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Graham Button

dblp:10/3144 · DBLP profile ↗
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13ranked-venue papers
6as first author
0since 2021 · last 2010
0000-0001-5260-1471ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 13 · 6 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Design research and methods · 32% Collaborative and social computing · 32% Health and well-being technologies · 27%
Software engineering, system software, and programming languages
2 papers
Empirical software engineering · 90% Requirements engineering and software design · 10%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 9 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
computer-supported cooperative work
0.122010
Pauses in doctor-patient conversation during computer use: The design significance of their durations and accompanying topic changes · Int. J. Hum. Comput. Stud. 2010
Representing Fieldwork and Articulating Requirements Through VR · CSCW 1998
Health and well-being technologies › health communication
patient-provider communication
0.112010
Pauses in doctor-patient conversation during computer use: The design significance of their durations and accompanying topic changes · Int. J. Hum. Comput. Stud. 2010
Design research and methods › field study
design ethnography
0.112009
Ethnography considered harmful · CHI 2009
Empirical software engineering › qualitative research
ethnographic study
0.012009
Ethnography considered harmful · CHI 2009
Empirical software engineering
qualitative research
0.012009
Ethnography considered harmful · CHI 2009
Virtual and augmented reality › immersive interaction
collaborative virtual environments
0.011998
Representing Fieldwork and Articulating Requirements Through VR · CSCW 1998
Virtual and augmented reality
virtual reality
0.011998
Representing Fieldwork and Articulating Requirements Through VR · CSCW 1998
Design research and methods
requirements elicitation
0.011998
Representing Fieldwork and Articulating Requirements Through VR · CSCW 1998
User interface design and tools
interaction design
0.011996
Technomethodology: Paradoxes and Possibilities · CHI 1996

Methods — techniques the papers use, named apart from their topics

ethnographic review · 0.2critical analysis · 0.2conversation analysis · 0.1virtual reality prototyping · 0.1ethnography · 0.1ethnomethodology · 0.0
YearPublicationVenuePosition
2010 Pauses in doctor-patient conversation during computer use: The design significance of their durations and accompanying topic changes
William Newman, Graham Button, Paul A. Cairns
Int. J. Hum. Comput. Stud.2
2009 Ethnography considered harmful
abstract
We review the current status of ethnography in systems design. We focus particularly on new approaches to and understandings of ethnography that have emerged as the computer has moved out of the workplace. These seek to implement a different order of ethnographic study to that which has largely been employed in design to date. In doing so they reconfigure the relationship ethnography has to systems design, replacing detailed empirical studies of situated action with studies that provide cultural interpretations of action and critiques of the design process itself. We hold these new approaches to and understandings of ethnography in design up to scrutiny, with the purpose of enabling designers to appreciate the differences between new and existing approaches to ethnography in systems design and the practical implications this might have for design.
Andy Crabtree, Tom Rodden, Peter Tolmie, Graham Button
CHI4
2007 Book Review
Graham Button
Comput. Support. Cooperative Work.1
1998 Representing Fieldwork and Articulating Requirements Through VR
abstract
ABSTMCT Virturd Rtityhas attracted much attention in CS~as a means for providing 'CoHaborative Viid Environments'.k tis paper an dtemative use is made of VR for CSCW.Our work focuses not upon VR as an actual interface to CS~systems but as a means for providing a rich en~tiomuent in which to, firsfly, represent the ressdts of ethnographic study an~secon~y, to explore requirements for a co~abomtive system by envisioning new work arrangements.We report on our use of VR in this way and what it offers for supporting the tisition between ethuogmphic fieldwork md system design.We *O report on the transition from a 3D envisiomnent to designing a 2D system intended for rd world use.
James Pycock, Kevin Palfreyman, Jennifer Allanson, Graham Button
CSCW4
1998 On "Technomethodology": Foundational Relationships Between Ethnomethodology and System Design
abstract
Over the past 10 years, the use of sociological methods and sociological reasoning have become more prominent in the analysis and design of interactive systems. For a variety of reasons, one form of sociological inquiry—ethnomethodology—has become something of a favored approach. Our goal in this article is to investigate the consequences of approaching system design from the ethnomethodological perspective. In particular, we are concerned with how ethnomethodology can take a foundational place in the very notion of system design, rather than simply being employed as a resource in aspects of the process, such as requirements elicitation and specification. We begin by outlining the basic elements of ethnomethodology and discussing the place that it has come to occupy in computer-supported cooperative work and, increasingly, in human-computer interaction. We discuss current approaches to the use of ethnomethodology in systems design, and we point to the contrast between the use of ethnomethodology for critique and for design. Currently, understandings of how to use ethnomethodology as a primary aspect of system design are lacking. We outline a new approach and present an extended example of its use. This approach takes as its starting point a relationship between ethnomethodology and system design that is a foundational, theoretical matter rather than simply one of design practice and process. From this foundation, we believe, emerges a new model of interaction with computer systems, which is based on ethnomethodological perspectives on everyday human social action.
Paul Dourish, Graham Button
Hum. Comput. Interact.2
1997 The Production of Order and the Order of Production
Graham Button, Wes Sharrock
ECSCW1
1997 Cognition in the Wild, Edwin Hutchins
Graham Button
Comput. Support. Cooperative Work.1
1997 On the Relevance of Habermas? Theory of Communicative Action for CSCW
Wes Sharrock, Graham Button
Comput. Support. Cooperative Work.2
1996 Technomethodology: Paradoxes and Possibilities
abstract
Article Free Access Share on Technomethodology: paradoxes and possibilities Authors: Graham Button Rank Xerox Research Centre, Cambridge Laboratory (EuroPARC), 61 Regent Street, Cambridge CB2 1AB, United Kingdom Rank Xerox Research Centre, Cambridge Laboratory (EuroPARC), 61 Regent Street, Cambridge CB2 1AB, United KingdomView Profile , Paul Dourish Rank Xerox Research Centre, Cambridge Laboratory (EuroPARC), 61 Regent Street, Cambridge CB2 1AB, United Kingdom Rank Xerox Research Centre, Cambridge Laboratory (EuroPARC), 61 Regent Street, Cambridge CB2 1AB, United KingdomView Profile Authors Info & Claims CHI '96: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 1996 Pages 19–26https://doi.org/10.1145/238386.238394Published:13 April 1996Publication History 97citation2,450DownloadsMetricsTotal Citations97Total Downloads2,450Last 12 Months98Last 6 weeks14 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteView all FormatsPDF
Graham Button, Paul Dourish
CHI1
1996 Project Work: The Organisation of Collaborative Design and Development in Software Engineering
Graham Button, Wes Sharrock
Comput. Support. Cooperative Work.1
1995 Workflow From Within and Without: Technology and Cooperative Work on the Print Industry Shopfloor
John Bowers 0001, Graham Button, Wes Sharrock
ECSCW2
1995 The Relevance of 'Work-Practice' for Design
Graham Button, Richard Harper 0001
Comput. Support. Cooperative Work.1
1993 Supporting The Design Process Within An Organisational Context
Bob Anderson, Graham Button, Wes Sharrock
ECSCW2