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Wei Zhang 0334

dblp:10/4661-334 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2026
0000-0003-1818-4082ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 51% Robot navigation and mapping · 49%

Topics — the 12 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
SLAM
2.532026
HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction (Abstract Reprint) · AAAI 2026
HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction · IEEE Trans. Robotics 2025
BAMF-SLAM: Bundle Adjusted Multi-Fisheye Visual-Inertial SLAM Using Recurrent Field Transforms · ICRA 2023
Computer vision › 3D vision
3d scene reconstruction
1.922026
HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction (Abstract Reprint) · AAAI 2026
HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction · IEEE Trans. Robotics 2025
Robotics › Robot navigation and mapping › SLAM › dense SLAM
Gaussian splatting SLAM
1.012026
HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction (Abstract Reprint) · AAAI 2026
Computer vision › 3D vision › 3d reconstruction › single-view 3d reconstruction
monocular dense reconstruction
1.012026
HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction (Abstract Reprint) · AAAI 2026
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction · IEEE Trans. Robotics 2025
Computer vision › 3D vision
3d reconstruction
0.912025
HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction · IEEE Trans. Robotics 2025
Computer vision › 3D vision › 3d scene modeling › scene representation
3d scene representation
0.912025
HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction · IEEE Trans. Robotics 2025
Robotics › Robot navigation and mapping › SLAM › dense SLAM
dense monocular SLAM
0.912025
HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction · IEEE Trans. Robotics 2025
Computer vision › 3D vision › structure from motion
bundle adjustment
0.712023
BAMF-SLAM: Bundle Adjusted Multi-Fisheye Visual-Inertial SLAM Using Recurrent Field Transforms · ICRA 2023
Robotics › Robot navigation and mapping
state estimation
0.712023
BAMF-SLAM: Bundle Adjusted Multi-Fisheye Visual-Inertial SLAM Using Recurrent Field Transforms · ICRA 2023
Robotics › Robot navigation and mapping › SLAM › multi-sensor SLAM
visual-inertial SLAM
0.712023
BAMF-SLAM: Bundle Adjusted Multi-Fisheye Visual-Inertial SLAM Using Recurrent Field Transforms · ICRA 2023
Robotics › Robot navigation and mapping › SLAM
loop closure
0.312025
HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction · IEEE Trans. Robotics 2025

