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Feng Gao 0013

dblp:10/2674-13 · DBLP profile ↗
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12ranked-venue papers
1as first author
7since 2021 · last 2025
0000-0003-1515-1357ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 1 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 4 since 2021Systems, architecture and hardware · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
Generative modeling · 28% Reinforcement learning · 19% Vision and language · 14%
Computer graphics and multimedia
3 papers
Rendering · 36% Image and video processing · 32% Visual content generation and editing · 16%

Topics — the 27 heaviest of 27, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.912025
ARM: Appearance Reconstruction Model for Relightable 3D Generation · CVPR 2025
Rendering › inverse rendering
material and illumination decomposition
0.912025
ARM: Appearance Reconstruction Model for Relightable 3D Generation · CVPR 2025
Rendering
physically based rendering
0.912025
ARM: Appearance Reconstruction Model for Relightable 3D Generation · CVPR 2025
Machine learning › Generative modeling › normalizing flow
flow-based prior
0.812024
Flow Priors for Linear Inverse Problems via Iterative Corrupted Trajectory Matching · NeurIPS 2024
Machine learning › Generative modeling
flow matching
0.812024
Flow Priors for Linear Inverse Problems via Iterative Corrupted Trajectory Matching · NeurIPS 2024
Machine learning › Learning theory
generalization
0.812024
Skews in the Phenomenon Space Hinder Generalization in Text-to-Image Generation · ECCV (87) 2024
Machine learning › Generative modeling › diffusion model
text-to-image generation
0.812024
Skews in the Phenomenon Space Hinder Generalization in Text-to-Image Generation · ECCV (87) 2024
Computer animation and physical simulation
differentiable simulation
0.812024
Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication · NeurIPS 2024
Image and video processing › image restoration
inverse problem
0.812024
Flow Priors for Linear Inverse Problems via Iterative Corrupted Trajectory Matching · NeurIPS 2024
Image and video processing › image restoration › inverse problem
linear inverse problem
0.812024
Flow Priors for Linear Inverse Problems via Iterative Corrupted Trajectory Matching · NeurIPS 2024
Visual content generation and editing › 3d content generation
text-to-3d generation
0.812024
Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication · NeurIPS 2024
Machine learning › Generative modeling
energy-based model
0.712023
Learning non-Markovian Decision-Making from State-only Sequences · NeurIPS 2023
Machine learning › Reinforcement learning
imitation learning
0.712023
Learning non-Markovian Decision-Making from State-only Sequences · NeurIPS 2023
Machine learning › Reinforcement learning › imitation learning
learning from observation
0.712023
Learning non-Markovian Decision-Making from State-only Sequences · NeurIPS 2023
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › parameter estimation
maximum likelihood estimation
0.712023
Learning non-Markovian Decision-Making from State-only Sequences · NeurIPS 2023
Machine learning › Reinforcement learning › markov decision process
non-markov decision process
0.712023
Learning non-Markovian Decision-Making from State-only Sequences · NeurIPS 2023
Computer vision › Vision and language › visual question answering
knowledge-based visual question answering
0.612022
Transform-Retrieve-Generate: Natural Language-Centric Outside-Knowledge Visual Question Answering · CVPR 2022
Computer vision › Vision and language
visual question answering
0.612022
Transform-Retrieve-Generate: Natural Language-Centric Outside-Knowledge Visual Question Answering · CVPR 2022
Knowledge, reasoning and agents › Knowledge representation and reasoning
abstract reasoning
0.412019
RAVEN: A Dataset for Relational and Analogical Visual REasoNing · CVPR 2019
Machine learning › Representation and self-supervised learning
contrastive learning
0.412019
Learning Perceptual Inference by Contrasting · NeurIPS 2019
Machine learning › Trustworthy machine learning
interpretability
0.412019
Learning Perceptual Inference by Contrasting · NeurIPS 2019
Computer vision › Vision and language
visual reasoning
0.412019
RAVEN: A Dataset for Relational and Analogical Visual REasoNing · CVPR 2019
Computer vision › 3D vision
hand-object interaction
0.312018
Unsupervised Learning of Hierarchical Models for Hand-Object Interactions · ICRA 2018
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference
MAP inference
0.212024
Flow Priors for Linear Inverse Problems via Iterative Corrupted Trajectory Matching · NeurIPS 2024
Information retrieval › retrieval-augmented generation
knowledge retrieval
0.212022
Transform-Retrieve-Generate: Natural Language-Centric Outside-Knowledge Visual Question Answering · CVPR 2022
Knowledge, reasoning and agents › Knowledge representation and reasoning
analogical reasoning
0.112019
