EDBT 2026 Demo / reviewers in the wild / expert
Chen Liu 0012
dblp:10/2639-12
· DBLP profile ↗
15ranked-venue papers
6as first author
8since 2021 · last 2025
0000-0002-7164-3770ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 15 · 6 first-author · 8 since 2021Artificial intelligence and machine learning · 7 · 5 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Design2GarmentCode: Turning Design Concepts to Tangible Garments Through Program SynthesisabstractSewing patterns, the essential blueprints for fabric cutting and tailoring, act as a crucial bridge between design concepts and producible garments. However, existing uni-modal sewing pattern generation models struggle to effectively encode complex design concepts with a multimodal nature and correlate them with vectorized sewing patterns that possess precise geometric structures and intricate sewing relations. In this work, we propose a novel sewing pattern generation approach Design2GarmentCode based on Large Multimodal Models (LMMs), to generate parametric pattern-making programs from multi-modal design concepts. LMM offers an intuitive interface for interpreting diverse design inputs, while pattern-making programs could serve as well-structured and semantically meaningful representations of sewing patterns, and act as a robust bridge connecting the cross-domain pattern-making knowledge embedded in LMMs with vectorized sewing patterns. Experimental results demonstrate that our method can flexibly handle various complex design expressions such as images, textual descriptions, designer sketches, or their combinations, and convert them into size-precise sewing patterns with correct stitches. Compared to previous methods, our approach significantly enhances training efficiency, generation quality, and authoring flexibility. Project page: https://style3d.github.io/design2garmentcode. Ruiyang Liu, Chen Liu 0012, Gaofeng He, Yong-Lu Li 0001, Xiaogang Jin 0001, Huamin Wang 0001 |
CVPR | 3 |
| 2025 | GarmageNet: A Multimodal Generative Framework for Sewing Pattern Design and Generic Garment ModelingabstractRealistic digital garment modeling remains a labor-intensive task due to the intricate process of translating 2D sewing patterns into high-fidelity, simulation-ready 3D garments. We introduce GarmageNet , a unified generative framework that automates the creation of 2D sewing patterns, the construction of sewing relationships, and the synthesis of 3D garment initializations compatible with physics-based simulation. Central to our approach is Garmage , a novel garment representation that encodes each panel as a structured geometry image, effectively bridging the semantic and geometric gap between 2D structural patterns and 3D garment geometries. Followed by GarmageNet , a latent diffusion transformer to synthesize panel-wise geometry images and GarmageJigsaw , a neural module for predicting point-to-point sewing connections along panel contours. To support training and evaluation, we build GarmageSet , a large-scale dataset comprising 14,801 professionally designed garments with detailed structural and style annotations. Our method demonstrates versatility and efficacy across multiple application scenarios, including scalable garment generation from multi-modal design concepts (text prompts, sketches, photographs), automatic modeling from raw flat sewing patterns, pattern recovery from unstructured point clouds, and progressive garment editing using conventional instructions, laying the foundation for fully automated, production-ready pipelines in digital fashion. Refer to our project page for open-sourced code and dataset. Ruiyang Liu, Chen Liu 0012, Zhendong Wang 0001, Gaofeng He, Yong-Lu Li 0001, Xiaogang Jin 0001, Huamin Wang 0001 |
ACM Trans. Graph. | 3 |
| 2025 | One-shot Embroidery Customization via Contrastive LoRA ModulationabstractDiffusion models have significantly advanced image manipulation techniques, and their ability to generate photorealistic images is beginning to transform retail workflows, particularly in presale visualization. Beyond artistic style transfer, the capability to perform fine-grained visual feature transfer is becoming increasingly important. Embroidery is a textile art form characterized by intricate interplay of diverse stitch patterns and material properties, which poses unique challenges for existing style transfer methods. To explore the customization for such fine-grained features, we propose a novel contrastive learning framework that disentangles fine-grained style and content features with a single reference image, building on the classic concept of image analogy. We first construct an image pair to define the target style, and then adopt a similarity metric based on the decoupled representations of pretrained diffusion models for style-content separation. Subsequently, we propose a two-stage contrastive LoRA modulation technique to capture fine-grained