Demo Data from EDBT 2026 / reviewers in the wild / expert
A. Joseph Hoane Jr.
dblp:10/227
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2002
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Planning, search and constraint satisfaction · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game playing
chess |
0.0 | 1 | 2002 | Deep Blue · Artif. Intell. 2002 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing |
0.0 | 1 | 2002 | Deep Blue · Artif. Intell. 2002 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search |
0.0 | 1 | 2002 | Deep Blue · Artif. Intell. 2002 |
Methods — techniques the papers use, named apart from their topics
evaluation function · 0.0alpha-beta search · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2002 | Deep Blue
Murray Campbell, A. Joseph Hoane Jr., Feng-Hsiung Hsu |
Artif. Intell. | 2 |
| 1995 | Deep Blue System OverviewabstractOne of the oldest Grand Challenge problems in com-puter science is the creation of a World Championship level chess computer. Combining VLSI custom circuits, dedicated massively parallel C @ search engines, and various new search algorithms, Deep Blue is designed to be such a computer. This paper gives an overview of the system, and examines the prospects of reaching the goal. 1 Feng-Hsiung Hsu, Murray Campbell, A. Joseph Hoane Jr. |
International Conference on Supercomputing | 3 |