EDBT 2026 Demo / reviewers in the wild / expert
Chen Liu 0028
dblp:10/2639-28
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10ranked-venue papers
3as first author
10since 2021 · last 2025
0000-0003-3159-0034ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10 · 3 first-author · 10 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Hierarchy UGP: Hierarchy Unified Gaussian Primitive for Large-Scale Dynamic Scene Reconstruction
Hongyang Sun 0005, Qinglin Yang, Zhen Xu 0008, Chen Liu 0028, Kun Zhan, Hujun Bao, Xiaowei Zhou 0001, Sida Peng |
ICCV | 5 |
| 2024 | Benchmarking Audio Visual Segmentation for Long-Untrimmed VideosabstractExisting audio-visual segmentation datasets typically focus on short-trimmed videos with only one pixel-map annotation for a per-second video clip. In contrast, for untrimmed videos, the sound duration, start- and end-sounding time positions, and visual deformation of audible objects vary significantly. Therefore, we observed that current AVS models trained on trimmed videos might struggle to segment sounding objects in long videos. To investigate the feasibility of grounding audible objects in videos along both temporal and spatial dimensions, we introduce the Long-Untrimmed Audio-Visual Segmentation dataset (LU-AVS), which includes precise frame-level annotations of sounding emission times and provides exhaustive mask annotations for all frames. Considering that pixel-level annotations are difficult to achieve in some complex scenes, we also provide the bounding boxes to indicate the sounding regions. Specifically, LU-AVS contains 10M mask annotations across 6.6K videos, and 11M bounding box annotations across 7K videos. Compared with the existing datasets, LU-AVS videos are on average 4~8 times longer, with the silent duration being 3~15 times greater. Furthermore, we try our best to adapt some baseline models that were originally designed for audio-visual-relevant tasks to examine the challenges of our newly curated LU-AVS. Through comprehensive evaluation, we demonstrate the challenges of LU-AVS compared to the ones containing trimmed videos. Therefore, LU-AVS provides an ideal yet challenging platform for evaluating audio-visual segmentation and localization on untrimmed long videos. The dataset is publicly available at: https://yenanliu.github.io/LU-AVS/. Chen Liu 0028, Peike Li, Qingtao Yu, Hongwei Sheng, Dadong Wang, Lincheng Li, Xin Yu 0002 |
CVPR | 1 |
| 2024 | CPT-VR: Improving Surface Rendering via Closest Point Transform with View-Reflection Appearance
Zhipeng Hu, Yongqiang Zhang 0003, Chen Liu 0028, Lincheng Li, Sida Peng, Xiaowei Zhou 0001, Changjie Fan, Xin Yu 0002 |
ECCV (73) | 3 |
| 2024 | FreeAvatar: Robust 3D Facial Animation Transfer by Learning an Expression Foundation ModelabstractVideo-driven 3D facial animation transfer aims to drive avatars to reproduce the expressions of actors. Existing methods have achieved remarkable results by constraining both geometric and perceptual consistency. However, geometric constraints (like those designed on facial landmarks) are insufficient to capture subtle emotions, while expression features trained on classification tasks lack fine granularity for complex emotions. To address this, we propose \textbf{FreeAvatar}, a robust facial animation transfer method that relies solely on our learned expression representation. Specifically, FreeAvatar consists of two main components: the expression foundation model and the facial animation transfer model. In the first component, we initially construct a facial feature space through a face reconstruction task and then optimize the expression feature space by exploring the similarities among different expressions. Benefiting from training on the amounts of unlabeled facial images and re-collected expression comparison dataset, our model adapts freely and effectively to any in-the-wild input facial images. In the facial animation transfer component, we propose a novel Expression-driven Multi-avatar Animator, which first maps expressive semantics to the facial control parameters of 3D avatars and then imposes perceptual constraints between the input and output images to maintain expression consistency. To make the entire process differentiable, we employ a trained neural renderer to translate rig parameters into corresponding images. Furthermore, unlike previous methods that require separate decoders for each avatar, we propose a dynamic identity injection module that allows for the joint training of multiple avatars within a single network. Wei Zhang 0219, Chen Liu 0028, Rudong An, Lincheng Li, Yu Ding 0001, Changjie Fan, Zhipeng Hu, Xin Yu 0002 |
SIGGRAPH Asia | 3 |