RAVEN: A Dataset for Relational and Analogical Visual REasoNing · CVPR 2019
Haptics and multimodal interaction
tactile sensing
0.112018
Unsupervised Learning of Hierarchical Models for Hand-Object Interactions · ICRA 2018

Methods — techniques the papers use, named apart from their topics

material prior · 1.7UV texture space processing · 1.7tweedie's formula · 1.5trajectory matching · 1.5flow matching · 1.5passage retrieval · 1.1image-to-text transformation · 1.1score distillation sampling · 0.8regularization · 0.8differentiable simulation · 0.8importance sampling · 0.7energy-based prior · 0.7MCMC sampling · 0.7pre-trained language model · 0.6unsupervised learning · 0.3temporal and-or graph · 0.3dynamic time alignment kernel · 0.3
YearPublicationVenuePosition
2025 GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details
abstract
Traditional 3D garment creation is labor-intensive, involving sketching, modeling, UV mapping, and texturing, which are time-consuming and costly. Recent advances in diffusion-based generative models have enabled new possibilities for 3D garment generation from text prompts, images, and videos. However, existing methods either suffer from inconsistencies among multi-view images or require additional processes to separate cloth from the underlying human model. In this paper, we propose GarmentDreamer, a novel method that leverages 3D Gaussian Splatting (GS) as guidance to generate wearable, simulation-ready 3D garment meshes from text prompts. In contrast to using multi-view images directly predicted by generative models as guidance, our 3DGS guidance ensures consistent optimization in both garment deformation and texture synthesis. Our method introduces a novel garment augmentation module, guided by normal and RGBA information, and employs implicit Neural Texture Fields (NeTF) combined with Variational Score Distillation (VSD) to generate diverse geometric and texture details. We validate the effectiveness of our approach through comprehensive qualitative and quantitative experiments, showcasing the superior performance of GarmentDreamer over state-of-the-art alternatives11Demos and codes are available at https://xuan-li.github.io/GarmentDreamerDemo/.
Boqian Li, Xuan Li 0015, Tianyi Xie, Feng Gao 0013, Huamin Wang 0001, Yin Yang 0002, Chenfanfu Jiang
3DV5
2025 ARM: Appearance Reconstruction Model for Relightable 3D Generation
abstract
Recent image-to-ЗD reconstruction models have greatly advanced geometry generation, but they still struggle to faithfully generate realistic appearance. To address this, we introduce ARM, a novel method that reconstructs high-quality 3D meshes and realistic appearance from sparse-view images. The core of ARM lies in decoupling geometry from appearance, processing appearance within the UV texture space. Unlike previous methods, ARM improves texture quality by explicitly back-projecting measurements onto the texture map and processing them in a UV space module with a global receptive field. To resolve ambiguities between material and illumination in input images, ARM introduces a material prior that encodes semantic appearance information, enhancing the robustness of appearance decomposition. Trained on just 8 H100 GPUs, ARM outperforms existing methods both quantitatively and qualitatively. Our project page is available at https://arm-aigc.github.io.
Xiang Feng 0004, Chang Yu 0005, Zoubin Bi, Yintong Shang, Feng Gao 0013, Hongzhi Wu, Kun Zhou 0001, Chenfanfu Jiang, Yin Yang 0002
CVPR5
2024 Skews in the Phenomenon Space Hinder Generalization in Text-to-Image Generation
Yingshan Chang, Yasi Zhang, Zhiyuan Fang, Ying Nian Wu, Yonatan Bisk, Feng Gao 0013
ECCV (87)6
2024 Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication
abstract
Existing diffusion-based text-to-3D generation methods primarily focus on producing visually realistic shapes and appearances, often neglecting the physical constraints necessary for downstream tasks. Generated models frequently fail to maintain balance when placed in physics-based simulations or 3D printed. This balance is crucial for satisfying user design intentions in interactive gaming, embodied AI, and robotics, where stable models are needed for reliable interaction. Additionally, stable models ensure that 3D-printed objects, such as figurines for home decoration, can stand on their own without requiring additional supports. To fill this gap, we introduce Atlas3D, an automatic and easy-to-implement method that enhances existing Score Distillation Sampling (SDS)-based text-to-3D tools. Atlas3D ensures the generation of self-supporting 3D models that adhere to physical laws of stability under gravity, contact, and friction. Our approach combines a novel differentiable simulation-based loss function with physically inspired regularization, serving as either a refinement or a post-processing module for existing frameworks. We verify Atlas3D's efficacy through extensive generation tasks and validate the resulting 3D models in both simulated and real-world environments.