style features. In the first stage, we iteratively update the whole LoRA and the selected style blocks to initially separate style from content. In the second stage, we design a contrastive learning strategy to further decouple style and content through self-knowledge distillation. Finally, we build an inference pipeline to handle image or text inputs with only the style blocks. To evaluate our method on fine-grained style transfer, we build a benchmark for embroidery customization. Our approach surpasses prior methods on this task and further demonstrates strong generalization to three additional domains: artistic style transfer, sketch colorization, and appearance transfer. Our project is available at: https://style3d.github.io/embroidery_customization. Qian He 0001, Gaofeng He, Huang Cheng, Chen Liu 0012, Xiaogang Jin 0001, Huamin Wang 0001 |
ACM Trans. Graph. | 5 |
| 2024 | Identity-consistent transfer learning of portraits for digital apparel sample displayabstractAbstract The rapid development of the online apparel shopping industry demands innovative solutions for high‐quality digital apparel sample displays with virtual avatars. However, developing such displays is prohibitively expensive and prone to the well‐known “uncanny valley” effect, where a nearly human‐looking artifact arouses eeriness and repulsiveness, thus affecting the user experience. To effectively mitigate the “uncanny valley” effect and improve the overall authenticity of digital apparel sample displays, we present a novel photo‐realistic portrait generation framework. Our key idea is to employ transfer learning to learn an identity‐consistent mapping from the latent space of rendered portraits to that of real portraits. During the inference stage, the input portrait of an avatar can be directly transferred to a realistic portrait by changing its appearance style while maintaining the facial identity. To this end, we collect a new dataset, Daz‐Rendered‐Faces‐HQ (DRFHQ), specifically designed for rendering‐style portraits. We leverage this dataset to fine‐tune the StyleGAN2‐FFHQ generator, using our carefully crafted framework, which helps to preserve the geometric and color features relevant to facial identity. We evaluate our framework using portraits with diverse gender, age, and race variations. Qualitative and quantitative evaluations, along with ablation studies, highlight our method's advantages over state‐of‐the‐art approaches. Luyuan Wang, Yongliang Yang 0002, Chen Liu 0012, Xiaogang Jin 0001 |
Comput. Animat. Virtual Worlds | 4 |
| 2024 | Automatic Digital Garment Initialization from Sewing PatternsabstractThe rapid advancement of digital fashion and generative AI technology calls for an automated approach to transform digital sewing patterns into well-fitted garments on human avatars. When given a sewing pattern with its associated sewing relationships, the primary challenge is to establish an initial arrangement of sewing pieces that is free from folding and intersections. This setup enables a physics-based simulator to seamlessly stitch them into a digital garment, avoiding undesirable local minima. To achieve this, we harness AI classification, heuristics, and numerical optimization. This has led to the development of an innovative hybrid system that minimizes the need for user intervention in the initialization of garment pieces. The seeding process of our system involves the training of a classification network for selecting seed pieces, followed by solving an optimization problem to determine their positions and shapes. Subsequently, an iterative selection-arrangement procedure automates the selection of pattern pieces and employs a phased initialization approach to mitigate local minima associated with numerical optimization. Our experiments confirm the reliability, efficiency, and scalability of our system when handling intricate garments with multiple layers and numerous pieces. According to our findings, 68 percent of garments can be initialized with zero user intervention, while the remaining garments can be easily corrected through user operations. Chen Liu 0012, Weiwei Xu 0003, Yin Yang 0002, Huamin Wang 0001 |
ACM Trans. Graph. | 1 |