| 2024 | When 3D Bounding-Box Meets SAM: Point Cloud Instance Segmentation with Weak-and-Noisy SupervisionabstractLearning from bounding-boxes annotations has shown great potential in weakly-supervised 3D point cloud instance segmentation. However, we observed that existing methods would suffer severe performance degradation with perturbed bounding box annotations. To tackle this issue, we propose a complementary image prompt-induced weakly-supervised point cloud instance segmentation (CIP-WPIS) method. CIP-WPIS leverages pretrained knowledge embedded in the 2D foundation model SAM and 3D geometric prior to achieve accurate point-wise instance labels from the bounding box annotations. Specifically, CIP-WPIS first selects image views in which 3D candidate points of an instance are fully visible. Then, we generate complementary background and foreground prompts from projections to obtain SAM 2D instance mask predictions. According to these, we assign the confidence values to points indicating the likelihood of points belonging to the instance. Furthermore, we utilize 3D geometric homogeneity provided by superpoints to decide the final instance label assignments. In this fashion, we achieve high-quality 3D point-wise instance labels. Extensive experiments on both Scannet-v2 and S3DIS benchmarks proves that our method not only achieves state-of-the-art performance for bounding-boxes supervised point cloud instance segmentation, but also exhibits robustness against noisy 3D bounding-box annotations. Qingtao Yu, Heming Du, Chen Liu 0028, Xin Yu 0002 |
WACV | 3 |
| 2024 | BAVS: Bootstrapping Audio-Visual Segmentation by Integrating Foundation KnowledgeabstractGiven an audio-visual pair, audio-visual segmentation (AVS) aims to locate sounding sources by predicting pixel-wise maps. Previous methods assume that each sound component in an audio signal always has a visual counterpart in the image. However, this assumption overlooks that off-screen sounds and background noise often contaminate the audio recordings in real-world scenarios. They impose significant challenges on building a consistent semantic mapping between audio and visual signals for AVS models and thus impede precise sound localization. In this work, we propose a two-stage bootstrapping audio-visual segmentation framework by incorporating multi-modal foundation knowledge$^{1}$In a nutshell, our BAVS is designed to eliminate the interference of background noise or off-screen sounds in segmentation by establishing the audio-visual correspondences in an explicit manner. In the first stage, we employ a segmentation model to localize potential sounding objects from visual data without being affected by contaminated audio signals. Meanwhile, we also utilize a foundation audio classification model to discern audio semantics. Considering the audio tags provided by the audio foundation model are noisy, associating object masks with audio tags is not trivial. Thus, in the second stage, we develop an audio-visual semantic integration strategy (AVIS) to localize the authentic-sounding objects. Here, we construct an audio-visual tree based on the hierarchical correspondence between sounds and object categories. We then examine the label concurrency between the localized objects and classified audio tags by tracing the audio-visual tree. With AVIS, we can effectively segment real-sounding objects. Extensive experiments demonstrate the superiority of our method on AVS datasets, particularly in scenarios involving background noise. Our project website ishttps://yenanliu.github.io/AVSS.github.io/. Chen Liu 0028, Peike Li, Hu Zhang 0005, Lincheng Li, Zi Huang, Dadong Wang, Xin Yu 0002 |
IEEE Trans. Multim. | 1 |
| 2024 | EmotionGesture: Audio-Driven Diverse Emotional Co-Speech 3D Gesture GenerationabstractGenerating vivid and diverse 3D co-speech gestures is crucial for various applications in animating virtual avatars. While most existing methods can generate gestures from audio directly, they usually overlook thatemotionis one of the key factors of authentic co-speech gesture generation. In this work, we proposeEmotionGesture, a novel framework for synthesizing vivid and diverse emotional co-speech 3D gestures from audio. Considering emotion is often entangled with the rhythmic beat in speech audio, we first develop an Emotion-Beat Mining module (EBM) to extract the emotion and audio beat features as well as model their correlation via a transcript-based visual-rhythm alignment. Then, we propose an initial pose based Spatial-Temporal Prompter (STP) to generate future gestures from the given initial poses. STP effectively models the spatial-temporal correlations between the initial poses and the future gestures, thus producing the spatial-temporal coherent pose prompt. Once we obtain pose prompts, emotion, and audio beat features, we will generate 3D co-speech gestures through a transformer architecture. However, considering the poses of existing datasets often contain jittering effects, this would lead to generating unstable gestures. To address this issue, we propose an effective objective function, dubbed Motion-Smooth Loss. Specifically, we model motion offset to compensate for jittering ground-truth by forcing gestures to be smooth. Last, we present an emotion-conditioned VAE to sample emotion features, enabling us to generate diverse emotional results. Extensive experiments demonstrate that our framework outperforms the state-of-the-art, achieving vivid and diverse emotional co-speech 3D gestures. Our code and dataset will be released on the project page:https://xingqunqi-lab.github.io/Emotion-Gesture-Web/ Xingqun Qi, Chen Liu 0028, Lincheng Li, Xin Yu 0002 |
IEEE Trans. Multim. | 2 |