Yunuo Chen 0001, Tianyi Xie, Zeshun Zong, Xuan Li 0015, Feng Gao 0013, Yin Yang 0002, Ying Nian Wu, Chenfanfu Jiang
NeurIPS5
2024 Flow Priors for Linear Inverse Problems via Iterative Corrupted Trajectory Matching
abstract
Generative models based on flow matching have attracted significant attention for their simplicity and superior performance in high-resolution image synthesis. By leveraging the instantaneous change-of-variables formula, one can directly compute image likelihoods from a learned flow, making them enticing candidates as priors for downstream tasks such as inverse problems. In particular, a natural approach would be to incorporate such image probabilities in a maximum-a-posteriori (MAP) estimation problem. A major obstacle, however, lies in the slow computation of the log-likelihood, as it requires backpropagating through an ODE solver, which can be prohibitively slow for high-dimensional problems. In this work, we propose an iterative algorithm to approximate the MAP estimator efficiently to solve a variety of linear inverse problems. Our algorithm is mathematically justified by the observation that the MAP objective can be approximated by a sum of $N$ ``local MAP'' objectives, where $N$ is the number of function evaluations. By leveraging Tweedie's formula, we show that we can perform gradient steps to sequentially optimize these objectives. We validate our approach for various linear inverse problems, such as super-resolution, deblurring, inpainting, and compressed sensing, and demonstrate that we can outperform other methods based on flow matching. Code is available at \url{https://github.com/YasminZhang/ICTM}.
Yasi Zhang, Peiyu Yu, Yaxuan Zhu, Yingshan Chang, Feng Gao 0013, Ying Nian Wu, Oscar Leong
NeurIPS5
2023 Learning non-Markovian Decision-Making from State-only Sequences
abstract
Conventional imitation learning assumes access to the actions of demonstrators, but these motor signals are often non-observable in naturalistic settings. Additionally, sequential decision-making behaviors in these settings can deviate from the assumptions of a standard Markov Decision Process (MDP). To address these challenges, we explore deep generative modeling of state-only sequences with non-Markov Decision Process (nMDP), where the policy is an energy-based prior in the latent space of the state transition generator. We develop maximum likelihood estimation to achieve model-based imitation, which involves short-run MCMC sampling from the prior and importance sampling for the posterior. The learned model enables $\textit{decision-making as inference}$: model-free policy execution is equivalent to prior sampling, model-based planning is posterior sampling initialized from the policy. We demonstrate the efficacy of the proposed method in a prototypical path planning task with non-Markovian constraints and show that the learned model exhibits strong performances in challenging domains from the MuJoCo suite.
Aoyang Qin, Feng Gao 0013, Qing Li 0003, Song-Chun Zhu, Sirui Xie
NeurIPS2
2022 Transform-Retrieve-Generate: Natural Language-Centric Outside-Knowledge Visual Question Answering
abstract
Outside-knowledge visual question answering (OK-VQA) requires the agent to comprehend the image, make use of relevant knowledge from the entire web, and digest all the information to answer the question. Most previous works address the problem by first fusing the image and question in the multi-modal space, which is inflexible for further fusion with a vast amount of external knowledge. In this paper, we call for an alternative paradigm for the OK-VQA task, which transforms the image into plain text, so that we can enable knowledge passage retrieval, and generative question-answering in the natural language space. This paradigm takes advantage of the sheer volume of gigantic knowledge bases and the richness of pretrained language models. A Transform-Retrieve-Generate framework (TRiG) framework is proposed11The code of this work will be made public., which can be plug-and-played with alternative image-to-text models and textual knowledge bases. Experimental results show that our TRiG framework outperforms all state-of-the-art supervised methods by at least 11.1 % absolute margin.
Feng Gao 0013, Qing Ping, Govind Thattai, Aishwarya N. Reganti, Ying Nian Wu, Premkumar Natarajan
CVPR1
2019 RAVEN: A Dataset for Relational and Analogical Visual REasoNing
abstract
Dramatic progress has been witnessed in basic vision tasks involving low-level perception, such as object recognition, detection, and tracking. Unfortunately, there is still enormous performance gap between artificial vision systems and human intelligence in terms of higher-level vision problems, especially ones involving reasoning. Earlier attempts in equipping machines with high-level reasoning have hovered around Visual Question Answering (VQA), one typical task associating vision and language understanding. In this work, we propose a new dataset, built in the context of Raven's Progressive Matrices (RPM) and aimed at lifting machine intelligence by associating vision with structural, relational, and analogical reasoning in a hierarchical representation. Unlike previous works in measuring abstract reasoning using RPM, we establish a semantic link between vision and reasoning by providing structure representation. This addition enables a new type of abstract reasoning by jointly operating on the structure representation. Machine reasoning ability using modern computer vision is evaluated in this newly proposed dataset. Additionally, we also provide human performance as a reference. Finally, we show consistent improvement across all models by incorporating a simple neural module that combines visual understanding and structure reasoning.