| 2023 | Image-Based OA-Style Paper Pop-Up Design via Mixed-Integer ProgrammingabstractOrigami architecture (OA) is a fascinating papercraft that involves only a piece of paper with cuts and folds. Interesting geometric structures 'pop up' when the paper is opened. However, manually designing such a physically valid 2D paper pop-up plan is challenging since fold lines must jointly satisfy hard spatial constraints. Existing works on automatic OA-style paper pop-up design all focused on how to generate a pop-up structure that approximates a given target 3D model. This article presents the first OA-style paper pop-up design framework that takes 2D images instead of 3D models as input. Our work is inspired by the fact that artists often use 2D profiles to guide the design process, thus benefited from the high availability of 2D image resources. Due to the lack of 3D geometry information, we perform novel theoretic analysis to ensure the foldability and stability of the resultant design. Based on a novel graph representation of the paper pop-up plan, we further propose a practical optimization algorithm via mixed-integer programming that jointly optimizes the topology and geometry of the 2D plan. We also allow the user to interactively explore the design space by specifying constraints on fold lines. Finally, we evaluate our framework on various images with interesting 2D shapes. Experiments and comparisons exhibit both the efficacy and efficiency of our framework. Chen Liu 0012, Kai-Wen Hsiao, Ying-Miao Kuo, Hung-Kuo Chu, Yongliang Yang 0002 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2021 | AgentDress: Realtime Clothing Synthesis for Virtual Agents using Plausible DeformationsabstractWe present a CPU-based real-time cloth animation method for dressing virtual humans of various shapes and poses. Our approach formulates the clothing deformation as a high-dimensional function of body shape parameters and pose parameters. In order to accelerate the computation, our formulation factorizes the clothing deformation into two independent components: the deformation introduced by body pose variation (Clothing Pose Model) and the deformation from body shape variation (Clothing Shape Model). Furthermore, we sample and cluster the poses spanning the entire pose space and use those clusters to efficiently calculate the anchoring points. We also introduce a sensitivity-based distance measurement to both find nearby anchoring points and evaluate their contributions to the final animation. Given a query shape and pose of the virtual agent, we synthesize the resulting clothing deformation by blending the Taylor expansion results of nearby anchoring points. Compared to previous methods, our approach is general and able to add the shape dimension to any clothing pose model. Furthermore, we can animate clothing represented with tens of thousands of vertices at 50+ FPS on a CPU. We also conduct a user evaluation and show that our method can improve a user's perception of dressed virtual agents in an immersive virtual environment (IVE) compared to a realtime linear blend skinning method. Qianwen Chao, Yanzhen Chen, Weiwei Xu 0003, Chen Liu 0012, Dinesh Manocha, Wenxin Sun, Xinran Yao, Xiaogang Jin 0001 |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2021 | Automatic embroidery texture synthesis for garment design and online display
Xinyang Guan, Likang Luo, He Wang 0002, Chen Liu 0012, Xiaogang Jin 0001 |
Vis. Comput. | 5 |
| 2019 | PlaneRCNN: 3D Plane Detection and Reconstruction From a Single ImageabstractThis paper proposes a deep neural architecture, PlaneRCNN, that detects and reconstructs piecewise planar regions from a single RGB image. PlaneRCNN employs a variant of Mask R-CNN to detect planes with their plane parameters and segmentation masks. PlaneRCNN then refines an arbitrary number of segmentation masks with a novel loss enforcing the consistency with a nearby view during training. The paper also presents a new benchmark with more fine-grained plane segmentations in the ground-truth, in which, PlaneRCNN outperforms existing state-of-the-art methods with significant margins in the plane detection, segmentation, and reconstruction metrics. PlaneRCNN makes an important step towards robust plane extraction method, which would have immediate impact on a wide range of applications including Robotics, Augmented Reality, and Virtual Reality. Chen Liu 0012, Jinwei Gu, Yasutaka Furukawa, Jan Kautz |
CVPR | 1 |
| 2019 | Floor-SP: Inverse CAD for Floorplans by Sequential Room-Wise Shortest PathabstractThis paper proposes a new approach for automated floorplan reconstruction from RGBD scans, a major milestone in indoor mapping research. The approach, dubbed Floor-SP, formulates a novel optimization problem, where room-wise coordinate descent sequentially solves shortest path problems to optimize the floorplan graph structure. The objective function consists of data terms guided by deep neural networks, consistency terms encouraging adjacent rooms to share corners and walls, and the model complexity term. The approach does not require corner/edge primitive extraction unlike most other methods. We have evaluated our system on production-quality RGBD scans of 527 apartments or houses, including many units with non-Manhattan structures. Qualitative and quantitative evaluations demonstrate a significant performance boost over the current state-of-the-art. Please refer to our project website http://jcchen.me/floor-sp/ for code and data. Chen Liu 0012, Jiaye Wu 0001, Yasutaka Furukawa |
ICCV | 2 |