| 2024 | HairStyle Editing via Parametric Controllable StrokesabstractIn this work, we propose a stroke-based hairstyle editing network, dubbed HairstyleNet, allowing users to conveniently change the hairstyles of an image in an interactive fashion. Different from previous works, we simplify the hairstyle editing process where users can manipulate local or entire hairstyles by adjusting the parameterized hair regions. Our HairstyleNet consists of two stages: a stroke parameterization stage and a stroke-to-hair generation stage. In the stroke parameterization stage, we first introduce parametric strokes to approximate the hair wisps, where the stroke shape is controlled by a quadratic Bézier curve and a thickness parameter. Since rendering strokes with thickness to an image is not differentiable, we opt to leverage a neural renderer to construct the mapping from stroke parameters to a stroke image. Thus, the stroke parameters can be directly estimated from hair regions in a differentiable way, enabling us to flexibly edit the hairstyles of input images. In the stroke-to-hair generation stage, we design a hairstyle refinement network that first encodes coarsely composed images of hair strokes, face, and background into latent representations and then generates high-fidelity face images with desirable new hairstyles from the latent codes. Extensive experiments demonstrate that our HairstyleNet achieves state-of-the-art performance and allows flexible hairstyle manipulation. Xinhui Song, Chen Liu 0028, Youyi Zheng, Zunlei Feng, Lincheng Li, Kun Zhou 0001, Xin Yu 0002 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2023 | Diverse 3D Hand Gesture Prediction from Body Dynamics by Bilateral Hand DisentanglementabstractPredicting natural and diverse 3D hand gestures from the upper body dynamics is a practical yet challenging task in virtual avatar creation. Previous works usually overlook the asymmetric motions between two hands and generate two hands in a holistic manner, leading to unnatural results. In this work, we introduce a novel bilateral hand disentanglement based two-stage 3D hand generation method to achieve natural and diverse 3D hand prediction from body dynamics. In the first stage, we intend to generate natural hand gestures by two hand-disentanglement branches. Considering the asymmetric gestures and motions of two hands, we introduce a Spatial-Residual Memory (SRM) module to model spatial interaction between the body and each hand by residual learning. To enhance the coordination of two hand motions wrt. body dynamics holistically, we then present a Temporal-Motion Memory (TMM) module. TMM can effectively model the temporal association between body dynamics and two hand motions. The second stage is built upon the insight that 3D hand predictions should be non-deterministic given the sequential body postures. Thus, we further diversify our 3D hand predictions based on the initial output from the stage one. Concretely, we propose a Prototypical-Memory Sampling Strategy (PSS) to generate the non-deterministic hand gestures by gradient-based Markov Chain Monte Carlo (MCMC) sampling. Extensive experiments demonstrate that our method outperforms the state-of-the-art models on the B2H dataset and our newly collected TED Hands dataset. The dataset and code are available at: https://github.com/XingqunQilab/Diverse-3D-Hand-Gesture-Prediction. Xingqun Qi, Chen Liu 0028, Muyi Sun, Lincheng Li, Changjie Fan, Xin Yu 0002 |
CVPR | 2 |
| 2023 | Audio-Visual Segmentation by Exploring Cross-Modal Mutual SemanticsabstractThe audio-visual segmentation (AVS) task aims to segment sounding objects from a given video. Existing works mainly focus on fusing audio and visual features of a given video to achieve sounding object masks. However, we observed that prior arts are prone to segment a certain salient object in a video regardless of the audio information. This is because sounding objects are often the most salient ones in the AVS dataset. Thus, current AVS methods might fail to localize genuine sounding objects due to the dataset bias. In this work, we present an audio-visual instance-aware segmentation approach to overcome the dataset bias. In a nutshell, our method first localizes potential sounding objects in a video by an object segmentation network, and then associates the sounding object candidates with the given audio. We notice that an object could be a sounding object in one video but a silent one in another video. This would bring ambiguity in training our object segmentation network as only sounding objects have corresponding segmentation masks. We thus propose a silent object-aware segmentation objective to alleviate the ambiguity. Moreover, since the category information of audio is unknown, especially for multiple sounding sources, we propose to explore the audio-visual semantic correlation and then associate audio with potential objects. Specifically, we attend predicted audio category scores to potential instance masks and these scores will highlight corresponding sounding instances while suppressing inaudible ones. When we enforce the attended instance masks to resemble the ground-truth mask, we are able to establish audio-visual semantics correlation. Experimental results on the AVS benchmarks demonstrate that our method can effectively segment sounding objects without being biased to salient objects and also achieves state-of-the-art performance in both the single-source and multi-source scenarios. Chen Liu 0028, Peike Li, Xingqun Qi, Hu Zhang 0005, Lincheng Li, Dadong Wang, Xin Yu 0002 |
ACM Multimedia | 1 |