Chi Zhang 0017, Feng Gao 0013, Baoxiong Jia, Yixin Zhu 0001, Song-Chun Zhu
CVPR2
2019 Learning Perceptual Inference by Contrasting
abstract
“Thinking in pictures,” [1] i.e., spatial-temporal reasoning, effortless and instantaneous for humans, is believed to be a significant ability to perform logical induction and a crucial factor in the intellectual history of technology development. Modern Artificial Intelligence (AI), fueled by massive datasets, deeper models, and mighty computation, has come to a stage where (super-)human-level performances are observed in certain specific tasks. However, current AI's ability in “thinking in pictures” is still far lacking behind. In this work, we study how to improve machines' reasoning ability on one challenging task of this kind: Raven's Progressive Matrices (RPM). Specifically, we borrow the very idea of “contrast effects” from the field of psychology, cognition, and education to design and train a permutation-invariant model. Inspired by cognitive studies, we equip our model with a simple inference module that is jointly trained with the perception backbone. Combining all the elements, we propose the Contrastive Perceptual Inference network (CoPINet) and empirically demonstrate that CoPINet sets the new state-of-the-art for permutation-invariant models on two major datasets. We conclude that spatial-temporal reasoning depends on envisaging the possibilities consistent with the relations between objects and can be solved from pixel-level inputs.
Chi Zhang 0017, Baoxiong Jia, Feng Gao 0013, Yixin Zhu 0001, Hongjing Lu, Song-Chun Zhu
NeurIPS3
2018 Unsupervised Learning of Hierarchical Models for Hand-Object Interactions
abstract
Contact forces of the hand are visually unobservable, but play a crucial role in understanding hand-object interactions. In this paper, we propose an unsupervised learning approach for manipulation event segmentation and manipulation event parsing. The proposed framework incorporates hand pose kinematics and contact forces using a low-cost easy-to-replicate tactile glove. We use a temporal grammar model to capture the hierarchical structure of events, integrating extracted force vectors from the raw sensory input of poses and forces. The temporal grammar is represented as a temporal And-Or graph (T-AOG), which can be induced in an unsupervised manner. We obtain the event labeling sequences by measuring the similarity between segments using the Dynamic Time Alignment Kernel (DTAK). Experimental results show that our method achieves high accuracy in manipulation event segmentation, recognition and parsing by utilizing both pose and force data.
Xu Xie 0001, Hangxin Liu, Mark Edmonds, Feng Gao 0013, Siyuan Qi, Yixin Zhu 0001, Brandon Rothrock, Song-Chun Zhu
ICRA4
2017 Feeling the force: Integrating force and pose for fluent discovery through imitation learning to open medicine bottles
abstract
Learning complex robot manipulation policies for real-world objects is challenging, often requiring significant tuning within controlled environments. In this paper, we learn a manipulation model to execute tasks with multiple stages and variable structure, which typically are not suitable for most robot manipulation approaches. The model is learned from human demonstration using a tactile glove that measures both hand pose and contact forces. The tactile glove enables observation of visually latent changes in the scene, specifically the forces imposed to unlock the child-safety mechanisms of medicine bottles. From these observations, we learn an action planner through both a top-down stochastic grammar model (And-Or graph) to represent the compositional nature of the task sequence and a bottom-up discriminative model from the observed poses and forces. These two terms are combined during planning to select the next optimal action. We present a method for transferring this human-specific knowledge onto a robot platform and demonstrate that the robot can perform successful manipulations of unseen objects with similar task structure.
Mark Edmonds, Feng Gao 0013, Xu Xie 0001, Hangxin Liu, Siyuan Qi, Yixin Zhu 0001, Brandon Rothrock, Song-Chun Zhu
IROS2
2017 A glove-based system for studying hand-object manipulation via joint pose and force sensing
abstract
We present a design of an easy-to-replicate glove-based system that can reliably perform simultaneous hand pose and force sensing in real time, for the purpose of collecting human hand data during fine manipulative actions. The design consists of a sensory glove that is capable of jointly collecting data of finger poses, hand poses, as well as forces on palm and each phalanx. Specifically, the sensory glove employs a network of 15 IMUs to measure the rotations between individual phalanxes. Hand pose is then reconstructed using forward kinematics. Contact forces on the palm and each phalanx are measured by 6 customized force sensors made from Velostat, a piezoresistive material whose force-voltage relation is investigated. We further develop an open-source software pipeline consisting of drivers and processing code and a system for visualizing hand actions that is compatible with the popular Raspberry Pi architecture. In our experiment, we conduct a series of evaluations that quantitatively characterize both individual sensors and the overall system, proving the effectiveness of the proposed design.
Hangxin Liu, Xu Xie 0001, Matt Millar, Mark Edmonds, Feng Gao 0013, Yixin Zhu 0001, Veronica J. Santos, Brandon Rothrock, Song-Chun Zhu
IROS5