Methods — techniques the papers use, named apart from their topics

pose graph bundle adjustment · 1.9monocular depth prior · 1.03d gaussian splatting · 1.0gaussian splatting · 0.9recurrent field transforms · 0.7factor graph optimization · 0.7bundle adjustment · 0.7
YearPublicationVenuePosition
2026 HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction (Abstract Reprint)
abstract
We present HI-SLAM2, a geometry-aware Gaussian SLAM system that achieves fast and accurate monocular scene reconstruction using only RGB input. Existing Neural SLAM or 3DGS-based SLAM methods often trade off between rendering quality and geometry accuracy, our research demonstrates that both can be achieved simultaneously with RGB input alone. The key idea of our approach is to enhance the ability for geometry estimation by combining easy-to-obtain monocular priors with learning-based dense SLAM, and then using 3D Gaussian splatting as our core map representation to efficiently model the scene. Upon loop closure, our method ensures on-the-fly global consistency through efficient pose graph bundle adjustment and instant map updates by explicitly deforming the 3D Gaussian units based on anchored keyframe updates. Furthermore, we introduce a grid-based scale alignment strategy to maintain improved scale consistency in prior depths for finer depth details. Through extensive experiments on Replica, ScanNet, and ScanNet++, we demonstrate significant improvements over existing Neural SLAM methods and even surpass RGB-D-based methods in both reconstruction and rendering quality.
Wei Zhang 0334, Qing Cheng 0001, David Skuddis, Niclas Zeller, Daniel Cremers, Norbert Haala
AAAI1
2025 HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction
abstract
We present HI-SLAM2, a geometry-aware Gaussian SLAM system that achieves fast and accurate monocular scene reconstruction using only RGB input. Existing Neural SLAM or 3DGS-based SLAM methods often trade off between rendering quality and geometry accuracy, our research demonstrates that both can be achieved simultaneously with RGB input alone. The key idea of our approach is to enhance the ability for geometry estimation by combining easy-to-obtain monocular priors with learning-based dense SLAM, and then using 3D Gaussian splatting as our core map representation to efficiently model the scene. Upon loop closure, our method ensures on-the-fly global consistency through efficient pose graph bundle adjustment and instant map updates by explicitly deforming the 3D Gaussian units based on anchored keyframe updates. Furthermore, we introduce a grid-based scale alignment strategy to maintain improved scale consistency in prior depths for finer depth details. Through extensive experiments on Replica, ScanNet, Waymo Open, ETH3D SLAM and ScanNet++ datasets, we demonstrate significant improvements over existing Neural SLAM methods and even surpass RGB-D-based methods in both reconstruction and rendering quality.
Wei Zhang 0334, Qing Cheng 0001, David Skuddis, Niclas Zeller, Daniel Cremers, Norbert Haala
IEEE Trans. Robotics1
2024 IS-NEAR: Implicit Semantic Neural Engine and Multi-Sensor Data Rendering With 3D Global Feature
abstract
Data-driven Computer Vision (CV) tasks are still limited by the amount of labeled data. Recently, some semantic NeRFs have been proposed to render and synthesize novel-view semantic labels. Although current NeRF methods achieve spatially consistent color and semantic rendering, the capability of the geometrical representation is limited. This problem is caused by the lack of global information among rays in the traditional NeRFs since they are trained with independent directional rays. To address this problem, we introduce the point-to-surface global feature into NeRF to associate all rays, which enables the single ray representation capability of global geometry. In particular, the relative distance of each sampled ray point to the learned global surfaces is calculated to weight the geometry density and semantic-color feature. We also carefully design the semantic loss and back-propagation function to solve the problems of unbalanced samples and the disturbance of implicit semantic field to geometric field. The experiments validate the $3 D$ scene annotation capability with few feed labels. The quantification results show that our method outperforms the state-of-the-art works in efficiency, geometry, color and semantics on the public datasets. The proposed method is also applied to multiple tasks, such as indoor, outdoor, part segmentation labeling, texture re-rendering and robot simulation.
Tiecheng Sun, Wei Zhang 0334, Xingliang Dong
3DV2
2023 BAMF-SLAM: Bundle Adjusted Multi-Fisheye Visual-Inertial SLAM Using Recurrent Field Transforms
abstract
In this paper, we present BAMF-SLAM, a novel multi-fisheye visual-inertial SLAM system that utilizes Bundle Adjustment (BA) and recurrent field transforms (RFT) to achieve accurate and robust state estimation in challenging scenarios. First, our system directly operates on raw fisheye images, enabling us to fully exploit the wide Field-of-View (FoV) of fisheye cameras. Second, to overcome the low-texture challenge, we explore the tightly-coupled integration of multi-camera inputs and complementary inertial measurements via a unified factor graph and jointly optimize the poses and dense depth maps. Third, for global consistency, the wide FoV of the fisheye camera allows the system to find more potential loop closures, and powered by the broad convergence basin of RFT, our system can perform very wide baseline loop closing with little overlap. Furthermore, we introduce a semi-pose-graph BA method to avoid the expensive full global BA. By combining relative pose factors with loop closure factors, the global states can be adjusted efficiently with modest memory footprint while maintaining high accuracy. Evaluations on TUM-VI, Hilti-Oxford and Newer College datasets show the superior performance of the proposed system over prior works. In the Hilti SLAM Challenge 2022, our VIO version achieves second place. In a subsequent submission, our complete system, including the global BA backend, outperforms the winning approach.
Wei Zhang 0334, Sen Wang 0016, Xingliang Dong, Rongwei Guo, Norbert Haala
ICRA1