Collaborative Semantic Occupancy Prediction
abstract
Collaborative perception enables connected vehicles to share information, overcoming occlusions and extending the limited sensing range inherent in single-agent (non-collaborative) systems. Existing vision-only methods for 3D semantic occupancy prediction commonly rely on dense 3D voxels, which incur high communication costs, or 2D planar features, which require accurate depth estimation or additional supervision, limiting their applicability to collaborative scenarios. To address these challenges, we propose the first approach leveraging sparse 3D semantic Gaussian splatting for collaborative 3D semantic occupancy prediction. By sharing and fusing intermediate Gaussian primitives, our method provides three benefits: a neighborhood-based cross-agent fusion that removes duplicates and suppresses noisy or inconsistent Gaussians; a joint encoding of geometry and semantics in each primitive, which reduces reliance on depth supervision and allows simple rigid alignment; and sparse, object-centric messages that preserve structural information while reducing communication volume. Extensive experiments demonstrate that our approach outperforms single-agent perception and baseline collaborative methods by +8.42 and +3.28 points in mIoU, and +5.11 and +22.41 points in IoU, respectively. When further reducing the number of transmitted Gaussians, our method still achieves a +1.9 improvement in mIoU, using only 34.6% communication volume, highlighting robust performance under limited communication budgets.
Cheng Chen 0078, Hao Huang 0003, Saurabh Bagchi
AAAI1
2026 AD-VRAN: DRL-Based Adaptive Deployment of Virtualized RAN in an Open Telco Edge Cloud
Yuan-Yao Lou, Cheng Chen 0078, Ying-Hui Huang, Mung Chiang, Kwang Taik Kim
IEEE J. Sel. Areas Commun.2
2022 Manifold Adversarial Learning for Cross-domain 3D Shape Representation
Hao Huang 0003, Cheng Chen 0078, Yi Fang 0006
ECCV (26)2
2022 Non-Rigid Multiple Point Set Registration Using Latent Gaussian Mixture
abstract
Point set registration is a fundamental task in 3D computer vision. Existing registration approaches mainly focus on either pair-wise or rigid registration. In this paper, we propose a robust group-wise registration method from a probabilistic view and adopt non-rigid transformations to register multiple point sets without bias toward any given set. The proposed method lessens the need of point correspondences by representing each point set as Gaussian Mixture Model and the registration is equivalent to multiple distributions alignment. Closed-form of Jensen-Rényi divergence and L2distance are used as cost functions. We further design a neural network to extract correspondences between raw point sets and Gaussian Mixture Model (GMM) parameters, and recover the optimal diffeomorphic non-rigid transformations from the matched GMM parameters. The proposed method is compared against two well-known probabilistic methods for group-wise point-set registration on several public 2D and 3D datasets. The results demonstrate that our method improves registration accuracy.
Hao Huang 0003, Cheng Chen 0078, Yi Fang 0006
ICIP2