| 2018 | PlaneNet: Piece-Wise Planar Reconstruction From a Single RGB ImageabstractThis paper proposes a deep neural network (DNN) for piece-wise planar depthmap reconstruction from a single RGB image. While DNNs have brought remarkable progress to single-image depth prediction, piece-wise planar depthmap reconstruction requires a structured geometry representation, and has been a difficult task to master even for DNNs. The proposed end-to-end DNN learns to directly infer a set of plane parameters and corresponding plane segmentation masks from a single RGB image. We have generated more than 50,000 piece-wise planar depthmaps for training and testing from ScanNet, a large-scale RGBD video database. Our qualitative and quantitative evaluations demonstrate that the proposed approach outperforms baseline methods in terms of both plane segmentation and depth estimation accuracy. To the best of our knowledge, this paper presents the first end-to-end neural architecture for piece-wise planar reconstruction from a single RGB image. Code and data are available at https://github.com/art-programmer/PlaneNet. Chen Liu 0012, Jimei Yang, Duygu Ceylan, Ersin Yumer, Yasutaka Furukawa |
CVPR | 1 |
| 2018 | FloorNet: A Unified Framework for Floorplan Reconstruction from 3D Scans
Chen Liu 0012, Jiaye Wu 0001, Yasutaka Furukawa |
ECCV (6) | 1 |
| 2018 | A fast garment fitting algorithm using skeleton-based error metricabstractAbstract We present a fast and automatic method to fit a given 3D garment onto a human model with various shapes and poses, without using a reference human model. Our approach uses a novel skeleton‐based error metric to find the pose that best fits the input garment. Specifically, we first generate the skeleton of the given human model and its corresponding skinning weights. Then, we iteratively rotate each bone to find its best position to fit the garment. After that, we rig the surface of the human model according to the transformations of the skeleton. Potential penetrations are resolved using collision handling and physically based simulation. Finally, we restore the human model back to the original pose in order to obtain the desired fitting result. Our experiment results show that besides its efficiency and automation, our method is about two orders of magnitudes faster than existing approaches, and it can handle various garments, including jacket, trousers, skirt, a suit of clothing, and even multilayered clothing. Zhigang Deng 0001, Chen Liu 0012, Xiaogang Jin 0001 |
Comput. Animat. Virtual Worlds | 4 |
| 2017 | Raster-to-Vector: Revisiting Floorplan TransformationabstractThis paper addresses the problem of converting a rasterized floorplan image into a vector-graphics representation. Unlike existing approaches that rely on a sequence of lowlevel image processing heuristics, we adopt a learning-based approach. A neural architecture first transforms a rasterized image to a set of junctions that represent low-level geometric and semantic information (e.g., wall corners or door end-points). Integer programming is then formulated to aggregate junctions into a set of simple primitives (e.g., wall lines, door lines, or icon boxes) to produce a vectorized floorplan, while ensuring a topologically and geometrically consistent result. Our algorithm significantly outperforms existing methods and achieves around 90% precision and recall, getting to the range of production-ready performance. The vector representation allows 3D model popup for better indoor scene visualization, direct model manipulation for architectural remodeling, and further computational applications such as data analysis. Our system is efficient: we have converted hundred thousand production-level floorplan images into the vector representation and generated 3D popup models. Chen Liu 0012, Jiajun Wu 0001, Pushmeet Kohli, Yasutaka Furukawa |
ICCV | 1 |
| 2016 | Layered Scene Decomposition via the Occlusion-CRFabstractThis paper addresses the challenging problem of perceiving the hidden or occluded geometry of the scene depicted in any given RGBD image. Unlike other image labeling problems such as image segmentation where each pixel needs to be assigned a single label, layered decomposition requires us to assign multiple labels to pixels. We propose a novel "Occlusion-CRF" model that allows for the integration of sophisticated priors to regularize the solution space and enables the automatic inference of the layer decomposition. We use a generalization of the Fusion Move algorithm to perform Maximum a Posterior (MAP) inference on the model that can handle the large label sets needed to represent multiple surface assignments to each pixel. We have evaluated the proposed model and the inference algorithm on many RGBD images of cluttered indoor scenes. Our experiments show that not only is our model able to explain occlusions but it also enables automatic inpainting of occluded/ invisible surfaces. Chen Liu 0012, Pushmeet Kohli, Yasutaka Furukawa |
CVPR | 1 |