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Alfred Bork

dblp:10/4938 · DBLP profile ↗
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7ranked-venue papers
5as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 6 · 5 first-authorHuman-computer interaction and ubiquitous computing · 5 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computing education › visual computing education
computer graphics education
0.011983
Computer graphics in higher education (Panel Session) · SIGGRAPH 1983
YearPublicationVenuePosition
2006 Highly Adaptive Learning for All - Vision and Plan
abstract
One of the major global problems is bringing learning to everyone on earth, at all ages. Current lockstep cookie-cutter approaches will not accomplish this, because students differ widely. We need learning that continuously adapts to the needs of each student and that allows each student to stay at an area until mastery is attained, possible now with appropriate computer-based learning units, adaptive tutorial learning. This paper introduces this approach to learning, and discusses how to reach everyone with such units. We suggest beginning with a three year experiment for young children, and if successful with further activities in this direction. Twenty years is estimated to be the time to attain the goal. A detailed schedule is available
Alfred Bork
ICALT1
2006 Designing Highly Adaptive Tutorial Learning Units
abstract
This tutorial will show the participants how to design adaptive tutorial learning units for the computer. It will also consider briefly implementation and evaluation of the designs.
Alfred Bork
ICALT1
2005 Elearning versus Alearning
abstract
The current literature and practice often mentions elearning. But elearning is often not successful. We suggest an alternative approach, alearning or adaptive learning. The format is tutorial, an approach to adaptive learning that can work anywhere in the world.
Alfred Bork, Gin-Fon Nancy Ju
ICALT1
2005 The Implementation of an Adaptive Test on the Computer
abstract
The purpose of this research was to construct an adaptive test on the computer. Adaptive testing is a new strategy of evaluation for computer-assisted learning and e-learning. Adaptive testing provides more efficient test administration and intelligent learning evaluation. It is expected to increase the accuracy of estimating the learners true ability with taking less appropriate selecting questions for individuals. Item response theory (IRT) is the main theoretical base to make tests adaptive and feasible. Adaptive testing requires high speed calculation to process the complicated IRT functions, which is fortunately the advantage of computers.
Gin-Fon Nancy Ju, Alfred Bork
ICALT2
2002 A Story about Learning
abstract
The author describes the experience of two children using learning programs on a computer in a public library in 1989. The author then outlines a scenario for 2003 where a laboratory conducts a global experiment in highly interactive tutorial learning, through the use of the computer, to determine if this method should be widely employed. The author then describes a future scenario for 2020 where te use of voice activated computers are used for interactive learning in an Indian town.
Alfred Bork
ICCE1
2002 Computer-Based Learning Units for Many Language and Cultures
abstract
As we begin to address the global problems of learning, we note that there are many different languages and cultures in the world. If learning material is to be usable with many students in the world, we need to be concerned with the cultural and language differences among students. We need global materials that meet individual cultural needs. This paper discusses the Irvine-Geneva development strategy and how it supports, and can be made to support further, development of global materials.
Alfred Bork, Rika Yoshii
ICCE1
1983 Computer graphics in higher education (Panel Session)
abstract
Article Free Access Share on Computer graphics in higher education (Panel Session) Authors: Al Bork The George Washington University The George Washington UniversityView Profile , Maxine Brown The George Washington University The George Washington UniversityView Profile , Robin King The George Washington University The George Washington UniversityView Profile , Andries van Dam The George Washington University The George Washington UniversityView Profile , Mike Wozny The George Washington University The George Washington UniversityView Profile , Chairman: James D. Foley The George Washington University The George Washington UniversityView Profile Authors Info & Claims SIGGRAPH '83: Proceedings of the 10th annual conference on Computer graphics and interactive techniquesJuly 1983 Pages 31–33https://doi.org/10.1145/800059.801129Online:01 July 1983Publication History 2citation402DownloadsMetricsTotal Citations2Total Downloads402Last 12 Months1Last 6 weeks0 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF
James D. Foley, Alfred Bork, Maxine D. Brown, Robin King, Andries van Dam, Michael J. Wozny
SIGGRAPH2